Exemple #1
0
def make_map_img(imgfile, mapfile):
  twmap = Teemap("dummy")
  img2map(Image.open(imgfile).convert("RGB"), twmap.gamelayer, twmap.layers[2])
  twmap.save(mapfile)
Exemple #2
0
def make_map_txt(txtfile, mapfile):
  twmap = Teemap("dummy")
  txt2map(open(txtfile, "r"), twmap.gamelayer, twmap.layers[2])
  twmap.save(mapfile)
Exemple #3
0
class TestTeemap(unittest.TestCase):
    def setUp(self):
        os.mkdir("test_tmp")
        self.teemap = Teemap("test_maps/vanilla")

    def tearDown(self):
        if os.path.isdir("test_tmp"):
            shutil.rmtree("test_tmp")

    def test_load(self):
        pass
        # with warnings.catch_warnings(record=True) as w:
        #    warnings.simplefilter('always')
        #    Teemap('tml/test_maps/vanilla')
        #    self.assertEqual(len(w), 1)
        #    self.assertTrue(issubclass(w[0].category, UserWarning))
        #    self.assertIn(str(w[0].message), 'External image „test2“ does not exist')
        # assert Teemap('tml/maps/dm1.map')
        # assert Teemap('tml/maps/dm1')

    def test_groups(self):
        self.assertEqual(len(self.teemap.groups), 7)
        names = [None, None, "Game", "NamedGroup", None, None, "OtherGroup"]
        for i, group in enumerate(self.teemap.groups):
            self.assertEqual(group.name, names[i])

    def test_layers(self):
        self.assertEqual(len(self.teemap.layers), 6)
        for i, num in enumerate([1, 2, 1, 0, 2, 0, 0]):
            self.assertEqual(len(self.teemap.groups[i].layers), num)

        self.assertIs(self.teemap.groups[0].layers[0], self.teemap.layers[0])
        self.assertIs(self.teemap.groups[1].layers[0], self.teemap.layers[1])
        self.assertIs(self.teemap.groups[1].layers[1], self.teemap.layers[2])
        self.assertIs(self.teemap.groups[2].layers[0], self.teemap.layers[3])
        self.assertIs(self.teemap.groups[4].layers[0], self.teemap.layers[4])
        self.assertIs(self.teemap.groups[4].layers[1], self.teemap.layers[5])

        names = ["TestQuads", "Quads", "TestTiles", "Game", None, "LastTiles"]
        types = [
            "quadlayer",
            "quadlayer",
            "tilelayer",
            "tilelayer",
            "tilelayer",
            "tilelayer",
        ]
        for i, layer in enumerate(self.teemap.layers):
            self.assertEqual(layer.type, types[i])
            self.assertEqual(layer.name, names[i])

        for layer in self.teemap.layers:
            if layer.type == "tilelayer":
                if layer.name == "TestTiles":
                    self.assertEqual(layer.width, 5)
                    self.assertEqual(layer.height, 3)
                else:
                    self.assertEqual(layer.width, 50)
                    self.assertEqual(layer.height, 50)

        self.assertIs(self.teemap.layers[3], self.teemap.gamelayer)

    def test_envelopes(self):
        self.assertEqual(len(self.teemap.envelopes), 2)
        self.assertEqual(self.teemap.envelopes[0].name, "PosEnv")
        self.assertEqual(self.teemap.envelopes[1].name, "ColorEnv")

    def test_envpoints(self):
        self.assertEqual(len(self.teemap.envpoints), 9)
        self.assertEqual(len(self.teemap.envelopes[0].envpoints), 4)
        self.assertEqual(len(self.teemap.envelopes[1].envpoints), 5)

        for i, envpoint in enumerate(self.teemap.envelopes[0].envpoints):
            self.assertIs(envpoint, self.teemap.envpoints[i])
        for i, envpoint in enumerate(self.teemap.envelopes[1].envpoints):
            self.assertIs(envpoint, self.teemap.envpoints[i + 4])

    def test_images(self):
        images = [None, "grass_main", "grass_main", None, "grass_main", "test"]
        for i, layer in enumerate(self.teemap.layers):
            if images[i] is None:
                self.assertIs(layer.image_id, -1)
            else:
                self.assertEqual(self.teemap.images[layer.image_id].name,
                                 images[i])

        self.assertIs(self.teemap.layers[2].image_id, 0)
        self.assertIs(self.teemap.layers[4].image_id, 0)
        self.assertIs(self.teemap.layers[5].image_id, 1)
        self.assertTrue(self.teemap.images[0].external)
        self.assertFalse(self.teemap.images[1].external)
        self.assertTrue(self.teemap.images[2].external)
        self.teemap.images[0].save("test_tmp/grass_main.png")
        self.teemap.images[1].save("test_tmp/test.png")
        self.assertRaises(ValueError, self.teemap.images[2].save,
                          "tests/test_tmp/test2.png")
        self.assertTrue(
            filecmp.cmp("test_tmp/grass_main.png",
                        "../tml/mapres/grass_main.png"))
        self.assertTrue(
            filecmp.cmp("test_tmp/test.png", "test_mapres/test.png"))

    def test_tiles(self):
        layer = self.teemap.layers[2]
        tiles = layer.tiles
        self.assertEqual(len(tiles), 15)

        # XXX: wouldn't be coordinates in layer make more sense?
        for i, tile in enumerate(tiles[:5]):
            self.assertEqual(tile.index, i)
            self.assertEqual(tile.coords, (i, 0))
        for tile in tiles[5:10]:
            self.assertEqual(tile.index, 0)
            self.assertEqual(tile.coords, (0, 0))
        for i, tile in enumerate(tiles[10:]):
            self.assertEqual(tile.index, i + 251)
            self.assertEqual(tile.coords, (11 + i, 15))

        flags = [
            {
                "rotation": False,
                "hflip": True,
                "vflip": False
            },
            {
                "rotation": False,
                "hflip": False,
                "vflip": True
            },
            {
                "rotation": False,
                "hflip": True,
                "vflip": True
            },
            {
                "rotation": True,
                "hflip": True,
                "vflip": True
            },
            {
                "rotation": True,
                "hflip": False,
                "vflip": False
            },
            {
                "rotation": False,
                "hflip": False,
                "vflip": False
            },
        ]
        for i, tile in enumerate(tiles[:6]):
            self.assertEqual(tile.flags, flags[i])

    def test_quads(self):
        self.assertEqual(len(self.teemap.layers[0].quads), 1)
        self.assertEqual(len(self.teemap.layers[1].quads), 2)
        pos_envs = [-1, -1, 0]
        pos_env_offsets = [0, 0, 0]
        color_envs = [-1, -1, 1]
        color_env_offsets = [0, 0, 0]
        points = [
            [
                (-800000, -600000),
                (800000, -600000),
                (-800000, 600000),
                (800000, 600000),
                (32768, 32768),
            ],
            [
                (329099, 208820),
                (608709, 162163),
                (304402, 515873),
                (773381, 589973),
                (361867, 241588),
            ],
            [
                (-194633, 306165),
                (-13007, 301225),
                (-286028, 556954),
                (-13007, 492731),
                (-111637, 400134),
            ],
        ]
        texcoords = [
            [(0, 0), (1024, 0), (0, 1024), (1024, 1024)],
            [(0, 0), (1024, 0), (0, 1024), (1024, 1024)],
            [(2215, -1076), (3204, -1076), (2215, 946), (3204, 946)],
        ]

        quads = []
        for layer in self.teemap.layers:
            if layer.type == "quadlayer":
                quads.extend(layer.quads)
        for i, quad in enumerate(quads):
            self.assertEqual(quad.pos_env, pos_envs[i])
            self.assertEqual(quad.pos_env_offset, pos_env_offsets[i])
            self.assertEqual(quad.color_env, color_envs[i])
            self.assertEqual(quad.color_env_offset, color_env_offsets[i])
            self.assertEqual(quad.texcoords, texcoords[i])
            self.assertEqual(quad.points, points[i])

    def test_envpoints(self):
        times = [0, 722, 835, 2062, 0, 99, 643, 861, 1000]
        curvetypes = [4, 0, 4, 1, 1, 1, 1, 1, 1]
        values = [
            [0, 0, 0, 0],
            [0, 0, 207678, 9600],
            [0, 0, 213958, 9600],
            [0, 0, -3105, 0],
            [1, 1, 1, 767],
            [1, 355, 514, 843],
            [1, 289, 995, 959],
            [824, 143, 86, 597],
            [1, 1, 1, 1],
        ]
        for i, envpoint in enumerate(self.teemap.envpoints):
            self.assertEqual(envpoint.time, times[i])
            self.assertEqual(envpoint.curvetype, curvetypes[i])
            self.assertEqual(envpoint.values, values[i])

    def test_save(self):
        self.teemap.save("test_tmp/copy.map")
        self.teemap.save("test_tmp/copy2")
        self.assertTrue(
            filecmp.cmp("test_maps/vanilla.map", "test_tmp/copy.map"))
        self.assertTrue(
            filecmp.cmp("test_maps/vanilla.map", "test_tmp/copy2.map"))

    def test_validate(self):
        teemap = Teemap()
        self.assertRaises(MapError, teemap.validate)
        group = items.Group()
        group.layers.append(items.TileLayer(game=True))
        teemap.groups.append(group)
        self.assertTrue(teemap.validate())
        group.layers.append(items.TileLayer(game=True))
        self.assertRaises(MapError, teemap.validate)
Exemple #4
0
class TestTeemap(unittest.TestCase):
    def setUp(self):
        os.mkdir("test_tmp")
        self.teemap = Teemap("test_maps/vanilla")

    def tearDown(self):
        if os.path.isdir("test_tmp"):
            shutil.rmtree("test_tmp")

    def test_load(self):
        pass
        # with warnings.catch_warnings(record=True) as w:
        #    warnings.simplefilter('always')
        #    Teemap('tml/test_maps/vanilla')
        #    self.assertEqual(len(w), 1)
        #    self.assertTrue(issubclass(w[0].category, UserWarning))
        #    self.assertIn(str(w[0].message), 'External image „test2“ does not exist')
        # assert Teemap('tml/maps/dm1.map')
        # assert Teemap('tml/maps/dm1')

    def test_groups(self):
        self.assertEqual(len(self.teemap.groups), 7)
        names = [None, None, "Game", "NamedGroup", None, None, "OtherGroup"]
        for i, group in enumerate(self.teemap.groups):
            self.assertEqual(group.name, names[i])

    def test_layers(self):
        self.assertEqual(len(self.teemap.layers), 6)
        for i, num in enumerate([1, 2, 1, 0, 2, 0, 0]):
            self.assertEqual(len(self.teemap.groups[i].layers), num)

        self.assertIs(self.teemap.groups[0].layers[0], self.teemap.layers[0])
        self.assertIs(self.teemap.groups[1].layers[0], self.teemap.layers[1])
        self.assertIs(self.teemap.groups[1].layers[1], self.teemap.layers[2])
        self.assertIs(self.teemap.groups[2].layers[0], self.teemap.layers[3])
        self.assertIs(self.teemap.groups[4].layers[0], self.teemap.layers[4])
        self.assertIs(self.teemap.groups[4].layers[1], self.teemap.layers[5])

        names = ["TestQuads", "Quads", "TestTiles", "Game", None, "LastTiles"]
        types = [
            "quadlayer",
            "quadlayer",
            "tilelayer",
            "tilelayer",
            "tilelayer",
            "tilelayer",
        ]
        for i, layer in enumerate(self.teemap.layers):
            self.assertEqual(layer.type, types[i])
            self.assertEqual(layer.name, names[i])

        for layer in self.teemap.layers:
            if layer.type == "tilelayer":
                if layer.name == "TestTiles":
                    self.assertEqual(layer.width, 5)
                    self.assertEqual(layer.height, 3)
                else:
                    self.assertEqual(layer.width, 50)
                    self.assertEqual(layer.height, 50)

        self.assertIs(self.teemap.layers[3], self.teemap.gamelayer)

    def test_envelopes(self):
        self.assertEqual(len(self.teemap.envelopes), 2)
        self.assertEqual(self.teemap.envelopes[0].name, "PosEnv")
        self.assertEqual(self.teemap.envelopes[1].name, "ColorEnv")

    def test_envpoints(self):
        self.assertEqual(len(self.teemap.envpoints), 9)
        self.assertEqual(len(self.teemap.envelopes[0].envpoints), 4)
        self.assertEqual(len(self.teemap.envelopes[1].envpoints), 5)

        for i, envpoint in enumerate(self.teemap.envelopes[0].envpoints):
            self.assertIs(envpoint, self.teemap.envpoints[i])
        for i, envpoint in enumerate(self.teemap.envelopes[1].envpoints):
            self.assertIs(envpoint, self.teemap.envpoints[i + 4])

    def test_images(self):
        images = [None, "grass_main", "grass_main", None, "grass_main", "test"]
        for i, layer in enumerate(self.teemap.layers):
            if images[i] is None:
                self.assertIs(layer.image_id, -1)
            else:
                self.assertEqual(self.teemap.images[layer.image_id].name, images[i])

        self.assertIs(self.teemap.layers[2].image_id, 0)
        self.assertIs(self.teemap.layers[4].image_id, 0)
        self.assertIs(self.teemap.layers[5].image_id, 1)
        self.assertTrue(self.teemap.images[0].external)
        self.assertFalse(self.teemap.images[1].external)
        self.assertTrue(self.teemap.images[2].external)
        self.teemap.images[0].save("test_tmp/grass_main.png")
        self.teemap.images[1].save("test_tmp/test.png")
        self.assertRaises(ValueError, self.teemap.images[2].save, "tests/test_tmp/test2.png")
        self.assertTrue(
            filecmp.cmp("test_tmp/grass_main.png", "../tml/mapres/grass_main.png")
        )
        self.assertTrue(filecmp.cmp("test_tmp/test.png", "test_mapres/test.png"))

    def test_tiles(self):
        layer = self.teemap.layers[2]
        tiles = layer.tiles
        self.assertEqual(len(tiles), 15)

        # XXX: wouldn't be coordinates in layer make more sense?
        for i, tile in enumerate(tiles[:5]):
            self.assertEqual(tile.index, i)
            self.assertEqual(tile.coords, (i, 0))
        for tile in tiles[5:10]:
            self.assertEqual(tile.index, 0)
            self.assertEqual(tile.coords, (0, 0))
        for i, tile in enumerate(tiles[10:]):
            self.assertEqual(tile.index, i + 251)
            self.assertEqual(tile.coords, (11 + i, 15))

        flags = [
            {"rotation": False, "hflip": True, "vflip": False},
            {"rotation": False, "hflip": False, "vflip": True},
            {"rotation": False, "hflip": True, "vflip": True},
            {"rotation": True, "hflip": True, "vflip": True},
            {"rotation": True, "hflip": False, "vflip": False},
            {"rotation": False, "hflip": False, "vflip": False},
        ]
        for i, tile in enumerate(tiles[:6]):
            self.assertEqual(tile.flags, flags[i])

    def test_quads(self):
        self.assertEqual(len(self.teemap.layers[0].quads), 1)
        self.assertEqual(len(self.teemap.layers[1].quads), 2)
        pos_envs = [-1, -1, 0]
        pos_env_offsets = [0, 0, 0]
        color_envs = [-1, -1, 1]
        color_env_offsets = [0, 0, 0]
        points = [
            [
                (-800000, -600000),
                (800000, -600000),
                (-800000, 600000),
                (800000, 600000),
                (32768, 32768),
            ],
            [
                (329099, 208820),
                (608709, 162163),
                (304402, 515873),
                (773381, 589973),
                (361867, 241588),
            ],
            [
                (-194633, 306165),
                (-13007, 301225),
                (-286028, 556954),
                (-13007, 492731),
                (-111637, 400134),
            ],
        ]
        texcoords = [
            [(0, 0), (1024, 0), (0, 1024), (1024, 1024)],
            [(0, 0), (1024, 0), (0, 1024), (1024, 1024)],
            [(2215, -1076), (3204, -1076), (2215, 946), (3204, 946)],
        ]

        quads = []
        for layer in self.teemap.layers:
            if layer.type == "quadlayer":
                quads.extend(layer.quads)
        for i, quad in enumerate(quads):
            self.assertEqual(quad.pos_env, pos_envs[i])
            self.assertEqual(quad.pos_env_offset, pos_env_offsets[i])
            self.assertEqual(quad.color_env, color_envs[i])
            self.assertEqual(quad.color_env_offset, color_env_offsets[i])
            self.assertEqual(quad.texcoords, texcoords[i])
            self.assertEqual(quad.points, points[i])

    def test_envpoints(self):
        times = [0, 722, 835, 2062, 0, 99, 643, 861, 1000]
        curvetypes = [4, 0, 4, 1, 1, 1, 1, 1, 1]
        values = [
            [0, 0, 0, 0],
            [0, 0, 207678, 9600],
            [0, 0, 213958, 9600],
            [0, 0, -3105, 0],
            [1, 1, 1, 767],
            [1, 355, 514, 843],
            [1, 289, 995, 959],
            [824, 143, 86, 597],
            [1, 1, 1, 1],
        ]
        for i, envpoint in enumerate(self.teemap.envpoints):
            self.assertEqual(envpoint.time, times[i])
            self.assertEqual(envpoint.curvetype, curvetypes[i])
            self.assertEqual(envpoint.values, values[i])

    def test_save(self):
        self.teemap.save("test_tmp/copy.map")
        self.teemap.save("test_tmp/copy2")
        self.assertTrue(filecmp.cmp("test_maps/vanilla.map", "test_tmp/copy.map"))
        self.assertTrue(filecmp.cmp("test_maps/vanilla.map", "test_tmp/copy2.map"))

    def test_validate(self):
        teemap = Teemap()
        self.assertRaises(MapError, teemap.validate)
        group = items.Group()
        group.layers.append(items.TileLayer(game=True))
        teemap.groups.append(group)
        self.assertTrue(teemap.validate())
        group.layers.append(items.TileLayer(game=True))
        self.assertRaises(MapError, teemap.validate)
Exemple #5
0
print(TML_DIR)

map_path = os.sep.join([TML_DIR, '/maps/dm1'])
t = Teemap(map_path)
pickups = {
    'shotgun': 0,
    'grenade': 0,
    'rifle': 0,
    'ninja': 0,
    'health': 0,
    'armor': 0,
    'solid': 0,
    'air': 0,
    'death': 0,
    'nohook': 0,
}
for tile in t.gamelayer.tiles:
    for key, value in pickups.iteritems():
        if tile.index == TILEINDEX[key]:
            pickups[key] += 1

for k, v in pickups.iteritems():
    print '{value:3}x {key}'.format(value=v, key=k)

t.gamelayer.tiles[0] = Tile(3)  # set first tile x/y 0/0 to unhook
t.gamelayer.set_tile(2, 0, Tile(2))  # zilli dreghun stinkt c:
print("should be air(0): " + str(t.gamelayer.get_tile(5, 6)))
print("should be shield(197): " + str(t.gamelayer.get_tile(3, 7)))
print("should be spawn(192): " + str(t.gamelayer.get_tile(10, 10)))
t.save('tml_map')