Exemple #1
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    def deserialize(cls, data):
        # we do not save abilities and after load, mob can has differen abilities levels
        # if mob record is desabled or deleted, get another random record

        from . import storage

        record = storage.mobs.get_by_uuid(data['id'])

        level = data['level']

        if record is None or record.state.is_DISABLED:
            record = random.choice(storage.mobs.get_all_mobs_for_level(level))

        abilities = cls._produce_abilities(record, level)

        return cls(record_id=record.id,
                   level=level,
                   health=data['health'],
                   is_boss=data.get('is_boss', False),
                   abilities=abilities,
                   action_type=actions_relations.ACTION_TYPE(
                       data['action_type']) if 'action_type' in data else
                   actions_relations.ACTION_TYPE.BATTLE_PVE_1X1,
                   terrain=map_relations.TERRAIN(data['terrain'])
                   if 'terrain' in data else map_relations.TERRAIN.PLANE_GRASS)
Exemple #2
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def construct_from_model(model):

    data = s11n.from_json(model.data)

    abilities = frozenset(s11n.from_json(model.abilities))
    terrains = frozenset(
        map_relations.TERRAIN(terrain)
        for terrain in s11n.from_json(model.terrains))
    features = frozenset(
        beings_relations.FEATURE(feature)
        for feature in data.get('features', ()))

    weapons = [
        artifacts_objects.Weapon.deserialize(weapon_data)
        for weapon_data in data.get('weapons', ())
    ]

    mob = objects.MobRecord(
        id=model.id,
        editor_id=model.editor_id,
        level=model.level,
        uuid=model.uuid,
        description=model.description,
        state=model.state,
        type=model.type,
        archetype=model.archetype,
        communication_verbal=model.communication_verbal,
        communication_gestures=model.communication_gestures,
        communication_telepathic=model.communication_telepathic,
        intellect_level=model.intellect_level,
        is_mercenary=model.is_mercenary,
        is_eatable=model.is_eatable,
        abilities=abilities,
        terrains=terrains,
        structure=beings_relations.STRUCTURE(data.get('structure', 0)),
        features=features,
        movement=beings_relations.MOVEMENT(data.get('movement', 0)),
        body=beings_relations.BODY(data.get('body', 0)),
        size=beings_relations.SIZE(data.get('size', 0)),
        orientation=beings_relations.ORIENTATION(data.get('orientation', 0)),
        weapons=weapons,
        utg_name=utg_words.Word.deserialize(data['name']))
    return mob
Exemple #3
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 def get_terrains(self):
     if not hasattr(self, '_terrains'):
         self._terrains = frozenset(
             map_relations.TERRAIN(terrain)
             for terrain in s11n.from_json(self._model.terrains))
     return self._terrains