def __init__(self):
     super(FunctionalChapterContext, self).__init__()
     self._mustBeUpdated = True
     self._updating = False
     self._actions = chapter.ActionsHolder()
     self._allowedToFight = True
     self.onBeforeUpdate = Event.Event()
     self.onAfterUpdate = Event.Event()
Exemple #2
0
 def __init__(self, scene):
     super(FunctionalScene, self).__init__()
     LOG_DEBUG('New functional scene', scene.getID())
     self._scene = scene
     self._actions = chapter.ActionsHolder()
     self._itemsOnScene = set()
     self._pending = []
     self._mustBeUpdated = True
     self._isUpdatedOnce = False
     self._gui.lock()