def announceGenerate(self): DistributedSmoothNodeAI.DistributedSmoothNodeAI.announceGenerate(self) self._hasCleanedUp = False self.setHasRequestedDelete(False) self.b_setParent(ToontownGlobals.SPHidden) self.lockedDown = 0 self.leashMode = 0 self.leashAvId = None self.leashGoal = None self.trickLogger = ServerEventBuffer.ServerEventMultiAccumulator( self.air, 'petTricksPerformed', self.doId) self.trickFailLogger = ServerEventBuffer.ServerEventMultiAccumulator( self.air, 'petTricksFailed', self.doId) self.feedLogger = ServerEventBuffer.ServerEventAccumulator( self.air, 'petFeedings', self.doId) self.scratchLogger = ServerEventBuffer.ServerEventAccumulator( self.air, 'petScratchings', self.doId) self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone) if not hasattr(self, '_beingCreatedInDB'): for i in xrange(len(self.traitList)): value = self.traitList[i] if value == 0.0: traitName = PetTraits.getTraitNames()[i] traitValue = self.traits.getTraitValue(traitName) DistributedPetAI.notify.info( "%s: initializing new trait '%s' to %s, seed=%s" % (self.doId, traitName, traitValue, self.traitSeed)) setterName = self.getSetterName(traitName, 'b_set') self.__dict__[setterName](traitValue) self.mood = PetMood.PetMood(self) if not self.active: return self.activated = 1 self.announceZoneChange(self.zoneId, ToontownGlobals.QuietZone) self.b_setParent(ToontownGlobals.SPRender) self.setPos(randFloat(-20, 20), randFloat(-20, 20), 0) self.setH(randFloat(360)) if self.initialDNA: self.setDNA(self.initialDNA) for mood, value in self.requiredMoodComponents.items(): self.mood.setComponent(mood, value, announce=0) self.requiredMoodComponents = {} self.brain = PetBrain.PetBrain(self) self.mover = Mover.Mover(self) self.lockMover = Mover.Mover(self) self.createImpulses() self.enterPetLook() self.actionFSM = PetActionFSM.PetActionFSM(self) self.teleportIn() self.handleMoodChange(distribute=0) taskMgr.doMethodLater(simbase.petMovePeriod * random.random(), self.move, self.getMoveTaskName()) self.startPosHprBroadcast() self.accept(PetObserve.getEventName(self.zoneId), self.brain.observe) self.accept(self.mood.getMoodChangeEvent(), self.handleMoodChange) self.mood.start() self.brain.start() return
def announceGenerate(self): DistributedSmoothNodeAI.DistributedSmoothNodeAI.announceGenerate(self) self._hasCleanedUp = False self.setHasRequestedDelete(False) self.b_setParent(ToontownGlobals.SPHidden) self.lockedDown = 0 self.leashMode = 0 self.leashAvId = None self.leashGoal = None self.trickLogger = ServerEventBuffer.ServerEventMultiAccumulator( self.air, 'petTricksPerformed', self.doId) self.trickFailLogger = ServerEventBuffer.ServerEventMultiAccumulator( self.air, 'petTricksFailed', self.doId) self.feedLogger = ServerEventBuffer.ServerEventAccumulator( self.air, 'petFeedings', self.doId) self.scratchLogger = ServerEventBuffer.ServerEventAccumulator( self.air, 'petScratchings', self.doId) self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone) if not hasattr(self, '_beingCreatedInDB'): for i in xrange(len(self.traitList)): value = self.traitList[i] if value == 0.0: traitName = PetTraits.getTraitNames()[i] traitValue = self.traits.getTraitValue(traitName) DistributedPetAI.notify.info( "%s: initializing new trait '%s' to %s, seed=%s" % (self.doId, traitName, traitValue, self.traitSeed)) setterName = self.getSetterName(traitName, 'b_set') self.__dict__[setterName](traitValue) self.mood = PetMood.PetMood(self) if not self.active: return self.activated = 1 self.announceZoneChange(self.zoneId, ToontownGlobals.QuietZone) self.b_setParent(ToontownGlobals.SPRender) self.setPos(randFloat(-20, 20), randFloat(-20, 20), 0) self.setH(randFloat(360)) if self.initialDNA: self.setDNA(self.initialDNA) for mood, value in self.requiredMoodComponents.items(): self.mood.setComponent(mood, value, announce=0) self.requiredMoodComponents = {} self.brain = PetBrain.PetBrain(self) self.mover = PetMoverAI(self) self.enterPetLook() self.actionFSM = PetActionFSM.PetActionFSM(self) self.teleportIn() self.handleMoodChange(distribute=0) taskMgr.doMethodLater( simbase.petMovePeriod * random.random(), self.move, self.getMoveTaskName()) self.startPosHprBroadcast() self.accept(PetObserve.getEventName(self.zoneId), self.brain.observe) self.accept(self.mood.getMoodChangeEvent(), self.handleMoodChange) self.mood.start() self.brain.start()
def handleZoneChange(self, newZoneId, oldZoneId): DistributedSmoothNodeAI.DistributedSmoothNodeAI.handleZoneChange( self, newZoneId, oldZoneId) self.ignore(PetObserve.getEventName(oldZoneId)) self.accept(PetObserve.getEventName(newZoneId), self.brain.observe)
def handleZoneChange(self, newZoneId, oldZoneId): DistributedSmoothNodeAI.DistributedSmoothNodeAI.handleZoneChange(self, newZoneId, oldZoneId) self.ignore(PetObserve.getEventName(oldZoneId)) self.accept(PetObserve.getEventName(newZoneId), self.brain.observe)