Exemple #1
0
def show_pin_timeout(seconds: int, progress: int, message: str) -> bool:
    global _previous_progress
    global _previous_seconds

    if callable(keepalive_callback):
        keepalive_callback()

    if progress == 0:
        if progress != _previous_progress:
            # avoid overdraw in case of repeated progress calls
            ui.display.clear()
            _previous_seconds = None
        ui.display.text_center(ui.WIDTH // 2, 37, message, ui.BOLD, ui.FG,
                               ui.BG, ui.WIDTH)

    if not utils.DISABLE_ANIMATION:
        ui.display.loader(progress, False, 0, ui.FG, ui.BG)

    if seconds != _previous_seconds:
        if seconds == 0:
            remaining = "Done"
        elif seconds == 1:
            remaining = "1 second left"
        else:
            remaining = "%d seconds left" % seconds
        ui.display.text_center(ui.WIDTH // 2, ui.HEIGHT - 22, remaining,
                               ui.BOLD, ui.FG, ui.BG, ui.WIDTH)
        _previous_seconds = seconds

    ui.refresh()
    _previous_progress = progress
    return False
Exemple #2
0
def _start_progress() -> None:
    # Because we are drawing to the screen manually, without a layout, we
    # should make sure that no other layout is running.  At this point, only
    # the homescreen should be on, so shut it down.
    workflow.kill_default()
    ui.backlight_fade(ui.BACKLIGHT_DIM)
    ui.display.clear()
    ui.header("Please wait")
    ui.refresh()
    ui.backlight_fade(ui.BACKLIGHT_NORMAL)
def _render_progress(progress: int, total: int) -> None:
    p = 1000 * progress // total
    ui.display.loader(p, False, 18, ui.WHITE, ui.BG)
    ui.refresh()