Exemple #1
0
    def result(self, alpha=None, beta=None):
        map_ = self.getMap().copy()
        map_.playerx = self.getStat("xPlayer", "ACT") >= 2
        map_.scored = len(map_) - self.time
        map_.const = (map_.x - 1) / 2

        result = None
        if self.value is not None:
            result = -(map_.scored + 1) // 2
        else:
            # We have to check if we are one turn away from victory
            token = "x" if map_.playerx else "o"
            for x in range(map_.x):
                y = udebs_config.BOTTOM(map_, x)
                if y is not None:
                    if udebs_config.win(map_, token, (x, y)) >= self.win_cond:
                        result = (map_.scored + 1) // 2
                        break

        if result:
            if alpha and result < alpha:
                return alpha
            elif beta and result > beta:
                return beta
            return result

        if not beta:
            beta = (map_.scored - 1) // 2
        if not alpha:
            alpha = -beta

        return self.negamax(alpha, beta, map_)
    def result(self, alpha=-1, beta=1):
        if self.value is not None:
            return -abs(self.value)

        map_ = self.getMap()
        player = "xPlayer" if self.getStat("xPlayer",
                                           "ACT") >= 2 else "oPlayer"
        token = "x" if player == "xPlayer" else "o"
        for x in range(map_.x):
            y = udebs_config.BOTTOM(map_, x)
            if y is not None:
                if udebs_config.win(map_, token, (x, y)) >= self.win_cond:
                    return 1

        return self.negamax(alpha, beta)
    def legalMoves(self):
        map_ = self.map["map"]
        player = "xPlayer" if self.getStat("xPlayer",
                                           "ACT") >= 2 else "oPlayer"
        other = self.getStat("oPlayer" if player == "xPlayer" else "xPlayer",
                             "token")
        token = self.getStat(player, "token")

        options = []
        forced = None
        backup = None
        for x in range(map_.x):
            y = udebs_config.BOTTOM(map_, x)
            if y is not None:

                loc = (x, y)

                if udebs_config.win(map_, other, loc) >= self.win_cond:
                    if forced is not None:
                        yield 1
                        return

                    forced = loc

                if y > 0:
                    if udebs_config.win(map_, other,
                                        (x, y - 1)) >= self.win_cond:
                        # We cannot play here unless it is our only option
                        backup = 1
                        if forced == loc:
                            yield 1
                            return

                        continue

                # finally these are our only good options
                if forced is None:
                    options.append(loc)

        if forced:
            yield player, forced, "drop"
        elif len(options) > 0:
            const = (map_.x - 1) / 2
            huristic = lambda x: abs(const - x[0])
            for loc in sorted(options, key=huristic):
                yield player, loc, "drop"
        else:
            yield backup if backup else 0
    def result(self, alpha=-1, beta=1):
        if self.value is not None:
            return -abs(self.value)

        map_ = self.getMap().copy()
        map_.playerx = self.getStat("xPlayer", "ACT") >= 2
        map_.const = (map_.x - 1) / 2

        token = "x" if map_.playerx else "o"
        for x in range(map_.x):
            y = udebs_config.BOTTOM(map_, x)
            if y is not None:
                if udebs_config.win(map_, token, (x,y)) >= self.win_cond:
                    return 1

        return self.negamax(alpha, beta, map_)