def createPlayer(request):
  user = getUserForTicket(request)
  try:
    newPlayerJSON = json.loads(request.raw_post_data)
  except ValueError:
    return HttpResponseBadRequest('Bad JSON')

  #Ensure the name attribute was provided with the JSON
  try:
    newPlayerName = newPlayerJSON['name']
  except KeyError:
    return HttpResponseBadRequest('No name given')

  #Determine which sorting algorithm to use
  if 'sorting_algorithm_id' in newPlayerJSON:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(pk=newPlayerJSON['sorting_algorithm_id'])
    except ObjectDoesNotExist:
      toReturn = HttpResponseNotFound()
      toReturn[MISSING_RESOURCE_HEADER] = 'sorting-algorithm'
      return toReturn
  else:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(function_name=default_sorting_algo)
    except ObjectDoesNotExist:
      raise ImproperlyConfigured('Default sorting algorithm is not in database')


  #Ensure that the suers doesn't already have a player with the given name
  conflictingPlayer = Player.objects.filter(owning_user=user, name=newPlayerName)
  if conflictingPlayer.exists():
    return HttpResponse('A player with that name already exists', status=409)

  #Create and save new player
  newPlayer = Player(
      owning_user=user,
      name=newPlayerName,
      sorting_algo=sortingAlgo)
  newPlayer.save()

  #If password provided, create and save password
  if 'password' in newPlayerJSON:
    PlayerPassword(player=newPlayer, password_hash=hashPlayerPassword(newPlayerJSON['password'])).save()

  #If locaiton provided, geocode it and save it
  if 'location' in newPlayerJSON:
    location = newPlayerJSON['location']
    if isValidLocation(location):
      try:
        setPlayerLocation(location, newPlayer)
      except LocationNotFoundError as e:
        return HttpResponseBadRequest('Location not found. Geocoder error: ' + str(e))
    else:
      return HttpResponseBadRequest('Bad location')

  return HttpJSONResponse(json.dumps(newPlayer, cls=UDJEncoder), status=201)
Exemple #2
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def createPlayer(request, user_id):
    user = User.objects.get(pk=user_id)
    try:
        newPlayerJSON = json.loads(request.raw_post_data)
    except ValueError:
        return HttpResponseBadRequest('Bad JSON')

    #Ensure the name attribute was provided with the JSON
    newPlayerName = ""
    try:
        newPlayerName = newPlayerJSON['name']
    except KeyError:
        return HttpResponseBadRequest('No name given')

    #Ensure that the suers doesn't already have a player with the given name
    conflictingPlayer = Player.objects.filter(owning_user=user,
                                              name=newPlayerName)
    if conflictingPlayer.exists():
        return HttpResponse('A player with that name already exists',
                            status=409)

    #Create and save new player
    newPlayer = Player(owning_user=user, name=newPlayerName)
    newPlayer.save()

    #If password provided, create and save password
    if 'password' in newPlayerJSON:
        PlayerPassword(player=newPlayer,
                       password_hash=hashPlayerPassword(
                           newPlayerJSON['password'])).save()

    #If locaiton provided, geocode it and save it
    if 'location' in newPlayerJSON:
        location = newPlayerJSON['location']
        if isValidLocation(location):
            try:
                doLocationSet(location['address'], location['city'],
                              location['state'], location['zipcode'],
                              newPlayer)
            except LocationNotFoundError:
                return HttpResponseBadRequest('Location not found')
        else:
            return HttpResponseBadRequest('Bad location')

    return HttpResponse(json.dumps({'player_id': newPlayer.id}),
                        status=201,
                        content_type="text/json")
Exemple #3
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def createPlayer(request, user_id):
  user = User.objects.get(pk=user_id)
  try:
    newPlayerJSON = json.loads(request.raw_post_data)
  except ValueError:
    return HttpResponseBadRequest('Bad JSON')

  #Ensure the name attribute was provided with the JSON
  newPlayerName = ""
  try:
    newPlayerName = newPlayerJSON['name']
  except KeyError:
    return HttpResponseBadRequest('No name given')

  #Ensure that the suers doesn't already have a player with the given name
  conflictingPlayer = Player.objects.filter(owning_user=user, name=newPlayerName)
  if conflictingPlayer.exists():
    return HttpResponse('A player with that name already exists', status=409)

  #Create and save new player
  algo = SortingAlgorithm.objects.get(name='Total Votes')
  newPlayer = Player(owning_user=user, name=newPlayerName, sorting_algo=algo)
  newPlayer.save()

  #If password provided, create and save password
  if 'password' in newPlayerJSON:
    PlayerPassword(player=newPlayer, password_hash=hashPlayerPassword(newPlayerJSON['password'])).save()

  #If locaiton provided, geocode it and save it
  if 'location' in newPlayerJSON:
    location = newPlayerJSON['location']
    if isValidLocation(location):
      try:
        doLocationSet(location['address'], location['city'],
            location['state'], location['zipcode'], newPlayer)
      except LocationNotFoundError:
        return HttpResponseBadRequest('Location not found')
    else:
      return HttpResponseBadRequest('Bad location')

  return HttpResponse(json.dumps({'player_id' : newPlayer.id}), status=201, content_type="text/json")
Exemple #4
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def createPlayer(request):
  user = getUserForTicket(request)
  try:
    newPlayerJSON = json.loads(request.raw_post_data)
  except ValueError:
    return HttpResponseBadRequest('Bad JSON')

  #Ensure the name attribute was provided with the JSON
  try:
    newPlayerName = newPlayerJSON['name']
  except KeyError:
    return HttpResponseBadRequest('No name given')

  #Determine which sorting algorithm to use
  if 'sorting_algorithm_id' in newPlayerJSON:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(pk=newPlayerJSON['sorting_algorithm_id'])
    except ObjectDoesNotExist:
      toReturn = HttpResponseNotFound()
      toReturn[MISSING_RESOURCE_HEADER] = 'sorting-algorithm'
      return toReturn
  else:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(function_name=DEFAULT_SORTING_ALGO)
    except ObjectDoesNotExist:
      raise ImproperlyConfigured('Default sorting algorithm is not in database')


  #Ensure that the suers doesn't already have a player with the given name
  conflictingPlayer = Player.objects.filter(owning_user=user, name=newPlayerName)
  if conflictingPlayer.exists():
    return HttpResponse('A player with that name already exists', status=409)

  #Create and save new player
  newPlayer = Player(
      owning_user=user,
      name=newPlayerName,
      sorting_algo=sortingAlgo)
  newPlayer.save()

  #If password provided, create and save password
  if 'password' in newPlayerJSON:
    PlayerPassword(player=newPlayer, password_hash=hashPlayerPassword(newPlayerJSON['password'])).save()

  #If locaiton provided, geocode it and save it
  if 'location' in newPlayerJSON:
    location = newPlayerJSON['location']
    if isValidLocation(location):
      try:
        setPlayerLocation(location, newPlayer)
      except LocationNotFoundError as e:
        return HttpResponseBadRequest('Location not found. Geocoder error: ' + str(e))
    else:
      return HttpResponseBadRequest('Bad location')

  #create default library for new player
  new_library = Library(name="Default library", description="default library", pub_key="")
  new_library.save()
  new_default = DefaultLibrary(library=new_library, player=newPlayer)
  new_default.save()
  new_owned = OwnedLibrary(library=new_library, owner=user)
  new_owned.save()
  new_associated = AssociatedLibrary(library=new_library, player=newPlayer)
  new_associated.save()

  #Create Owner Permissions Group
  owner_group = PlayerPermissionGroup(player=newPlayer, name="owner")
  owner_group.save()
  owner_group.add_member(user)

  #Create Admin Permissions Group
  admin_group = PlayerPermissionGroup(player=newPlayer, name="admin")
  admin_group.save()

  #Add owner_group and admin group to select permissions
  set_default_player_permissions(newPlayer, owner_group)
  set_default_player_permissions(newPlayer, admin_group)

  return HttpJSONResponse(json.dumps(newPlayer, cls=UDJEncoder), status=201)
def createPlayer(request):
    user = getUserForTicket(request)
    try:
        newPlayerJSON = json.loads(request.raw_post_data)
    except ValueError:
        return HttpResponseBadRequest('Bad JSON')

    #Ensure the name attribute was provided with the JSON
    try:
        newPlayerName = newPlayerJSON['name']
    except KeyError:
        return HttpResponseBadRequest('No name given')

    #Determine which sorting algorithm to use
    if 'sorting_algorithm_id' in newPlayerJSON:
        try:
            sortingAlgo = SortingAlgorithm.objects.get(
                pk=newPlayerJSON['sorting_algorithm_id'])
        except ObjectDoesNotExist:
            toReturn = HttpResponseNotFound()
            toReturn[MISSING_RESOURCE_HEADER] = 'sorting_algorithm'
            return toReturn
    else:
        try:
            sortingAlgo = SortingAlgorithm.objects.get(
                function_name=default_sorting_algo)
        except ObjectDoesNotExist:
            raise ImproperlyConfigured(
                'Default sorting algorithm is not in database')

    #Determine external library
    externalLib = None
    if 'external_library_id' in newPlayerJSON:
        try:
            externalLib = ExternalLibrary.objects.get(
                pk=newPlayerJSON['external_library_id'])
        except ObjectDoesNotExist:
            toReturn = HttpResponseNotFound()
            toReturn[MISSING_RESOURCE_HEADER] = 'external_library'
            return toReturn

    #Ensure that the suers doesn't already have a player with the given name
    conflictingPlayer = Player.objects.filter(owning_user=user,
                                              name=newPlayerName)
    if conflictingPlayer.exists():
        return HttpResponse('A player with that name already exists',
                            status=409)

    #Create and save new player
    newPlayer = Player(owning_user=user,
                       name=newPlayerName,
                       sorting_algo=sortingAlgo,
                       external_library=externalLib)
    newPlayer.save()

    #If password provided, create and save password
    if 'password' in newPlayerJSON:
        PlayerPassword(player=newPlayer,
                       password_hash=hashPlayerPassword(
                           newPlayerJSON['password'])).save()

    #If locaiton provided, geocode it and save it
    if 'location' in newPlayerJSON:
        location = newPlayerJSON['location']
        if isValidLocation(location):
            try:
                setPlayerLocation(location, newPlayer)
            except LocationNotFoundError:
                return HttpResponseBadRequest('Location not found')
        else:
            return HttpResponseBadRequest('Bad location')

    return HttpJSONResponse(json.dumps({'player_id': newPlayer.id}),
                            status=201)
Exemple #6
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def createPlayer(request, json_params):
  user = request.udjuser
  newPlayerName = json_params['name']


  #Determine which sorting algorithm to use
  if 'sorting_algorithm_id' in json_params:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(pk=json_params['sorting_algorithm_id'])
    except ObjectDoesNotExist:
      return HttpResponseMissingResource('sorting-algorithm')
  else:
    try:
      sortingAlgo = SortingAlgorithm.objects.get(function_name=DEFAULT_SORTING_ALGO)
    except ObjectDoesNotExist:
      raise ImproperlyConfigured('Default sorting algorithm is not in database')

  #If locaiton provided, attempted to geocode it.
  if 'location' in json_params:
    location = json_params['location']
    if isValidLocation(location):
      try:
        address = location.get('address', "")
        locality = location.get('locality', "")
        region = location.get('region', "")
        postal_code = location['postal_code']
        country = location['country']
        lat, lon = geocodeLocation(postal_code, country, address, locality, region)
      except LocationNotFoundError as e:
        return HttpResponseBadRequest('Location not found. Geocoder error: ' + str(e))
    else:
      return HttpResponseBadRequest('Bad location')


  #Create and save new player
  try:
    newPlayer = Player(owning_user=user,
                       name=newPlayerName,
                       sorting_algo=sortingAlgo)
    newPlayer.save()
  except IntegrityError:
    return HttpResponse('A player with that name already exists', status=409)

  #If password provided, create and save password
  if 'password' in json_params:
    newPlayer.setPassword(json_params['password'])

  #Set location if provided
  if 'location' in json_params:
    playerLocation = PlayerLocation(player=newPlayer,
                                    point=Point(lon, lat),
                                    address=address,
                                    locality=locality,
                                    region=region,
                                    postal_code=postal_code,
                                    country=country)
    playerLocation.save()


  #Create Owner Permissions Group
  owner_group = PlayerPermissionGroup(player=newPlayer, name="owner")
  owner_group.save()
  owner_group.add_member(user)

  #Add owner_group to select permissiosn
  set_default_player_permissions(newPlayer, owner_group)


  return HttpJSONResponse(json.dumps(newPlayer, cls=UDJEncoder), status=201)