Exemple #1
0
    img5 = font.render(text5, True, pygame.color.THECOLORS['red'])
    rect5 = img5.get_rect()
    pygame.draw.rect(img5, pygame.color.THECOLORS['blue'], rect5, 1)

    img100 = font.render("Error code : {}".format(tm.state.errors), True,
                         pygame.color.THECOLORS['red'])
    rect100 = img100.get_rect()
    pygame.draw.rect(img100, pygame.color.THECOLORS['blue'], rect100, 1)

    img101 = font.render(
        "State : {}, Mode : {}".format(tm.state.state, tm.state.mode), True,
        pygame.color.THECOLORS['red'])
    rect101 = img101.get_rect()
    pygame.draw.rect(img101, pygame.color.THECOLORS['blue'], rect101, 1)

    ecran.fill(pygame.color.THECOLORS['black'])
    ecran.blit(img1, (20, 20))
    ecran.blit(img2, (20, 60))
    ecran.blit(img3, (20, 100))
    ecran.blit(img4, (20, 140))
    ecran.blit(img5, (20, 180))
    ecran.blit(img100, (20, 220))
    ecran.blit(img101, (20, 260))
    pygame.display.update()

    time.sleep(dt)

print("ARRET")
tm.estop()

time.sleep(1)
    img100 = font.render(
        "Error code : {}||{}".format(tm1.state.errors, tm2.state.errors), True,
        pygame.color.THECOLORS['red'])
    rect100 = img100.get_rect()
    pygame.draw.rect(img100, pygame.color.THECOLORS['blue'], rect100, 1)

    img101 = font.render(
        "State : {}||{}, Mode : {}||{}".format(tm1.state.state,
                                               tm2.state.state, tm1.state.mode,
                                               tm2.state.mode), True,
        pygame.color.THECOLORS['red'])
    rect101 = img101.get_rect()
    pygame.draw.rect(img101, pygame.color.THECOLORS['blue'], rect101, 1)

    ecran.fill(pygame.color.THECOLORS['black'])
    ecran.blit(img1, (20, 20))
    ecran.blit(img2, (20, 60))
    ecran.blit(img3, (20, 100))
    ecran.blit(img4, (20, 140))
    ecran.blit(img5, (20, 180))
    ecran.blit(img100, (20, 220))
    ecran.blit(img101, (20, 260))
    pygame.display.update()

    time.sleep(dt)

print("ARRET")
tm1.estop()
tm2.estop()

time.sleep(1)