Exemple #1
0
 def getch(self, win, etc=None):
     while True:
         ch = unicurses.wgetch(win)
         if ch == unicurses.KEY_RESIZE:
             self.render(etc)
         else:
             return ch
 def getch(self, win, etc=None):
     while True:
         ch = unicurses.wgetch(win)
         self.log.debug("Key '%s' pressed.", self.showchar(ch))
         if ch == unicurses.KEY_RESIZE:
             self.log.debug("Screen resize detected.")
             self.render(etc)
         else:
             return ch
Exemple #3
0
	def input(self):
		self.key = uc.wgetch(stdscr)

		if self.key == ord('q') or self.key == ord('Q'):
			self.close()

		if self.key == ord('w') or self.key == ord('W'):
			uc.endwin()
			exit()
Exemple #4
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 def getch(self, win, etc=None, redact=False):
     while True:
         ch = unicurses.wgetch(win)
         if redact and ch not in self.ctrlchars:
             self.log.debug("Key '*' pressed.")
         else: self.log.debug("Key '%s' pressed.", self.showchar(ch))
         if ch == unicurses.KEY_RESIZE:
             self.log.debug("Screen resize detected.")
             self.render(etc)
         else: return ch
 def getch(self, win, etc=None, redact=False):
     while True:
         ch = unicurses.wgetch(win)
         if redact and ch not in self.ctrlchars:
             self.log.debug("Key '*' pressed.")
         else:
             self.log.debug("Key '%s' pressed.", self.showchar(ch))
         if ch == unicurses.KEY_RESIZE:
             self.log.debug("Screen resize detected.")
             self.render(etc)
         else:
             return ch
    def process_input(self):
        """Process all keyboard input."""
        key_pressed = False
        for win in self.get_windows():
            key = uc.wgetch(win)
            if key != -1:
                key_pressed = True
                self.state.process_key(key)

        # If we didn't press a key, kick the state anyway.
        if not key_pressed:
            self.state.process_key(None)
Exemple #7
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    def show_submenu(self, key):
        self.open_submenu = self.menukeys[key]
        self.selection = self.open_submenu.panel
        self.selection.show()
        uni.update_panels()

        # Listen for keypress with submenu open
        while True:
            c = uni.wgetch(self.win)
            if c in QUIT_KEYS:
                self.reset()
                break
            elif c in self.open_submenu.actions:  # option_keys
                uni.mvaddstr(win.maxy, 0,
                             "DEBUG: Character pressed: {0}".format(c))
                uni.refresh()
                self.open_submenu.action(c)
Exemple #8
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    def close(self):
        prompt_start_x = self.max_x // 2 - 19
        prompt_start_y = self.max_y // 3

        if prompt_start_x < 1:
            prompt_start_x = 1
        if prompt_start_y < 1:
            prompt_start_y = 1

        win_prompt = uc.newwin(3, 38, prompt_start_y, prompt_start_x)
        uc.box(win_prompt, 0, 0)
        uc.mvwaddstr(win_prompt, 1, 1, 'Do you want to close the game? (y|n)')
        uc.wbkgd(win_prompt, uc.COLOR_PAIR(1))
        uc.wrefresh(win_prompt)

        answer = uc.wgetch(stdscr)
        if answer == ord('y') or answer == ord('Y'):
            uc.endwin()
            exit()
        else:
            uc.delwin(win_prompt)
Exemple #9
0
    def input(self):
        self.key = uc.wgetch(stdscr)

        if self.key == uc.KEY_RESIZE:
            self.max_y, self.max_x = uc.getmaxyx(stdscr)
            if self.max_x > 10 and self.max_y > 10:
                self.init_wins()

        if (self.on_menu):
            if (self.key == uc.KEY_UP):
                self.menu_hi -= 1
                if self.menu_hi == -1:
                    self.menu_hi = len(self.menu) - 1

            elif (self.key == uc.KEY_DOWN):
                self.menu_hi += 1
                if self.menu_hi >= len(self.menu):
                    self.menu_hi = 0

            elif (self.key == ord('\n')):
                for ship in self.player.ship_list:
                    if ship.id == self.menu[self.menu_hi].id:
                        ship.placed = True

                self.new_ship_id = self.menu[self.menu_hi].id
                self.new_ship_len = self.menu[self.menu_hi].length

                self.new_ship_x = 0
                self.new_ship_y = 0
                self.new_ship_hor = True

                self.on_menu = False
        else:
            if (self.key == uc.KEY_LEFT):
                if self.new_ship_x - 1 >= 0:
                    self.new_ship_x -= 1

            elif (self.key == uc.KEY_RIGHT):
                if self.new_ship_hor:
                    if self.new_ship_x + self.menu[
                            self.menu_hi].length < self.player.board.size:
                        self.new_ship_x += 1
                else:
                    if self.new_ship_x + 1 < self.player.board.size:
                        self.new_ship_x += 1

            elif (self.key == uc.KEY_UP):
                if self.new_ship_y - 1 >= 0:
                    self.new_ship_y -= 1

            elif (self.key == uc.KEY_DOWN):
                if self.new_ship_hor:
                    if self.new_ship_y + 1 < self.player.board.size:
                        self.new_ship_y += 1
                else:
                    if self.new_ship_y + self.menu[
                            self.menu_hi].length < self.player.board.size:
                        self.new_ship_y += 1

            elif (self.key == ord('r') or self.key == ord('R')):
                if self.new_ship_hor:
                    if self.new_ship_y + self.menu[
                            self.menu_hi].length > self.player.board.size:
                        self.new_ship_y = self.player.board.size - self.menu[
                            self.menu_hi].length
                else:
                    if self.new_ship_x + self.menu[
                            self.menu_hi].length > self.player.board.size:
                        self.new_ship_x = self.player.board.size - self.menu[
                            self.menu_hi].length
                self.new_ship_hor = not self.new_ship_hor

            elif (self.key == ord('s') or self.key == ord('S')):
                s = self.player.board.suggest(self.menu[self.menu_hi].length)
                if type(s) != bool:
                    x, y, h = s
                    self.new_ship_x = x
                    self.new_ship_y = y
                    self.new_ship_hor = h

            elif (self.key == ord('\n')):
                if self.player.board.check_new_ship(
                        self.new_ship_x, self.new_ship_y,
                        self.menu[self.menu_hi].length, self.new_ship_hor):

                    self.player.board.set_new_ship(
                        self.new_ship_x, self.new_ship_y,
                        self.menu[self.menu_hi].id,
                        self.menu[self.menu_hi].length, self.new_ship_hor)

                    self.num_ships_set += 1
                    if not self.all_set():
                        self.on_menu = True

                    self.menu = self.player.left_to_set()
                    self.menu_hi = 0

        if self.key == ord('q') or self.key == ord('Q'):
            self.close()

        if self.key == ord('w') or self.key == ord('W'):
            uc.endwin()
            exit()
Exemple #10
0
 def main_loop(self):
     while True:
         keypress = uni.wgetch(self.screen)
         if keypress == 113:
             break
 def getch(self, win, etc=None):
     while True:
         ch = unicurses.wgetch(win)
         if ch == unicurses.KEY_RESIZE:
             self.render(etc)
         else: return ch
Exemple #12
0
uni.curs_set(0)
startx = int((80 - WIDTH) / 2)
starty = int((24 - HEIGHT) / 2)

menu_win = uni.newwin(HEIGHT, WIDTH, starty, startx)
uni.keypad(menu_win, True)
uni.mvaddstr(0, 0, "Click on Exit to quit (works best in a virtual console)")
uni.refresh()
print_menu(menu_win, 1)
uni.mouseinterval(0)
uni.mousemask(uni.ALL_MOUSE_EVENTS)


msg = "MOUSE: {0}, {1}, {2}, Choice made is: {3}, Chosen string is: {4}"
while True:
    c = uni.wgetch(menu_win)
    if c == uni.KEY_MOUSE:
        id, x, y, z, bstate = uni.getmouse()
        if bstate & uni.BUTTON1_PRESSED:
            chosen = report_choice(x + 1, y + 1)
            if chosen is not None:
                uni.mvaddstr(23, 0, msg.format(
                    x, y, bstate, chosen, choices[chosen-1]))
                uni.mvaddstr(23, 0, msg.format(
                    x, y, bstate, chosen, choices[chosen-1]))
            uni.clrtoeol()
            uni.refresh()
            if (chosen == -1):
                uni.endwin()
                exit(1)
            print_menu(menu_win, chosen)
uni.clear()
uni.noecho()
uni.cbreak()
uni.curs_set(0)
startx = int((80 - WIDTH) / 2)
starty = int((24 - HEIGHT) / 2)

menu_win = uni.newwin(HEIGHT, WIDTH, starty, startx)
uni.keypad(menu_win, True)
uni.mvaddstr(
    0, 0, "Use arrow keys to go up and down, press ENTER to select a choice")
uni.refresh()
print_menu(menu_win, highlight)

while True:
    keypress = uni.wgetch(menu_win)
    if keypress == uni.KEY_UP:
        if highlight == 1:
            highlight == n_choices
        else:
            highlight -= 1
    elif keypress == uni.KEY_DOWN:
        if highlight == n_choices:
            highlight = 1
        else:
            highlight += 1
    elif keypress in [10, 459]:  # ENTER is pressed
        choice = highlight
        uni.mvaddstr(
            23, 0, "You chose choice {0} with choice string {1}".format(
                choice, choices[choice - 1]))