def main(): buildParams = unitybuild.BuildParams() buildParams.projectPath = os.path.abspath("../Bombers") buildParams.projectName = "Bombers" buildParams.baseVersion = "1.0.0" # a few handy debugging features buildParams.skipClean = False buildParams.skipBuild = False buildParams.skipPackage = False # run the build buildParams.validate() shutil.rmtree(buildParams.artifactsPath, True) os.mkdir(buildParams.artifactsPath) unitybuild.stampVersionFile("../Bombers/Assets/Resources/Version.txt", buildParams._version) unity.buildFromEditorScript( buildParams.projectPath, buildParams.args.buildEditorScript, "/Applications/Unity5.0.1/Unity.app/Contents/MacOS/Unity") return
def main(): buildParams = unitybuild.BuildParams() buildParams.projectPath = os.path.abspath("../SpaceShooterWithStats") buildParams.projectName = "SpaceShooterWithStats" # a few handy debugging features buildParams.skipClean = False buildParams.skipBuild = False buildParams.skipPackage = False # run the build buildParams.validate() shutil.rmtree(buildParams.artifactsPath, True) os.mkdir(buildParams.artifactsPath) unity.buildFromEditorScript(buildParams.projectPath, buildParams.args.buildEditorScript) return
def main(): buildParams = unitybuild.BuildParams() buildParams.projectPath = os.path.abspath("../BombersUNET") buildParams.projectName = "Bombers" buildParams.baseVersion = "1.0.0" # a few handy debugging features buildParams.skipClean = False buildParams.skipBuild = False buildParams.skipPackage = False # run the build buildParams.validate() shutil.rmtree(buildParams.artifactsPath, True) os.mkdir(buildParams.artifactsPath) unitybuild.stampVersionFile("../BombersUNET/Assets/Resources/Version.txt", buildParams._version) unity.buildFromEditorScript(buildParams.projectPath, buildParams.args.buildEditorScript, "/Applications/Unity5.1/Unity.app/Contents/MacOS/Unity") return