Exemple #1
0
def love(x, y):
    lv = turtle.Turtle()
    # 处于复杂图形时,隐藏turtle能明显加快绘制速度
    lv.hideturtle()
    lv.up()
    # 定位到(x,y)
    lv.goto(x, y)

    # 画圆弧
    def curve_move():
        for i in range(20):
            lv.right(10)
            lv.forward(2)

    lv.color('red', 'pink')
    lv.speed(6)
    turtle.delay(1)
    lv.pensize(1)
    # 开始画爱心
    lv.down()
    lv.begin_fill()
    lv.left(140)
    lv.forward(22)
    curve_move()
    lv.left(120)
    curve_move()
    lv.forward(22)
    lv.write("我-你", font=("Arial", 10, "normal"), align="center")
    # 画完复位
    lv.left(140)
    lv.end_fill()
Exemple #2
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def make_tower(x,y):
	turtle.bgcolor("yellow")
	turtle.color('blue','blue')
	turtle.shape("circle")
	turtle.shapesize(0.2,0.2,0)
	start_time=time.time()
	start=400
	mult=1
	step=25
	turtle.delay(0.1)
	turtle.penup()
	turtle.setpos(0,start)
	turtle.pendown()
	turtle.setpos(0,-1*start)
	turtle.penup()
	turtle.setpos(-1*mult*start,0)
	turtle.pendown()
	turtle.setpos(mult*start,0)
	i=1

	while (i*step<=start):
		turtle.pendown()
		turtle.setpos(mult*(start+step*(1-i)),0)
		turtle.setpos(0,-1*i*step)
		turtle.setpos(-1*mult*(start+step*(1-i)),0)
		turtle.setpos(0,i*step)
		turtle.setpos(mult*(start+step*(1-i)),0)
		turtle.penup()
		i+=1
	turtle.exitonclick()
def drawtree(root):
    def height(root):
        return 1 + max(height(root.left), height(root.right)) if root else -1

    def jumpto(x, y):
        t.penup()
        t.goto(x, y)
        t.pendown()

    def draw(node, x, y, dx):
        if node:
            t.goto(x, y)
            jumpto(x, y - 20)
            t.write(node.val, align='center', font=('Arial', 12, 'normal'))
            draw(node.left, x - dx, y - 60, dx / 2)
            jumpto(x, y - 20)
            draw(node.right, x + dx, y - 60, dx / 2)

    import turtle
    t = turtle.Turtle()
    t.speed(0)
    turtle.delay(0)
    h = height(root)
    jumpto(0, 30 * h)
    draw(root, 0, 30 * h, 40 * h)
    t.hideturtle()
    turtle.mainloop()
Exemple #4
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def drunkardsWalk():
    turtle.speed(0)
    turtle.delay(0)
    turtle.screensize(100, 100)
    winWidth = turtle.window_width()
    winHeight = turtle.window_height()

    steps = 0
    yCor = 0
    xCor = 0
    headingInt = 0
    heading = 0

    while (xCor <= winWidth and yCor <= winHeight):
        headingInt = random.randint(1, 4)
        heading = (headingInt-1) * 90
        turtle.setheading(heading)
        turtle.pendown()
        turtle.forward(20)
        steps += 20
        xCor = abs(turtle.xcor())
        yCor = abs(turtle.ycor())

    print(steps)
    return steps
Exemple #5
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def Hexagon_of_Hexagons(side=4, length=85, origin=(-300,-200), thickness=5, color="black"):

    name = "Hexagon of Hexagons "+str(side)

    # Maximize screen and add a title:
    screen = turtle.Screen()
    screen.screensize()
    screen.setup(width = 1.0, height = 1.0)
    screen.title(name)
    turtle.hideturtle()
    turtle.delay(0)
    
    # Draw the triangles:
    angle  = 0
    radius = length/sqrt(3.0)
    delta  = (sqrt(3.0)*radius, 3.0*radius/2.0)
    for h in range(side):
        for w in range(side+h):
            center = (origin[0]+delta[0]*w-delta[0]*h/2.0, origin[1]+delta[1]*h)
            hexagon(center, radius, angle, thickness, color)
        for w in range(side+h):
            center = (origin[0]+delta[0]*w-delta[0]*h/2.0, origin[1]+delta[1]*(2*side-h-2))
            hexagon(center, radius, angle, thickness, color)

    # Save the drawing:
    if SAVE_IMAGES:
        name = "Boards/"+name
        turtle.getscreen().getcanvas().postscript(file=name+".ps")
        name = name.replace(" ", "\ ")
        conversion  = "gs -dSAFER -dBATCH -dQUIET -dNOPAUSE -sDEVICE=pngalpha"
        conversion += " -dEPSCrop -r600 -sOutputFile="+name+".png "+name+".ps"
        os.system(conversion)

    # Close the window:
    turtle.exitonclick()
def draw_tree(tree):  # ve cay
    def height(r):
        return 1 + max(height(r.left), height(r.right)) if r else -1

    def jump_to(x, y):
        t.penup()
        t.goto(x, y)
        t.pendown()

    def draw(node, x, y, dx):
        if node:
            t.goto(x, y)
            jump_to(x, y - 20)
            t.write(node.data, align='center', font=('Arial', 12, 'normal'))
            draw(node.left, x - dx, y - 60, dx / 2)
            jump_to(x, y - 20)
            draw(node.right, x + dx, y - 60, dx / 2)

    t = turtle.Turtle()
    t.speed(0)
    turtle.delay(0)
    h = height(tree)
    jump_to(0, 30 * h)
    draw(tree, 0, 30 * h, 40 * h)
    t.hideturtle()
    turtle.mainloop()
Exemple #7
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def stairway1(x,y):
        
        t1=turtle.Turtle()
        turtle.delay(0.5)
        sides=11
        coord_list=[]
        coord_list.append(t1.pos())
        for i in range(sides-1):
                t1.forward(15)
                coord_list.append(t1.pos())
                t1.left(360/sides)
        time.sleep(1)
        print(coord_list)
        i=0
        n=100
        
        while(i<n):
                l=0.1+(i/10)
                for j in range(sides):
                        #t1.right(t1.towards(coord_list[j]))
                        del_x=-t1.pos()[0]+coord_list[j][0]
                        del_y=-t1.pos()[1]+coord_list[j][1]
                        den=math.sqrt(del_x**2+del_y**2)
                        del_x=del_x/den
                        del_y=del_y/den
                        t1.goto(coord_list[j])
                        t1.goto(coord_list[j][0]+del_x*l,coord_list[j][1]+del_y*l)
                        coord_list[j]=t1.pos()
                #time.sleep(1)
                i+=1
Exemple #8
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def spirographv1(x,y):
        #R/r should be a fraction like 10/3 for good patterns.If you want pointy ends, w2 should be R/r (10/3 in this case)
        #If you want end loops, w2 should be greater than previously mentioned value. If you do not want loops, w2 should be less than that value
        #To increase the speed of the drawing, increase w1 and w2 in same ratio
        turtle.delay(5)
        t1=turtle.Turtle("circle")
        t2=turtle.Turtle("circle")
        t1.shapesize(0.2,0.2,0)
        t2.shapesize(0.2,0.2,0)
        R=[316.67,198.26153,107.15370]
        r=[53.33,64.73846,26.3762]
        w1=[1,1,1]
        w2=[6.8714/2,3.0628*2/2,(4.0625*3+3)/2]
        cl=["green","blue","black"]
        tl=[50.26544*2,50.26544*2,31.45]
        t=[]
        for i in range(3):
                t.append(turtle.Turtle("circle"))
                t[i].shapesize(0.2,0.2,0)
                t[i].color(cl[i])
                t[i].penup()
                t[i].setpos(R[i],r[i]) if i>0 else t[i].setpos(R[i]+r[i],0)
                t[i].pendown()
        start=time.time()
        el=0
        while(el<max(tl)):
                el=time.time()-start
                for i in range(3):
                        if(i>0) and el<tl[i]:
                                t[i].setpos(R[i]*math.cos(w1[i]*el)+r[i]*math.sin(w2[i]*el),R[i]*math.sin(w1[i]*el)+r[i]*math.cos(w2[i]*el))
                        elif i<=0 and el<tl[i]:
                                t[i].setpos(R[i]*math.cos(w1[i]*el)+r[i]*math.cos(w2[i]*el),R[i]*math.sin(w1[i]*el)+r[i]*math.sin(w2[i]*el))
Exemple #9
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def move():
    wn.update()
    global X, Y, pdx, pdy, score1
    turtle.delay(8)
    ball.setx(X + pdx)
    ball.sety(Y + pdy)
    X = ball.xcor()
    Y = ball.ycor()
    Xpr1 = pr1.xcor()
    Ypr1 = pr1.ycor()
    deltaX1 = abs(Xpr1 - X)
    deltaY1 = abs(Ypr1 - Y)
    if deltaX1 < 18 and deltaY1 < 40:
        if X > -200:
            score1 += 1
            s1.undo()
            s1.write(score1, font=FONT)
        pdx = -pdx
    if X < -290:
        score1 = score1 - 1
        s1.undo()
        s1.write(score1, font=FONT)
        pdx = -pdx
    if X > 290:
        pdx = -pdx
    if Y < -290:
        pdy = -pdy
    if Y > 290:
        pdy = -pdy
    turtle.ontimer(move, 5)
Exemple #10
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def set_turtle(t):
    turtle.delay(0)
    t.speed(10)
    t.pensize(2)
    t.pencolor("red")
    t.fillcolor("blue")
    t.ht()
Exemple #11
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    def _render(self, bool):
        self.rendering = bool
        if bool:
            loadWindow = turtle.Screen()
            turtle.speed(0)
            turtle.delay(0)
            turtle.hideturtle()
            turtle.colormode(255)
            turtle.pencolor((255,255,255))
            turtle.setpos(0, 0)
            turtle.pensize(5)

            for i in range(0, self.sw):
                for j in range(0, self.sh):
                    if i in [0, self.sw - 1] or j in [0, self.sh -1]:
                        self.draw(i,j, (0,0,0))

            turtle.setup(750, 750)
        elif self.rendering == True:
            self.rendering = True
            for i in range(0, self.sw):
                for j in range(0, self.sh):
                    if i in [0, self.sw - 1] or j in [0, self.sh -1]:
                        self.draw(i,j, (255,255,255))

            for p in self.snake.parts:
                self.draw(p[0], p[1], (255,255,255))
            self.draw(self.food.position[0], self.food.position[1], (255,255,255))
            self.rendering = False
Exemple #12
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def Rectangle_of_Squares(width=8, height=7, length=85, origin=(-300,-100), thickness=8, color="black"):

    name = "Rectangle of Squares "+str(width)+"x"+str(height)

    # Maximize screen and add a title:
    screen = turtle.Screen()
    screen.screensize()
    screen.setup(width = 1.0, height = 1.0)
    screen.title(name)
    turtle.hideturtle()
    turtle.delay(0)

    # Draw the squares:
    angle  = 0
    radius = length/sqrt(2.0)
    delta  = (sqrt(2.0)*radius, sqrt(2.0)*radius)
    for h in range(height):
        for w in range(width):
            center = (origin[0]+delta[0]*w, origin[1]-150+delta[1]*h)
            square(center, radius, angle, thickness, color)

    # Save the drawing:
    if SAVE_IMAGES:
        name = "Boards/"+name
        turtle.getscreen().getcanvas().postscript(file=name+".ps")
        name = name.replace(" ", "\ ")
        conversion  = "gs -dSAFER -dBATCH -dQUIET -dNOPAUSE -sDEVICE=pngalpha"
        conversion += " -dEPSCrop -r600 -sOutputFile="+name+".png "+name+".ps"
        os.system(conversion)

    # Close the window:
    turtle.exitonclick()
Exemple #13
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def spirographv2(x,y):
        turtle.delay(5)
        hypo=turtle.Turtle("circle")
        epi=turtle.Turtle("circle")
        hypo.shapesize(0.2,0.2,0)
        epi.shapesize(0.2,0.2,0)
        R=100
        r=10
        w=10
        a=10
        start=time.time()
        el=0
        epi.penup()
        hypo.penup()
        
        epi.setpos(R-r+a*r,0)
        hypo.setpos(R+r-a*r,0)
        
        epi.pendown()
        hypo.pendown()
        while(True):
                el=time.time()-start
                el=w*el
                #hypo.setpos((R-r)*math.cos((r/R*el))+a*r*math.cos((1-(r/R))*el),(R-r)*math.sin((r/R*el))-a*r*math.sin((1-(r/R))*el))
                epi.setpos((R+r)*math.cos((r/R*el))-a*r*math.cos((1+(r/R))*el),(R+r)*math.sin((r/R*el))-a*r*math.sin((1+(r/R))*el))
Exemple #14
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def plot_plain_stars(picture_size, coordinates_dict):
    '''
    Function for drawing a picture based off the given coordinates from
    the read_coords function.
    '''
    turtle.bgcolor('black')
    turtle.color('white')
    turtle.hideturtle()
    turtle.speed(100)
    turtle.delay(0)
    turtle.tracer(0, 0)
    turtle.update()
    turtle.screensize(picture_size, picture_size)
    # Set up for the turtle commands
    for i in coordinates_dict:
        turtle.penup()
        # Picks up pen so the dots are not connected
        turtle.setx(coordinates_dict[i][0] * (picture_size / 2))
        turtle.sety(coordinates_dict[i][1] * (picture_size / 2))
        # Sets the coordinates base off the given size
        turtle.pendown()
        turtle.begin_fill()
        turtle.forward(2)
        turtle.left(90)
        turtle.forward(2)
        turtle.left(90)
        turtle.forward(2)
        turtle.end_fill()
Exemple #15
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def print_path(path, pen, maze):
    turtle.delay(9)
    if not path:
        t = turtle.Turtle(visible=False)
        t.penup()
        t.color("red")
        t.write("Caminho não encontrado",
                align="center",
                font=("Arial", 30, "bold"))
    else:
        # Starting point for drawing
        p = 650 / len(maze)
        if len(maze) % 2 == 0:
            start_pos = (len(maze) / 2) * p
        else:
            start_pos = ((len(maze) - 1) / 2) * p

        # Skip the start and the end
        path = path[1:-1]
        pen.color("yellow")
        for pos in path:
            y = pos[0]
            x = pos[1]
            screen_x = -start_pos + (x * p)
            screen_y = start_pos - (y * p)
            pen.goto(screen_x, screen_y)
            pen.stamp()
Exemple #16
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def Canvas_init(w=800, h=600, s=5):
    scr = turtle.Screen()
    scr.setup(w, h)
    scr.bgcolor("white")

    turtle.delay(0)

    t = turtle.Turtle()
    t.reset()
    t.width(1)
    t.speed(0)
    t.color("lightgray")
    t.ht()

    t.goto(0,0)
    t.goto(0,-1000)
    t.goto(0,0)
    t.goto(1000,0)
    t.goto(0,0)
    t.goto(0,1000)
    t.goto(0,0)
    t.goto(-1000,0)
    t.goto(0,0)

    t.width(4)
    t.forward(0)
    t.color("black")

    return scr, t, s
Exemple #17
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def flower():

    petals = abs(
        inputInt("How many petals would you like the flower to have? "))
    radius = abs(
        inputInt(
            "Enter radius of a circle sector (Enter 0 for default radius): "))
    angle = abs(
        inputInt("Enter angle of a circle sector(Enter 0 for default angle): ")
        % 181)

    if radius == 0:
        radius = 100
    if angle == 0:
        angle = 90

    t = Turtle()
    t.speed(100)
    t.width(2)
    t.ht()
    delay(0)
    stepAngle = 360 / petals

    for l in range(petals):
        turtCircle(t, radius, angle)
        t.left(180 - angle)
        turtCircle(t, radius, angle)
        t.right(180 + angle)
        t.left(stepAngle)
    done()
Exemple #18
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def main():
    path_data = open('path.txt').read()
    
    print turtle.position()
    turtle.penup()
    turtle.setposition(-400,200)
    turtle.pendown()
    turtle.speed(0)
    turtle.delay(0)
    for c in path_data:
        if c in 'NSEW*':
            if c == 'N':
                turtle.setheading(90)
                turtle.forward(1)
            if c == 'S':
                turtle.setheading(270)
                turtle.forward(1)
            if c == 'E':
                turtle.setheading(0)
                turtle.forward(1)
            if c == 'W':
                turtle.setheading(180)
                turtle.forward(1)
            if c == '*':
                if turtle.isdown():
                    turtle.penup()
                else:
                    turtle.pendown()
Exemple #19
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def spyral(n):
    import turtle as t
    t.shape("turtle")
    t.delay(0)
    for i in range(100, n):
        t.forward(i / 1000)
        t.left(1)
Exemple #20
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def Chaos_2(sides=3, k=0.5, color="darkblue", origin=(0,0), r=200, points=2000, restricted=False):

    # Basic turtle setup:
    turtle.hideturtle()
    turtle.delay(0)
    turtle.speed(0)
    turtle.penup()
    turtle.color(color)

    # Generate Polygon:
    a = 2.0*pi/sides
    P = [(origin[0] - r*sin(a*i), origin[1] + r*cos(a*i)) for i in range(sides)]
    for i in range(sides):
        P.append(((P[i-1][0]+P[i][0])/2.0, (P[i-1][1]+P[i][1])/2.0))

    # Draw the polygon vertices:
    for point in P:
        turtle.goto(point)
        turtle.dot()

    # Draw the rest of the fractal:
    vertex = P[0]
    point  = P[0]
    for i in range(points*sides):
        if restricted: vertex = random.choice([v for v in P if v != vertex])
        else:          vertex = random.choice(P)
        point  = (k*vertex[0]+(1.0-k)*point[0], k*vertex[1]+(1.0-k)*point[1])
        turtle.goto(point)
        turtle.dot(2,)
Exemple #21
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def main(edges,gridDelta,magnetDelta,gridInit,magInit,skipMag=itertools.cycle([0])):
    
    #3 = hex, 4 = square
   
    #main rule
#    lsystem.SYSTEM_RULES["X"] = "X+X-X-X-X+X+X+X-X"
    lsystem.SYSTEM_RULES["F"] = "F+F" + "-F"*(edges-1) + "+F"*(edges-1) +"-F"
#    lsystem.SYSTEM_RULES["F"] = "F+F-F-F+F+F-F"

    #lsystem.SYSTEM_RULES["U"] = "UHV-X-X+X+X+X-X"
    
    
    axiom = "F"
#    axiom = "X"
    iterations=4
    model= lsystem.derivation(axiom,iterations)
    
    pitch, magH, magW = 35, 15 ,8
#    pitch, magH, magW = 100, 40 , 20
#    pitch, magH, magW = 20, 12 ,6
    turtle.clearscreen()
    
    squirtle = lsystem.set_turtle(gridInit)#lsystem.NORTH)  # create turtle object
    turtle_screen = turtle.Screen()  # create graphics window
    turtle_screen.screensize(10000, 10000)
    
    
    turtle.delay(0)
    
#    squirtle.ht()
#    turtle.tracer(0, 0)
    lsystem.draw_l_system(squirtle, model[-1], pitch, gridDelta,magH,magW,magnetDelta,magInit,skipMag)  # draw model
    
    
    return model, turtle_screen
Exemple #22
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def drawtree(root):
    def height(root):
        return 1 + max(height(root.left), height(root.right)) if root else -1

    def jumpto(x, y):
        t.penup()
        t.goto(x, y)
        t.pendown()

    def draw(node, x, y, dx):
        if node:
            t.goto(x, y)
            jumpto(x, y - 20)
            t.write(node.val, align='center', font=('Arial', 12, 'normal'))
            draw(node.left, x - dx, y - 60, dx / 2)
            jumpto(x, y - 20)
            draw(node.right, x + dx, y - 60, dx / 2)

    import turtle
    t = turtle.Turtle()
    t.speed(0);
    turtle.delay(0)
    h = height(root)
    jumpto(0, 30 * h)
    draw(root, 0, 30 * h, 40 * h)
    t.hideturtle()
    turtle.mainloop()

# Uncomment to draw a tree visually
# if __name__ == '__main__':
#     drawtree(deserialize('[1,2,3,null,null,4,null,null,5]'))
#     drawtree(deserialize('[2,1,3,0,7,9,1,2,null,1,0,null,null,8,8,null,null,null,null,7]'))
Exemple #23
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def spiral_draw(a=3,
                b=5,
                delta=pi / 2,
                base_length=100,
                origin=(0, 0),
                step=0.005):

    half_length = base_length / 2.0

    turtle.hideturtle()
    turtle.delay(0)
    turtle.speed(0)

    turtle.penup()

    x = origin[0]
    y = origin[1] + half_length * sin(delta)

    turtle.goto((x, y))
    turtle.pendown()

    for t in range(1, int(ceil(2 * pi / step)) + 1):
        x = origin[0] + half_length * sin(a * t * step)
        y = origin[1] + half_length * sin(b * t * step + delta)

        turtle.goto((x, y))
Exemple #24
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    def __init__(self, size=8):
        self.size = size
        self.scr = turtle.Screen()
        self.scr.title("Train tracks")
        self.turtle = turtle.Turtle()
        turtle.mode("standard")

        turtle.screensize(1000, 1000)
        self.screen_size = 1000
        self.cell_size = self.screen_size / (size + 1)
        turtle.setworldcoordinates(0, 0, self.screen_size, self.screen_size)
        self.turtle.hideturtle()
        self.turtle.speed("fast")
        turtle.delay(0)
        turtle.tracer(0, 0)
        self.turtle.penup()

        self.layout = []
        for row in range(size):
            col_list = []
            for col in range(size):
                col_list.append(Cell(row, col, self.cell_size))
            self.layout.append(col_list)

        self.start = 0
        self.end = 0
        self.move_count = 0
        self.move_max = 1000000
        self.col_count = []
        self.row_count = []
        self.col_perm = []
        self.row_perm = []
Exemple #25
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def chooseSettings():
    #Get user input to determine to settings.
    global mapwidth, tilesize, generator
    #Ask the user which generator they want to use.
    gen = turtle.numinput('DigiMapGen',
                          'Input a generator number:',
                          1,
                          minval=0,
                          maxval=gencount)
    #Make sure the user put in a real generator.
    if gen in range(gencount + 1): generator = gen
    else:
        logger.warn('ERROR: Invalid generator.')
        chooseSettings()
    #Ask the user how many tiles across they want the map to be.
    mapwidth = int(turtle.numinput('DigiMapGen', 'Set map width:', 50))
    #Get animation delay from user.
    delay = turtle.numinput('DigiMapGen', 'Set animation delay:', 0)
    if delay <= 0:
        turtle.tracer(False)
        turtle.delay(delay)
        turtle.speed(0)
    else:
        turtle.delay(delay)
    #Get the window size from the config.
    if conf.windowsize / 100 > 1: winsize = 1
    else: winsize = conf.windowsize / 100
    getMonitorDimensions()
    turtle.setup(monitorheight * winsize, monitorheight * winsize)
    newTileSize(mapwidth)
Exemple #26
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def initialize_plotter(width, height, min_x, max_x, min_y, max_y):
    """ Initializes the plotter with a window with dimensions
        width x height, the x-axis ranging from
        min_x to max_x, and the y-axis ranging from
        min_y to max_y.  Establishes the global beginning and ending
        x values for the plot and the global x_increment value.
        Draws the x- and y-axes. """
    # Global variables that the plot function must access
    global x_begin, x_end, x_increment
    #turtle.tracer(1, 0)            # Speed up rendering
    turtle.delay(0)  # Speed up rendering
    # Establish global x and y ranges
    x_begin, x_end = min_x, max_x
    # Set up window size, in pixels
    turtle.setup(width=width, height=height)
    # Set up screen size, in pixels
    turtle.screensize(width, height)
    turtle.setworldcoordinates(min_x, min_y, max_x, max_y)
    # x-axis distance that corresponds to one pixel in window distance
    x_increment = (max_x - min_x) / width
    turtle.hideturtle()
    # Draw x axis
    turtle.pencolor('black')
    turtle.penup()
    turtle.setposition(min_x, 0)
    turtle.setheading(0)
    turtle.pendown()
    turtle.forward(max_x - min_x)  #  Draw a line left to right
    # Draw y axis
    turtle.penup()
    turtle.setposition(0, min_y)
    turtle.setheading(90)
    turtle.pendown()
    turtle.forward(max_y - min_y)
Exemple #27
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def drawtree(root):
    def height(root):
        return 1 + max(height(root.left), height(root.right)) if root else -1

    def jumpto(x, y):
        t.penup()
        t.goto(x, y)
        t.pendown()

    def draw(node, x, y, dx):
        if node:
            t.goto(x, y)
            jumpto(x, y - 20)
            t.write(node.val, align='center', font=('Arial', 12, 'normal'))
            draw(node.left, x - dx, y - 60, dx / 2)
            jumpto(x, y - 20)
            draw(node.right, x + dx, y - 60, dx / 2)

    import turtle
    t = turtle.Turtle()
    t.speed(0)
    turtle.delay(0)
    h = height(root)
    jumpto(0, 30 * h)
    draw(root, 0, 30 * h, 40 * h)
    t.hideturtle()
    turtle.mainloop()
Exemple #28
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def draw_tree(tree):  # ve cay
    def height(r):
        return 1 + max(height(r.left), height(r.right)) if r else -1

    def jump_to(x, y):
        t.penup()
        t.goto(x, y)
        t.pendown()

    def draw(node_tree, x, y, dx):
        if node_tree:
            view_node = str(node_tree.node.name) \
                        # + ": " + str(node_tree.node.middleX) \

            # + "\n (" + str(node_tree.number_point) + ")" + "\n"
            t.goto(x, y)
            jump_to(x, y - 20)
            t.write(view_node, align='center', font=('Arial', 12, 'normal'))
            draw(node_tree.left, x - dx, y - 60, dx / 2)
            jump_to(x, y - 20)
            draw(node_tree.right, x + dx, y - 60, dx / 2)

    t = turtle.Turtle()
    t.speed(0)
    turtle.delay(0)
    h = height(tree)
    jump_to(0, 30 * h)
    draw(tree, 0, 30 * h, 40 * h)
    t.hideturtle()
    turtle.mainloop()
Exemple #29
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def orbit():
    import turtle
    import math
    t1 = turtle.Turtle()
    turtle.speed(0)
    turtle.delay(0)
    turtle.dot(80, 'yellow')
    turtle.color('green')
    turtle.shape('circle')
    turtle.penup()
    turtle.goto(150, 0)
    turtle.left(90)
    t1.shape('circle')
    t1.color('blue')
    t1.penup()
    t1.goto(230, 0)
    x = 0
    y = 0
    z = 0
    while y < 378:
        t1.goto(150 * math.cos(x), 150 * math.sin(x))
        turtle.goto(t1.xcor() + 80 * math.cos(z), t1.ycor() + 80 * math.sin(z))
        x = x + 0.05
        z = z + 0.2
        y = y + 1
Exemple #30
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def cleanup():
    screen.clearscreen()
    screen.onkeypress(press, "space")
    screen.onkeypress(cleanup, "a")
    turtle.delay(0)
    global t
    t = Turtle()
Exemple #31
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    def draw_tree(self, node=None) -> None:
        """
        This function can use turtle to draw a binary tree
        """
        def height(head):
            return 1 + max(height(head.left), height(
                head.right)) if head else -1

        def jump_to(x, y):
            t.penup()
            t.goto(x, y)
            t.pendown()

        def draw(node, x, y, dx):
            if node:
                t.goto(x, y)
                jump_to(x, y - 20)
                t.write(node.value, align="center")
                draw(node.left, x - dx, y - 60, dx / 2)
                jump_to(x, y - 20)
                draw(node.right, x + dx, y - 60, dx / 2)

        node = node if node else self.root
        t = turtle.Turtle()
        t.speed(0)
        turtle.delay(0)
        h = height(node)
        jump_to(0, 30 * h)
        draw(node, 0, 30 * h, 10 * h)
        t.hideturtle()
        turtle.mainloop()
def ejes():
    ####################################
    # Ejes Coordenados                 #
    # los ejes x e y van de -150 a 150 #
    ####################################
    turtle.delay(0)
    turtle.ht()
    turtle.speed(0)
    turtle.pencolor('red')
    turtle.down()
    turtle.fd(301)
    turtle.rt(90)
    turtle.fd(1)
    turtle.rt(90)
    turtle.fd(300)
    turtle.lt(90)
    turtle.fd(300)
    turtle.rt(90)
    turtle.fd(1)
    turtle.rt(90)
    turtle.fd(300)
    turtle.lt(90)
    turtle.fd(300)
    turtle.rt(90)
    turtle.fd(1)
    turtle.rt(90)
    turtle.fd(300)
    turtle.lt(90)
    turtle.fd(300)
    turtle.rt(90)
    turtle.fd(1)
    turtle.rt(90)
    turtle.fd(300)
    turtle.up()
    turtle.pencolor('blue')
Exemple #33
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def main():
    # Initial params for drawing
    turtle.resizemode("auto")
    turtle.delay(0)
    wn = turtle.Screen()
    wn.bgcolor("black")
    wn.title("Maze")
    wn.setup(800, 800)
    regex = re.compile(r'\d+')

    # maze_name = wn.textinput("", "Arquivo de labirinto:")
    maze_num = wn.numinput("", "Numero de labirinto:")
    alg_name = wn.textinput(
        "",
        "Algoritmo: \nbusca_largura, busca_profundidade,\nbusca_best_first ou busca_Aestrela"
    )
    # path_name = wn.textinput("", "Arquivo de Solução:")
    path_name = alg_name + "/caminho" + str(int(maze_num))
    dimensions, maze = read_maze(maze_num)

    # Retrieve the path from the file
    with open("caminhos/" + path_name + ".txt") as f:
        path = f.readline()
    path = literal_eval(path)

    square_size = 650 / len(maze)
    pen = Pen(square_size)
    penpath = PenPath(square_size)
    setup_maze(maze, pen)
    print_path(path, penpath, maze)

    wn.tracer(0)
    turtle.mainloop()
Exemple #34
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def flower():

    flower_turtle = Turtle()
    flower_turtle.speed(0)
    flower_turtle.width(2)
    delay(0)

    petals = 3
    radius = 100
    angle = 90
    """
    # This function can also draw as many petals as you want

    petals = abs(inputInt("How many petals would you like the flower to have? "))
    radius = abs(inputInt("Enter radius of a circle sector (Enter 0 for default radius): "))
    angle = abs(inputInt("Enter angle of a circle sector(Enter 0 for default angle): ") % 181)

    if radius == 0:
        radius = 100
    if angle == 0:
        angle = 90
    """
    stepAngle = 360 / petals

    for l in range(petals):
        turtCircle(flower_turtle, radius, angle)
        flower_turtle.left(180 - angle)
        turtCircle(flower_turtle, radius, angle)
        flower_turtle.right(180 + angle)
        flower_turtle.left(stepAngle)

    flower_turtle.width(3)
    flower_turtle.left(230)
    turtCircle(flower_turtle, 4 * radius, 50)
Exemple #35
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def spirograph():
    turtle.delay(0)
    turtle.pensize(3)
    at(0, -200)
    for iteration in range(1, 100):
        color(iteration)
        turtle.circle(400, 80)
        turtle.circle(50, 175)
Exemple #36
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def drawpoint(point,color):
    p=turtle.getturtle()
    p.hideturtle()
    turtle.delay(1)
    for i in point:
        p.pu()
        p.color(color)
        p.goto(i)
        p.pd()
        p.dot()
Exemple #37
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def drawRouter(identification, xLoc, yLoc):
    turtle.hideturtle()    
    turtle.delay(0)	
    turtle.up()
    turtle.setposition(xLoc, yLoc - 25)
    turtle.down()
    turtle.circle(25)
    turtle.up()
    turtle.setposition(xLoc - 10, yLoc)
    write(identification, font=('Arial', 12, 'normal'))
    turtle.setposition(xLoc, yLoc)
    turtle.down()
Exemple #38
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def pintar(x, y):
    ##################################
    # Función para Encender un Pixel #
    ##################################
    turtle.delay(0)
    turtle.speed(0)
    turtle.ht()
    turtle.up()
    turtle.goto(2 * int(x), 2 * int(y))
    turtle.down()
    turtle.fd(0)
    turtle.up()
Exemple #39
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def _init():
    root = Tk()
    menubar = Menu(root)
    menubar.add_command(label="Save", command=save_image) 
    menubar.add_command(label="Clear", command=_clear)
    root.config(menu=menubar)
    turtle.speed(0)
    turtle.delay(0)
    turtle.setworldcoordinates(-xCoor,-yCoor,xCoor,yCoor)
    turtle.up()
    turtle.setpos(0,0)
    turtle.down()
Exemple #40
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def runSimulation(path, destination):
    turtle.up()
    turtle.delay(0)
    turtle.setposition(path[0].xloc, path[0].yloc)
    for node in path:
        turtle.pencolor("red")
        turtle.color("green", "orange")
        turtle.delay(100)
        turtle.showturtle()
        turtle.down()
        turtle.setposition(node.xloc, node.yloc) 
        drawRouter(node.label, node.xloc, node.yloc) 
        turtle.up()
    turtle.down()
Exemple #41
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def buildNetwork(graph):
    for node in graph:
        drawRouter(node.label, node.xloc, node.yloc)
        for i in range(len(node.neighbors)):
            turtle.up()
            turtle.delay(0)
            turtle.setposition(node.xloc, node.yloc)
            turtle.setposition(node.xloc + (node.neighbors[i].xloc - node.xloc) / 2, node.yloc +  (node.neighbors[i].yloc - node.yloc) / 2)
            write(node.distances[i], font=('Arial', 12, 'normal'))
            turtle.setposition(node.xloc, node.yloc)
            turtle.down()
            turtle.setposition(node.neighbors[i].xloc, node.neighbors[i].yloc)
            turtle.up()
            turtle.setposition(node.xloc, node.yloc)
Exemple #42
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def Canvas_init():
    scr = turtle.Screen()
    scr.setup(800,600)
    scr.bgcolor("white")

    turtle.delay(0)

    t = turtle.Turtle()
    t.reset()
    t.width(2)
    t.ht()
    t.setx(0)
    t.sety(0)

    return scr, t
def drawLeaveEnter(list, title):
    number = 600
    if len(list) > number:
        tempList = []
        step = int(len(list) / number)
        for i in range(1, number):
            tmp = list[(i - 1) * step : i * step]
            tempList.append(sum(tmp) / len(tmp))

        list = tempList

    length = 400 / len(list)
    maximum = 600 / max(list)

    t = turtle.Turtle()
    turtle.delay(0)
    t.speed(0)
    t.hideturtle()
    t.pensize(4)
    t.pu()
    t.goto(-300, -200)
    t.pd()
    t.fd(600)
    t.pu()
    t.goto(-300, -200)
    t.pd()
    t.goto(-300, +200)
    t.pu()
    t.pensize(2)
    t.pencolor('black')
    t.goto(-280, +195)
    t.write("%s: [%d:%d]" % (title, len(list), max(list)), align='left', font=('Times New Roman', 16))
    t.goto(-300, -200)
    t.pencolor('red')
    t.pd()

    num = 0
    for i in list:
        t.goto(i * maximum - 300, num * length - 200)
        num += 1
        t.goto(i * maximum - 300, num * length - 200)

        # t.write(str((i, [i])), align='left', font=('Times New Roman', 10))

    turtle.done()
def make_curve(start_pos, gridsize, prog, iters, heading=-90):
    global size
    gridsize = (gridsize + 1) ** iters - 1
    len = int(size / gridsize)
    wlen = 2 ** (1 / 2) * len
    if len < 2:
        # raise ValueError('Grid is too small')
        len = 2
    size = len * gridsize
    posx, posy = start_pos
    turtle.hideturtle()
    turtle.speed(0)
    turtle.delay(0)
    turtle.setup(size + 20, size + 20, 0, None)
    turtle.penup()
    turtle.setpos(posx * size / 2, posy * size / 2)
    turtle.setheading(heading)
    turtle.pendown()

    cmds = {
        "f": lambda p, i: turtle.forward(len),
        "+": lambda p, i: turtle.left(90),
        "-": lambda p, i: turtle.right(90),
        "l": lambda p, i: turtle.left(45),
        "r": lambda p, i: turtle.right(45),
        "w": lambda p, i: turtle.forward(wlen),
        "A": lambda p, i: exec(p, i - 1),
        "B": lambda p, i: exec(inverse(p), i - 1),
    }

    def exec(p, i):
        if i > 0:
            for cmd in p:
                cmds[cmd](p, i)

    turtle.tracer(0)
    turtle.tracer(iters * 2)
    exec(prog, iters)
    turtle.update()
    turtle.exitonclick()
Exemple #45
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def affichage(sudoku):
	turtle.speed(0)
	turtle.delay(1)
	cpt = 0
	for y in range(-5,5):
		if cpt%3 == 0 :
			turtle.pensize(2)
		else:
			turtle.pensize(1)
		cpt += 1
		turtle.up()
		turtle.goto(-180,(y*40)+20)
		turtle.down()
		turtle.goto(180,(y*40)+20)
		turtle.up()

	cpt = 0
	for x in range(-5,5):
		if cpt%3 == 0 :
			turtle.pensize(2)
		else:
			turtle.pensize(1)
		cpt += 1
		turtle.up()
		turtle.goto((x*40)+20,-180)
		turtle.down()
		turtle.goto((x*40)+20,180)
		turtle.up()

	y = 4
	for l in range(0,9):
		x = -4
		for c in range(0,9):
			turtle.up()
			turtle.goto(x*40,(y*40)-10)
			if sudoku[l][c] != 0:
				turtle.write(sudoku[l][c], True, align="center",  font=("Arial", 16, "normal"))
			x += 1
		y -= 1
Exemple #46
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import turtle
import math

endVal = 10000   # max value to draw to
turtle.speed(0) # fastest=0, slowest=10, init=3
turtle.hideturtle() # speeds it up
turtle.delay(0)     # time between updates in ms

# some constants
goldenRatio = 1.618033988
goldenAngle = (math.pi * 2) / (goldenRatio**2)
log2 = math.log(2)


def point(x,y,c='blue'):
    turtle.penup()
    turtle.setpos(x,y)
    turtle.color(c)
    turtle.dot(4)

def isPrime(n):
    if n % 1 or n < 2:
        return False
    if n == leastFactor(n):
        return True;
    return False;

def leastFactor(n):
    if n == 0: return 0
    if n % 1 or n * n < 2: return 1
    if n % 2 == 0: return 2
from colorsys import hsv_to_rgb
#"Import" calls for the library called turtle and hsv_to_rgb so that certain sections of code can be used in this code.

wn = turtle.Screen()
#.Screen() initialises the screen and opens the window for use.

kermanNW = turtle.Turtle()
kermanNE = turtle.Turtle()
kermanSE = turtle.Turtle() 
kermanSW = turtle.Turtle()
#The above 4 lines of code create four turtles which are labelled for each corner they cover (NESW).

kermansquare= turtle.Turtle()
#The above turtle will be used to set the background colour later.

turtle.delay(0)
#This line speeds up the drawing speed in the code.

def bgdraw(): #This function draws the square that will be used to set the background black. 
    kermansquare.speed(0)
    kermansquare.goto(-1000,-1000)
    kermansquare.begin_fill()
    kermansquare.goto(1000,-1000)
    kermansquare.goto(1000,1000)
    kermansquare.goto(-1000,1000)
    kermansquare.goto(-1000,-1000)
    kermansquare.end_fill()
bgdraw() #This runs the function.


def hue2rgb(hue, saturation=1, value=0.8, rgb_scale = 1): #This function is required in order to make the colour work. Was provided by Dr McIver.
def docking():
    cr = turtle.Turtle()
    cr.hideturtle()
    cr.color('gray')
    cr.speed(0)
    cr.penup()
    cr.setpos(0,250)
    cr.seth(270)
    cr.pendown()
    cr.forward(500)
    cr.penup()
    cr.setpos(450,0)
    cr.seth(180)
    cr.pendown()
    cr.forward(900)
    
    def left():
      global cenx  
      global x
      x = x-10
      cenx = cenx-10
    def right():
      global cenx
      global x
      x = x+10
      cenx = cenx+10
    def up():
      global y
      global ceny
      y = y+10
      ceny = ceny+10
    def down():
      global y
      global ceny
      y = y-10
      ceny = ceny-10
    for i in range(100):
        global r
        global x
        global cens
        ma.setx(cenx)
        ma.sety(ceny)
        al.setx(x)
        al.sety(y)
        al.pendown()
        al.seth(90)
        al.clear()
        ma.clear()
        al.circle(r)
        ma.dot(cens, 'white')
        al.penup()
        r = r+1
        x = x+1
        if cens <= 10:
            cens+0.5
        turtle.onkey(left, 'Left')
        turtle.onkey(right, 'Right')
        turtle.onkey(up, 'Up')
        turtle.onkey(down, 'Down')
        turtle.listen()
        turtle.delay(50)
def drawProbs(list, lastTick, title):
    my = 0
    for i in list:
        if i[-1] > my:
            my = i[-1]

    if my == 0:
        print("empty probe")
        return

    number = 3 * 600
    if len(list) > number:
        tempList = []
        step = int(len(list) / number)
        for i in range(1, number):
            tmpLst = list[(i - 1) * step : i * step]
            elem = [0, 0]
            for i in tmpLst:
                elem[0] += i[0]
                if elem[1] < i[1]:
                    elem[1] = i[1]

                if my < i[1]:
                    my = i[1]

            elem[0] /= len(tmpLst) * step * 3
            tempList.append(elem)
        lastTick = number
        list = tempList


    length = 400 / my
    maximum = 600 / lastTick

    t = turtle.Turtle()
    turtle.delay(0)
    t.speed(0)
    t.hideturtle()
    t.pensize(4)
    t.pu()
    t.goto(-300, -200)
    t.pd()
    t.fd(600)
    t.pu()
    t.goto(-300, -200)
    t.pd()
    t.goto(-300, +200)
    t.pu()
    t.pensize(2)
    t.pencolor('black')
    t.goto(-280, +195)
    t.write("%s: [%d:%d]" % (title, my, lastTick), align='left', font=('Times New Roman', 16))
    t.goto(-300, -200)
    t.pencolor('red')
    t.pd()
    
    for i in list:
        t.goto(i[0] * maximum - 300, i[1] * length - 200)
        # t.write(str((i, [i])), align='left', font=('Times New Roman', 10))

    turtle.done()
 def initTurtle(self):
     self.t = turtle.Turtle()
     turtle.delay(0)
     self.t.speed(0)
     self.t.hideturtle()
     self.t.pu()
Exemple #51
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def spiral(size):
    turtle.pensize(1)
    turtle.delay(20)
    turtle.circle(size, 90)
    spiral(size * 1.1)
Exemple #52
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def hearts():
    turtle.delay(0)
    for iteration in range(1, 50):
        color(iteration)
        at(0, iteration * -5)
        heart(iteration * 10, 45)
Exemple #53
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 def solve(self,num):
     self.t1.n=[]; self.t2.n=[]; self.t3.n=[];
     self.t1.top=0; self.t2.top=0; self.t3.top=0;
     turtle.reset()
     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
     drawtower()
     self.createtower(num)
     #print(self.t1.n[0],self.t1.n[1],self.t1.n[2])
     drawstack(self.t1,self.t2,self.t3)
     s=input("enter n")
     if s=='n':
         if num%2==0:
             while self.check(num):
                 chk=0
                 s=input("enter n")
                 if s=='n':
                     if self.t1.is_empty(): self.move('b','a')
                     else: chk=self.move('a','b')
                     if chk: self.move('b','a')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(1)
                     turtle.delay(5)
                     turtle.tracer(3)
                 chk=0
                 s=input("enter n")
                 if s=='n':
                     if self.t2.is_empty(): self.move('c','a')
                     else: chk=self.move('a','c')
                     if chk: self.move('c','a')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(1)
                     turtle.delay(5)
                     turtle.tracer(3)
                 chk=0
                 s=input("enter n")
                 if s=='n':
                     if self.t2.is_empty(): self.move('c','b')
                     else: chk=self.move('b','c')
                     if chk: self.move('c','b')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(1)
                     turtle.delay(5)
                     turtle.tracer(3)
         else:
             while self.check(num):
                 chk=0
                 s=input("enter n")
                 if s=='n':
                     if self.t1.is_empty(): self.move('c','a')
                     else: chk=self.move('a','c')
                     if chk: self.move('c','a')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(0)
                     turtle.delay(5)
                     turtle.tracer(3)
                 chk=0
                 s=input("enter n")
                 if s=='n':
                     #flag=0
                     if self.t1.is_empty(): self.move('b','a')
                     else: chk=self.move('a','b')
                     if chk: self.move('b','a')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(0)
                     turtle.delay(5)
                     turtle.tracer(3)
                 chk=0
                 s=input("enter n:")
                 if s=='n':
                     if self.t3.is_empty(): self.move('b','c')
                     else: chk=self.move('c','b')
                     if chk: self.move('b','c')
                     turtle.reset()
                     turtle.write("TOWER OF HANOI",True,"center",("Arial",40,"normal"))
                     drawtower()
                     drawstack(self.t1,self.t2,self.t3)
                     turtle.tracer(0)
                     turtle.delay(5)
                     turtle.tracer(3)

LINE_LENGTH = 1
DELAY_MS = 0
REPEAT_TIMES = 16


def str_to_heading(str_):
    if str_ == 'up':
        return 90
    elif str_ == 'left':
        return 180
    elif str_ == 'right':
        return 0
    elif str_ == 'down':
        return 270
    else:
        raise Exception('Unknown heading {}'.format(str_))

turtle.hideturtle()
turtle.speed(0)
turtle.delay(DELAY_MS)

dragon_iterator = iter(dragon_fractal())
for _ in range(2 ** REPEAT_TIMES):
    step_direction = next(dragon_iterator)
    turtle.setheading(str_to_heading(step_direction))
    turtle.forward(LINE_LENGTH)

turtle.done()
tess = turtle.Turtle()
tess.shape("turtle")
tess.color("blue")

wn.textinput("NIM", "Name of first player:")
tid_i_sekunder = wn.numinput("Poker", "Your stakes:", 1000, minval=10, maxval=10000)
tid_i_sekunder = int(tid_i_sekunder)
tess.penup()                # This is new
tess.pendown()

print(turtle.turtles())
#turtle.screensize(canvwidth=None, canvheight=None, bg=None)
size = 1
turtle.colormode(255)
for i in range(tid_i_sekunder):
   print(i)
   turtle.delay(100)
   tess.stamp()             # Leave an impression on the canvas
   tess.pencolor(random.randint(0,255), 160, 80)
   size = size + 3          # Increase the size on every iteration
   tess.forward(size)       # Move tess along
   tess.right(24)           #  ...  and turn her
   tess.shapesize(i*0.1+1,i*0.1+1)
   tess.color(random.randint(0,255),random.randint(0,255),random.randint(0,255))
#winsound.PlaySound("SystemExit", winsound.SND_ALIAS)
#winsound.PlaySound("*", winsound.SND_ALIAS)
winsound.PlaySound("Bass_and_asdf.wav", winsound.SND_ALIAS)
turtle.turtles()
tess.clear()
wn.mainloop()
Exemple #56
0
def hangMinGame():
    '''
        The algorithm of the Game.
    '''
  
    alphabetList=['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',\
                  'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z']

    correctLetterList=[]
    incorrectLetterList=[]

    turtle.screensize(640,480) 
  
    turtle.title('HangMan Game')

    man=Man() 
  
    alphabet=Alphabet(size=15,interval=4) 
    drawAlphabet(alphabet)

    name=randomName(allNameList)
    nameList=list(name.replace(' ',''))

    guessList=initGuess(name)
    drawGuess(alphabet,''.join(guessList))

    errorTime=0
    while errorTime<6 and len(correctLetterList)<len(set(nameList)):

        inputLetter=turtle.textinput("Guess a letter","Guess a letter")
        if inputLetter in alphabetList:
   
            inputLetter=inputLetter.upper()[0]

            alphabet.draw(inputLetter, color="red")

            if (inputLetter not in nameList):
                if (inputLetter not in incorrectLetterList):
                    errorTime=errorTime+1

                    man.draw(errorTime)

                    incorrectLetterList.append(inputLetter)
            else:
  
                if inputLetter not in correctLetterList:

                    guessList=updateGuess(name,inputLetter,guessList)
                    drawGuess(alphabet,''.join(guessList))
                    correctLetterList.append(inputLetter)

    if errorTime<6:
       
        alphabet.drawTitle("Congratulations!", center=Point2D(0,150), color="green")
    else:
      
        alphabet.drawTitle("You lost! The answer was:", center=Point2D(0,150), color="red")
        alphabet.drawTitle(name, center=Point2D(0,120), color="red")
 
    turtle.delay(5000)
    turtle.up()
    turtle.bye()