def explore(self, direction, room, next_room=None): prev_room = room['room_id'] if next_room: res = post(end['move'], { 'direction': direction, 'next_room_id': str(next_room) }) else: res = post(end['move'], {'direction': direction}) self.rooms[prev_room]['exits'][direction] = res['room_id'] self.add_vertex(res) self.rooms[res['room_id']]['exits'][ reverse_dirs[direction]] = prev_room return res
def mine(): while True: last_proof = get(end['lp']) next_proof = proof_of_work(last_proof) check_proof = post(end['mine'], {'proof': next_proof}) if not len(check_proof['errors']): break
def post_req(endpoint): req = post(end[endpoint], {}) if endpoint == 'warp': global snitch snitch = True if snitch == False else False print_room(req) else: print_info(req)
def move(direction): global data room_in_dir = gr.rooms[data['room_id']]['exits'][direction] moved = post(end['move'], { 'direction': direction, 'next_room_id': str(room_in_dir) }) print_room(moved) data = moved return moved
def examine(target): examined = post(end['examine'], {'name': target}) print_info(examined) if target == 'well': ls8 = examined['description'][39:].split('\n') with open('ls8.ls8', 'w') as ls: ls.truncate() for line in ls8: if line != '': json.dump(int(line), ls) ls.write('\n') os.system('python ls8.py ls8.ls8') with open('room.ls8') as room_file: return travel(room_file.read()) return examined
def shop(): travel(1) status = post(end['status'], {}) inventory = status['inventory'] while len(inventory): print(inventory) post(end['sell'], {"name": "treasure"}) post(end['sell'], {"name": "treasure", "confirm": "yes"}) status = post(end['status'], {}) inventory = status['inventory']
def transmogrify(item): mog = post(end['change'], {'name': item}) get_req('status') print_room(mog) return mog
def take(target): taken = post(end['take'], {'name': target}) print_room(taken) return taken
command = cmd.split(' ') if len(command) == 1: if cmd == 'room': print_room(data) elif cmd in cmds: cmds[cmd]() elif cmd in cmds['self']: res = cmds['self'][cmd](cmd) elif cmd == 'help': print(instructions) else: print(f'Command "{cmd}" not recognized.') elif command[0] in cmds['double']: cmds['double'][command[0]](command[1]) elif command[0] == 'wear': item = ' '.join(command[1:]) wear = post(end['wear'], {'name': item}) print_info(wear) elif command[0] == 'undress': item = ' '.join(command[1:]) undress = post(end['undress'], {'name': item}) print_info(undress) else: print(f'Wtf is {cmd}?')
data = get(end['init']) # print(data) gr = Graph() # gr.add_vertex(data) with open('map.json') as map: completed_map = json.load(map) for room in completed_map: if completed_map[room] == data['room_id']: data = completed_map[room] gr.add_vertex(completed_map[room]) # print(gr.rooms) # print(gr.rooms[325]['room_id'], gr.rooms[325]['exits']) # quit() status = post(end['status'], {}) inventory = status['inventory'] gold = int(status['gold']) name = status['name'] encumbrance = int(status['encumbrance']) strength = int(status['strength']) # print(gold) if status['name'][:4] == 'User': rooms_with_items = [] for room_id, room in gr.rooms.items(): if len(room['items']): rooms_with_items.append(room_id) while gold < 1000: while encumbrance < strength: item_room = rooms_with_items.pop() room_with_item = gr.get_path_to_room(data, item_room)