def init(name=' ', window_size=(480, 320)):
    pygame.init()
    global window_surface
    window_surface = pygame.display.set_mode(window_size)
    pygame.display.set_caption(name)
    window.rect = pygame.Rect((0, 0), window_size)
    theme.init()
Exemple #2
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def init(name='', window_size=(640, 480)):
    logger.debug('init %s %s' % (__name__, __version__))
    pygame.init()
    logger.debug('pygame %s' % pygame.__version__)
    pygame.key.set_repeat(200, 50)
    global window_surface
    window_surface = pygame.display.set_mode(window_size)
    pygame.display.set_caption(name)
    window.rect = pygame.Rect((0, 0), window_size)
    theme.init()
Exemple #3
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def run():
    try:
        parser.init()
        stage.init()
        graphics.init()
        theme.init()
        gameloop.start()

    except KeyboardInterrupt:
        exit()
def run():
    try:
        parser.init()
        stage.init()
        graphics.init()
        theme.init()
        gameloop.start()

    except KeyboardInterrupt:
        exit()
Exemple #5
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def init(name='', window_size=(640, 480)):
    logger.debug('init %s %s' % (__name__, __version__))
    pygame.init()
    logger.debug('pygame %s' % pygame.__version__)
    pygame.key.set_repeat(200, 50)
    global window_surface
    window_surface = pygame.display.set_mode(window_size)
    pygame.display.set_caption(name)
    window.rect = pygame.Rect((0, 0), window_size)
    theme.init()
Exemple #6
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def run():
    try:
        # Init the editor
        graphics.init()
        theme.init()

        # Start the editor
        gameloop.start()

    except KeyboardInterrupt:
        exit()
Exemple #7
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def run():
    try:
        # Init the editor
        graphics.init()
        theme.init()

        # Start the editor
        gameloop.start()

    except KeyboardInterrupt:
        exit()
def init(name=' ', window_size=(480, 320), mouse=True, fullscreen=False):
    pygame.init()
    pygame.font.init()
    global window_surface
    if fullscreen:
        window_surface = pygame.display.set_mode(window_size, FULLSCREEN)
    else:
        window_surface = pygame.display.set_mode(window_size)
    pygame.display.set_caption(name)
    window.rect = pygame.Rect((0, 0), window_size)
    theme.init()
    pygame.mouse.set_visible(mouse)
    os.system("/home/pi/backlight.sh setup")
Exemple #9
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def run():
    try:
        # Init the game
        parser.init()
        # Check for editor
        if (parser.args.editor):
            os.system("/usr/share/make-snake/snake-editor/__main__.py")
            sys.exit(0)
        graphics.init()
        theme.init()
        stage.init()
        game.reset()

        # Start the game
        gameloop.start()

    except KeyboardInterrupt:
        exit()
Exemple #10
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def run():
    try:
        # Init the game
        parser.init()
        # Check for editor
        if (parser.args.editor):
            os.system("/usr/share/make-snake/snake-editor/__main__.py")
            sys.exit(0)
        graphics.init()
        theme.init()
        stage.init()
        game.reset()

        # Start the game
        gameloop.start()

    except KeyboardInterrupt:
        exit()
Exemple #11
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    def __init__(self, parent):
        Frame.__init__(self, parent)
        self.sysstr = platform.system()
        self.attribute = {
            'font': ('Monaco', 13),
            'bg': "#1B1D1E",
            'fg': "#F8F8F2",
            'sl': False
        }
        print self.sysstr
        if self.sysstr == "Linux":
            self.attribute['font'] = ('Monaco', 13)
            self.attribute['chn'] = ('YHHT', 13)
        elif self.sysstr == "Windows":
            self.attribute['font'] = ('Simsun', 13)
            self.attribute['chn'] = ('Simsun', 13)
        elif self.sysstr == "Darwin":
            self.attribute['font'] = ('Monaco', 17)
            self.attribute['chn'] = ('STFangsong', 19)
        else:
            self.attribute['font'] = ('Monaco', 13)
            self.attribute['chn'] = ('Simsun', 14)

        self.menubar = Menu(parent, bg='#f0f0fa')
        self.fname = 'default.txt'

        # create file menu
        self.fmenu = Menu(self.menubar, tearoff=0)
        self.fmenu.add_command(label='Open', command=self.open)

        #fmenu.add_separator()
        self.fmenu.add_command(label='Save', command=self.save)
        self.fmenu.add_command(label='Exit', command=self.exit)
        self.menubar.add_cascade(label="File", menu=self.fmenu)

        # create edit menu
        editmenu = Menu(self.menubar, tearoff=0)
        editmenu.add_command(label='Chinese', command=self.modeCHN)
        editmenu.add_command(label='English', command=self.modeENG)
        self.menubar.add_cascade(label='Edit', menu=editmenu)

        # create help menu
        helpmenu = Menu(self.menubar, tearoff=0)
        helpmenu.add_command(label='About The Author',
                             command=self.aboutAuthor)
        self.menubar.add_cascade(label='Help', menu=helpmenu)
        parent['menu'] = self.menubar

        # Text config
        self.text = Text(parent.Frame,
                         font=self.attribute['font'],
                         bg=self.attribute['bg'],
                         fg=self.attribute['fg'],
                         insertwidth=1,
                         insertbackground="#f0f0f0",
                         relief=FLAT,
                         bd=0,
                         pady=5,
                         padx=5)
        self.text['tabs'] = '0.55i'
        self.text.configure(highlightthickness=0)
        self.linbar = Label(parent.Frame,
                            width=3,
                            pady=5,
                            padx=5,
                            font=self.text['font'],
                            bg='#0a0a00',
                            fg='#f0f0ff',
                            anchor=NE)
        self.scrollbar = Scrollbar(parent.Frame)

        self.text['yscrollcommand'] = self.scrollbar.set
        self.scrollbar['command'] = self.text.yview

        self.linbar.pack(side=LEFT, fill=Y)
        self.text.pack(side=LEFT, fill=BOTH, expand=YES)
        self.scrollbar.pack(side=LEFT, fill=Y)
        self.TotalTextLine = 0
        self.TotalWinLine = self.text.winfo_height()
        theme.init(self.text)

        # bind keys
        self.text.bind("<Control-a>", self.sel_all)
        self.text.bind("<Control-s>", self.save)
        self.filecontent = None