Exemple #1
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    def test_mobs_without_artifacts(self):
        self.request_login(self.account_2.email)

        from the_tale.game.mobs.prototypes import MobRecordPrototype
        from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype

        mob_without_loot = MobRecordPrototype.create_random('no_loot')
        mob_without_artifact = MobRecordPrototype.create_random('no_artifact')
        mob_without_loot_on_first_level = MobRecordPrototype.create_random(
            'no_loot_on_1_level')
        mob_without_artifact_on_firs_level = MobRecordPrototype.create_random(
            'no_artifact_on_1_level')

        ArtifactRecordPrototype.create_random(
            'not_first_loot',
            mob=mob_without_loot_on_first_level,
            level=mob_without_loot_on_first_level.level + 1)
        ArtifactRecordPrototype.create_random(
            'not_first_artifact',
            mob=mob_without_artifact_on_firs_level,
            level=mob_without_artifact_on_firs_level.level + 1)

        self.check_html_ok(self.request_html(
            reverse('portal:developers-info:mobs-and-artifacts')),
                           texts=[
                               mob_without_loot.name,
                               mob_without_artifact.name,
                               mob_without_loot_on_first_level.name,
                               mob_without_artifact_on_firs_level.name
                           ])
Exemple #2
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    def test_choose_mob__when_actions(self):
        account = self.accounts_factory.create_account()
        hero = heroes_logic.load_hero(account_id=account.id)

        MobRecordPrototype.create_random("action_1", global_action_probability=0.25)
        MobRecordPrototype.create_random("action_2", global_action_probability=0.10)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in xrange(1000)])

        non_actions_count = sum(count for uuid, count in counter.iteritems() if uuid not in ("action_1", "action_2"))

        self.assertTrue(counter["action_2"] < counter["action_1"] < non_actions_count)
Exemple #3
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    def test_choose_mob__when_actions__total_actions(self):
        result, account_id, bundle_id = register_user('test_user_1', '*****@*****.**', '111111')
        hero = HeroPrototype.get_by_account_id(account_id)

        MobRecordPrototype.create_random('action_1', global_action_probability=0.66)
        MobRecordPrototype.create_random('action_2', global_action_probability=0.66)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in xrange(10000)])

        self.assertEqual(sum([count for uuid, count in counter.iteritems() if uuid not in ('action_1', 'action_2')], 0), 0)

        self.assertTrue(abs(counter['action_2'] - counter['action_1']) < 0.2 * counter['action_2'])
Exemple #4
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    def test_choose_mob__when_actions__total_actions(self):
        account = self.accounts_factory.create_account()
        hero = heroes_logic.load_hero(account_id=account.id)

        MobRecordPrototype.create_random('action_1', global_action_probability=0.66)
        MobRecordPrototype.create_random('action_2', global_action_probability=0.66)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in range(10000)])

        self.assertEqual(sum([count for uuid, count in counter.items() if uuid not in ('action_1', 'action_2')], 0), 0)

        self.assertTrue(abs(counter['action_2'] - counter['action_1']) < 0.2 * counter['action_2'])
Exemple #5
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    def test_linguistics_restrictions_on_create(self):
        with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
            mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)

        self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                                                                     external_id=mob.id,
                                                                     name=mob.name)])
Exemple #6
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    def test_generate_artifact__rarity(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(
            uuid="bandit", level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED
        )
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random(
            "bandit_artifact",
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.HELMET,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED,
        )

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type",
            lambda self, hero: relations.RARITY.NORMAL,
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_NORMAL)

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.RARE
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_RARE)

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.EPIC
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_EPIC)
Exemple #7
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    def test_generate_artifact(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        artifact_1 = ArtifactRecordPrototype.create_random('bandit_loot', mob=mob_record, type_=relations.ARTIFACT_TYPE.USELESS, state=relations.ARTIFACT_RECORD_STATE.ENABLED)
        artifact_2 = ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 1.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)

        self.assertEqual(artifact.level, mob.level)
        self.assertFalse(artifact.type.is_USELESS)
        self.assertEqual(artifact_2.id, artifact.record.id)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)
        self.assertEqual(artifact.level, mob.record.level)
        self.assertTrue(artifact.type.is_USELESS)
        self.assertEqual(artifact_1.id, artifact.record.id)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 0.0):
                self.assertEqual(artifacts_storage.generate_loot(self.hero, mob), None)
Exemple #8
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    def test_linguistics_restrictions_on_create(self):
        with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
            mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)

        self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                                                                     external_id=mob.id,
                                                                     name=mob.name)])
Exemple #9
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    def test_generate_artifact__rarity(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(
            uuid='bandit',
            level=2,
            state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random(
            'bandit_artifact',
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.HELMET,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        with mock.patch(
                'the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type',
                lambda self, hero: relations.RARITY.NORMAL):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_NORMAL)

        with mock.patch(
                'the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type',
                lambda self, hero: relations.RARITY.RARE):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_RARE)

        with mock.patch(
                'the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type',
                lambda self, hero: relations.RARITY.EPIC):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_EPIC)
Exemple #10
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    def test_choose_mob__when_actions(self):
        account = self.accounts_factory.create_account()
        hero = heroes_logic.load_hero(account_id=account.id)

        MobRecordPrototype.create_random('action_1',
                                         global_action_probability=0.25)
        MobRecordPrototype.create_random('action_2',
                                         global_action_probability=0.10)

        counter = collections.Counter(
            [mobs_storage.get_random_mob(hero).id for i in xrange(1000)])

        non_actions_count = sum(count for uuid, count in counter.iteritems()
                                if uuid not in ('action_1', 'action_2'))

        self.assertTrue(
            counter['action_2'] < counter['action_1'] < non_actions_count)
Exemple #11
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    def test_mobs_without_artifacts(self):
        self.request_login('*****@*****.**')

        from the_tale.game.mobs.prototypes import MobRecordPrototype
        from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype

        mob_without_loot = MobRecordPrototype.create_random('mob_without_loot')
        mob_without_artifact = MobRecordPrototype.create_random('mob_without_artifact')
        mob_without_loot_on_first_level = MobRecordPrototype.create_random('mob_without_loot_on_first_level')
        mob_without_artifact_on_firs_level = MobRecordPrototype.create_random('mob_without_artifact_on_firs_level')

        ArtifactRecordPrototype.create_random('not_first_loot', mob=mob_without_loot_on_first_level, level=mob_without_loot_on_first_level.level+1)
        ArtifactRecordPrototype.create_random('not_first_artifact', mob=mob_without_artifact_on_firs_level, level=mob_without_artifact_on_firs_level.level+1)

        self.check_html_ok(self.request_html(reverse('portal:developers-info:mobs-and-artifacts')), texts=[mob_without_loot.name,
                                                                                                         mob_without_artifact.name,
                                                                                                         mob_without_loot_on_first_level.name,
                                                                                                         mob_without_artifact_on_firs_level.name])
Exemple #12
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    def test_linguistics_restrictions_update_on_save(self):
        mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)
        mob.set_utg_name(names.generator().get_test_name('new-name'))

        with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
            mob.save()

        self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                                                                     external_id=mob.id,
                                                                     name=mob.name)])
Exemple #13
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    def test_choose_mob__when_actions(self):
        result, account_id, bundle_id = register_user('test_user_1',
                                                      '*****@*****.**',
                                                      '111111')
        hero = HeroPrototype.get_by_account_id(account_id)

        MobRecordPrototype.create_random('action_1',
                                         global_action_probability=0.25)
        MobRecordPrototype.create_random('action_2',
                                         global_action_probability=0.10)

        counter = collections.Counter(
            [mobs_storage.get_random_mob(hero).id for i in xrange(1000)])

        non_actions_count = sum(count for uuid, count in counter.iteritems()
                                if uuid not in ('action_1', 'action_2'))

        self.assertTrue(
            counter['action_2'] < counter['action_1'] < non_actions_count)
Exemple #14
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def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_my_info()

    p1 = PlacePrototype.create( x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
    p2 = PlacePrototype.create( x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
    p3 = PlacePrototype.create( x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))

    for place in places_storage.all():
        place.sync_persons(force_add=True)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS, type_=ARTIFACT_TYPE.PANTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS, type_=ARTIFACT_TYPE.BOOTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE, type_=ARTIFACT_TYPE.PLATE)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES, type_=ARTIFACT_TYPE.GLOVES)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON, type_=ARTIFACT_TYPE.MAIN_HAND)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
Exemple #15
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def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_map_info()

    p1 = places_logic.create_place( x=1, y=1, size=1, utg_name=names.generator().get_test_name(name='1x1'), race=relations.RACE.HUMAN)
    p2 = places_logic.create_place( x=3, y=3, size=3, utg_name=names.generator().get_test_name(name='10x10'), race=relations.RACE.HUMAN)
    p3 = places_logic.create_place( x=1, y=3, size=3, utg_name=names.generator().get_test_name(name='1x10'), race=relations.RACE.HUMAN)

    for place in places_storage.places.all():
        for i in range(3):
            places_logic.add_person_to_place(place)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    nearest_cells.update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    for equipment_slot in heroes_relations.EQUIPMENT_SLOT.records:
        if equipment_slot.default:
            ArtifactRecordPrototype.create_random(equipment_slot.default, type_=equipment_slot.artifact_type)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
Exemple #16
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def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_map_info()

    p1 = places_logic.create_place( x=1, y=1, size=1, utg_name=names.generator().get_test_name(name='1x1'), race=relations.RACE.HUMAN)
    p2 = places_logic.create_place( x=3, y=3, size=3, utg_name=names.generator().get_test_name(name='10x10'), race=relations.RACE.HUMAN)
    p3 = places_logic.create_place( x=1, y=3, size=3, utg_name=names.generator().get_test_name(name='1x10'), race=relations.RACE.HUMAN)

    for place in places_storage.places.all():
        for i in range(3):
            places_logic.add_person_to_place(place)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    nearest_cells.update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    for equipment_slot in heroes_relations.EQUIPMENT_SLOT.records:
        if equipment_slot.default:
            ArtifactRecordPrototype.create_random(equipment_slot.default, type_=equipment_slot.artifact_type)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
Exemple #17
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    def test_generate_artifact(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(
            uuid='bandit',
            level=2,
            state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        artifact_1 = ArtifactRecordPrototype.create_random(
            'bandit_loot',
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.USELESS,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED)
        artifact_2 = ArtifactRecordPrototype.create_random(
            'bandit_artifact',
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.HELMET,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        with mock.patch(
                'the_tale.game.heroes.objects.Hero.artifacts_probability',
                lambda self, mob: 1.0):
            with mock.patch(
                    'the_tale.game.heroes.objects.Hero.loot_probability',
                    lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)

        self.assertEqual(artifact.level, mob.level)
        self.assertFalse(artifact.type.is_USELESS)
        self.assertEqual(artifact_2.id, artifact.record.id)

        with mock.patch(
                'the_tale.game.heroes.objects.Hero.artifacts_probability',
                lambda self, mob: 0.0):
            with mock.patch(
                    'the_tale.game.heroes.objects.Hero.loot_probability',
                    lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)
        self.assertEqual(artifact.level, mob.record.level)
        self.assertTrue(artifact.type.is_USELESS)
        self.assertEqual(artifact_1.id, artifact.record.id)

        with mock.patch(
                'the_tale.game.heroes.objects.Hero.artifacts_probability',
                lambda self, mob: 0.0):
            with mock.patch(
                    'the_tale.game.heroes.objects.Hero.loot_probability',
                    lambda self, mob: 0.0):
                self.assertEqual(
                    artifacts_storage.generate_loot(self.hero, mob), None)
Exemple #18
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    def test_linguistics_restrictions_update_on_save(self):
        mob = MobRecordPrototype.create_random(uuid='bandit',
                                               state=MOB_RECORD_STATE.DISABLED)
        mob.set_utg_name(names.generator().get_test_name('new-name'))

        with mock.patch('the_tale.linguistics.logic.sync_restriction'
                        ) as sync_restriction:
            mob.save()

        self.assertEqual(sync_restriction.call_args_list, [
            mock.call(
                group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                external_id=mob.id,
                name=mob.name)
        ])
Exemple #19
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    def test_generate_artifact__rarity_with_normal_probabilities(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        rarities = set()

        for i in range(10000):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            rarities.add(artifact.rarity)

        self.assertEqual(rarities, set(relations.RARITY.records))
Exemple #20
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    def test_generate_artifact__rarity_with_normal_probabilities(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype
        from the_tale.game.mobs.models import MOB_RECORD_STATE

        self.hero._model.level = 5

        mob_record = MobRecordPrototype.create_random(
            uuid='bandit', level=2, state=MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random(
            'bandit_artifact',
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.HELMET,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        rarities = set()

        for i in xrange(10000):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            rarities.add(artifact.rarity)

        self.assertEqual(rarities, set(relations.RARITY.records))
Exemple #21
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 def test_storage_version_update_on_save(self):
     mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)
     old_version = mobs_storage.version
     mob.save()
     self.assertNotEqual(old_version, mobs_storage.version)
Exemple #22
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 def test_storage_version_update_on_create(self):
     old_version = mobs_storage.version
     MobRecordPrototype.create_random(uuid="bandit", state=MOB_RECORD_STATE.DISABLED)
     self.assertNotEqual(old_version, mobs_storage.version)
Exemple #23
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def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_my_info()

    p1 = PlacePrototype.create(
        x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
    p2 = PlacePrototype.create(
        x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
    p3 = PlacePrototype.create(
        x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))

    for place in places_storage.all():
        place.sync_persons(force_add=True)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1',
                                          type_=ARTIFACT_TYPE.HELMET,
                                          mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1',
                                          type_=ARTIFACT_TYPE.PLATE,
                                          mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1',
                                          type_=ARTIFACT_TYPE.BOOTS,
                                          mob=mob_3)

    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS,
                                          type_=ARTIFACT_TYPE.PANTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS,
                                          type_=ARTIFACT_TYPE.BOOTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE,
                                          type_=ARTIFACT_TYPE.PLATE)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES,
                                          type_=ARTIFACT_TYPE.GLOVES)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON,
                                          type_=ARTIFACT_TYPE.MAIN_HAND)

    companions_logic.create_random_companion_record(
        'companion_1',
        dedication=companions_relations.DEDICATION.HEROIC,
        state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record(
        'companion_2',
        dedication=companions_relations.DEDICATION.BOLD,
        state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record(
        'companion_3',
        dedication=companions_relations.DEDICATION.BOLD,
        state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
Exemple #24
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 def test_storage_version_update_on_save(self):
     mob = MobRecordPrototype.create_random(uuid='bandit',
                                            state=MOB_RECORD_STATE.DISABLED)
     old_version = mobs_storage.version
     mob.save()
     self.assertNotEqual(old_version, mobs_storage.version)