def parse_response(self, data): _action = data['action'] if _action == actions.get_games: data['client_shared_key'] = data['shared_key'] data['games'] = Protocol.get_games(self, data['client_shared_key']) self.send(data, action=actions.game_list, shared=True) if _action == actions.new_game: new_instance = Instance(data['session_key']) new_instance = Protocol.new_game(new_instance, data['shared_key']) self.instances.append(new_instance) if _action == actions.select_game: for instance in self.instances: if instance.session_key == data['session_key']: instance.join_instance(data['shared_key']) if _action == actions.event: #todo pass
def parse_response(self, data): _action = data['action'] if _action == actions.get_games: data['client_shared_key'] = data['shared_key'] data['games'] = Protocol.get_games(self, data['client_shared_key']) self.send(data, action=actions.game_list, shared=True) if _action == actions.new_game: new_instance=Instance(data['session_key']) new_instance = Protocol.new_game(new_instance,data['shared_key']) self.instances.append(new_instance) if _action == actions.select_game: for instance in self.instances: if instance.session_key == data['session_key']: instance.join_instance(data['shared_key']) if _action == actions.event: #todo pass
def parse_response(self, data): _action = data['action'] if _action == actions.get_games: data['client_shared_key'] = data['shared_key'] data['games'] = Protocol.get_games(self, data['client_shared_key']) self.send(data, action=actions.game_list, shared=True) if _action == actions.new_game: new_instance=Instance(data['session_key']) new_instance = Protocol.new_game(new_instance,data['shared_key']) self.instances.append(new_instance) if _action == actions.select_game: instance = self.get_instance(data['session_key']) instance.join_instance(data['shared_key']) if _action == actions.event: instance = self.get_instance(data['session_key']) # set game state to processed game state # todo make game_state modification lock and process type instance.game_state = Protocol.event(data) data=instance.game_state.to_json() data['session_key']=instance.session_key self.send(data,action=actions.game_state,shared=True) if _action == actions.dead: instance = self.get_instance(data['session_key']) instance.leave_instance(data['shared_key']) Protocol.dead(data) if instance.status == 'removed': del instance if _action == actions.disconnect: instance = self.get_instance(data['session_key']) instance.leave_instance(data['shared_key']) Protocol.disconnect(data) if instance.status == 'removed': del instance