def draw_shape(t): # large circle circle(t, 100) # 4 triangles move(t, 0, 100) t.setheading(60) polygon(t, 3, 100) t.setheading(150) polygon(t, 3, 100) t.setheading(240) polygon(t, 3, 100) t.setheading(330) polygon(t, 3, 100) # 4 small circles moving_step = 50 * math.sqrt(3) small_radius = 50 * math.sqrt(3) / 3 move(t, 0, 100 - moving_step) t.setheading(0) circle(t, small_radius) move(t, moving_step, 100) t.setheading(90) circle(t, small_radius) move(t, 0, 100 + moving_step) t.setheading(180) circle(t, small_radius) move(t, -moving_step, 100) t.setheading(270) circle(t, small_radius)
def main(): t = turtle.Turtle() t.speed(0) flower(t, 6, 60.0, 60.0) move(t, 0, -60) circle(t, 60) t.hideturtle() turtle.Screen().mainloop()
def draw_two_circles(t): """ Draws two circles. t is a turtle. """ # large circle circle(t, 100) move(t, 100, 0) # another large circle circle(t, 100)
def draw_stuff(): """ draws a square and a circle """ leo = turtle.Turtle() # draw a square at the defaul origin position turtle_shape.square(leo, 100) # move pen to a new position (200px to eastward, 100px northward) turtle_shape.move(leo, 200, 100) # draw a circle at the new position turtle_shape.circle(leo, 50) turtle.mainloop()
def circle_triangle(t, r): """ Draws a pattern of circles within triangles within circle, t is a turtle, r is the radius of the outter circle """ # draws the big circle circle(t, r) # draws the four triangles move(t, 0, r) t.lt(60) for _ in range(4): t.lt(90) polygon(t, r, 3) # calculations for small circles degree30 = math.radians(30) degree60 = math.radians(60) r_s = r / 2 / math.tan(degree60) height = r * math.cos(degree30) # draws the bottom small circle y1 = 100 - height move(t, 0, y1) t.rt(60) circle(t, r_s) # draws the top small circle y2 = 100 + height move(t, 0, y2) t.lt(180) circle(t, r_s) #draws the left small circle x1 = -height move(t, x1, r) t.lt(90) circle(t, r_s) # draws the right small circle x2 = height move(t, x2, r) t.lt(180) circle(t, r_s)
def draw_two_circles(t): """ draws two circles. t is a turtle """ # large circle circle(t, 100) move(t, 100, 0) #another large circle circle(t, 100) def main(): t = turtle.Turtle() t.speed(0) draw_two_circles(t) turtle.screen().mainloop() if __name__ == "__main__": main()
def yinyang(t): """ Draws a yinyang symbol, t is a turtle """ # draws the outter circle circle(t, 100) # draws the two arcr for _ in range(2): move(t, 0, 100) arc(t, 50, 180) # draws the two small circle move(t, 0, 35) circle(t, 15) move(t, 0, 135) circle(t, 15)
def draw_yinyang(t): # large circle circle(t, 100) # two arcs move(t, 0, 100) t.setheading(180) arc(t, 50, 180) move(t, 0, 100) t.setheading(0) arc(t, 50, 180) # small circles move(t, 0, 50 + 100 / 6) circle(t, 100 / 6) move(t, 0, 150 + 100 / 6) circle(t, 100 / 6)
from turtle_shape import square, polygon, circle, move import turtle jack = turtle.Turtle() move(jack, -100, 0) square(jack, 100) move(jack, 100, 0) circle(jack, 100) turtle.mainloop()
from turtle_shape import arc, circle, move, polygon import turtle import math # 3.1.1 alex = turtle.Turtle() alex.speed(0) # large circle circle(alex, 100) # 4 triangles move(alex, 0, 100) alex.setheading(60) polygon(alex, 3, 100) alex.setheading(150) polygon(alex, 3, 100) alex.setheading(240) polygon(alex, 3, 100) alex.setheading(330) polygon(alex, 3, 100) # 4 small circles moving_step = 50 * math.sqrt(3) small_radius = 50 * math.sqrt(3) / 3 move(alex, 0, 100 - moving_step) alex.setheading(0) circle(alex, small_radius)
import turtle from turtle_shape import arc, circle, move, polygon alex = turtle.Turtle() alex.speed(0) circle(alex, 100) def petal(t, r, angle): for i in range(2): arc(t, r, angle) t.lt(180 - angle) def flower(t, n, r, angle): for i in range(n): petal(t, r, angle) t.lt(360.0 / n) bob = turtle.Turtle() move(bob, 0, 100) flower(bob, 7, 100.0, 60.0) bob.hideturtle() turtle.mainloop()
from turtle_shape import arc, circle, move, polygon import turtle import math # 3.1.1 jerry = turtle.Turtle() jerry.speed(0) # large circle circle(jerry, 100) # 4 triangles move(jerry, 0, 100) jerry.setheading(60) polygon(jerry, 3, 100) jerry.setheading(150) polygon(jerry, 3, 100) jerry.setheading(240) polygon(jerry, 3, 100) jerry.setheading(330) polygon(jerry, 3, 100) # 4 small circles moving_step = 50 * math.sqrt(3) small_radius = 50 * math.sqrt(3) / 3 move(jerry, 0, 100 - moving_step) jerry.setheading(0) circle(jerry, small_radius)
import turtle from turtle_shape import arc, circle, move, polygon jerry = turtle.Turtle() jerry.speed(0) # large circle circle(jerry, 100) # two arcs move(jerry, 0, 100) jerry.setheading(180) arc(jerry, 50, 180) move(jerry, 0, 100) jerry.setheading(0) arc(jerry, 50, 180) # small circles move(jerry, 0, 50 + 100 / 6) circle(jerry, 100 / 6) move(jerry, 0, 150 + 100 / 6) circle(jerry, 100 / 6) turtle.mainloop()
import turtle from turtle_shape import arc, circle, move, polygon import math # 3.1.1 lucky = turtle.Turtle() lucky.speed(0) # large circle circle(lucky, 100) # 4 triangles here we are printing the four triangles in the assigned different angles move(lucky, 0, 100) lucky.setheading(60) polygon(lucky, 3, 100) lucky.setheading(150) polygon(lucky, 3, 100) lucky.setheading(240) polygon(lucky, 3, 100) lucky.setheading(330) polygon(lucky, 3, 100) # 4 small circles same thing except with the four different circles moving_step = 50 * math.sqrt(3) small_radius = 50 * math.sqrt(3) / 3 move(lucky, 0, 100 - moving_step) lucky.setheading(0) circle(lucky, small_radius)
from turtle_shape import arc, circle, move, polygon import turtle import math # 3.1.1 jack = turtle.Turtle() jack.speed(0) # large circle circle(jack, 100) # 4 triangles move(jack, 0, 100) jack.setheading(60) polygon(jack, 3, 100) jack.setheading(150) polygon(jack, 3, 100) jack.setheading(240) polygon(jack, 3, 100) jack.setheading(330) polygon(jack, 3, 100) # 4 small circles moving_step = 50 * math.sqrt(3) small_radius = 50 * math.sqrt(3) / 3 move(jack, 0, 100 - moving_step) jack.setheading(0) circle(jack, small_radius)
from turtle_shape import square, polygon, circle, move import turtle brian = turtle.Turtle() move(brian, -100, 0) square(brian, 100) move(brian, 100, 0) circle(brian, 100) turtle.mainloop()