def test_can_change_log_level(self):
     fpath = self.start_new_log_file()
     set_log_severity("", "DEBUG")
     self.addCleanup(set_log_severity, "", "INFO")
     log_unity_message("DEBUG", "This is some more INFORMATION")
     sleep(1)
     reset_logging()
     with open(fpath, 'r') as f:
         self.assertThat(f.read(), Contains("This is some more INFORMATION"))
Exemple #2
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 def test_can_change_log_level(self):
     fpath = self.start_new_log_file()
     set_log_severity("", "DEBUG")
     self.addCleanup(set_log_severity, "", "INFO")
     log_unity_message("DEBUG", "This is some more INFORMATION")
     sleep(1)
     reset_logging()
     with open(fpath, 'r') as f:
         self.assertThat(f.read(),
                         Contains("This is some more INFORMATION"))
Exemple #3
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    def set_unity_log_level(self, component, level):
        """Set the unity log level for 'component' to 'level'.

        Valid levels are: TRACE, DEBUG, INFO, WARNING and ERROR.

        Components are dotted unity component names. The empty string specifies
        the root logging component.
        """
        valid_levels = ('TRACE', 'DEBUG', 'INFO', 'WARN', 'WARNING', 'ERROR')
        if level not in valid_levels:
            raise ValueError("Log level '%s' must be one of: %r" % (level, valid_levels))
        set_log_severity(component, level)
Exemple #4
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    def set_unity_log_level(self, component, level):
        """Set the unity log level for 'component' to 'level'.

        Valid levels are: TRACE, DEBUG, INFO, WARNING and ERROR.

        Components are dotted unity component names. The empty string specifies
        the root logging component.
        """
        valid_levels = ('TRACE', 'DEBUG', 'INFO', 'WARN', 'WARNING', 'ERROR')
        if level not in valid_levels:
            raise ValueError("Log level '%s' must be one of: %r" % (level, valid_levels))
        set_log_severity(component, level)