def generate(self):
        self.notify.info('generate')
        self.notify.info('start factory %s %s creation, frame=%s' % (self.factoryId, self.doId, globalClock.getFrameCount()))
        if __dev__:
            simbase.factory = self
        self.notify.info('loading spec')
        specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
        factorySpec = LevelSpec.LevelSpec(specModule)
        if __dev__:
            self.notify.info('creating entity type registry')
            typeReg = self.getEntityTypeReg()
            factorySpec.setEntityTypeReg(typeReg)
        self.notify.info('creating entities')
        DistributedLevelAI.DistributedLevelAI.generate(self, factorySpec)
        self.notify.info('creating cogs')
        cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
        self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells)
        suitHandles = self.planner.genSuits()
        messenger.send('plannerCreated-' + str(self.doId))
        self.suits = suitHandles['activeSuits']
        self.reserveSuits = suitHandles['reserveSuits']
        self.d_setSuits()
        scenario = 0
        description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, self.avIdList)
        for avId in self.avIdList:
            self.air.writeServerEvent('factoryEntered', avId, description)

        self.notify.info('finish factory %s %s creation' % (self.factoryId, self.doId))
 def levelAnnounceGenerate(self):
     self.notify.debug('levelAnnounceGenerate')
     DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
     specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
     factorySpec = LevelSpec.LevelSpec(specModule)
     if __dev__:
         typeReg = self.getEntityTypeReg()
         factorySpec.setEntityTypeReg(typeReg)
     DistributedLevel.DistributedLevel.initializeLevel(self, factorySpec)
 def getBattleCellSpec(self, battleCellId):
     cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
     return cogSpecModule.BattleCells[battleCellId]
 def getReserveCogSpec(self, cogId):
     cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
     return cogSpecModule.ReserveCogData[cogId]
 def getCogSpec(self, cogId):
     cogSpecModule = FactorySpecs.getCogSpecModule(self.lawOfficeId)
     return cogSpecModule.CogData[cogId]