def terrain(self): data = s11n.from_json(self._model.terrain) terrain = [] for row in data: terrain.append([]) for cell in row: terrain[-1].append(TERRAIN(cell)) return terrain
class GuideMobResource(MobResourceBase): @validator(code='mobs.mob_disabled', message='монстр находится вне игры', status_code=404) def validate_mob_disabled(self, *args, **kwargs): return not self.mob.state.is_DISABLED or self.can_create_mob or self.can_moderate_mob @validate_argument('state', argument_to_mob_state, 'mobs', 'неверное состояние записи о монстре') @validate_argument('terrain', lambda value: TERRAIN(int(value)), 'mobs', 'неверный тип территории') @validate_argument('order_by', INDEX_ORDER_TYPE, 'mobs', 'неверный тип сортировки') @validate_argument('archetype', argument_to_archetype, 'mobs', 'неверный архетип монстра') @validate_argument('type', argument_to_mob_type, 'mobs', 'неверный тип монстра') @handler('', method='get') def index(self, state=MOB_RECORD_STATE.ENABLED, terrain=None, order_by=INDEX_ORDER_TYPE.BY_NAME, type=None, archetype=None): mobs = mobs_storage.all() if not self.can_create_mob and not self.can_moderate_mob: mobs = [mob for mob in mobs if mob.state.is_ENABLED] # pylint: disable=W0110 is_filtering = False if not state.is_ENABLED: # if not default is_filtering = True mobs = [mob for mob in mobs if mob.state == state] # pylint: disable=W0110 if terrain is not None: is_filtering = True mobs = [mob for mob in mobs if terrain in mob.terrains] # pylint: disable=W0110 if order_by.is_BY_NAME: mobs = sorted(mobs, key=lambda mob: mob.name) elif order_by.is_BY_LEVEL: mobs = sorted(mobs, key=lambda mob: mob.level) if type is not None: mobs = [mob for mob in mobs if mob.type == type] # pylint: disable=W0110 if archetype is not None: mobs = [mob for mob in mobs if mob.archetype == archetype] # pylint: disable=W0110 url_builder = UrlBuilder( reverse('guide:mobs:'), arguments={ 'state': state.value if state is not None else None, 'terrain': terrain.value if terrain is not None else None, 'type': type.value if type is not None else None, 'archetype': archetype.value if archetype is not None else None, 'order_by': order_by.value }) IndexFilter = ModeratorIndexFilter if self.can_create_mob or self.can_moderate_mob else UnloginedIndexFilter #pylint: disable=C0103 index_filter = IndexFilter( url_builder=url_builder, values={ 'state': state.value if state is not None else None, 'terrain': terrain.value if terrain is not None else None, 'type': type.value if type is not None else None, 'archetype': archetype.value if archetype is not None else None, 'order_by': order_by.value }) return self.template( 'mobs/index.html', { 'mobs': mobs, 'is_filtering': is_filtering, 'MOB_RECORD_STATE': MOB_RECORD_STATE, 'TERRAIN': TERRAIN, 'state': state, 'terrain': terrain, 'order_by': order_by, 'INDEX_ORDER_TYPE': INDEX_ORDER_TYPE, 'url_builder': url_builder, 'index_filter': index_filter, 'section': 'mobs' }) @validate_mob_disabled() @handler('#mob', name='show', method='get') def show(self): return self.template( 'mobs/show.html', { 'mob': self.mob, 'mob_meta_object': meta_relations.Mob.create_from_object( self.mob), 'section': 'mobs' }) @validate_mob_disabled() @handler('#mob', 'info', method='get') def show_dialog(self): return self.template( 'mobs/info.html', { 'mob': self.mob, 'mob_meta_object': meta_relations.Mob.create_from_object( self.mob), })
def handle(self, *args, **options): region = options['region'] if not region: region = map_settings.GEN_REGION_OUTPUT % map_info_storage.version output = options['output'] if not output: output = '/tmp/the-tale-map.png' with open(region) as region_file: data = json.loads(region_file.read()) terrain = data['terrain'] buildings = data['buildings'].values() places = data['places'].values() roads = data['roads'].values() width = data['width'] height = data['height'] roads_map = get_roads_map(width, height, roads, {place['id']: place for place in places}) image = PIL.Image.new( 'RGBA', (width * map_settings.CELL_SIZE, height * map_settings.CELL_SIZE)) texture = PIL.Image.open(map_settings.TEXTURE_PATH) for y, row in enumerate(terrain): for x, cell in enumerate(row): terrain_type = TERRAIN(cell) draw_sprite(image, texture, terrain_type.name, x, y) if roads_map[y][x]: draw_sprite(image, texture, terrain_type.name, x, y, base=True) road_sprite = get_road_sprite_info(roads_map, x, y) draw_sprite(image, texture, road_sprite['name'], x, y, rotate=road_sprite['rotate']) for place_info in places: size = place_info['size'] race = RACE(place_info['race']) if size < 3: verbose_size = 'small' elif size < 6: verbose_size = 'medium' elif size < 9: verbose_size = 'large' else: verbose_size = 'capital' sprite_name = ('city_%s_%s' % (race.name.lower(), verbose_size)).upper() draw_sprite(image, texture, sprite_name, place_info['pos']['x'], place_info['pos']['y']) for building_info in buildings: x, y = building_info['pos']['x'], building_info['pos']['y'] draw_sprite(image, texture, TERRAIN(terrain[y][x]).name, x, y, base=True) sprite_name = 'BUILDING_%s' % BUILDING_TYPE( building_info['type']).name draw_sprite(image, texture, sprite_name, x, y) image.crop(OUTPUT_RECTANGLE).resize(REAL_SIZE, PIL.Image.ANTIALIAS).save(output)
def get_terrains(self): if not hasattr(self, '_terrains'): self._terrains = frozenset( TERRAIN(terrain) for terrain in s11n.from_json(self._model.terrains)) return self._terrains