Exemple #1
0
 def unit_gen():
     t=unit.token()
     t.speed=80
     t.model.append(model.火球())
     t.die_model=model.爆炸(t=0.2,r=50)
     t.add_ef(effect.bomb(r=30,power=40))
     t.add_ef(effect.closing())
     return t
Exemple #2
0
 def act(self,x,y):
     t=self.summon(unit.token(),2.3,x,y)
     t.model.append(model.吟唱())
     self.summon(unit.decorator(model=model.扩散白圈(t=0.3,r=self.r,reverse=True)),x=x,y=y)
     tar_pool=list(filter(lambda i: not i.imm()
                                 and (t.v-i.v).mo()<self.r
                     , unit.unit_pool))
     for i in tar_pool:
         t.add_ef(effect.eat(eat_unit=i))
Exemple #3
0
 def act(self):
     # self.owner.add_ef(effect.slow(life_time=self.last_time,percent=0.5))
     mg=self.owner.magic
     q=mg.replace('q',焚己以终())
     w=mg.replace('w',沉默风暴())
     e=mg.replace('e',紫水晶的叹息())
     def f():
         mg.replace('q',q)
         mg.replace('w',w)
         mg.replace('e',e)
     self.owner.add_ef(effect.timer(self.last_time,f))
     for i in range(5):
         t=self.summon(unit.token(),self.last_time)
         t.speed=150
         t.add_ef(effect.fire(r=66,power=100,ali_dam=False))
         t.add_ef(effect.go666(center_unit=self.owner, r=300))
Exemple #4
0
hero.hero.birth = hero_init()

#放置双方防御塔和出兵点


def create(player, u, x, y):
    u.set_v(x, y)
    u.player = player
    unit.unit_pool.append(u)
    return u


create(1, unit.tower(), 480, size[1] - 400)
create(1, unit.tower(), 1080, size[1] - 1000)
create(1, unit.tower(), 1680, size[1] - 1600)
create(1, unit.token(), 100,
       size[1] - 100).add_ef(effect.unit_gen(unit=unit.soldier, cd=20, mult=4))

create(2, unit.tower(), size[0] - 480, 400)
create(2, unit.tower(), size[0] - 1080, 1000)
create(2, unit.tower(), size[0] - 1680, 1600)
create(2, unit.token(), size[0] - 100,
       100).add_ef(effect.unit_gen(unit=unit.soldier, cd=20, mult=4))


#放置石头
def s(r, x, y):
    t = unit.stone(r)
    t.set_v(x, y)
    unit.unit_pool.append(t)
Exemple #5
0
 def act(self,x,y):
     t=self.summon(unit.token(),2.4,x,y)
     t.add_ef(effect.fire(r=100,power=80))
Exemple #6
0
 def act(self,x,y):
     t=self.summon(unit.token(),x=x,y=y)
     t.die_model=model.爆炸(t=0.2,r=144)
     t.add_ef(effect.timer(t=2, func=t.die ))
     t.add_ef(effect.bomb(r=-1,power=80,aoe=True,aoe_r=144))
Exemple #7
0
 def act(self,x,y):
     t=self.summon(unit.token())
     t.speed=160
     t.add_ef(effect.fire(r=144,power=200,ali_dam=False))
     t.add_ef(effect.closing())
     self.owner.add_ef(effect.continue_cast(t=30,die_func=lambda: t.die()))
Exemple #8
0
 def act(self,x,y):
     r=155
     t=self.summon(unit.token(),7,x,y)
     t.add_ef(effect.aura(r=r, color=(50,150,0), generator=lambda: effect.silence(life_time=0) ))
     t.add_ef(effect.aura(r=r, color=(50,150,0), generator=lambda i: effect.slow(percent=0.4+0.4*((t.v-i.v).mo()/r),life_time=0) ))
Exemple #9
0
 def f():
     t=self.summon(unit.token(),self.last_time,x,y)
     t.add_ef(effect.fire(r=self.r,power=self.power))
Exemple #10
0
 def act(self,x,y):
     t=self.summon(unit.token(),8,x,y)
     t.add_ef(effect.aura(r=100, generator=lambda: effect.slow(life_time=0,percent=0.7)))