Exemple #1
0
def console_pop(game: connectfour.GameState) -> connectfour.GameState:
    '''
    Pops a piece in the console only game mode
    '''
    col = userfunctions.int_input()
    game = userfunctions.catch_pop(game, col)
    userfunctions.display_board(game)
    return game
Exemple #2
0
def update_game(game: connectfour.GameState,
                client: online.Client) -> connectfour.GameState:
    '''
    Asks for user input and sends to server
    Receives server input
    Handles user and server input and returns updated gamestate
    Combined user_move and server_move to allow for consistent UI after game ends
    '''

    #Input user move and send to server
    move = userfunctions.get_move()
    col = userfunctions.int_input()
    online.send_move(client, col + 1,
                     move)  #add 1 because int_input subtracts 1
    #receive response from server
    response = online.parse_msg(client)
    #handle user move
    if move == 0:
        print('USER: Pop at column ' + str(col + 1))
        game = userfunctions.catch_pop(game, col)
    elif move == 1:
        print('USER: Drop at column ' + str(col + 1))
        game = userfunctions.catch_drop(game, col)
    userfunctions.display_board(game)
    #Handle server move
    if response[2] >= 0:
        if response[0] == 1:
            print('SERVER: Pop at column ' + str(response[1] + 1))
            game = userfunctions.catch_pop(game, response[1])
            userfunctions.display_board(game)
        elif response[0] == 2:
            print('SERVER: Drop at column ' + str(response[1] + 1))
            game = userfunctions.catch_drop(game, response[1])
            userfunctions.display_board(game)

        elif response[0] == -1:
            if game.turn != connectfour.RED:  #checks to see if server has made a move after a valid user move
                print('FATAL ERROR: Bad server')
                online.close_client(client)
                return  #returns none, indicates client/server desync
        #if game is ended
        if response[2] == 1:
            print('GAME OVER: Red Wins')
        elif response[2] == 2:
            print('GAME OVER: Yellow Wins')
        return game
Exemple #3
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def user_move(game: connectfour.GameState, client: online.Client)-> connectfour.GameState:
    '''
    makes a move in the client-side game board and sends the move to the server
    '''
    move = userfunctions.get_move()
    col = userfunctions.int_input()
    if move == 0:
        game = userfunctions.catch_pop(game, col)
    elif move == 1:
        game = userfunctions.catch_drop(game, col)
    userfunctions.display_board(game)
    online.send_move(client, col + 1, move)#add 1 because int_input subtracts 1
    return game
Exemple #4
0
def server_move(game: connectfour.GameState, client: online.Client)-> connectfour.GameState:
    '''
    Accepts a move from the server and updates it in the client side game board
    '''
    move = online.parse_msg(client)
    if move[1] >= 0:
        if move[0] < 10 and move[0] >= 0:
            col = move[0]
            game = userfunctions.catch_pop(game, col)
            userfunctions.display_board(game)
            return game
        elif move[0] >= 10:
            col = move[0] - 10
            game = userfunctions.catch_drop(game, col)
            userfunctions.display_board(game)
            return game
        elif move[0] == -1:
            return game