Exemple #1
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 def __init__(self, tilePosition):
     self.surface = pygame.image.load("./hextile.png").convert()
     self.surface.set_colorkey(ConfigReader.getColourForId('TRANSPARENT_COLOR_KEY'), RLEACCEL)
     self.boundingBox = self.surface.get_rect()
     self.boundingBox.center = HexCoordSys.hexToPixel(tilePosition, TILE_EDGE_LENGTH, CENTER)
     self.views = []
     self.addView(TextView("%d,%d" % (tilePosition.row, tilePosition.col)))
     self.tilePosition = tilePosition
Exemple #2
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 def __init__(self, tilePositions, colour):
     self.colour = colour
     for tilePosition in tilePositions:
         center = HexCoordSys.hexToPixel(tilePosition, TILE_EDGE_LENGTH, CENTER)
         self.vertices = list()
         for i in range(0,6):
             angle = (2 * math.pi / 6) * (i + 0.5)
             x_i = center.x + TILE_EDGE_LENGTH * math.cos(angle)
             y_i = center.y + TILE_EDGE_LENGTH * math.sin(angle)
             self.vertices.append((x_i, y_i))
Exemple #3
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 def setPosition(self, screenX, screenY):
     """ Translates position into position at top left of nearest tile. Does not work if position is already at top left """
     self.tilePosUnderCursor = HexCoordSys.pixelToHex(HexCoordSys.ScreenCoordinate(screenX, screenY), TILE_EDGE_LENGTH, CENTER)
     self.boundingBox.center = HexCoordSys.hexToPixel(self.tilePosUnderCursor, TILE_EDGE_LENGTH, CENTER)
Exemple #4
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 def __init__(self, colour, tilePositions):
     self.positions = set()
     for tilePosition in tilePositions:
         self.positions.add(HexCoordSys.hexToPixel(tilePosition, TILE_EDGE_LENGTH, CENTER))
     self.colour = colour
     self.radius = int(TILE_EDGE_LENGTH / 2.0)