def __init__(self, air):
     DistCogdoGameAI.__init__(self, air)
     self.numSuits = (0,0,0)
     self.timer = Timer.Timer()
     self.doorRevealed = False
     self.toonsInDoor = []
     self.bosses = {}
     self.fastMinions = {}
     self.slowMinions = {}
     self.suitTypes = [self.bosses, self.fastMinions, self.slowMinions]
     self.numJokes = {}
 def __init__(self, air):
     DistCogdoGameAI.__init__(self, air)
     self.numSuits = (0, 0, 0)
     self.timer = Timer.Timer()
     self.doorRevealed = False
     self.toonsInDoor = []
     self.bosses = {}
     self.fastMinions = {}
     self.slowMinions = {}
     self.suitTypes = [self.bosses, self.fastMinions, self.slowMinions]
     self.numJokes = {}
 def __init__(self, air):
     DistCogdoGameAI.__init__(self, air)
     self.completed = []
     self.eagles = {}
     self.totalMemos = 0
Exemple #4
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 def __init__(self, air, interior):
     DistCogdoGameAI.__init__(self, air, interior)
     DistributedLevelAI.__init__(self, air, self.zoneId, 0,
                                 self.getToonIds())
 def __init__(self, air):
     DistCogdoGameAI.__init__(self, air)
     self.completed = []
     self.eagles = {}
     self.totalMemos = 0
Exemple #6
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 def __init__(self, air, interior):
     DistCogdoGameAI.__init__(self, air, interior)
 def __init__(self, air, interior):
     DistCogdoGameAI.__init__(self, air, interior)
     DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())
 def __init__(self, air, zoneId, entranceId, avIds):
     DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds)
     DistCogdoGameAI.__init__(self, air)