Exemple #1
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    def test_tile_combinations_work(self):
        # Given different combos of tiles, they combine properly.

        self.tile1 = Tile(0)
        self.tile2 = Tile(0)
        # Two empty tiles can combine.
        self.assertTrue(can_combine(self.tile1, self.tile2))

        self.tile1 = Tile(1)
        self.tile2 = Tile(2)
        # 1s and 2s can combine.
        self.assertTrue(can_combine(self.tile1, self.tile2))

        self.tile1 = Tile(2)
        self.tile2 = Tile(1)
        # 1s and 2s can combine, regardless of order.
        self.assertTrue(can_combine(self.tile1, self.tile2))

        self.tile1 = Tile(3)
        self.tile2 = Tile(3)
        # Twins can combine.
        self.assertTrue(can_combine(self.tile1, self.tile2))

        self.tile1 = Tile(1)
        self.tile2 = Tile(3)
        # 1 and 3 cannot combine.
        self.assertFalse(can_combine(self.tile1, self.tile2))
Exemple #2
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 def test_create_tile_with_default_value(self):
     # I create a tile object with default value of 0
     self.test_tile = Tile()
     self.assertEqual(self.test_tile.value, 0)
Exemple #3
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 def test_create_tile_with_nondefault_value(self):
     # I create a tile object with value 3 instead of the default 0
     self.test_tile = Tile(3)
     self.assertEqual(self.test_tile.value, 3)
Exemple #4
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    def test_swipe_down_adds_new_tile_in_correct_spot(self):
        # With the board initialized, I swipe on the board, and a new tile
        # is initilalized properly at the opposite edge in the only open slot

        # Start with all zeroes.
        self.board.tiles = [[Tile(0), Tile(1), Tile(1), Tile(1)],
                            [Tile(2), Tile(1), Tile(1), Tile(1)],
                            [Tile(1), Tile(1), Tile(1), Tile(1)],
                            [Tile(1), Tile(1), Tile(1), Tile(1)]]
        self.board.swipe("down")
        non_zero = []
        for tile in self.board.tiles[0]:
            if tile.value != 0:
                non_zero.append(tile.value)
        # Check if a new tile has been generated.
        self.assertTrue(len(non_zero) == 4)
Exemple #5
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    def test_game_score_is_accurate(self):
        self.board.tiles = [[Tile(2), Tile(6), Tile(12), Tile(2)],
                            [Tile(3), Tile(48), Tile(24), Tile(6)],
                            [Tile(48), Tile(24), Tile(384), Tile(768)],
                            [Tile(1), Tile(3), Tile(1), Tile(24)]]

        self.assertEqual(self.board.read_board()["points"], 27024)

        self.board.tiles = [[Tile(3), Tile(2), Tile(3), Tile(12)],
                            [Tile(1536), Tile(12), Tile(48), Tile(24)],
                            [Tile(12), Tile(6), Tile(96), Tile(48)],
                            [Tile(3), Tile(24), Tile(1), Tile(3)]]

        self.assertEqual(self.board.read_board()["points"], 60528)
Exemple #6
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    def test_swipe_down_with_illegal_move_doesnt_add_new_tile(self):
        # Swiping down in an illegal move, a new tile
        # is NOT added at the opposite edge

        # Start with a full column
        self.board.tiles = [[Tile(0), Tile(0), Tile(0), Tile(99)],
                            [Tile(0), Tile(0), Tile(0), Tile(98)],
                            [Tile(0), Tile(0), Tile(0), Tile(97)],
                            [Tile(0), Tile(0), Tile(0), Tile(96)]]
        self.board.swipe("down")
        non_zero = []
        for tile in self.board.tiles[0]:
            if tile.value != 0:
                non_zero.append(tile.value)
        # Check if a new tile has been generated.
        self.assertTrue(len(non_zero) == 1 and non_zero[0] == 99)
Exemple #7
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 def test_board_next_tiles_varies_by_max_tile(self):
     self.board.board_init()
     self.board.tiles = [[Tile(3), Tile(2), Tile(3), Tile(12)],
                         [Tile(768), Tile(768), Tile(12), Tile(48)],
                         [Tile(12), Tile(6), Tile(96), Tile(48)],
                         [Tile(3), Tile(24), Tile(1), Tile(3)]]
     self.board.set_max_tile_value()
     self.board.possible_new_tiles = get_possible_tiles(
         self.board.max_tile_value)
     self.assertEqual(self.board.possible_new_tiles,
                      [1, 2, 3, [96, 48, 24]])
     self.board.swipe("left")
     self.assertEqual(self.board.possible_new_tiles,
                      [1, 2, 3, [192, 96, 48]])
Exemple #8
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 def test_swipe_right_initialized_board(self):
     self.board.board_init(test=True)
     self.expectedboard = Board()
     self.expectedboard.tiles = [[Tile(0), Tile(0), Tile(0), Tile(3)],
                                 [Tile(0), Tile(1), Tile(2), Tile(3)],
                                 [Tile(0), Tile(3), Tile(2), Tile(1)],
                                 [Tile(0), Tile(2), Tile(1), Tile(0)]]
     self.board.swipe("right", add_new_tile=False)
     self.assertTrue(boards_match(self.board, self.expectedboard))
Exemple #9
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    def test_swipe_right_one_tile_on_edge(self):
        # With the board initialized, I swipe up on the board, and the tiles
        # all move correctly.

        # Start with just one 1 tile on the top wall, see if it moves properly.
        self.board.tiles = [[Tile(0), Tile(0), Tile(0), Tile(0)],
                            [Tile(0), Tile(0), Tile(0), Tile(0)],
                            [Tile(0), Tile(0), Tile(0), Tile(1)],
                            [Tile(0), Tile(0), Tile(0), Tile(0)]]

        self.expectedboard = Board()
        self.expectedboard.tiles = [[Tile(0), Tile(0), Tile(0), Tile(0)],
                                    [Tile(0), Tile(0), Tile(0), Tile(0)],
                                    [Tile(0), Tile(0), Tile(0), Tile(1)],
                                    [Tile(0), Tile(0), Tile(0), Tile(0)]]
        self.board.swipe("right", add_new_tile=False)
        # Check if the 1 tile moved up properly.
        self.assertTrue(boards_match(self.board, self.expectedboard))
Exemple #10
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    def test_swipe_up_one_tile_on_edge(self):
        # With the board initialized, I swipe up on the board, and the tiles
        # all move correctly.

        # Start with just one 1 tile on the top wall, see if it moves properly.
        self.board.tiles = [[Tile(0), Tile(1), Tile(0), Tile(0)],
                            [Tile(0), Tile(0), Tile(0), Tile(0)],
                            [Tile(0), Tile(0), Tile(0), Tile(0)],
                            [Tile(0), Tile(0), Tile(0), Tile(0)]]

        self.expectedboard = Board()
        self.expectedboard.tiles = [[Tile(0), Tile(1), Tile(0), Tile(0)],
                                    [Tile(0), Tile(0), Tile(0), Tile(0)],
                                    [Tile(0), Tile(0), Tile(0), Tile(0)],
                                    [Tile(0), Tile(0), Tile(0), Tile(0)]]

        self.board.swipe("up", add_new_tile=False)
        # Check if the 1 tile moved up properly.
        # for index, board_row in enumerate(self.board.tiles):
        #     self.assertEqual([tile.value for tile in board_row], [
        #                      tile.value for tile in self.expectedboard.tiles[index]])

        self.assertTrue(boards_match(self.board, self.expectedboard))