Exemple #1
0
def select_clothing_interpreter(clothing_list, key_event, previous_selection):
    """
        Based on player input, selects the desired article of clothing from
        clothing_list, and returns the chosen article.
    :param clothing_list: The list of clothing to choose from.
    :param key_event: The keyboard event representing the next number in
        the player's choice.
    :param previous_selection:
    :return The article of clothing selected by the user, or None if the
        user hasn't finished selectin yet.
    """
    global user_input
    next_digit = universal.key_name(key_event)
    if len(clothing_list) < 10:
        try:
            num = int(next_digit) - 1
        except ValueError:
            if key_event.key == K_BACKSPACE:
                previous_selection()
        else:
            try:
                chosen_clothing = clothing_list[num]
            except IndexError:
                return
            else:
                return chosen_clothing
    else:
        try:
            int(next_digit)
        except ValueError:
            if key_event.key == K_BACKSPACE:
                if user_input:
                    user_input = user_input[:-1]
                    set_commands(universal.add_number_to_select_number_command(
                        user_input))
                else:
                    previous_selection()
            elif key_event.key == K_RETURN:
                clothing_index = int(user_input) - 1
                try:
                    selected_clothing = clothing_list[clothing_index]
                except IndexError:
                    universal.say(' '.join(['"' + user_input + '"',
                        'is too large. Please provide a number between 1 and',
                        str(len(clothing_list))]))
                    acknowledge(select_shirt, ())
                else:
                    global user_input
                    user_input = ''
                    return selected_clothing
        else:
            user_input += next_digit
            set_commands(universal.add_number_to_select_number_command(
                user_input))
Exemple #2
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def select_char_quickspells_interpreter(keyEvent):
    try:
        num = int(universal.key_name(keyEvent)) - 1
    except ValueError:
        if keyEvent.key == K_BACKSPACE:
            previousMode()
    else:
        try:
            modify_quick_spells(universal.state.party[num])
        except IndexError:
            return
Exemple #3
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def store_items_interpreter(keyEvent):
    global chosenItemIndex, bedroom
    try:
        chosenItemIndex = int(universal.key_name(keyEvent)) - 1
    except ValueError:
        if keyEvent.key == K_i:
            bedroom.store_inventory()
        elif keyEvent.key == K_BACKSPACE:
            bedroom_actions()
    else:
        display_item()
Exemple #4
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def request_hair_style_interpreter(key_event):
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            request_hair_length()
        return
    else:
        try:
            universal.state.player.hairStyle = get_hair_style()[num]
        except IndexError:
            return
        else:
            select_shirt()
Exemple #5
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def request_hair_length_interpreter(key_event):
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            request_musculature()
        return
    else:
        try:
            universal.state.player.hairLength = person.HAIR_LENGTH[num]
        except IndexError:
            return
        else:
            request_hair_style()
Exemple #6
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def request_musculature_interpreter(key_event):
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            request_height()
        return
    else:
        try:
            universal.state.player.musculature = person.MUSCULATURE[num]
        except IndexError:
            return
        else:
            request_hair_length()
Exemple #7
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def request_height_interpreter(key_event):
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            request_body_type()
        return
    else:
        try:
            universal.state.player.height = person.HEIGHTS[num]
        except IndexError:
            return
        else:
            request_musculature()
Exemple #8
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def request_body_type_interpreter(key_event):
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            request_nickname()
        return
    else:
        try:
            universal.state.player.bodyType = person.BODY_TYPES[num]
        except IndexError:
            return
        else:
            request_height()
Exemple #9
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def select_weapon_interpreter(key_event):
    global chosenWeapon
    try:
        num = int(universal.key_name(key_event)) - 1
    except ValueError:
        if key_event.key == K_BACKSPACE:
            select_underwear()
        return
    else:
        try:
            chosenWeapon = weaponList[num]
        except IndexError:
            return
        else:
            universal.say(chosenWeapon.display())
            set_commands(['(Enter) Equip Weapon', '<==Back'])
            set_command_interpreter(confirm_weapon_interpreter)
Exemple #10
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def style_hair_interpreter(keyEvent):
    try:
        num = int(universal.key_name(keyEvent)) - 1
    except ValueError:
        if keyEvent.key == K_BACKSPACE:
            bedroom = universal.state.bedroom
            rest_mode(bedroom)
    else:
        global chosenPerson
        try:
            chosenPerson.hairStyle = chosenPerson.hair_styles()[num]
        except IndexError:
            return
        else:
            universal.say(format_line([chosenPerson.name, format_line(['''frees''', person.hisher(chosenPerson), '''hair.''']) if chosenPerson.hair_styles()[num] == 'down' else
                format_line(['''pulls''', person.hisher(chosenPerson), '''hair into''', '''some cute pigtails''' if chosenPerson.hair_styles()[num] == 'pigtails' else 
                    format_line(['''a''', chosenPerson.hair_styles()[num]]) + "."])]), justification=0)
Exemple #11
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def style_character_interpreter(keyEvent):
    bedroom = universal.state.bedroom
    try:
        num = int(universal.key_name(keyEvent)) - 1
    except ValueError:
        if keyEvent.key == K_BACKSPACE:
            rest_mode(bedroom)
    else:
        global chosenPerson
        try:
            chosenPerson = universal.state.party[num]
        except IndexError:
            return
        else:
            say_title(format_line(['How should', chosenPerson.name + "'s", '''hair be styled?''']))
            if chosenPerson.hairLength == 'short':
                hairStyles = person.SHORT_HAIR_STYLE
            universal.say('\n'.join(universal.numbered_list(chosenPerson.hair_styles())), justification=0)
            set_command_interpreter(style_hair_interpreter)
            set_commands(universal.SELECT_NUMBER_BACK_COMMAND)