def draw_border(canvas, pos, size, line_width, color, shift=4):
    """
    Draw a rounded rectangle.

    :param canvas: simplegui.Canvas
    :param pos: (int or float, int or float) or [int or float, int or float]
    :param size: (int or float, int or float) or [int or float, int or float]
    :param line_width: int >= 0
    :param color: str
    :param shift: int
    """
    assert_position(pos)
    assert_position(size)
    assert isinstance(line_width, int) or isinstance(line_width, float), \
        type(line_width)
    assert line_width >= 0, line_width
    assert isinstance(color, str), type(str)
    assert isinstance(shift, int), type(shift)

    x0 = pos[0]
    y0 = pos[1]

    width = size[0] - 1
    height = size[1] - 1

    canvas.draw_polygon(
        ((x0, y0 + shift), (x0 + shift, y0), (x0 + width - shift, y0),
         (x0 + width, y0 + shift), (x0 + width, y0 + height - shift),
         (x0 + width - shift, y0 + height), (x0 + shift, y0 + height),
         (x0, y0 + height - shift)), line_width, color)
Exemple #2
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    def __init__(self, position, velocity, angle_velocity, num, little=False):
        """
        Set an asteroid sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle_velocity: int or float
        :param num: 1, 2 or 3
        :param litle: bool
        """
        assert_position(position)
        assert_position(velocity)
        assert (isinstance(angle_velocity, int)
                or isinstance(angle_velocity, float)), type(angle_velocity)
        assert num in (1, 2, 3)
        assert isinstance(little, bool), type(little)

        Sprite.__init__(self, position, velocity, 0, angle_velocity,
                        ('little-asteroid-' if little else 'asteroid-') +
                        str(num))

        self.num = num
        self.little = little
    def __init__(self, center, size,
                 radius=None, lifespan=None, animated=False):
        """
        Set informations.

        If radius is None
        then use maximum of size components.

        :param center: (int or float, int or float)
                       or [int or float, int or float]
        :param size: ((int or float) > 0, (int or float) > 0)
                     or [(int or float) > 0, (int or float) > 0]
        :param radius: None or ((int or float) > 0)
        :param lifespan: None or ((int or float) > 0)
        :param animated: bool
        """
        assert_position(center)
        assert_position(size, True, True)
        assert ((radius is None)
                or ((isinstance(radius, int) or isinstance(radius, float))
                    and (radius > 0))), radius
        assert ((lifespan is None)
                or ((isinstance(lifespan, int) or isinstance(lifespan, float))
                    and (lifespan > 0))), lifespan
        assert isinstance(animated, bool), type(animated)

        self._center = list(center)
        self._size = list(size)
        self._radius = (max(size) if radius is None
                        else radius)
        self._lifespan = (lifespan if lifespan
                          else float('inf'))
        self._animated = animated
    def __init__(self, position, velocity,
                 angle_velocity,
                 num, little=False):
        """
        Set an asteroid sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle_velocity: int or float
        :param num: 1, 2 or 3
        :param litle: bool
        """
        assert_position(position)
        assert_position(velocity)
        assert (isinstance(angle_velocity, int)
                or isinstance(angle_velocity, float)), type(angle_velocity)
        assert num in (1, 2, 3)
        assert isinstance(little, bool), type(little)

        Sprite.__init__(self, position, velocity,
                        0, angle_velocity,
                        ('little-asteroid-' if little
                         else 'asteroid-') + str(num))

        self.num = num
        self.little = little
Exemple #5
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def draw_border(canvas, pos, size, line_width, color, shift=4):
    """
    Draw a rounded rectangle.

    :param canvas: simplegui.Canvas
    :param pos: (int or float, int or float) or [int or float, int or float]
    :param size: (int or float, int or float) or [int or float, int or float]
    :param line_width: int >= 0
    :param color: str
    :param shift: int
    """
    assert_position(pos)
    assert_position(size)
    assert isinstance(line_width, int) or isinstance(line_width, float), \
        type(line_width)
    assert line_width >= 0, line_width
    assert isinstance(color, str), type(str)
    assert isinstance(shift, int), type(shift)

    x0 = pos[0]
    y0 = pos[1]

    width = size[0] - 1
    height = size[1] - 1

    canvas.draw_polygon(((x0, y0 + shift),
                         (x0 + shift, y0),
                         (x0 + width - shift, y0),
                         (x0 + width, y0 + shift),
                         (x0 + width, y0 + height - shift),
                         (x0 + width - shift, y0 + height),
                         (x0 + shift, y0 + height),
                         (x0, y0 + height - shift)),
                        line_width, color)
    def __init__(self,
                 center,
                 size,
                 radius=None,
                 lifespan=None,
                 animated=False):
        """
        Set informations.

        If radius is None
        then use maximum of size components.

        :param center: (int or float, int or float)
                       or [int or float, int or float]
        :param size: ((int or float) > 0, (int or float) > 0)
                     or [(int or float) > 0, (int or float) > 0]
        :param radius: None or ((int or float) > 0)
        :param lifespan: None or ((int or float) > 0)
        :param animated: bool
        """
        assert_position(center)
        assert_position(size, True, True)
        assert ((radius is None)
                or ((isinstance(radius, int) or isinstance(radius, float)) and
                    (radius > 0))), radius
        assert ((lifespan is None) or
                ((isinstance(lifespan, int) or isinstance(lifespan, float)) and
                 (lifespan > 0))), lifespan
        assert isinstance(animated, bool), type(animated)

        self._center = list(center)
        self._size = list(size)
        self._radius = (max(size) if radius is None else radius)
        self._lifespan = (lifespan if lifespan else float('inf'))
        self._animated = animated
def vector_to_angle(vector):
    """
    Return the angle (in radians) corresponding to the direction of vector.

    :param vector: (int or float, int or float)
                   or [int or float, int or float]

    :return: -math.pi <= float <= math.pi
    """
    assert_position(vector)

    return math.atan2(vector[1], vector[0])
Exemple #8
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def vector_to_angle(vector):
    """
    Return the angle (in radians) corresponding to the direction of vector.

    :param vector: (int or float, int or float)
                   or [int or float, int or float]

    :return: -math.pi <= float <= math.pi
    """
    assert_position(vector)

    return math.atan2(vector[1], vector[0])
Exemple #9
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    def in_pos(self, pos):
        """
        If pos is in this card
        then return True,
        else return False.

        :param pos: (int or float, int or float)
                      or [int or float, int or float]

        :return: bool
        """
        assert_position(pos)

        return (self.pos_x <= pos[0] < self.pos_x + Card.WIDTH) and (self.pos_y <= pos[1] < self.pos_y + Card.HEIGHT)
    def in_pos(self, pos):
        """
        If pos is in this card
        then return True,
        else return False.

        :param pos: (int or float, int or float)
                      or [int or float, int or float]

        :return: bool
        """
        assert_position(pos)

        return ((self.pos_x <= pos[0] < self.pos_x + Card.WIDTH)
                and (self.pos_y <= pos[1] < self.pos_y + Card.HEIGHT))
Exemple #11
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    def expose(self, pos):
        """
        Expose the card pointed by position pos,
        and check if good cards are exposed.

        :param pos: (int or float, int or float)
                      or [int or float, int or float]
        """
        assert_position(pos)

        for card in self.deck:
            if card.in_pos(pos):  # this is the pointed card
                if not card.exposed:
                    if len(self.selected_cards) == self.nb_repeat_cards:
                        # Good number of exposed cards
                        # Reinit exposed cards
                        for c in self.selected_cards:
                            c.selected = False
                            if not self.new_founded:  # but not good cards
                                c.exposed = False

                        self.selected_cards = []

                    # Expose the pointed card
                    card.exposed = True
                    card.selected = True
                    self.selected_cards.append(card)

                    if len(self.selected_cards) == self.nb_repeat_cards:
                        # Good number of exposed cards
                        # Update the moves counter
                        self.nb_moves += 1
                        label_moves.set_text('Nb moves: ' + str(self.nb_moves))

                        # If all exposed cards and pointed card are the same
                        self.new_founded = all([
                            c.num == self.selected_cards[0].num
                            for c in self.selected_cards[1:]
                        ])
                        if self.new_founded:  # good cards are exposed
                            self.nb_founded += 1
                            if self.nb_founded == self.nb_different_cards:
                                # Completed game
                                for c in self.selected_cards:
                                    c.selected = False

                break
    def expose(self, pos):
        """
        Expose the card pointed by position pos,
        and check if good cards are exposed.

        :param pos: (int or float, int or float)
                      or [int or float, int or float]
        """
        assert_position(pos)

        for card in self.deck:
            if card.in_pos(pos):  # this is the pointed card
                if not card.exposed:
                    if len(self.selected_cards) == self.nb_repeat_cards:
                        # Good number of exposed cards
                        # Reinit exposed cards
                        for c in self.selected_cards:
                            c.selected = False
                            if not self.new_founded:  # but not good cards
                                c.exposed = False

                        self.selected_cards = []

                    # Expose the pointed card
                    card.exposed = True
                    card.selected = True
                    self.selected_cards.append(card)

                    if len(self.selected_cards) == self.nb_repeat_cards:
                        # Good number of exposed cards
                        # Update the moves counter
                        self.nb_moves += 1
                        label_moves.set_text('Nb moves: ' + str(self.nb_moves))

                        # If all exposed cards and pointed card are the same
                        self.new_founded = all([
                            c.num == self.selected_cards[0].num
                            for c in self.selected_cards[1:]
                        ])
                        if self.new_founded:  # good cards are exposed
                            self.nb_founded += 1
                            if self.nb_founded == self.nb_different_cards:
                                # Completed game
                                for c in self.selected_cards:
                                    c.selected = False

                break
Exemple #13
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    def __init__(self, position, velocity, angle, media_name):
        """
        Set ship sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param media_name: str
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert isinstance(media_name, str), type(media_name)

        Sprite.__init__(self, position, velocity, angle, 0, media_name)

        self.thrust = False
    def __init__(self, position, velocity, angle, image, image_info):
        """
        Set ship sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param image: simplegui.Image
        :param image_info: ImageInfo
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert isinstance(image_info, ImageInfo), type(image_info)

        Sprite.__init__(self, position, velocity, angle, 0, image, image_info)

        self.thrust = False
    def __init__(self, position, velocity,
                 angle, angle_velocity,
                 media_name):
        """
        Set sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param angle_velocity: int or float
        :param media_name: str
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert (isinstance(angle_velocity, int)
                or isinstance(angle_velocity, float)), type(angle_velocity)
        assert isinstance(media_name, str), type(media_name)

        if (ricerocks.sounds_active
                and (media_name in ricerocks.medias._sounds)):
            sound = ricerocks.medias.get_sound(media_name)
            sound.rewind()
            sound.play()

        self.position = list(position)
        self.velocity = list(velocity)
        self.angle = angle
        self.angle_velocity = angle_velocity
        self.image = ricerocks.medias.get_image(media_name)

        img_info = ricerocks.img_infos[media_name]
        self.animated = img_info.get_animated()
        self.image_center = img_info.get_center()
        self.image_draw_size = img_info.get_draw_size()
        self.image_size = img_info.get_size()
        self.lifespan = img_info.get_lifespan()
        self.radius = img_info.get_radius()
    def __init__(self,
                 position,
                 velocity,
                 angle,
                 angle_velocity,
                 image,
                 image_info,
                 sound=None):
        """
        Set sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param image: simplegui.Image
        :param image_info: ImageInfo
        :param sound: simplegui.Sound
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert (isinstance(angle_velocity, int)
                or isinstance(angle_velocity, float)), type(angle_velocity)
        assert isinstance(image_info, ImageInfo), type(image_info)

        self.position = list(position)
        self.velocity = list(velocity)
        self.angle = angle
        self.angle_velocity = angle_velocity
        self.image = image

        self.image_center = image_info.get_center()
        self.image_size = image_info.get_size()
        self.radius = image_info.get_radius()

        if sound:
            sound.rewind()
            sound.play()
    def __init__(self, position, velocity, angle,
                 image, image_info):
        """
        Set ship sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param image: simplegui.Image
        :param image_info: ImageInfo
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert isinstance(image_info, ImageInfo), type(image_info)

        Sprite.__init__(self, position, velocity, angle,
                        0,
                        image, image_info)

        self.thrust = False
    def __init__(self, position, velocity,
                 angle,
                 media_name):
        """
        Set ship sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param media_name: str
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert isinstance(media_name, str), type(media_name)

        Sprite.__init__(self, position, velocity, angle,
                        0,
                        media_name)

        self.thrust = False
    def __init__(self, position, velocity, angle,
                 angle_velocity,
                 image, image_info,
                 sound=None):
        """
        Set sprite.

        :param position: (int or float, int or float)
                         or [int or float, int or float]
        :param velocity: (int or float, int or float)
                         or [int or float, int or float]
        :param angle: int or float
        :param image: simplegui.Image
        :param image_info: ImageInfo
        :param sound: simplegui.Sound
        """
        assert_position(position)
        assert_position(velocity)
        assert isinstance(angle, int) or isinstance(angle, float), type(angle)
        assert (isinstance(angle_velocity, int)
                or isinstance(angle_velocity, float)), type(angle_velocity)
        assert isinstance(image_info, ImageInfo), type(image_info)

        self.position = list(position)
        self.velocity = list(velocity)
        self.angle = angle
        self.angle_velocity = angle_velocity
        self.image = image

        self.image_center = image_info.get_center()
        self.image_size = image_info.get_size()
        self.radius = image_info.get_radius()

        if sound:
            sound.rewind()
            sound.play()