def load_comic(view, num): if num == 404: #view['comic'].image = ui.Image('loading.png') view['wv'].load_url(os.path.abspath('loading.png')) view.current = num view['comic_num'].text = str(num) view['slider'].value = num / latest view.comic = None objc_util.ObjCInstance(view.navigation_view).navigationController( ).topViewController().title = objc_util.ns('404 - Not Found') return console.show_activity() comic = get_info(num) if comic: if num in faves: view['fav'].image = ui.Image('iob:ios7_heart_32') else: view['fav'].image = ui.Image('iob:ios7_heart_outline_32') #view['comic'].image = ui.Image('loading.png') view['wv'].load_url(os.path.abspath('loading.png')) view.current = num view['comic_num'].text = str(num) view['slider'].value = num / latest view.comic = comic #view['comic'].image = get_comic(view.comic['img']) view['wv'].load_url(get_comic(view.comic['img'])) objc_util.ObjCInstance(view.navigation_view).navigationController( ).topViewController().title = objc_util.ns(view.comic['title']) console.hide_activity()
def Create_Room_Button(v, l, label, a, x, y, m): n_lights = a lname = '' if l[0] in kitchen: lname = 'KC' elif l[0] in living_room: lname = 'LR' elif l[0] in bedroom: lname = 'BR' n = 0 for a in l: if a.on: n = l.index(a) break button = ui.Button(image=ui.Image(Light_On_Texture(l[n]))) button.title = lname button.action = Room_Toggle button.image = ui.Image(Light_On_Texture(l[n])) button.tint_color = '#ffffff' button.center = ((x / 2) - 3 * label.width, (y / 2) + (n_lights / 2) - m * 40) v.add_subview(button)
def check_button_touch_up_inside(sender): # this functionchecks and compares the final values. it also reveals the dealers cards. global dealer_total #global computer_card_one_value #global computer_card_two_value #global computer_card_three_value #dealer_total = computer_card_one_value + computer_card_two_value + computer_card_three_value view['computer_card_one_imageview'].image = ui.Image( 'card:' + str(computer_card_one_image)) view['computer_card_two_imageview'].image = ui.Image( 'card:' + str(computer_card_two_image)) view['computer_card_three_imageview'].image = ui.Image( 'card:' + str(computer_card_three_image)) view['computer_total_label'].text = 'Dealer Total: ' + str(dealer_total) if player_total <= 21: if dealer_total > 21: view['result_label'].text = 'You Win!' elif dealer_total <= 21: if dealer_total < player_total: view['result_label'].text = 'You Win!' elif dealer_total > player_total: view['result_label'].text = 'You Lose!' elif dealer_total == player_total: view['result_label'].text = 'It is a Tie! Dealer Wins!' if player_total > 21: view['result_label'].text = 'You Lose!' if dealer_total > 21: view['result_label'].text = 'You both Lose!'
def button_tapped(self,sender): #actions related to the buttons: screenshot & zoom if sender.name=='screenshot': if self.img_data!=None: if self.screenshot_i<10: name='screenshot'+str('0')+str(self.screenshot_i)+'.jpg' else: name='screenshot'+str(self.screenshot_i)+'.jpg' f=open(name,'wb') f.write(self.img_data) f.close() self.screenshot_i+=1 elif sender.name=='zoom': if self.scale in self.zoom_l: j=self.zoom_l.index(self.scale) j=(j+1) % len(self.zoom_l) self.scale=self.zoom_l[j] else: self.scale=1 self.calculate_frame() self.img_view.frame=(self.img_x,self.img_y,self.img_w,self.img_h) elif sender.name=='v_rec': if self.is_recording==False: if self.init_video_rec(): self.v_rec.image=ui.Image('iow:stop_32') self.is_recording=True self.video_thread=threading.Thread(target=self.handle_queue_v) self.video_thread.start() else: self.v_rec.image=ui.Image('iow:record_32') self.is_recording=False self.close_video()
def __init__(self, frame, colorName, using, colorHex=None): if colorName == "yellow" or colorName == "lightgrey": self.dark = True else: self.dark = False self.name = colorName self.colorName = colorName self.frame = frame self.background_color = self.colorName self.using = using if self.using == True: self.checkmark = ui.ImageView() if self.dark == True: self.checkmark.image = ui.Image('iob:checkmark_32') else: self.checkmark.image = ui.Image('iow:checkmark_32') self.checkmark.frame = (105, 60, 40, 40) self.add_subview(self.checkmark) self.nameLabel = ui.Label() self.nameLabel.text = " " + self.colorName self.nameLabel.frame = (0, self.frame[3] - 40, self.frame[2], 40) if self.colorName == "lightgrey" or self.colorName == "yellow": self.nameLabel.text_color = "black" else: self.nameLabel.text_color = "white" self.add_subview(self.nameLabel)
def start_game(): #for x in dealtCards: del dealtCards[0:len(dealtCards)] del compCards[0:len(compCards)] del userCards[0:len(userCards)] view['compCardOne_image'].image = None view['compCardTwo_image'].image = None view['compCardThree_image'].image = None view['answer_label'].text = ' ' view['userCardSum_label'].text = ' ' view['compCardSum_label'].text = ' ' userCards.append(card_dealer()) userCards.append(card_dealer()) #print userCards #print deck[userCards[0]] #print './assets/deck/' + deck[userCards[0]] view['userCardOne_image'].image = ui.Image('./assets/deck/' + deck[userCards[0]]) view['userCardTwo_image'].image = ui.Image('./assets/deck/' + deck[userCards[1]]) view['userCardThree_image'].image = None #to do disable play again button view['play_again_button'].enabled = False #to do enable extra card and check buttons view['extra_button'].enabled = True view['check_button'].enabled = True
def create_graphical_goal(self, page, index_goal, map_image): if (cmp(self.game.type_to_associate, "image_on_map") <> 0): goal = self.game.goals[index_goal] if (goal.text != None): goal = ui.TextBox(page, goal.text, goal.pos, goal.size, page.fonts, constants.text_color, 1) else: goal = ui.Image(page, goal.pos, goal.size, goal.image_file) if (self.selected_item_to_associate in self.image_sounds): goal.associated_sounds = self.image_sounds[ self.selected_item_to_associate] else: goal = self.associated_goal goal.place_on_map(map_image) # TODO : implement textbox # goal = ui.TextBox(page, goal.text, goal.pos, goal.size, page.fonts, constants.text_color, 1, goal.image_file, 0) goal = ui.Image(page, goal.pos, goal.size, goal.image_file) goal.set_associated_object(self) return goal
def __init__(self, root, tableview, **kwargs): super().__init__(**kwargs) self.tableview = tableview self.recognized_text = [] self.camera_button = ui.ButtonItem( tint_color='black', image=ui.Image('iob:camera_32'), action=partial( self.get_photo_action, picker_camera ) ) self.photos_button = ui.ButtonItem( tint_color='black', image=ui.Image('iob:ios7_photos_32'), action=partial( self.get_photo_action, picker_photos ) ) root.left_button_items = [ self.photos_button ] root.right_button_items = [ self.camera_button ]
def favorite(sender): try: faves.remove(main_view.comic['num']) main_view['fav'].image = ui.Image('iob:ios7_heart_outline_32') except ValueError: faves.append(main_view.comic['num']) main_view['fav'].image = ui.Image('iob:ios7_heart_32') with open('data/faves.json', 'w') as f: json.dump(faves, f)
def display_games_by_type(self): self.fade_out() self.remove_all() self.append(self.second_background_image) self.append( ui.Box(self, self.legend_text_pos, self.legend_text_size, constants.button_box_color)) if (len(self.games_to_display) > 0): circle_icons = Circle_icons(self, self.omnitux_logo_image.rect.center, self.omnitux_logo_image.rect.size, 2.1, len(self.games_to_display)) index = 0 for games in self.games_to_display: #x_pos = index % amount_x #y_pos = index // amount_x #offset_x = step_x * x_pos #offset_y = step_y * y_pos text = games.get_title(self.language) icon = ui.Image(self, (0, 0), (11, 11), games.get_thumb()) icon.set_associated_text(text) self.listen_to_mouse_over(icon) icon.set_associated_object(games) icon.set_center_abs(circle_icons.get_center()) self.append(icon) index = index + 1 self.go_back_icon = ui.Image(self, constants.go_left_icon_pos, constants.go_left_icon_size, constants.go_left_icon) self.append(self.go_back_icon) self.draw() self.page_type = "GAME_SELECTION" return [self.screen.get_rect()]
def update(self): ui.Page.update(self) self.big_image = ui.Image(self, constants.big_pos, constants.big_size, self.image_file) self.append(self.big_image) self.next_icon = ui.Image(self, constants.go_next_icon_pos, constants.go_next_icon_size, constants.go_next_icon) self.append(self.next_icon)
def touch_began(self, touch): if self.using != True: self.checkmark = ui.ImageView() if self.dark == True: self.checkmark.image = ui.Image('iob:checkmark_32') else: self.checkmark.image = ui.Image('iow:checkmark_32') self.checkmark.frame = (105, 60, 40, 40) self.add_subview(self.checkmark) self.superview[CURRENTCOLOR].set_using(False) self.using = True
def _set(self, title, message, type=DialogType.Info): self.button.action = lambda a: self.close() self.message.text = message self.title.text = title if type == DialogType.Info: self.icon.image = ui.Image('iob:information_circled_256') elif type == DialogType.Error: self.icon.image = ui.Image('iob:alert_256') elif type == DialogType.Warning: self.icon.image = ui.Image('iob:alert_circled_256')
def __init__(self): self.animate_demo = True self.flex = 'WH' self.name = 'AWS Image Export' self.background_color = '#fff' w, h = ui.get_window_size() self.frame = (0, 0, w, h) buffer = 20 # Setup Exporter self.exporter = AWSImageExporter() # Setup images self.image_list = {} self.all_images = [] # Setup Categories self.categories = [] # Grab Images into above vars self.load_images() # Remove duplicates in categories, and sort self.categories = sorted(list(set(self.categories))) pyui = bz2.decompress(b64decode(self._load_ui())) self.content_view = ui.load_view_str(pyui.decode('utf-8')) self.content_view.background_color = '#333' self.content_view.frame = self.frame self.content_view.flex = 'WH' self.add_subview(self.content_view) # Setup the various connections self.main = self.content_view['main'] self.label_image_num = self.main['image_num'] self.preview_image = self.main['preview_image'] self.preview_category = self.main['preview_category'] self.list_set = self.main['list_set'] self.list_view = self.main['list_view'] self.label_category_preview = self.main['label_category_preview'] self.label_image_preview = self.main['label_image_preview'] # Default View self.preview_category.image = ui.Image( 'images/Database_AmazonElasticCache_Memcached.png') self.preview_image.image = ui.Image( 'images/Database_AmazonElasticCache_Redis.png') self.label_image_num.text = str(len(self.all_images))
def __init__(self, **kvargs): super().__init__(self, **kvargs) self.frame = (0, 0, 500, 500) self.wmin = 300 self.hmin = 300 iv = ui.ImageView() iv.image = ui.Image('iob:arrow_expand_24') iv.frame = (500 - 28, 500 - 28, 24, 24) iv.flex = 'LT' self.add_subview(iv) iv = ui.ImageView() iv.image = ui.Image('iob:ios7_circle_outline_32') iv.frame = (500 - 32, 500 - 32, 32, 32) iv.flex = 'LT' self.add_subview(iv)
def check_mark(self, sender): try: if self.is_marked: #unmark sender.image = ui.Image('iob:ios7_star_outline_' + self.app.icon_size) self.app.favorite_dict.pop(self.anime_title) console.hud_alert('Unmarked', 'success', 0.5) else: #mark sender.image = ui.Image('iob:star_' + self.app.icon_size) self.app.favorite_dict[self.anime_title] = self.anime_infos console.hud_alert('Marked', 'success', 0.5) except Exception as e: print_msg('Error!', e) else: self.app.save_favor()
def MasterSwitch(sender): switches = sender.superview.subviews for l in all_lights: l.on = sender.value time.sleep(0.2) switches[all_lights.index(l)].image = ui.Image(Light_On_Texture(l))
def create_graphical_representation(self, page, index_goal, map_image): if (cmp(self.game.type_to_associate, "image_on_map") <> 0): (image_pos, image_size) = self.game.item_to_associate_parameters[index_goal] else: (image_pos, image_size) = self.image_to_associate_pos_size coords_converter = ui.Coordinates_converter( page, Rect((0, 0), map_image.original_size), map_image.rect) image_pos = coords_converter.get_coords_pc_org2pc(image_pos) image_size = coords_converter.get_size_pc_org2pc(image_size) image = ui.Image(page, image_pos, image_size, self.selected_item_to_associate) image.set_associated_object(self) if (self.selected_item_to_associate in self.image_sounds): image.associated_sounds = self.image_sounds[ self.selected_item_to_associate] if (self.selected_item_to_associate in self.image_text_legends): # MAYBETODO : allow various text legends ? image.set_associated_text( self.image_text_legends[self.selected_item_to_associate][0]) page.listen_to_mouse_over(image) return image
def animate(): globals() frame = 1 while frame <= 10: #makes a variable to store mans x (easier than typing view['blablabla']) everytime x = view['man_imageview'].x #sets the path to the image to the current frame by mashing the frame variable into the file paths string path = 'Resources/walk' + str(frame) + '.bmp' #sets the image/frame to the path view['man_imageview'].image = ui.Image(path) #moves the man to his left x = x - SPEED #delays it so its not instant time.sleep(0.05) #updates frame and keeps it looping frame = frame + 1 if frame >= 10: frame = 1 #wraps man around when he hits the edge if x < 0: x = 540 #sets the mans x to the stored and now modified x view['man_imageview'].x = x
def card_edit_menu(card): objects = [] t = ui.Textbox.static_textbox(card['name'] + ':', tsize=30) t.rect.centerx = width // 2 objects.append(t) i = ui.Image(CUSTOMSHEET.get_image(card['name'], size=(card_width // 3, card_height // 3))) i.rect.midtop = objects[-1].rect.midbottom i.rect.y += 5 objects.append(i) b = ui.Button.text_button('edit card', func=run_builder, kwargs={'card_info': card}, tag='break') b.rect.centerx = width // 2 b.rect.y = objects[-1].rect.bottom + b.rect.height objects.append(b) if card['id'] != 0: b = ui.Button.text_button('delete card', func=del_card, args=[card], tag='break') b.rect.centerx = width // 2 b.rect.y = objects[-1].rect.bottom + 5 objects.append(b) b = ui.Button.text_button('back', tag='break') b.rect.centerx = width // 2 b.rect.y = objects[-1].rect.bottom + b.rect.height objects.append(b) ui.Position.center_objects_y(objects) return objects
def join_game_menu(name, ip): objects = [] window = ui.Image_Manager.get_surface((350, 150), color=(100, 100, 100), border_radius=10, olcolor=(0, 0, 128), width=5) window = ui.Image(window) window.rect.center = (width // 2, height // 2) objects.append(window) body = window.rect x0 = body.centerx - 10 x1 = body.centerx + 10 y0 = body.top + body.height // 4 y1 = body.centery y2 = body.bottom - body.height // 4 t = ui.Textbox.static_textbox('name: ') t.rect.midright = (x0, y0) objects.append(t) t = ui.Textbox.static_textbox(name) t.rect.midleft = (x1, y0) objects.append(t) t = ui.Textbox.static_textbox('ip: ') t.rect.midleft = (objects[-2].rect.x, y1) objects.append(t) t = ui.Textbox.static_textbox(ip) t.rect.midleft = (x1, y1) objects.append(t) t = ui.Textbox.static_textbox('port: ') t.rect.midleft = (objects[-2].rect.x, y2) objects.append(t) input_box = ui.Image_Manager.get_surface((60, 30), color=(0, 0, 0), width=1, olcolor=(255, 255, 255)) i = ui.Input.from_image(input_box, message=str(SAVE.get_data('port')), length=4, check=ui.Input.positive_int_check, tsize=20) i.rect.midleft = (x1 - 5, y2) objects.append(i) for o in objects[1:]: o.rect.x -= 30 b = ui.Button.text_button('back', size=(100, 24), color1=(0, 0, 0), color2=(255, 0, 0)) b.set_tag('break') b.rect.midtop = (body.right - (body.width * 0.33), body.bottom + 15) objects.append(b) b = ui.Button.text_button('join game', size=(100, 24), color1=(0, 0, 0), color2=(0, 255, 0), func=join_game, args=[ip, objects[-2]]) b.rect.midtop = (body.left + (body.width * 0.33), body.bottom + 15) objects.append(b) b = ui.Button.image_button(IMAGE_HANDLER.get_image('trash'), padding=(5, 5), color1=(0, 0, 0, 0), color2=(128, 0, 0), border_radius=5, func=del_ip, args=[{'name': name, 'ip': ip}]) b.set_tag('break') b.rect.topright = (body.right - 10, body.y + 10) objects.append(b) return objects
def player_card_one_touch_up_inside(sender): # this function flips over the first card when it is touched. global player_card_one_value #global player_card_one_image global player_total view['player_card_one_imageview'].image = ui.Image( 'card:' + str(player_card_one_image)) if player_card_one_value == 1: ace = console.alert('info', 'would you like 1 or 11', '1', '11', hide_cancel_button=True) if ace == 1: player_total = player_total + player_card_one_value view['player_total_label'].text = 'Player Total: ' + str( player_total) else: player_total = int(player_total) + 11 view['player_total_label'].text = 'Player Total: ' + str( player_total) else: player_total = player_total + player_card_one_value view['player_total_label'].text = 'Player Total: ' + str(player_total)
def update(self): ui.Page.update(self) # adding the omnitux logo self.omnitux_logo_image = ui.Image(self, (35, 35), (30, 30), constants.omnitux_logo) self.append_back(self.omnitux_logo_image) self.draw_back() # TODO clean next line someday (split in two pages ?) self.second_background_image = ui.Image( self, (0, 0), (100, 100), constants.main_menu_second_back, 255, 100, "FILL")
def __init__(self, parent, title, text, stockimage, buttons=(), default=None): Dialog.__init__(self, parent, "", buttons, default) # hbox with image and contents hbox = ui.HBox() hbox.set_spacing(12) self.vbox.pack_start(hbox) self.vbox.set_spacing(24) # set up image if stockimage != None: image = ui.Image(stockimage, gtk.ICON_SIZE_DIALOG) image.set_alignment(0.5, 0) hbox.pack_start(image, False, False) # set up message self.contents = ui.VBox() self.contents.set_spacing(10) hbox.pack_start(self.contents) label = ui.Label( "<span size=\"larger\" weight=\"bold\">%s</span>\n\n%s" % (util.escape_markup(title), text)) label.set_alignment(0, 0) label.set_selectable(True) self.contents.pack_start(label)
def __init__(self, **kvargs): super().__init__(self, **kvargs) self.button = ui.Button() self.button.image = ui.Image("iob:arrow_resize_24") self.button.frame = (10, 10, 24, 24) self.button.touch_enabled = False self.add_subview(self.button)
def __init__(self, **kwargs): super().__init__(**kwargs) self.times = [] for i in range(len(self.default_times)): time_value = self.default_times[i] b = ui.Button( tint_color='black', #tint_color='white', background_color='white', #border_color='lightgrey', #border_width=1, corner_radius=10, flex='WH') if time_value == 'theme': b.image = ui.Image('iob:waterdrop_32') b.action = self.toggle_theme else: b.title = str(time_value) b.action = self.go_to_timer #b.objc_instance.setClipsToBounds_(False) bl = b.objc_instance.layer() bl.setMasksToBounds_(False) bl.setShadowOpacity_(1) bl.setShadowRadius_(1) bl.setShadowOffset_(objc_util.CGSize(2, 2)) bl.setShadowColor_(objc_black) b.font = (font, self.cell_font) #if i % 2 == 1: # b.background_color = 'darkgrey' self.times.append(b) self.add_subview(b) self.set_theme()
def restoreState(): global fields global totals with open('.totals.txt') as f_totals: totals = json.load(f_totals) for i in totals: v[i].text = str(totals[i]) with open('.fields.txt') as f_fields: fields = json.load(f_fields) for f in fields: v[f].state = fields[f]['state'] v[f].title = str(fields[f]['num']) if v[f].state == 'inactive': v[f].tint_color = (0, 0, 0, 1) v[f].image = None elif v[f].state == 'active': v[f].tint_color = (0, 0, 255, 1) elif v[f].state == 'locked': v[f].tint_color = (0, 0, 0, 1) v[f].image = ui.Image('iob:ios7_locked_24')
def get_items(self): tmp = [] for n in self.list_names: tmp.append([]) cals = reminders.get_all_calendars() for c in cals: #print(c.title) if c.title in self.list_names: section = self.list_names.index(c.title) self.cal_dict[str(section)] = c #print('{} is section number {}'.format(c.title, section)) self.rem_dict[str(section)] = reminders.get_reminders( calendar=c, completed=False) tmplist = [] for r in self.rem_dict[str(section)]: #print(r) im = ui.Image('iob:drag_24') tmplist.append({ 'title': r.title, 'image': im, 'accessory_type': 'disclosure_indicator', 'subtitle': r.notes }) tmp[section] = tmplist #print('=========') return tmp
def add(type, img): # spacing here are hard-coded so the layout breaks when font is changed img = img.scale((30, 45)) line = ui.HorizontalLayoutWidget() img_l = ui.LinearLayoutWidget() img_l.add(ui.Image(img)) img_l.add(ui.Spacing(0, 6)) line.add(img_l) if type != 0: line.add(ui.Spacing(10, 0)) w = 40 line.add( ui.Button(' - ', functools.partial(change, type, -1), font=font, force_width=w)) line.add(ui.Spacing(10, 0)) line.add( ui.Button(' + ', functools.partial(change, type, +1), font=font, force_width=w)) else: line.add(ui.Spacing(116, 0)) line.add(ui.Spacing(10, 0)) line.add(ui.Label('%d%%' % tpl[type], font=font)) panel.add(line)
def __init__(self, image_mask = None, *args, **kwargs): ui.View.__init__(self, *args, **kwargs) self.iv = ui.ImageView() self.iv.image = ui.Image('test:Mandrill') self.iv.frame = self.bounds self.add_subview(self.iv) self.add_subview(image_mask)