Exemple #1
0
def start_script(last_pos):
    #pos=mm.getCurrentPosition()
    pos=last_pos
    #if(pos.y<cs.LY/2.):
    mm.moveToPos(cs.CENTER_TOP)
    mm.waitForMovementFinished()

    px = 1-pos.x / cs.LX
    if(px<0.5): spos=2*px*cs.MESH_MAGNET[1,:]+(1-2*px)*cs.MESH_MAGNET[0,:]
    if(px>=0.5): spos= 2*(px-0.5)*cs.MESH_MAGNET[3,:]+2*(1-px)*cs.MESH_MAGNET[2,:]
    #spos = cs.MESH_MAGNET[np.random.randint(0, 4), :]
    #mm.waitForMovementFinished()
    mm.moveToPos(Position(spos[0], spos[1]+cs.DROPOFF_ADVANCE_OFFSET_Y, cs.DROPOFF_ADVANCE_Z), True)
    mm.waitForMovementFinished()
    mm.setFeedratePercentage(50)
    mm.moveToPos(Position(spos[0], spos[1]+10, spos[2]+10), True)
    mm.waitForMovementFinished()
    mm.setFeedratePercentage(30)
    mm.moveToPos(Position(spos[0], spos[1], spos[2]), True)
    mm.waitForMovementFinished()
    mm.setFeedratePercentage(450)
    time.sleep(1)
    mm.rollDie()
    if (args.find):
        time.sleep(2)
        dieRollResult = mr.pickupDie()
        return dieRollResult
Exemple #2
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 def getDropoffAdvancePosition(self, pos, stage=1):
     if stage == 1:
         p = Position(pos[0], pos[1] + cs.DROPOFF_ADVANCE_OFFSET_Y,
                      pos[2] + cs.DROPOFF_ADVANCE_OFFSET_Z)
     elif stage == 2:
         p = Position(pos[0], pos[1] + cs.DROPOFF_ADVANCE_OFFSET_Y2,
                      pos[2] + cs.DROPOFF_ADVANCE_OFFSET_Z2)
     return p
 def moveCloseToRamp(self, pos, segmented=False, moveto=True):
     if moveto:
         self.moveToPos(Position(pos.x,pos.y+cs.CRITICAL_AREA_APPROACH_Y,pos.z-cs.CRITICAL_AREA_APPROACH_Z), useSlowDownEnd=False, segmented=segmented)
         self.moveToPos(pos,useSlowDownStart=False, segmented=segmented)
     else:
         p0 = MovementManager.currentPosition
         self.moveToPos(Position(p0.x, p0.y + cs.CRITICAL_AREA_APPROACH_Y, p0.z - cs.CRITICAL_AREA_APPROACH_Z), useSlowDownEnd=False, segmented=segmented)
         self.moveToPos(pos,useSlowDownStart=False, segmented=segmented)
 def __init__(self):
     self.com = Communicator()
     self.feedratePercentage = 0
     MovementManager.currentPosition = Position(-1, -1, -1)
     if not MovementManager.isInitialized:
         self.torMarlinVersion = "X"
         self.hasCorrectVersion = self.checkTORMarlinVersion()
         self.__initBoard()
         MovementManager.isInitialized = True
Exemple #5
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 def move(self, direction, steps):
     posFrom = mm.currentPosition
     posTo = None
     deltaPos = None
     if direction == "X":
         deltaPos = Position(steps, 0, 0)
     elif direction == "Y":
         deltaPos = Position(0, steps, 0)
     elif direction == "Z":
         deltaPos = Position(0, 0, steps)
     posTo = posFrom + deltaPos
     if posTo is not None:
         posTo.x = Utils.clamp(posTo.x, MANUAL_MOVEMENT_X_MIN,
                               MANUAL_MOVEMENT_X_MAX)
         posTo.y = Utils.clamp(posTo.y, MANUAL_MOVEMENT_Y_MIN,
                               MANUAL_MOVEMENT_Y_MAX)
         posTo.z = Utils.clamp(posTo.z, MANUAL_MOVEMENT_Z_MIN,
                               MANUAL_MOVEMENT_Z_MAX)
         mm.moveToPos(posTo, True)
         mm.waitForMovementFinished()
Exemple #6
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 def toPosition(self):
     print("WARNING: cord modification will not be used!")
     print("   Cords: {}".format(self))
     from tor.client.Position import Position  #to avoid circular import - find better import strategy!
     x = cs.LX - round(
         (cs.LX**2 + self.lengths[0]**2 - self.lengths[1]**2) /
         (2.0 * cs.LX))
     y = cs.LY - round(
         (cs.LY**2 + self.lengths[0]**2 - self.lengths[3]**2) /
         (2.0 * cs.LY))
     z = math.sqrt(max(self.lengths[0]**2 - x**2 - y**2, 0))
     pos = Position(x, y, z)
     print("   Position: {}".format(pos))
     return pos
Exemple #7
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 def moveToDropoffPosition(self,
                           dropoffPos,
                           speedupFactor1=1,
                           speedupFactor2=1):
     self.mm.setFeedratePercentage(cs.FR_DEFAULT)
     if not isinstance(dropoffPos, Position):
         dropoffPos = Position(dropoffPos[0], dropoffPos[1], dropoffPos[2])
     dropoffAdvancePos = self.getDropoffAdvancePosition(dropoffPos, stage=1)
     dropoffAdvancePos2 = self.getDropoffAdvancePosition(dropoffPos,
                                                         stage=2)
     self.mm.moveToPos(dropoffAdvancePos, True)
     self.mm.setFeedratePercentage(cs.FR_DROPOFF_ADVANCE * speedupFactor1)
     self.mm.moveToPos(dropoffAdvancePos2, True)
     self.mm.setFeedratePercentage(cs.FR_DROPOFF_ADVANCE_SLOW *
                                   speedupFactor2)
     self.mm.moveToPos(dropoffPos, True)
     self.mm.waitForMovementFinished()
     self.mm.setFeedratePercentage(cs.FR_DEFAULT)
Exemple #8
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 def moveToMagnetPoint(self, id, x, y, z):
     self.addStatusText("Test point {}, move to position ({},{},{})".format(
         id, x, y, z),
                        spacerLineBefore=True)
     if cs.ON_RASPI:
         pos = Position(x, y, z)
         centerX = cs.LX / 2
         if pos.x < centerX and mm.currentPosition.x > centerX or pos.x > centerX and mm.currentPosition.x < centerX:
             mm.moveToPos(cs.BEFORE_PICKUP_POSITION, True)
             mm.waitForMovementFinished()
         mr.moveToDropoffPosition(pos)
         mm.waitForMovementFinished()
         time.sleep(2)
         mm.rollDie()
         time.sleep(0.1)
     else:
         time.sleep(2)
     self.addStatusText("reached position ({},{},{})".format(x, y, z),
                        spacerLineAfter=True)
Exemple #9
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 def moveToBedPoint(self, id, x, y, z, isCloseToRamp):
     self.addStatusText("Test point {}, move to position ({},{},{})".format(
         id, x, y, z),
                        spacerLineBefore=True)
     if cs.ON_RASPI:
         pos = Position(x, y, z)
         if isCloseToRamp:
             mm.moveCloseToRamp(cs.BEFORE_PICKUP_POSITION,
                                True,
                                moveto=False)
             mm.waitForMovementFinished()
             mm.moveCloseToRamp(pos, True)
             mm.waitForMovementFinished()
         else:
             mm.moveToPos(pos, True)
             mm.waitForMovementFinished()
     else:
         time.sleep(2)
     self.addStatusText("reached position ({},{},{})".format(x, y, z),
                        spacerLineAfter=True)
Exemple #10
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 def performUserAction(self, action, steps):
     if action != "NONE":
         log.info("perform action: {},{}".format(action, steps))
     posFrom = self.mm.currentPosition
     posTo = None
     try:
         steps = int(steps)
     except ValueError:
         steps = 0
     if action == "DOWN":
         log.info("move down")
         posTo = posFrom + Position(0, 0, int(steps))
     elif action == "UP":
         log.info("move up")
         posTo = posFrom + Position(0, 0, -int(steps))
     elif action == "LEFT":
         log.info("move left")
         posTo = posFrom + Position(int(steps), 0, 0)
     elif action == "RIGHT":
         log.info("move right")
         posTo = posFrom + Position(-int(steps), 0, 0)
     elif action == "FRONT":
         log.info("move front")
         posTo = posFrom + Position(0, int(steps), 0)
     elif action == "BACK":
         log.info("move back")
         posTo = posFrom + Position(0, -int(steps), 0)
     elif action == "ROLL":
         log.info("roll die")
         self.mm.moveToPos(cs.AFTER_PICKUP_POSITION, True)
         dropoffPosPercent = int(steps)
         dropoffPos = self.getDropoffPosByPercent(
             1.0 - (dropoffPosPercent / 100.0), invert=False)
         #dropoffPos = cs.MESH_MAGNET[2]
         self.rollDie(dropoffPos)
         dieRollResult, processedImages = self.findDie()
         if dieRollResult.found:
             log.info("dieRollResult: {}".format(dieRollResult))
             self.cm.sendDieRollResult(dieRollResult, userGenerated=True)
         else:
             log.info("die not found...")
     else:
         #log.warning("Action {} not known.".format(action))
         time.sleep(0.7 * cs.ASK_EVERY_NTH_SECOND_FOR_JOB_USERMODE)
     if posTo is not None:
         validPos = self.getValidUserPosition(posTo)
         self.mm.moveToPos(validPos, True)
         self.mm.waitForMovementFinished()
Exemple #11
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 def relativeBedCoordinatesToPosition(self, px, py):
     p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12 = self.loadPoints()
     #TODO: @David check the out of range logic. die was found correctly at y=1.002
     #      why is y < 0 allowed? is the calculation correct for py < 0?
     #      for now just clip
     minX = -0.1
     maxX = 1.1
     minY = -0.1
     maxY = 1.1
     if (px < minX or px > maxX or py < minY or py > maxY):
         log.warning(
             "Out of range in relativeBedCoordinatesToPosition: [x,y]=[{},{}]"
             .format(px, py))
         px = np.clip(px, minX, maxX)
         py = np.clip(py, minY, maxY)
     if (px < 0.5):
         x = (1 - py) * (p4[0] + px *
                         (p6[0] - p4[0])) + py * (p1[0] + px *
                                                  (p3[0] - p1[0]))
         y = (1 - 2 * px) * (p4[1] + py *
                             (p1[1] - p4[1])) + 2 * px * (p5[1] + py *
                                                          (p2[1] - p5[1]))
         z = (1 - 2 * px) * ((1 - py) * p4[2] + py * p1[2]) + 2 * px * (
             (1 - py) * p5[2] + py * p2[2])
     else:
         x = (1 - py) * (p6[0] + (1 - px) *
                         (p4[0] - p6[0])) + py * (p3[0] + (1 - px) *
                                                  (p1[0] - p3[0]))
         y = 2 * (1 - px) * (p5[1] + py *
                             (p2[1] - p5[1])) + (2 * px -
                                                 1) * (p6[1] + py *
                                                       (p3[1] - p6[1]))
         z = 2 * (1 - px) * (
             (1 - py) * p5[2] + py * p2[2]) + (2 * px - 1) * (
                 (1 - py) * p6[2] + py * p3[2])
     return Position(x, y, z)
Exemple #12
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def calibrateMeshpoints(type, p, pointsToCalibrate=None):
    if pointsToCalibrate is None:
        pointsToCalibrate = range(len(p))
    elif not isinstance(pointsToCalibrate, list):
        pointsToCalibrate = [pointsToCalibrate]
    if type == "B" or type == "R":
        for i in pointsToCalibrate:
            finish = False
            while not finish:
                pos = Position(p[i, 0], p[i, 1], p[i, 2])
                if type == 'B' and i > 2:
                    mm.moveToPos(cs.BEFORE_PICKUP_POSITION, True)
                    mm.waitForMovementFinished()
                    mm.moveCloseToRamp(pos, True)
                    mm.waitForMovementFinished()
                else:
                    mm.moveToPos(pos, True)
                    mm.waitForMovementFinished()
                if ((type == "B") and args.take_picture):
                    saveCurrentView(cs.WEB_DIRECTORY)
                    print("http://" + cm.clientIdentity["IP"])
                print('Position OK? (y/n)')
                if ((input() or 'y') == 'y'):
                    finish = True
                else:
                    print('Current position')
                    print(pos)
                    print('New position')
                    p[i, 0] = input('x:') or p[i, 0]
                    p[i, 1] = input('y:') or p[i, 1]
                    p[i, 2] = input('z:') or p[i, 2]
                if type == 'B' and i > 2:
                    mm.moveCloseToRamp(cs.BEFORE_PICKUP_POSITION,
                                       segmented=True,
                                       moveto=False)
                    mm.waitForMovementFinished()
    elif type == "M":
        for i in pointsToCalibrate:
            print('Searching point', i + 1)
            finish = False
            while not finish:
                #mm.setFeedratePercentage(50)
                #mm.moveToPos(Position(p[i, 0], p[i, 1] + cs.DROPOFF_ADVANCE_OFFSET_Y, p[i, 2] + cs.DROPOFF_ADVANCE_OFFSET_Z))
                #mm.waitForMovementFinished()
                #mm.setFeedratePercentage(30)
                #mm.moveToPos(Position(p[i, 0], p[i, 1], p[i, 2]))
                #mm.waitForMovementFinished()
                # mm.setFeedratePercentage(30)
                mr.moveToDropoffPosition(Position(p[i, 0], p[i, 1], p[i, 2]))
                mm.waitForMovementFinished()
                time.sleep(2)
                mm.rollDie()
                print('Position OK? (y/n/c)')
                answ = input() or 'y'
                if (answ == 'y'):
                    finish = True
                    cm.saveMeshpoints("M", p)
                    mm.setFeedratePercentage(200)
                    mm.moveToPos(
                        Position(p[i,
                                   0], p[i, 1] + cs.DROPOFF_ADVANCE_OFFSET_Y,
                                 p[i, 2] + cs.DROPOFF_ADVANCE_OFFSET_Z), True)
                    mm.waitForMovementFinished()
                    mr.pickupDie()
                    mm.waitForMovementFinished()
                elif (answ == 'n'):
                    print('Current position:', MovementManager.currentPosition)
                    mm.moveToPos(
                        Position(p[i,
                                   0], p[i, 1] + cs.DROPOFF_ADVANCE_OFFSET_Y,
                                 p[i, 2] + cs.DROPOFF_ADVANCE_OFFSET_Z), True)
                    mm.waitForMovementFinished()
                    print('New position')
                    p[i, 0] = input('x:') or p[i, 0]
                    p[i, 1] = input('y:') or p[i, 1]
                    p[i, 2] = input('z:') or p[i, 2]
                else:
                    mm.doHoming()
                    mm.setFeedratePercentage(cs.FR_SLOW_MOVE)
                    mm.moveToPos(Position(120, 100, 50))
                    mm.waitForMovementFinished()
                    print(p[i, 0], p[i, 1], p[i, 2])
                    mm.setFeedratePercentage(50)
                    print('New position')
                    p[i, 0] = input('x:') or p[i, 0]
                    p[i, 1] = input('y:') or p[i, 1]
                    p[i, 2] = input('z:') or p[i, 2]
    else:
        print("mesh type " + type + " not known.")
Exemple #13
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    def doDieRollAndPickupPerformance(self, startTime):
        log.info("preparing for performance...")
        self.pickupDie()
        lm = LedManager()
        lm.clear()
        self.mm.setFeedratePercentage(cs.FR_SLOW_MOVE)
        #TODO: check if USE_MAGNET_BETWEEN_P0P1=True, otherwise use left side
        dropoffPos = cs.MESH_MAGNET[2]
        dropoffAdvancePos = Position(
            dropoffPos[0], dropoffPos[1] + cs.DROPOFF_ADVANCE_OFFSET_Y,
            dropoffPos[2] + cs.DROPOFF_ADVANCE_OFFSET_Z)
        self.mm.moveToPos(dropoffAdvancePos, True)
        fr_factor = 2
        fr_default_old = cs.FR_DEFAULT
        cs.FR_DEFAULT = cs.FR_DEFAULT * fr_factor
        log.info("in starting position...")
        log.info("waiting for performance to start...")
        startTimestamp = datetime.timestamp(startTime)
        timings = np.cumsum([
            0,
            0.25,  # turn on leds
            6.0,  # move to dropoff position
            2,  # roll die and mvoe to cs.CENTER_TOP
            0.9 + 4.2,  # take picture
            0.3,  # move to cs.BEFORE_PICKUP_POSITION
            5.1,  # find die on image
            4.9  # pickup die
        ])  # move to starting position (dropoff advance position)
        timestamps = [t + startTimestamp for t in timings]
        log.info(timestamps)

        step = 0
        Utils.sleepUntilTimestampIndex(step, timestamps)
        #cam = Camera(doWarmup=False)
        lm.setAllLeds()

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        self.moveToDropoffPosition(cs.MESH_MAGNET[2],
                                   speedupFactor1=1.5,
                                   speedupFactor2=1)
        #self.moveToDropoffPosition(cs.MESH_MAGNET[2], speedupFactor1=3, speedupFactor2=3)

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        self.mm.setFeedratePercentage(cs.FR_DEFAULT)
        self.mm.rollDie()
        time.sleep(0.4)
        self.mm.moveToPos(cs.CENTER_TOP, True)

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        #image = self.takePicture(cam)
        image = self.takePicture()

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        self.mm.moveToPos(cs.BEFORE_PICKUP_POSITION, True)

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        dieRollResult, _ = self.dr.getDieRollResult(image,
                                                    returnOriginalImg=True)

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        if dieRollResult.found:
            self.pickupDieFromPosition(dieRollResult.position)
        else:
            self.searchForDie()

        step += 1
        Utils.sleepUntilTimestampIndex(step, timestamps)
        self.mm.moveToPos(dropoffAdvancePos, True)
        lm.clear()

        cs.FR_DEFAULT = fr_default_old
Exemple #14
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        mm.moveToPos(cs.PARKING_POSITION, True)
        exit(0)

if args.ramp:
    # overcome ramp
    mm.moveToPos(cs.AFTER_PICKUP_POSITION, True)
    mm.waitForMovementFinished()
    calibrateMeshpoints("R", cs.MESH_RAMP, args.points)
    cm.saveMeshpoints("R", cs.MESH_RAMP)

    mm.moveToPos(cs.PARKING_POSITION, True)
    exit(0)

if args.magnet:
    mm.setFeedratePercentage(300)
    mm.moveToPos(Position(120, 100, 100), True)
    mm.waitForMovementFinished()

    cm.loadMeshpoints()

    calibrateMeshpoints("M", cs.MESH_MAGNET, args.points)
    cm.saveMeshpoints("M", cs.MESH_MAGNET)

    exit(0)

if args.camera:
    finish = False
    dr = DieRecognizer()
    cm.loadSettings()
    lm.setAllLeds()
    mm.setTopLed(cs.LED_TOP_BRIGHTNESS)
Exemple #15
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 def moveToXYPosDie(self, x, y, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
     pos = Position(x, y, cs.PICKUP_Z)
     self.moveToPos(pos, segmented, useSlowDownStart, )
Exemple #16
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 def moveToXPosRamp(self, x, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
     x = min(max(x, cs.RAMP_FORBIDDEN_X_MIN), cs.RAMP_FORBIDDEN_X_MAX)
     pos = Position(x, cs.RAMP_DROPOFF_Y, cs.RAMP_DROPOFF_Z)
     self.moveToPos(pos, segmented, useSlowDownStart, )
Exemple #17
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    def searchForDie(self):
        #starting position
        '''
        1  2  3
        4  5  6
        --------
        7  8  9
        10 11 12
        M      M
        '''
        p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12 = self.loadPoints()
        n_rows = 4  # rows per area
        self.mm.moveToPos(Position(p1[0], p1[1], 100), True)
        self.mm.moveToPos(Position(p1[0], p1[1], p1[2]), True)
        self.mm.waitForMovementFinished()
        #raster bottom
        # mesh left side
        x_mesh_l = np.linspace(p1[0], p4[0], n_rows)
        y_mesh_l = np.linspace(p1[1], p4[1], n_rows)
        z_mesh_l = np.linspace(p1[2], p4[2], n_rows)
        #mesh center
        x_mesh_c = np.linspace(p2[0], p5[0], n_rows)
        y_mesh_c = np.linspace(p2[1], p5[1], n_rows)
        z_mesh_c = np.linspace(p2[2], p5[2], n_rows)
        #mesh right side
        x_mesh_r = np.linspace(p3[0], p6[0], n_rows)
        y_mesh_r = np.linspace(p3[1], p6[1], n_rows)
        z_mesh_r = np.linspace(p3[2], p6[2], n_rows)

        self.mm.setFeedratePercentage(cs.FR_SEARCH_BED)
        for i in range(n_rows):
            if (i % 2 == 0):
                self.mm.moveToPos(
                    Position(x_mesh_l[i], y_mesh_l[i], z_mesh_l[i]), True)
                #self.mm.waitForMovementFinished()
                self.mm.moveToPos(Position(x_mesh_c[i], y_mesh_c[i],
                                           z_mesh_c[i]),
                                  True,
                                  useSlowDownEnd=False)
                #self.mm.waitForMovementFinished()
                self.mm.moveToPos(Position(x_mesh_r[i], y_mesh_r[i],
                                           z_mesh_r[i]),
                                  True,
                                  useSlowDownStart=False)
                self.mm.waitForMovementFinished()
            else:
                self.mm.moveToPos(
                    Position(x_mesh_r[i], y_mesh_r[i], z_mesh_r[i]), True)
                #self.mm.waitForMovementFinished()
                self.mm.moveToPos(Position(x_mesh_c[i], y_mesh_c[i],
                                           z_mesh_c[i]),
                                  True,
                                  useSlowDownEnd=False)
                #self.mm.waitForMovementFinished()
                self.mm.moveToPos(Position(x_mesh_l[i], y_mesh_l[i],
                                           z_mesh_l[i]),
                                  True,
                                  useSlowDownStart=False)
                self.mm.waitForMovementFinished()
        self.mm.moveToPos(
            Position(
                MovementManager.currentPosition.x,
                MovementManager.currentPosition.y +
                cs.CRITICAL_AREA_APPROACH_Y,
                MovementManager.currentPosition.z -
                cs.CRITICAL_AREA_APPROACH_Z), True)

        #### ramp ###
        if (cs.SEARCH_RAMP):
            #safely move away from ramp
            self.mm.moveToPos(
                Position(MovementManager.currentPosition.x,
                         MovementManager.currentPosition.y + 20, 100), True)
            self.mm.waitForMovementFinished()

            # mesh left side
            x_mesh_l = np.linspace(p7[0], p10[0], n_rows)
            y_mesh_l = np.linspace(p7[1], p10[1], n_rows)
            z_mesh_l = np.linspace(p7[2], p10[2], n_rows)
            #mesh center
            x_mesh_c = np.linspace(p8[0], p11[0], n_rows)
            y_mesh_c = np.linspace(p8[1], p11[1], n_rows)
            z_mesh_c = np.linspace(p8[2], p11[2], n_rows)
            #mesh right side
            x_mesh_r = np.linspace(p9[0], p12[0], n_rows)
            y_mesh_r = np.linspace(p9[1], p12[1], n_rows)
            z_mesh_r = np.linspace(p9[2], p12[2], n_rows)

            self.mm.setFeedratePercentage(cs.FR_SEARCH_RAMP)
            for i in range(n_rows):
                if (i % 2 == 0):
                    self.mm.moveToPos(
                        Position(x_mesh_l[i], y_mesh_l[i], z_mesh_l[i]), True)
                    self.mm.moveToPos(
                        Position(x_mesh_c[i], y_mesh_c[i], z_mesh_c[i]), True)
                    self.mm.moveToPos(
                        Position(x_mesh_r[i], y_mesh_r[i], z_mesh_r[i]), True)
                    self.mm.waitForMovementFinished()
                else:
                    self.mm.moveToPos(
                        Position(x_mesh_r[i], y_mesh_r[i], z_mesh_r[i]), True)
                    self.mm.moveToPos(
                        Position(x_mesh_c[i], y_mesh_c[i], z_mesh_c[i]), True)
                    self.mm.moveToPos(
                        Position(x_mesh_l[i], y_mesh_l[i], z_mesh_l[i]), True)
                    self.mm.waitForMovementFinished()

        self.mm.setFeedratePercentage(cs.FR_DEFAULT)
        self.mm.moveToPos(cs.AFTER_PICKUP_POSITION, True)
        self.mm.waitForMovementFinished()
Exemple #18
0
try:
    if mode == 17:
        from tor.client.Camera import Camera
    if mode != 17 and mode != 18 and mode != 15 and mode != 11 and mode != 12 and mode != 10:
        print("init board...")
        mm = MovementManager()
        time.sleep(0.5)
    else:
        mm = None
except:
    mm = None
    print("ERROR: could not connect to SKR board.")

if mode == 0:
    diePosition = Position(100, 30, 210)
    mm.moveToPos(cs.HOME_POSITION)
    mm.moveToPos(diePosition)
    mm.moveToPos(cs.HOME_POSITION)

    dieX = 120
    dieY = 160
    mm.moveToXYPosDie(dieX, dieY)
    mm.waitForMovementFinished(0.5)
    mm.moveToXPosRamp(dieX)

elif mode == 1:  #move to x y and pick up die
    dieX = int(sys.argv[2])
    dieY = int(sys.argv[3])
    mm.moveToXYPosDie(dieX, dieY)
    mm.waitForMovementFinished(0.5)
Exemple #19
0
 def moveToXYZ(self, x, y, z, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
     pos = Position(x, y, z)
     self.moveToPos(pos, segmented, useSlowDownStart, )
Exemple #20
0
 def getValidUserPosition(self, pos):
     validPos = Position(clamp(pos.x, 0, cs.LX), clamp(pos.y, 160, cs.LY),
                         clamp(pos.z, 50, 220))
     return validPos
Exemple #21
0
        dieRollResult.position=Point2D(0,0)
        while(True):
            i+=1
            if (err == 3):  # prevents bad runs
                err = 0
                i = 1
                mm.doHoming()
                mr.searchForDie()

            result_old = dieRollResult.result
            dieRollResult = start_script(dieRollResult.position)
            print(dieRollResult.result)

            if ((not dieRollResult.found) or (result_old == dieRollResult.result)):
                err += 1
            else:
                err = 0

            if(args.cal_on_run > 0):
                if(np.mod(i,args.cal_on_run)==0):
                    mm.doHoming()
                    mm.waitForMovementFinished()
    else:
        start_script(Position(100,100,100))
    exit(0)

pos = Position(args.position[0], args.position[1], args.position[2])
if pos.isValid():
    mm.moveToPos(pos, args.segmented, useSlowDownStart=(not args.a), useSlowDownEnd=(not args.b))

Exemple #22
0
LMAX = math.sqrt(LX**2 + LY**2 + LZ**2)

RAMP_FORBIDDEN_X_MIN = 50
RAMP_FORBIDDEN_X_MAX = LX - 50
RAMP_DROPOFF_Y = 0
RAMP_DROPOFF_Z = 0
RAMP_END_Y = 160#115
RAMP_END_Z = LZ - 65
RAMP_START_Z = 50
RAMP_ALPHA = np.arctan((RAMP_END_Z - RAMP_START_Z) / RAMP_END_Y)
MAGNET_RADIUS = 12
MAGNET_HEIGHT = 50
DICE_HEIGHT = 20
PICKUP_ABOVE_GROUND = DICE_HEIGHT
PICKUP_Z = LZ - MAGNET_HEIGHT - PICKUP_ABOVE_GROUND
AFTER_HOMING_POSITION = Position(230, 230, 30)
BEFORE_PICKUP_POSITION = Position(LX/2, 200, 50)
AFTER_PICKUP_POSITION = Position(LX/2, 200, 50)
PARKING_POSITION = Position(LX/2, LY/2, 50)

PULSE_MAGNET_TIME_MS = 100
WAIT_BEFORE_ROLL_TIME = 0.3
DIE_ROLL_TIME = 2
WAIT_ON_PICKUP_POS = 0.2
EXTRA_Z_FOR_PICKUP = 1.0
WAIT_BEFORE_TAKE_PICTURE_WHILE_HOMING = 1

USE_LEFT_DROPOFF_REGION = True
USE_RIGHT_DROPOFF_REGION = True

#cord correction for increasing pulley radius
Exemple #23
0
class MovementManager:
    isInitialized = False
    currentPosition = Position(-1, -1, -1)

    def __init__(self):
        self.com = Communicator()
        self.feedratePercentage = 0
        MovementManager.currentPosition = Position(-1, -1, -1)
        if not MovementManager.isInitialized:
            self.torMarlinVersion = "X"
            self.hasCorrectVersion = self.checkTORMarlinVersion()
            self.__initBoard()
            MovementManager.isInitialized = True

    def __initBoard(self):
        # Restore Settings
        #self.sendGCode("M501")
        # Set Feedrate Percentage
        self.setFeedratePercentage(cs.FR_DEFAULT)
        # enable all steppers
        self.sendGCode("M17")
        self.__updateCurrentPosition()
        self.waitForMovementFinished()

    def sendGCode(self, cmd):
        log.debug("SEND: {}".format(cmd))
        self.com.send(cmd)
        msgs = self.com.recvUntilOk()
        return msgs

    def setFeedratePercentage(self, fr):
        self.sendGCode("M220 S{}".format(fr))
        self.feedratePercentage = fr

    def getCordLengthGCode(self, cords):
        cmd = ""
        if cords.isValid():
            cmd = "X{:f} Y{:f} Z{:f} E{:f}".format(cords.lengths[0], cords.lengths[1], cords.lengths[2], cords.lengths[3])
        else:
            log.warning("Cords are outside boundaries: {}".format(cords.lengths))
            raise Exception("Cords are outside boundaries: ", cords.lengths)
        return cmd

    def setCurrentPositionGCode(self, cords):
        cmd = "G92 " + self.getCordLengthGCode(cords)
        self.sendGCode(cmd)

    def __getCurrentPosition(self):
        pos = cs.HOME_POSITION
        cmd = "M114"
        msgs = self.sendGCode(cmd)
        if not cs.ON_RASPI:
            msgs = ["X:347.8965 Y:246.0000 Z:0.0000 E:246.0000 Count X:0 Y:13921 Z:19687"]
        pattern = "X:(\d+\.\d+) Y:(\d+\.\d+) Z:(\d+\.\d+) E:(\d+\.\d+) Count X:\d+ Y:\d+ Z:\d+"
        for msg in msgs:
            match = re.match(pattern, msg)
            if match:
                tmpCords = Cords([float(match.group(i)) for i in range(1, 5)])
                #INFO: modified cord lengths are not used here...
                pos = tmpCords.toPosition()
                print("new position from SKR board: {}".format(pos))
        return pos

    def __updateCurrentPosition(self):
        MovementManager.currentPosition = self.__getCurrentPosition()

    def checkTORMarlinVersion(self):
        versionOkay = False
        msgs = self.sendGCode("M115")
        if not cs.ON_RASPI:
            msgs = ["FIRMWARE_NAME:Marlin 2.0.5.3 (GitHub) TOR_VERSION:1.1 SOURCE_CODE_URL:https://github.com/MarlinFirmware/Marlin PROTOCOL_VERSION:1.0 MACHINE_TYPE:The Transparency of Randomness EXTRUDER_COUNT:1 UUID:cede2a2f-41a2-4748-9b12-c55c62f367ff"]
        pattern = ".*TOR_VERSION:(\d+\.\d+).*"
        for msg in msgs:
            match = re.match(pattern, msg)
            if match:
                self.torMarlinVersion = str(match.group(1))
        if self.torMarlinVersion == cs.TOR_MARLIN_VERSION:
            versionOkay = True
            log.info("TOR-Marlin v{} installed.".format(self.torMarlinVersion))
        else:
            versionOkay = False
            log.error("TOR-Marlin v{} installed, but v{} required.".format(self.torMarlinVersion, cs.TOR_MARLIN_VERSION))
        return versionOkay

    def toggleLED(self, ledId, isOn, r=0, b=0, g=0, brightness=255):
        raise Exception("LEDs are not supported")
        if not isOn:
            r = b = g = 0
        cmd = "M150 N{} R{} U{} B{} P{}".format(ledId, r, g, b, brightness)
        self.sendGCode(cmd)

    def enableMagnet(self):
        cmd = "M42 P41 S255"
        self.sendGCode(cmd)

    def disableMagnet(self):
        cmd = "M42 P41 S0"
        self.sendGCode(cmd)

    def pulseMagnet(self):
        cmd = "M43 T I S41 L41 R1 W{}".format(cs.PULSE_MAGNET_TIME_MS)
        self.sendGCode(cmd)

    def setTopLed(self, brightness):
        if brightness < 0:
            brightness = 0
        elif brightness > 255:
            brightness = 255
        cmd = "M42 P40 S{} I".format(brightness)
        self.sendGCode(cmd)

    '''
    Homing modes
    0: full homing with repeated advances (corresponds to first mode 2 then mode 3)
    1: first go to center, then mode 0. do this only when position is nearly known!
    2: first tighten all cords, then move to anchor (default X) while pulling on other cords
    3: do repeated advances. need to be near anchor point 
    '''
    def doHoming(self, mode=0):
        cmd = cs.G_HOMING.format(mode)
        self.sendGCode(cmd)
        self.waitForMovementFinished()
        self.setCurrentPositionGCode(cs.HOME_POSITION.toCordLengths())
        MovementManager.currentPosition = cs.HOME_POSITION

    def __moveToCords(self, cords, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        cmd = "G1 " + self.getCordLengthGCode(cords) + (" S" if segmented else "") + (" A" if not useSlowDownStart else "") + (" B" if not useSlowDownEnd else "")
        self.sendGCode(cmd)

    def moveToPos(self, pos, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        if not isinstance(pos, list):
            pos = [pos]
        for p in pos:
            log.debug("MOVE{}: {} {} {}".format(" SEG" if segmented else "", p.x, p.y, p.z))
            cords = p.toCordLengths()
            self.__moveToCords(cords, segmented, useSlowDownStart, useSlowDownEnd)
            MovementManager.currentPosition = p

    def moveToXYZ(self, x, y, z, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        pos = Position(x, y, z)
        self.moveToPos(pos, segmented, useSlowDownStart, )

    # first move to AFTER_HOMING_POSITION in a NOT segmented move
    def moveToPosAfterHoming(self, pos, segmented=False):
        self.setFeedratePercentage(cs.FR_SLOW_MOVE)
        self.moveToPos(cs.AFTER_HOMING_POSITION, segmented=False)
        self.waitForMovementFinished()
        self.setFeedratePercentage(cs.FR_DEFAULT)
        self.moveToPos(pos, segmented=segmented)

    # moveto parameter specifies if the movement is towards the ramp, moveto=False means movement is away from ramp
    def moveCloseToRamp(self, pos, segmented=False, moveto=True):
        if moveto:
            self.moveToPos(Position(pos.x,pos.y+cs.CRITICAL_AREA_APPROACH_Y,pos.z-cs.CRITICAL_AREA_APPROACH_Z), useSlowDownEnd=False, segmented=segmented)
            self.moveToPos(pos,useSlowDownStart=False, segmented=segmented)
        else:
            p0 = MovementManager.currentPosition
            self.moveToPos(Position(p0.x, p0.y + cs.CRITICAL_AREA_APPROACH_Y, p0.z - cs.CRITICAL_AREA_APPROACH_Z), useSlowDownEnd=False, segmented=segmented)
            self.moveToPos(pos,useSlowDownStart=False, segmented=segmented)

    def moveToXYPosDie(self, x, y, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        pos = Position(x, y, cs.PICKUP_Z)
        self.moveToPos(pos, segmented, useSlowDownStart, )

    def moveToXPosRamp(self, x, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        x = min(max(x, cs.RAMP_FORBIDDEN_X_MIN), cs.RAMP_FORBIDDEN_X_MAX)
        pos = Position(x, cs.RAMP_DROPOFF_Y, cs.RAMP_DROPOFF_Z)
        self.moveToPos(pos, segmented, useSlowDownStart, )

    def moveToXYPosDieAndRamp(self, x, y, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        self.moveToXYPosDie(x, y, segmented, useSlowDownStart, )
        self.moveToXPosRamp(x, segmented, useSlowDownStart, )

    def moveHome(self, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        self.moveToPos(cs.HOME_POSITION, segmented, useSlowDownStart, )

    def moveToParkingPosition(self, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        self.moveToPos(cs.PARKING_POSITION, segmented, useSlowDownStart, )

    def moveToAllCorners(self, segmented=False, useSlowDownStart=True, useSlowDownEnd=True):
        self.moveToPos(cs.CORNER_X, segmented, useSlowDownStart, )
        time.sleep(0.5)
        self.moveToPos(cs.CENTER_TOP, segmented, useSlowDownStart, )
        self.moveToPos(cs.CORNER_Z, segmented, useSlowDownStart, )
        time.sleep(0.5)
        self.moveToPos(cs.CENTER_TOP, segmented, useSlowDownStart, )
        self.moveToPos(cs.CORNER_E, segmented, useSlowDownStart, )
        time.sleep(0.5)
        self.moveToPos(cs.CENTER_TOP, segmented, useSlowDownStart, )
        self.moveToPos(cs.CORNER_Y, segmented, useSlowDownStart, )
        time.sleep(0.5)
        self.moveToPos(cs.CENTER_TOP, segmented, useSlowDownStart, )
        self.moveToPos(cs.CORNER_X, segmented, useSlowDownStart, )
        time.sleep(0.5)
        self.moveHome(segmented, useSlowDownStart, )

    def rollDie(self):
        log.info("die is now rolled...")
        self.pulseMagnet()

    def waitForMovementFinished(self, sleepTime=0):
        self.sendGCode("M400")
        self.sendGCode("M118 A1 move finished")
        time.sleep(sleepTime)