def setBoard(self, width, height): self._board = Board(width, height)
class Game(object): def __init__(self): self._board = None self._players = [] self._player1 = None self._player2 = None self._isEnded = False def setBoard(self, width, height): self._board = Board(width, height) def getWidth(self): if isinstance(self._board, Board): return self._board.getWidth() else: return None def getHeight(self): if isinstance(self._board, Board): return self._board.getHeight() else: return None def newGame(self): if isinstance(self._board, Board): self._board.reset() self._isEnded = False def addPlayer(self, player): if not isinstance(player, str): raise ValueError self._players.append(Player(player)) def getPlayers(self): return self._players def changePlayer(self, player, playerId): try: if player == 1: self._player1 = self._players[playerId] elif player == 2: self._player2 = self._players[playerId] else: raise InvalidPlayerNumber except IndexError: raise InvalidPlayerId def getPlayer(self, player): if player == 1: return self._player1 elif player == 2: return self._player2 else: raise InvalidPlayerNumber def isStarted(self): return isinstance(self._board, Board) and isinstance(self._player1, Player) and isinstance(self._player2, Player) def drop(self, column): if self._isEnded: raise AtFirstStartNewGame try: self._board.drop(column) except Player1Wins: self._player1.wins() self._player2.defeats() self._isEnded = True raise Player1Wins except Player2Wins: self._player2.wins() self._player1.defeats() self._isEnded = True raise Player2Wins except GameHasBeenEnded: self._isEnded = True raise GameHasBeenEnded def getLast(self): return (self._board.lastSlotWhereDropped(), self._board.lastRowtWhereLanded()) def __str__(self): if self.isStarted(): return str(self._board) else: return ""