def SaveRedFile(ball, graphicFile):
    dlgRes = uix.GetFileDialog(multiSelect=False,
                               selectionType=uix.SEL_FOLDERS)
    if dlgRes is not None:
        path = dlgRes.Get('folders')[0]
        graphicFile = graphicFile.split('/')[-1]
        graphicFile = graphicFile.replace('.blue', '.red')
        savePath = path + '\\' + graphicFile
        trinity.Save(ball.model, savePath)
        log.LogError('GM menu: Saved object as:', savePath)
Exemple #2
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def RepairFile(filePath):
    filePath = subst.GetUnsubstedPath(filePath)
    logger.info('==== File:%s====' % filePath)
    original = trinity.Load(filePath)
    if original:
        if HasBrokenBindings(original):
            logger.info('Broken bindings found!')
            new = FixBrokenBindings(original)
            trinity.Save(new, filePath)
        else:
            logger.info('No broken bindings found!')
Exemple #3
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        def fun():
            path = resPath

            def GetMapResourcePath(map):
                return path + '/' + pdDef.MAPNAMES[map] + '.dds'

            for map in pdDef.MAPS:
                texture = self.doll.mapBundle[map]
                texture.SaveAsync(GetMapResourcePath(map))
                texture.WaitForSave()

            meshGeometryResPaths = {}
            for modifier in self.doll.buildDataManager.GetSortedModifiers():
                meshGeometryResPaths.update(modifier.meshGeometryResPaths)

            for mesh in self.avatar.visualModel.meshes:
                mesh.geometryResPath = meshGeometryResPaths.get(mesh.name, '')
                for fx in pdCcf.GetEffectsFromMesh(mesh):
                    for resource in fx.resources:
                        if resource.name in pdDef.MAPNAMES:
                            resource.resourcePath = GetMapResourcePath(
                                pdDef.MAPNAMES.index(resource.name))

            trinity.Save(self.avatar, path + '/unique.red')
            morphTargets = {}
            for modifier in self.doll.buildDataManager.GetSortedModifiers():
                if modifier.categorie in pdDef.BLENDSHAPE_CATEGORIES:
                    morphTargets[modifier.name] = modifier.weight

            bsFilePath = blue.paths.ResolvePath(path + '/blendshapes.yaml')
            f = file(bsFilePath, 'w')
            yaml.dump(morphTargets, f)
            f.close()
            animOffsets = {}
            for bone in self.doll.boneOffsets:
                trans = self.doll.boneOffsets[bone]['translation']
                animOffsets[bone] = trans

            aoFilePath = blue.paths.ResolvePath(path +
                                                '/animationOffsets.yaml')
            f = file(aoFilePath, 'w')
            yaml.dump(animOffsets, f)
            f.close()
Exemple #4
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def _SaveScene(filename):
    s2 = sceneutils.FindScene()
    if not s2:
        raise IOError(filename)
    trinity.Save(s2, filename)
Exemple #5
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def SaveTrinityObject(path, trinObj, checkOutFunc = None):
    if os.path.isfile(path) and checkOutFunc is not None:
        retVal, _ = checkOutFunc(path)
        if not retVal:
            return False
    return trinity.Save(trinObj, path)