def game_loop(self): while not self.crashed: self.background.draw(self.screen) self.total_frames +1 self.event() Tile.draw_tiles(self.screen) self.robot.draw(self.screen) self.item.draw_item(self.screen,self.robot) self.item_silver.draw_item(self.screen,self.robot) self.item_d.draw_item(self.screen,self.robot) self.clock.tick(self.FPS) pygame.display.flip()
def get_tile(self): return Tile.get_tile(self.get_number())