def __init__(self, size=None, color=None, pressed=False, dark=None, hovered=False, light=None, thick=1, clip="auto"): if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) BasicFrame.__init__(self, size=size, color=color, clip=clip, pressed=pressed, hovered=hovered) self.dark = dark self.light = light self.thick = thick self.light = style.LIGHT_FACTOR if light is None else light self.dark = style.DARK_FACTOR if dark is None else dark ## if self.light is None: ## white = make_compatible(constants.WHITE, self.color) ## self.light = mid_color(self.color, white) if isinstance(self.light, float): self.light = normalize_color(grow_color(self.light, self.color)) ## if self.dark is None: ## black = make_compatible(constants.BLACK, self.color) ## self.dark = mid_color(self.color, black) if isinstance(self.dark, float): self.dark = normalize_color(grow_color(self.dark, self.color))
def __init__(self, size=style.SIZE, color=style.DEF_COLOR, pressed=False, hovered=False, clip="auto", dark=None, light=None, thick=2): if clip is "auto": inflation = -2 * thick clip = (inflation, inflation) BasicFrame.__init__(self, size=size, color=color, clip=clip, pressed=pressed, hovered=hovered) self.light = style.LIGHT_FACTOR if light is None else light self.dark = style.DARK_FACTOR if dark is None else dark if isinstance(self.light, float): self.light = normalize_color(grow_color(self.light, self.color)) if isinstance(self.dark, float): self.dark = normalize_color(grow_color(self.dark, self.color)) self.thick = thick
def __init__(self, size=None, color=None, pressed=False, dark=None, hovered=False, light=None, thick=1, clip="auto"): if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) BasicFrame.__init__(self, size=size, color=color, clip=clip, pressed=pressed, hovered=hovered) self.dark = dark self.light = light self.thick = thick self.light = style.LIGHT_FACTOR if light is None else light self.dark = style.DARK_FACTOR if dark is None else dark ## if self.light is None: ## white = make_compatible(constants.WHITE, self.color) ## self.light = mid_color(self.color, white) if isinstance(self.light, float): self.light = normalize_color(grow_color(self.light, self.color)) ## if self.dark is None: ## black = make_compatible(constants.BLACK, self.color) ## self.dark = mid_color(self.color, black) if isinstance(self.dark, float): self.dark = normalize_color(grow_color(self.dark, self.color))
def illuminate_color_except(surface, color_except, color_target, color_bulk=None, subrect=None, factor=1., fadout=2): """ mode : "except" means all the pixels that are not color_source. "exact" means all the pixels that are exacly color_source. """ if not HAS_NUMPY: raise Exception("Could not use surfarray module from PyGame.\ NumPy is probably missing.") rect = surface.get_rect() newsurf = pygame.Surface(rect.size, depth=surface.get_bitsize()).convert() newsurf.blit(surface, (0, 0)) if subrect: rect = subrect arrayrgb = surfarray.pixels3d(newsurf) points = [] max_d = hypot(rect.w, rect.h) for x in range(rect.left, rect.right): for y in range(rect.top, rect.bottom): if tuple(arrayrgb[x][y]) != color_except: points.append((x, y)) for x in range(rect.left, rect.right): for y in range(rect.top, rect.bottom): if not (x, y) in points: d = 1. - illuminate_dist(points, rect, x, y) / max_d d = d**fadout color = grow_color(factor * d, color_target) color = normalize_color(color) arrayrgb[x][y] = color elif color_bulk: arrayrgb[x][y] = color_bulk return newsurf
def __init__(self, size=None, color=None, clip="auto", radius_ext=None, radius_int=None, pressed=False, dark=None, light=None, thick=1, hovered=False, border_color=None): #changer border """If radius is in the range [0, 1], self.radius_value is the fraction of radius * min(size), else it is interpreted as a raw pixel value. """ if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) ClassicFrame.__init__(self, size=size, color=color, pressed=pressed, hovered=hovered, dark=dark, light=light, thick=thick, clip=clip) radius_value = style.DEF_RADIUS if radius_ext is None else radius_ext if 0. <= radius_value <= 1.: radius_value = min(self.size) * radius_value self.radius_ext = radius_value self.radius_int = radius_int if radius_int == None: self.radius_int = self.radius_ext - self.thick self.border_color = style.BORDER_FACT if border_color is None else border_color if isinstance(self.border_color, float): self.border_color = normalize_color(grow_color(self.border_color, self.color))
def illuminate_color_except(surface, color_except, color_target, color_bulk=None, subrect=None, factor=1., fadout=2): """ mode : "except" means all the pixels that are not color_source. "exact" means all the pixels that are exacly color_source. """ if not HAS_NUMPY: raise Exception("Could not use surfarray module from PyGame.\ NumPy is probably missing.") rect = surface.get_rect() newsurf = pygame.Surface(rect.size, depth=surface.get_bitsize()).convert() newsurf.blit(surface, (0, 0)) if subrect: rect = subrect arrayrgb = surfarray.pixels3d(newsurf) points = [] max_d = hypot(rect.w, rect.h) for x in range(rect.left, rect.right): for y in range(rect.top, rect.bottom): if tuple(arrayrgb[x][y]) != color_except: points.append((x, y)) for x in range(rect.left, rect.right): for y in range(rect.top, rect.bottom): if not (x, y) in points: d = 1. - illuminate_dist(points, rect, x, y) / max_d d = d**fadout color = grow_color(factor * d, color_target) color = normalize_color(color) arrayrgb[x][y] = color elif color_bulk: arrayrgb[x][y] = color_bulk return newsurf
def __init__(self, size=style.SIZE, color=style.DEF_COLOR, clip="auto", dark=None, light=None, thick=2, pressed=False, hover=False): if clip is "auto": inflation = -2 * thick clip = (inflation, inflation) BasicFrame.__init__(self, size=size, color=color, clip=clip, pressed=pressed, hovered=hovered) self.light = style.LIGHT_FACTOR if light is None else light self.dark = style.DARK_FACTOR if dark is None else dark if isinstance(self.light, float): self.light = normalize_color(grow_color(self.light, self.color)) if isinstance(self.dark, float): self.dark = normalize_color(grow_color(self.dark, self.color)) self.thick = thick
def __init__(self, size=None, color=None, clip="auto", radius_ext=12, radius_int=10, pressed=False, dark=None, light=None, thick=1, border_color=None): #changer border """Radius = [0, 1]""" if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) ClassicFrame.__init__(self, size, color, pressed, dark, light, thick, clip) self.radius_int = radius_int self.radius_ext = radius_ext self.border_color = style.BORDER_FACT if border_color is None else border_color if isinstance(self.border_color, float): self.border_color = normalize_color(grow_color(self.border_color, self.color))
def __init__(self, size=None, color=None, clip="auto", radius_ext=None, radius_int=None, pressed=False, dark=None, light=None, thick=1, hovered=False, border_color=None): #changer border """If radius is in the range [0, 1], self.radius_value is the fraction of radius * min(size), else it is interpreted as a raw pixel value. """ if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) ClassicFrame.__init__(self, size=size, color=color, pressed=pressed, hovered=hovered, dark=dark, light=light, thick=thick, clip=clip) radius_value = style.DEF_RADIUS if radius_ext is None else radius_ext if 0. <= radius_value <= 1.: radius_value = min(self.size) * radius_value self.radius_ext = radius_value self.radius_int = radius_int if radius_int == None: self.radius_int = self.radius_ext - self.thick self.border_color = style.BORDER_FACT if border_color is None else border_color if isinstance(self.border_color, float): self.border_color = normalize_color( grow_color(self.border_color, self.color))
def __init__(self, size=None, color=None, clip="auto", radius_ext=12, radius_int=10, pressed=False, dark=None, light=None, thick=1, border_color=None): #changer border """Radius = [0, 1]""" if clip == "auto": inflation = -2 * thick clip = (inflation, inflation) ClassicFrame.__init__(self, size, color, pressed, dark, light, thick, clip) self.radius_int = radius_int self.radius_ext = radius_ext self.border_color = style.BORDER_FACT if border_color is None else border_color if isinstance(self.border_color, float): self.border_color = normalize_color( grow_color(self.border_color, self.color))