def get(self):
     board = utils.string_to_list(self.request.get('board'))
     next_move = -1
     # check if they sent you a full board, this will happen if the player went first.
     if tictactoe.is_full_board(board):
         # if they did, just check the game state.
         game_state, message = tictactoe.get_game_state(board)
     else:
         try:
             next_move = tictactoe.get_move(board, config.COMPUTER)
             new_board = tictactoe.make_move(board, next_move, config.COMPUTER)
             game_state, message = tictactoe.get_game_state(new_board)
         except Exception as e:
             game_state, message = config.ERROR, e.message
     result = {'move': next_move, 'game_state': game_state, 'message': message}
     self.render_json(result)
 def test_is_full(self):
     board = new_board()
     for i in range(9):
         self.assertFalse(tictactoe.is_full_board(board))
         board[i] = 1
     self.assertTrue(tictactoe.is_full_board(board))