Exemple #1
0
    def start(self):
        # start with menu open
        self.gfx = command_main_menu(self.gfx)

        # main loop
        while 1:
            self.event = pygame.event.poll()
            pygame.time.wait(1)  # so pygame doesn't use 100% CPU
            cursor = pygame.mouse.get_pos()
            self.last_rect = Rect(self.gfx['rect'])

            # drag image code:
            if gl.HAND_TOOL:
                if left_click(self.event):  # calculate drag coordinates:
                    if gl.IMG_BORDER:
                        self.border_fix()  # erase the current border
                    grab_hand_cursor()
                    self.minus1 = cursor[0] - self.gfx['rect'][0]
                    self.minus2 = cursor[1] - self.gfx['rect'][1]
                    gl.DO_DRAG = 1
                if self.event.type == MOUSEMOTION and gl.DO_DRAG:  # move the image when dragged:
                    grab_hand_cursor()
                    self.gfx['rect'][0] = cursor[0] - self.minus1
                    self.gfx['rect'][1] = cursor[1] - self.minus2
                    self.gfx['screen'].fill(gl.IMGV_COLOR, self.last_rect)
                    self.gfx['screen'].blit(self.gfx['new_img'], self.gfx['rect'])
                    update(self.gfx['rect'].union(self.last_rect))
                if self.event.type == MOUSEBUTTONUP:  # released mouse button, redisplay status bars:
                    drag_hand_cursor()
                    my_update_screen(self.gfx['new_img'], self.gfx['rect'], self.gfx['file'])
                    gl.DO_DRAG = 0

            if self.event.type == VIDEORESIZE:
                self.gfx['screen'] = pygame.display.set_mode(self.event.dict['size'], RESIZABLE)
                self.gfx['rect'] = get_center(self.gfx['screen'], self.gfx['new_img'])
                my_update_screen(self.gfx['new_img'], self.gfx['rect'], self.gfx['file'])
            if self.event.type == KEYDOWN:
                gl.HAND_TOOL = 0
                if self.event.key not in (K_DOWN, K_UP, K_RIGHT, K_LEFT):
                    normal_cursor()  # stop displaying hand tool
                (self.gfx, self.last_rect) = handle_keyboard(self.event, self.gfx, self.last_rect)
            if self.event.type == KEYUP:
                self.stop_auto_repeat()
            check_quit(self.event)

            if self.event.type == MOUSEBUTTONDOWN and right_click(self.event):
                self.open_main_menu()

            # Re-open the purposely closed window that frees up RAM
            if (gl.KEEP_MENU_OPEN == "1" and gl.COUNT_CLICKS == 1) or gl.JUST_RESIZED:
                gl.COUNT_CLICKS = 0
                gl.JUST_RESIZED = 0
                self.gfx = command_main_menu(self.gfx)

            self.start_auto_repeat()
Exemple #2
0
def four(screen, file, new_img, ns):
    paint_screen(screen, gl.IMGV_COLOR) # so transparent status bars don't mess up on VIDEOEXPOSE repaints
    old_file = file
    (img_one_rect, img_two_rect, img_three_rect, img_four_rect) = (0, 0, 0, 0)
    (img_one_name, img_two_name, img_three_name, img_four_name) = (0, 0, 0, 0)
    (show_img_one, show_img_two, show_img_three, show_img_four) = (0, 0, 0, 0)

    rect = show_message(screen, "", "bottom", 9, ("bold")) # needed to not paint on esc_rect first time
    (file, img_one_rect, img_one_name, img_one_file) = square_one(screen, file)
    (file, img_two_rect, img_two_name, img_two_file) = square_two(screen, file)
    (file, img_three_rect, img_three_name, img_three_file) = square_three(screen, file)
    (file, img_four_rect, img_four_name, img_four_file) = square_four(screen, file)

    (esc_rect, close_font) = close_button(screen)
    start = ns
    while 1:
        flag = 0
        event = pygame.event.poll()
        pygame.time.wait(1)
        cursor = pygame.mouse.get_pos()

        if event.type == VIDEORESIZE:
            pygame.event.set_blocked(VIDEOEXPOSE)
            screen = pygame.display.set_mode(event.dict['size'], RESIZABLE)
            file = file - 4
            pygame.event.set_allowed(VIDEOEXPOSE)
            (file, new_img, start) = four(screen, file, new_img, ns)
            flag = 1
            break

        if hit_key(event, K_ESCAPE):
            gl.ESCAPED = 1
            file = old_file
            break
        check_quit(event)
        if hit_key(event, K_SPACE) or hit_key(event, K_n) or hit_key(event, K_4) or right_click(event): # show next 4 images
            paint_screen(screen, gl.IMGV_COLOR)
            flag = 1
        if hit_key(event, K_BACKSPACE) or hit_key(event, K_b) or middle_click(event): # show previous 4 images
            paint_screen(screen, gl.IMGV_COLOR)
            file = file - 8
            flag = 1

        if flag == 1:
            (file, img_one_rect, img_one_name, img_one_file) = square_one(screen, file)
        if flag == 1:
            (file, img_two_rect, img_two_name, img_two_file) = square_two(screen, file)
        if flag == 1:
            (file, img_three_rect, img_three_name, img_three_file) = square_three(screen,\
            file)
        if flag == 1:
            (file, img_four_rect, img_four_name, img_four_file) = square_four(screen, file)
        (show_img_one, show_img_two, show_img_three, show_img_four, rect) = hover_square(\
         screen, show_img_one, show_img_two, show_img_three, show_img_four, img_one_rect,\
        img_two_rect, img_three_rect, img_four_rect, img_one_name, img_two_name, img_three_name,\
        img_four_name, img_one_file, img_two_file, img_three_file, img_four_file, rect, event)

        hover_fx(screen, img_one_name, img_two_name, img_three_name, img_four_name, img_one_rect, img_two_rect, img_three_rect, img_four_rect, cursor)

        if show_img_one == None:
            file = old_file
            break
        if hit_key(event, K_w): 
            if len(gl.files) <= 1: # nothin to slideshow
                file = old_file
                break # kick 'em out
            (file, img_one_file, img_two_file, img_three_file, img_four_file) =\
            my_fourslideshow(screen, new_img, rect, gl.files[file], file - 4,\
            len(gl.files), img_one_file, img_two_file, img_three_file, img_four_file, ns)
            paint_screen(screen, gl.IMGV_COLOR)
            (file, new_img, start) = four(screen, file - 4, new_img, ns)
            flag = 1
            break
        if left_click(event):
            start = start_timer()
            if img_one_rect.collidepoint(cursor):
                wait_cursor()
                new_img = load_img(gl.files[img_one_file], screen)
                return (img_one_file, new_img, start)
            if img_two_rect.collidepoint(cursor):
                wait_cursor()
                new_img = load_img(gl.files[img_two_file], screen)
                return (img_two_file, new_img, start)
            if img_three_rect.collidepoint(cursor):
                wait_cursor()
                new_img = load_img(gl.files[img_three_file], screen)
                return (img_three_file, new_img, start)
            if img_four_rect.collidepoint(cursor):
                wait_cursor()
                new_img = load_img(gl.files[img_four_file], screen)
                return (img_four_file, new_img, start)
            if esc_rect.collidepoint(cursor):
                file = old_file
                gl.ESCAPED = 1
                break
        if event.type == VIDEOEXPOSE:
       # if event.type == VIDEOEXPOSE and not pygame.mouse.get_focused():#
            # repaint the screen in case other windows painted over it:
            file = file - 4
            (file, new_img, start) = four(screen, file, new_img, ns)
            flag = 1
            break
    return (file, new_img, start)
Exemple #3
0
def command_file_master(screen, file_names, msg, down, button_op, disable_right_click, again):
    set_caption("Image Browser - imgv")
    screen_pause = place = marker = 0
    menu_items = []
    edit_rect = back_rect = forward_rect = sort_rect = junk_rect()
    (esc_rect, font) = close_button(screen)
    create_rect = imgv_button(screen, " Create New List ", 0, 18, "midtop")
    if len(file_names) < 1:
        my_string = ask(screen, "Create playlist first (Enter a name)")
        if my_string == None or my_string == []:
            return ([], [], [], []) # don't create a list
        if my_string != []: # create list
            if (len(my_string) > 0) and my_string != "\n":
                return (file_names, None, None, my_string)
    pygame.event.set_blocked(MOUSEMOTION)
    while 1:
        event = pygame.event.poll()
        pygame.time.wait(1)
        if screen_pause == 1:
            while 1:
                event = pygame.event.poll()
                pygame.time.wait(1)
                cursor = pygame.mouse.get_pos()
                hover_fx(screen, menu_items, cursor)
                hover_cursor(cursor, [esc_rect, edit_rect, sort_rect, back_rect, forward_rect, create_rect] + [x[0] for x in menu_items])
                if button_op:
                    hover_button(create_rect, cursor, screen, " Create New List ", 0, 18, "midtop")
                if (place + 1) < len(file_names):
                    hover_button(forward_rect, cursor, screen, " Next ", 10, 18, "topright")
                if (((place + 1) - gl.MAX_SCREEN_FILES) > 1):
                    hover_button(back_rect, cursor, screen, " Previous ", 10, 18, "topleft")
                if not gl.SORT_HIT:
                    hover_button(sort_rect, cursor, screen, " Sort ", 13, 42, "midtop")
                check_quit(event)
                if hit_key(event, K_ESCAPE):
                    return (None, None, None, None)
                if left_click(event):
                    if esc_rect.collidepoint(cursor):
                        return (None, None, None, None)
                if left_click(event):
                    for item in menu_items:
                        if item[0].collidepoint(cursor):
                            if pygame.mouse.get_pressed()[0] and (pygame.key.get_pressed()[K_LCTRL] or\
                               pygame.key.get_pressed()[K_RCTRL]):
                                return (file_names, item[1], "deleteit", None)
                            if again == "do again":
                                return (file_names, item[1], "do again", None)
                            return (file_names, item[1], menu_items, None)
                if right_click(event):
                    if not disable_right_click:
                        for item in menu_items:
                            if item[0].collidepoint(cursor):
                                if not os.path.isfile(gl.DATA_DIR + item[1]):
                                    if edit_rect != junk_rect():
                                        paint_screen(gl.BLACK)
                                    edit_rect = show_message(
                                    "%s doesn't exist in %s" % (item[1], gl.DATA_DIR), "top", 9, ("bold", "transparent"))
                                else:
                                    return (None, item[1], "rclicked", None)
                if hit_key(event, K_SPACE) or right_click(event):
                    if not place >= len(file_names):
                        screen_pause = 0
                        marker = 0
                        menu_items = []
                        break
                if left_click(event):
                    if forward_rect.collidepoint(cursor):
                        if not place >= len(file_names):
                            screen_pause = 0
                            marker = 0
                            menu_items = []
                            break
                if hit_key(event, K_BACKSPACE) or middle_click(event):
                    if ((place - marker) > 0):
                        paint_screen(gl.BLACK)
                        screen_pause = 0
                        place = place - (gl.MAX_SCREEN_FILES + marker)
                        marker = 0
                        menu_items = []
                        break
                if left_click(event):
                    if back_rect.collidepoint(cursor):
                        if ((place - marker) > 0):
                            paint_screen(gl.BLACK)
                            screen_pause = 0
                            place = place - (gl.MAX_SCREEN_FILES + marker)
                            marker = 0
                            menu_items = []
                            break
                if left_click(event):
                    if sort_rect.collidepoint(cursor):
                        gl.SORT_HIT = 1
                        file_names = basename_sort(file_names)
                        (file_names, menu_items, screen_pause, place, marker, forward_rect, back_rect, sort_rect) = file_master(screen, file_names, place, marker, menu_items, msg, down, button_op)
                        screen_pause = place = marker = 0
                        menu_items = []
                        break
                if left_click(event):
                    if create_rect.collidepoint(cursor):
                        my_string = ask(screen, "Enter name of list")
                        if my_string != None:
                            if (len(my_string) > 0) and my_string != "\n":
                                return (file_names, None, menu_items, my_string)
        (file_names, menu_items, screen_pause, place, marker, forward_rect, back_rect, sort_rect) =\
            file_master(screen, file_names, place, marker, menu_items, msg, down, button_op)
        pygame.time.delay(5)
Exemple #4
0
def thumbs_engine(screen, new_img, file):
    screen_pause = 0
    SPACER = 5
    x = []
    place = file  # start thumbing from current image position
    marker = 0
    (i, j) = (SPACER, SPACER)
    (esc_rect, close_font) = close_button(screen)
    font_size = 9
    font = pygame.font.Font(gl.FONT_NAME, font_size)
    pygame.event.set_blocked(MOUSEMOTION)
    while 1:
        event = pygame.event.poll()
        pygame.time.wait(1)
        check_quit(event)
        cursor = pygame.mouse.get_pos()
        hover_cursor(cursor, (esc_rect,))
        gl.PAUSED = 0  # critical
        if hit_key(event, K_ESCAPE):
            gl.ESCAPED = 1
            return (new_img, new_img, new_img, file)
        if left_click(event):
            if esc_rect.collidepoint(cursor):
                gl.ESCAPED = 1
                break
        if hit_key(event, K_t) or hit_key(event, K_p) or hit_key(event, K_PAUSE):
            # pause
            set_caption("Thumbnails [Paused]")
            try:
                if place % gl.MAX_THUMBS_SET != 0:
                    # only pause if it's not the last thumbnail on the page
                    gl.PAUSED = 1
                    screen_pause = 1
            except:
                gl.PAUSED = 1
                screen_pause = 1
        if screen_pause == 1:
            normal_cursor()
            while 1:
                event = pygame.event.poll()
                pygame.time.wait(1)
                cursor = pygame.mouse.get_pos()
                (esc_rect, close_font) = close_button(screen)
                hover_fx(screen, x, cursor, marker)
                hover_cursor(cursor, [esc_rect] + [y[0] for y in x])
                if left_click(event):
                    if esc_rect.collidepoint(cursor):
                        gl.ESCAPED = 1
                        return (new_img, new_img, new_img, file)
                    for item in x:  # load clicked image:
                        if item[0].collidepoint(cursor):
                            wait_cursor()
                            new_img = load_img(item[1])
                            file = gl.files.index(item[1])
                            return (new_img, new_img, new_img, file)
                check_quit(event)
                if (
                    hit_key(event, K_SPACE)
                    or hit_key(event, K_t)
                    or hit_key(event, K_n)
                    or hit_key(event, K_p)
                    or hit_key(event, K_PAUSE)
                    or right_click(event)
                ):
                    if not place >= len(gl.files):
                        if not gl.PAUSED:  # go to next thumb page:
                            paint_screen(gl.IMGV_COLOR)
                            close_button(screen)
                            set_caption("Thumbnails [Paused]")
                            x = []
                            screen_pause = 0
                            marker = 0
                            break
                        # unpause:
                        gl.PAUSED = 0
                        screen_pause = 0
                        break
                if hit_key(event, K_BACKSPACE) or hit_key(event, K_b) or middle_click(event):
                    # go back to previous thumb page, even if paused:
                    if (place - marker) > 0:
                        i = j = SPACER
                        if gl.PAUSED:
                            gl.PAUSED = 0
                        paint_screen(gl.IMGV_COLOR)
                        close_button(screen)
                        screen_pause = 0
                        place = place - (marker + gl.MAX_THUMBS)
                        marker = 0
                        x = []
                        break
                if hit_key(event, K_ESCAPE):
                    gl.ESCAPED = 1
                    return (new_img, new_img, new_img, file)
        else:
            set_caption("Loading Thumbnails [%d] - imgv" % marker)
            (x, i, j, place, screen_pause, marker) = show_thumbs(
                screen, SPACER, x, i, j, place, marker, font, font_size
            )
        pygame.time.delay(5)
    return (new_img, new_img, new_img, file)
Exemple #5
0
def command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns):
    menu_items = []
    i = 23
    cursor = pygame.mouse.get_pos()
    screen_width = screen.get_width()
    screen_height = screen.get_height()
    if screen_height < 600:
        font_size = 10
        gl.MENU_DIVIDER_AMOUNT = 12
    else:
        gl.MENU_DIVIDER_AMOUNT = 14
        font_size = 11
    font = pygame.font.Font(gl.FONT_NAME, font_size)
    font.set_bold(1)
    if gl.MENU_POS == -1:
        gl.MENU_POS = cursor[0]
    main_menu_fg(screen, font, i, menu_items)
    normal_cursor()
    last_rect = Rect(rect)
    new_img_width = new_img.get_width()
    new_img_height = new_img.get_height()
    if gl.REMOTE and not gl.ALREADY_DOWNLOADED:
        download_rect = imgv_button(screen, " Downlo(a)d Image ", None, None, "topright")
    while 1:
        event = pygame.event.poll()
        pygame.time.wait(1)
        check_quit(event)
        cursor2 = pygame.mouse.get_pos()

        if event.type == VIDEORESIZE:#
            gl.JUST_RESIZED = 1
            screen = pygame.display.set_mode(event.dict['size'], RESIZABLE)
            rect = get_center(screen, new_img)
            my_update_screen(new_img, screen, rect, file, len(gl.files))
            return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
        if gl.REMOTE and not gl.ALREADY_DOWNLOADED:
            hover_button(download_rect, cursor2, screen, " Downlo(a)d Image ", None, None, "topright")

        if event.type == KEYDOWN:
            if event.key in (K_c, K_h, K_UP, K_DOWN, K_RIGHT, K_LEFT):
                if event.key != K_c:
                    pygame.event.set_allowed(MOUSEMOTION)
                    gl.HAND_TOOL = 1
                    drag_hand_cursor()
                # close the menu
                gl.MENU_POS = -1
                my_update_screen(new_img, screen, rect, file, len(gl.files))
                if event.key == K_c:
                    normal_cursor()
                return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
            
            (screen, rect, new_img, img, refresh_img, file, num_imgs,\
            screen_width, screen_height, new_img_width, new_img_height, last_rect) =\
            handle_keyboard(event, screen, rect, new_img, img, refresh_img, file, len(gl.files),\
            screen_width, screen_height, new_img_width, new_img_height, last_rect, ns)
            break
        hover_cursor(cursor2, [x[0] for x in menu_items])
        if left_click(event):
            if gl.REMOTE and not gl.ALREADY_DOWNLOADED:
                if download_rect.collidepoint(cursor2):
                    wait_cursor()
                    save_remote_img(screen, file)
                    break
            for it in menu_items:
                if it[0].collidepoint(cursor2):
                    if it[1] == " Next Image ": 
                        (new_img, img, refresh_img, file, rect) = command_next_img(new_img, screen, file, len(gl.files), rect)
                    elif it[1] == " Previous Image ":
                        (new_img, img, refresh_img, file, rect) = command_prev_img(new_img, screen, file, len(gl.files), rect)        
                    elif it[1] == " Directory Browser ":
                        gl.USING_SCROLL_MENU = 1
                        # save current things in case the user ESCAPES out of show_dirs()
                        gl.LAST_DIR = getcwd()
                        last_files = gl.files
                        (last_new_img, last_img, last_refresh_img, last_num_imgs, last_file, last_rect) =\
                        (new_img, img, refresh_img, num_imgs, file, rect)
                        (new_img, img, refresh_img, num_imgs, file, rect) = command_show_dirs(new_img, img, screen, rect,\
                        file, num_imgs)
                        # user ESCAPED from show_dirs, reset last values
                        if gl.ESCAPED:
                            (new_img, img, refresh_img, num_imgs, file, rect) =\
                            (last_new_img, last_img, last_refresh_img, last_num_imgs, last_file, last_rect)
                            chdir(gl.LAST_DIR)
                            gl.files = last_files
                            gl.USING_SCROLL_MENU = 0
                            my_update_screen(new_img, screen, rect, file, num_imgs)
                        else:
                            gl.REFRESH_IMG_COUNT = 0
                        gl.ESCAPED = 0
                        gl.USING_SCROLL_MENU = 0
                    elif it[1] == " Image Browser ":
                        (new_img, img, refresh_img, file, rect) = command_img_names(screen, new_img, img, file,\
                        num_imgs, rect)
                    elif it[1] == " Thumbnails ":
                        gl.THUMBING = 1
                        gl.CALC_ZOOM = 0
                        zoom_percent = gl.CURRENT_ZOOM_PERCENT
                        real_width = gl.REAL_WIDTH
                        (new_img, img, refresh_img, file, rect) = command_thumbs(screen, new_img, file, ns)
                        if gl.ESCAPED:
                            gl.CURRENT_ZOOM_PERCENT = zoom_percent
                            gl.REAL_WIDTH = real_width
                        gl.ESCAPED = 0
                        gl.THUMBING = 0
                        my_update_screen(new_img, screen, rect, file, num_imgs)
                    elif it[1] == " Image Properties ":
                        transparency = 0
                        if not gl.TOGGLE_TRANSPARENT:
                            gl.TOGGLE_TRANSPARENT = 1
                            transparency = 1
                        command_verbose_info(screen, new_img, rect, file, num_imgs)
                        if transparency:
                            gl.TOGGLE_TRANSPARENT = 0
                        my_update_screen(new_img, screen, rect, file, num_imgs)
                    elif it[1] == " Zoom Out ":
                        if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT< gl.ZOOM_PERCENT_MAX:
                            try:
                                (new_img, img, rect) = command_zoom_out(new_img, new_img_width, new_img_height, img, screen, file, num_imgs, rect, "normal")
                            except:
                                print 'Out of memory.'
                        else:
                            print "Can't zoom out. Out of memory. Resetting the image."
                            gl.SKIP_FIT = 1
                            gl.ZOOM_EXP = 0
                            start = start_timer()
                            wait_cursor()
                            new_img = load_img(gl.files[file], screen)
                            img = refresh_img = new_img
                            rect = get_center(screen, new_img)
                            ns = check_timer(start)
                            my_update_screen(new_img, screen, rect, file, num_imgs, ns)
                            normal_cursor()
                            gl.N_MILLISECONDS = "0" 
                    elif it[1] == " Zoom In ":
                        if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX:
                            try: # triple zoom crash protection
                                (new_img, img, rect) = command_zoom_in(new_img, new_img_width, new_img_height, img, screen, gl.files, file, num_imgs, rect, "normal")
                            except:
                                print 'Zoom max reached.'
                        else:
                            print 'Zoom max reached.'
                    elif it[1] == " Fit to Window ":
                        gl.RESET_FIT = 0
                        gl.SCALE_UP = 1
                        if gl.FIT_IMAGE_VAL:
                            gl.RESET_FIT = 0
                        else:
                            gl.RESET_FIT = 1
                            gl.FIT_IMAGE_VAL = 1
                        start = start_timer()
                        wait_cursor()
                        new_img = load_img(gl.files[file], screen)
                        img = refresh_img = new_img
                        rect = get_center(screen, new_img)
                        ns = check_timer(start)
                        my_update_screen(new_img, screen, rect, file, num_imgs, ns)
                        if gl.RESET_FIT == 1:
                            gl.FIT_IMAGE_VAL = 0
                        normal_cursor()
                    elif it[1] == " Lock Zoom ":
                        gl.PERSISTENT_ZOOM_VAL ^= 1
                        if not gl.PERSISTENT_ZOOM_VAL:
                            gl.ZOOM_EXP = 0
                        my_update_screen(new_img, screen, rect, file, num_imgs, ns)
                    elif it[1] == " Actual Size ":
                        gl.SKIP_FIT = 1
                        gl.ZOOM_EXP = 0
                        start = start_timer()
                        wait_cursor()
                        new_img = load_img(gl.files[file], screen)
                        img = refresh_img = new_img
                        rect = get_center(screen, new_img)
                        ns = check_timer(start)
                        my_update_screen(new_img, screen, rect, file, num_imgs, ns)
                        normal_cursor()
                    elif it[1] == " Close Image ":
                        (new_img, img, refresh_img, file, num_imgs, rect) = command_remove_img(new_img, screen, file, rect)
                    elif it[1] == " Rotate Right ":
                        if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX:
                            gl.CALC_ZOOM = 0
                            (new_img, img, rect) = command_rotate_right(new_img, screen, file, num_imgs, rect)
                        else:
                            print "Can't rotate. Out of memory."
                    elif it[1] == " Rotate Left ":
                        if int(gl.N_MILLISECONDS) < gl.MAX_ZOOM_MAX_MS and gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX:
                            gl.CALC_ZOOM = 0
                            (new_img, img, rect) = command_rotate_left(new_img, screen, file, num_imgs, rect)
                        else:
                            print "Can't rotate. Out of memory."
                    elif it[1] == " Four at a Time ":
                        gl.CALC_ZOOM = 0
                        zoom_percent = gl.CURRENT_ZOOM_PERCENT
                        real_width = gl.REAL_WIDTH
                        (file, new_img, img, refresh_img, rect) = command_four(screen, file, new_img, ns)
                        if gl.ESCAPED:
                            gl.CURRENT_ZOOM_PERCENT = zoom_percent
                            gl.REAL_WIDTH = real_width
                        gl.ESCAPED = 0
                        my_update_screen(new_img, screen, rect, file, num_imgs)
                        normal_cursor()
 #                   elif it[1] == " Resize Options ":##
 #                       gl.USING_SCROLL_MENU = 1
 #                       gl.CALC_ZOOM = 0
 #                       zoom_percent = gl.CURRENT_ZOOM_PERCENT
 #                       real_width = gl.REAL_WIDTH
 #                       rect = command_show_res_modes(screen, new_img, file, num_imgs, rect)
 #                       gl.CURRENT_ZOOM_PERCENT = zoom_percent
 #                       gl.REAL_WIDTH = real_width
 #                       gl.USING_SCROLL_MENU = 0
                    elif it[1] == " Refresh ":
                        (new_img, img, rect, file) = command_refresh(refresh_img, screen, gl.files, file, num_imgs)
                    elif it[1] == " First Image ":
                        (new_img, img, refresh_img, file, rect) = command_first_img(new_img, screen, file, len(gl.files), rect)
                    elif it[1] == " Last Image ":
                        (new_img, img, refresh_img, file, rect) = command_last_img(new_img, screen, file, len(gl.files), rect)
                    elif it[1] == " Shuffle ":
                        (new_img, img, refresh_img, rect) = command_shuffle(new_img, img, screen, rect, file, num_imgs)
                    elif it[1] == " Unshuffle ":
                        (new_img, img, refresh_img, rect, file) = command_unshuffle(new_img, img, screen, rect, file, num_imgs)
                    elif it[1] == " Flip Horizontal ":
                        (new_img, img, rect) = command_horiz(new_img, screen, file, num_imgs, rect)
                    elif it[1] == " Flip Vertical ":
                        (new_img, img, rect) = command_vert(new_img, screen, file, num_imgs, rect)
                    elif it[1] == " Slideshow ":
                        (new_img, img, refresh_img, file, rect) = my_slideshow(new_img, img, screen, file, num_imgs, rect)
                        my_update_screen(new_img, screen, rect, file, len(gl.files))
                    elif it[1] == " Playlists ":
                        (new_img, new_img, new_img, file, rect, num_imgs) = command_play_list_options(screen, file)
                        gl.SORT_HIT = 0
                    elif it[1] == " Add to Playlist ":
                        command_add_to_play_list(screen, gl.files[file])
                        gl.SORT_HIT = 0
                        my_update_screen(new_img, screen, rect, file, len(gl.files))
                    elif it[1] == " Edit ":
                        (screen, before_winsize, not_accepted) = adjust_screen(screen)
                        gl.USING_SCROLL_MENU = 1
                        (new_img, img, refresh_img, file, num_imgs, rect) = command_edit_menu(screen, file, new_img, num_imgs, rect)
                        screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, num_imgs, rect)
                        my_update_screen(new_img, screen, rect, file, num_imgs)
                        gl.USING_SCROLL_MENU = 0
                    elif it[1] == " Hide Image ":
                        command_hide(screen, new_img, rect, file, num_imgs)
                    elif it[1] == " Extract from Web ":
                        (screen, before_winsize, not_accepted) = adjust_screen(screen)
                        (new_img, num_imgs) = open_url(screen, img)
                        gl.URL_ERROR = False
                        file = 0
                        img = refresh_img = new_img
                        screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, num_imgs, rect)
                        rect = get_center(screen, new_img)
                        my_update_screen(new_img, screen, rect, file, len(gl.files))
                        normal_cursor()
                    elif it[1] == " Help ":
                        gl.CALC_ZOOM = 0
                        zoom_percent = gl.CURRENT_ZOOM_PERCENT
                        real_width = gl.REAL_WIDTH
                        command_help(screen, new_img, file, rect, num_imgs)
                        if gl.ESCAPED:
                            gl.CURRENT_ZOOM_PERCENT = zoom_percent
                            gl.REAL_WIDTH = real_width
                        gl.ESCAPED = 0
                    elif it[1] == " Close Menu " or it[1] == " Hand Tool ":
                        if it[1] == " Hand Tool ":
                            pygame.event.set_allowed(MOUSEMOTION)
                            gl.HAND_TOOL = 1
                            drag_hand_cursor()
                        gl.MENU_POS = -1
                        my_update_screen(new_img, screen, rect, file, len(gl.files))
                        normal_cursor()
                        return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
                    elif it[1] == " Exit ":
                        clean_screen()
                        raise SystemExit
            break
        if event.type == KEYDOWN and event.key not in (K_LALT, K_RALT, K_LCTRL, K_RCTRL, K_TAB):
            return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
        if middle_click(event):
            "close the menu upon middle click"
            gl.MENU_POS = -1
            my_update_screen(new_img, screen, rect, file, len(gl.files))
            normal_cursor()
            return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
        if right_click(event):
            wait_cursor()
            gl.MENU_POS = -1
            my_update_screen(new_img, screen, rect, file, len(gl.files))
            (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) =\
            command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns)
            return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)

        if event.type == MOUSEBUTTONDOWN: # this needs to be down here to work
            if event.dict['button'] in (4, 5): # scroll wheel activated
                # allow for mouse dragging:
                pygame.event.set_allowed(MOUSEMOTION) 
                gl.HAND_TOOL = 1
                drag_hand_cursor()
                # close menu:
                gl.MENU_POS = -1 
                my_update_screen(new_img, screen, rect, file, len(gl.files))
                return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
 

    if gl.KEEP_MENU_OPEN == "1":
        # this code purposely closes the main menu by breaking the recursion to free up RAM memory
        gl.COUNT_CLICKS += 1
        if gl.COUNT_CLICKS == 1: # free up ram every click
            return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
        (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect) =\
        command_main_menu(refresh_img, screen, file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns)
    normal_cursor()
    return (refresh_img, screen, file, num_imgs, new_img, img, new_img_width, new_img_height, rect)
Exemple #6
0
def main():
    pygame.time.delay(5) # to make start_timer() work initially
    start = start_timer()
    num_imgs = len(gl.files) 
    pygame.init() # needed for Mac OSX?
    init_screen()
    wait_cursor()
    screen = pygame.display.set_mode(gl.DEFAULT_RES, RESIZABLE)
    set_caption(gl.TITLE)
    if gl.REMOTE == 1:
        show_message(screen, "Loading image. Please wait..", 34, 42)
    file = 0
    if num_imgs < 1:
        gl.files = [gl.IMGV_LOGO]
        num_imgs = 1 
        img = load_img(gl.files[file], screen)
    else:
        img = load_img(gl.files[file], screen)
    wait_cursor()
    img_width = img.get_width()
    img_height = img.get_height()
    refresh_img = img
    new_img = img
    rect = get_center(screen, new_img)
    ns = check_timer(start)
    my_update_screen(new_img, screen, rect, file, num_imgs, ns)
    normal_cursor()
    if gl.START_FULLSCREEN:
        command_fullscreen(screen, new_img, file, num_imgs, rect)
        my_update_screen(new_img, screen, rect, file, num_imgs, ns)
    # start with menu open
    screen_width = screen.get_width()
    screen_height = screen.get_height()
    new_img_width = new_img.get_width()
    new_img_height = new_img.get_height()
    (refresh_img, screen, file, num_imgs, new_img, img,\
    new_img_width, new_img_height, rect) = command_main_menu(refresh_img, screen,\
    file, len(gl.files), rect, new_img, img, new_img_width, new_img_height, ns)
    minus1 = minus2 = 0

    # main loop
    while 1:
        event = pygame.event.poll()
        pygame.time.wait(1) # so pygame doesn't use 100% CPU
        cursor = pygame.mouse.get_pos()
        last_rect = Rect(rect)
        screen_width = screen.get_width()
        screen_height = screen.get_height()
        new_img_width = new_img.get_width()
        new_img_height = new_img.get_height()

        # drag image code:
        if gl.HAND_TOOL:
            if left_click(event): # calculate drag coordinates:
                if gl.IMG_BORDER:
                    border_fix(screen) # erase the current border
                grab_hand_cursor()
                minus1 = cursor[0] - rect[0]
                minus2 = cursor[1] - rect[1]
                gl.DO_DRAG = 1
            if event.type == MOUSEMOTION and gl.DO_DRAG: # move the image when dragged:
                grab_hand_cursor()
                rect[0] = cursor[0] - minus1 
                rect[1] = cursor[1] - minus2
                screen.fill(gl.IMGV_COLOR, last_rect)
                screen.blit(new_img, rect)
                update(rect.union(last_rect))
            if event.type == MOUSEBUTTONUP: # released mouse button, redisplay status bars:
                drag_hand_cursor()
                my_update_screen(new_img, screen, rect, file, num_imgs, ns)
                gl.DO_DRAG = 0

        if event.type == VIDEORESIZE:#
             print 'resize imgv.py'#
             screen = pygame.display.set_mode(event.dict['size'], RESIZABLE)
             rect = get_center(screen, new_img)
             my_update_screen(new_img, screen, rect, file, num_imgs, ns)
        if event.type == KEYDOWN:
            gl.HAND_TOOL = 0
            if event.key not in (K_DOWN, K_UP, K_RIGHT, K_LEFT):
                normal_cursor() # stop displaying hand tool
            (screen, rect, new_img, img, refresh_img, file, num_imgs,\
            screen_width, screen_height, new_img_width, new_img_height, last_rect) =\
            handle_keyboard(event, screen, rect, new_img, img, refresh_img, file, len(gl.files),\
            screen_width, screen_height, new_img_width, new_img_height, last_rect, ns)
        if event.type == KEYUP:
             stop_auto_repeat()
        check_quit(event)

        if event.type == MOUSEBUTTONDOWN: # open main menu:
            if right_click(event):
                gl.HAND_TOOL = 0
                (refresh_img, screen, file, num_imgs, new_img, img,\
                new_img_width, new_img_height, rect) = command_main_menu(refresh_img, screen,\
                file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns)
        if (gl.KEEP_MENU_OPEN == "1" and gl.COUNT_CLICKS == 1) or gl.JUST_RESIZED: # Re-open the purposely closed window that frees up RAM
            gl.COUNT_CLICKS = 0
            gl.JUST_RESIZED = 0
            (refresh_img, screen, file, num_imgs, new_img, img,\
            new_img_width, new_img_height, rect) = command_main_menu(refresh_img, screen,\
            file, num_imgs, rect, new_img, img, new_img_width, new_img_height, ns)
        start_auto_repeat(rect, last_rect, new_img, screen, file, len(gl.files), screen_width, screen_height, event)
    clean_screen()
Exemple #7
0
def show_dirs(screen, num_imgs, file):
    wait_cursor()
    if platform == 'win32':
        try:
            os.chdir(gl.DRIVE + ":")
        except:
            pass # Probably an OSError from not having a cd in the drive
    slash, get_curdir = os.sep, os.getcwd()
    fg_color = gl.SILVER
    font_size = 10
    font = pygame.font.Font(gl.FONT_NAME, font_size)
    font.set_bold(1) # very important
    line = 55
    name_max = 16 # dir name max
    menu_items = []
    if get_curdir[-1] == slash:
        curdir = get_curdir 
    else:
        curdir = get_curdir + slash
    paint_screen(screen, gl.BLACK)
    screen_height = screen.get_height()

    if not gl.BEEN_THERE_DONE_THAT:
        show_message(screen, "You can type in a directory number or shortcut (L/T/A/D/C/V/S/Q) instead of clicking: _", "bottom", 11)
    else:
        show_message(screen, "Directory number or shortcut: _", "bottom", 11)

    curdir_msg = check_truncate(screen.get_width(), curdir)
    all_files = os.listdir('.')
    all_files.sort()
    n_dirs = len([d for d in all_files if os.path.isdir(d)])
    all_files = [f for f in all_files if not os.path.isdir(f)]
    n_files = len(all_files)
    all_images = get_imgs(os.getcwd(), 0)
    n_images = len(all_images)
    get_movies = lambda x, y: [i.upper().endswith(y) for i in all_images].count(True)
    n_movies = get_movies(all_images, ".MPG") + get_movies(all_images, ".MPEG")
    dirs_text = "Directories"
    files_text = "Files"
    images_text = "Images"
    movies_text = "MPEGs"
    if n_dirs == 1: dirs_text = "Directory" # unplural
    if n_files == 1: files_text = "File"
    if n_images == 1: images_text = "Image"
    if n_movies == 1: movies_text = "MPEG"
    files_msg = "[%d %s. %d %s. %d %s. %d %s]" % (n_dirs, dirs_text, n_files, files_text, n_images - n_movies, images_text, n_movies, movies_text)
    curdir_msg_wpos = (screen.get_width() / 2 - font.size(curdir_msg)[0] / 2) - font.size(files_msg)[0] / 2 + 10
    files_msg_wpos = screen.get_width() / 2 + font.size(curdir_msg)[0] / 2 - font.size(files_msg)[0] / 2 + 20

    if not gl.REFRESH_IMG_COUNT and gl.CACHE_DIR_OK:
        dirs = gl.CACHE_DIRS
        gl.REFRESH_IMG_COUNT = 1
        set_caption(curdir)
        show_message(screen, curdir_msg, (curdir_msg_wpos, 4), 10, ("bold"))
        show_message(screen, files_msg, (files_msg_wpos, 4), 10)
    else:
        show_message(screen, curdir_msg, (curdir_msg_wpos, 4), 10, ("bold"))
        show_message(screen, files_msg, (files_msg_wpos, 4), 10)
        set_caption(curdir)
        dirs = os.listdir(curdir)
        dirs.sort()
        dirs = strip_dirs(dirs)
        # ensure the root dir and last dir items go at top
        dirs.insert(0, "..")
        dirs.insert(0, slash)
        gl.CACHE_DIRS = dirs
    ren_load_rect = imgv_button(screen, " (L)oad ", 0, 18, "topleft")
    ren_load_subdirs_rect = imgv_button(screen, " Subdirs (T)oo ", 62, 18, "topleft")
    if platform == 'win32':
        ren_drive_rect = imgv_button(screen, " Change (D)rive ", 271, 18, "topleft")
    dirpl_rect = imgv_button(screen, " (A)dd To Playlist ", 160, 18, "topleft")
    untag_all_rect = imgv_button(screen, " (C)lear Tags ", 380, 18, "topleft")
    view_tagged_rect = imgv_button(screen, " (V)iew Tags ", 472, 18, "topleft")
    filter_rect = imgv_button(screen, " (S)earch ", 559, 18, "topleft")
    col = 10
    show_message(screen, "Right-Click directories to tag multiple directories to load. Ctrl+Left-Click to untag.", (10, 40), 10)
    if gl.MULT_DIRS != []:
        show_message(screen, "[Dirs tagged: %s]" % len(gl.MULT_DIRS), (440, 40), 10, "bold")

    if gl.FILTER_COMMAND != {}:
        show_message(screen, "[Filter: on]", (560, 40), 10, "bold")

    # add numbers to directory names
    if gl.ADDED_DIR_NUMS == 0 and dirs[0] != '*':
        gl.ADDED_DIR_NUMS = 1
        for i, d in enumerate(dirs):
            dirs[i] = '*' + str(i) + gl.DIRNUMSEP + d
    for d in dirs:
        d = d[1:] # strip out the '*' marker
        if d[3:] == slash:
            if gl.DIRNUM_COLORS:
                dmsg = d
            else:
                ren = font.render(d, 1, gl.MSG_COLOR)
        else:
            if len(d) > name_max:
                if gl.DIRNUM_COLORS:
                    dmsg = truncate_name(d, name_max)
                else:
                    ren = font.render(truncate_name(d, name_max), 1, gl.MSG_COLOR)
            else:
                if gl.DIRNUM_COLORS:
                    dmsg = d + slash
                else:
                    ren = font.render(d + slash, 1, gl.MSG_COLOR)
            
        # print directory names on screen, wrapping if necessary
        font_height = font.size(' '.join(d.split(' ')[1:]))[1]
        if (line + font_height) >= (screen_height - 10):
            line = 55 # reset to beginning of screen
            col = col + (name_max + 130) # go to next column

        if gl.DIRNUM_COLORS:
            before_color = gl.MSG_COLOR
            if gl.MSG_COLOR == gl.SILVER:
                gl.MSG_COLOR = (142, 142, 142)
            else:
                gl.MSG_COLOR = gl.SILVER
            if before_color == gl.WHITE:
                ren_rect = show_message(screen, dmsg, (col, line), font_size, ("bold"), (len(dmsg[:dmsg.index(gl.DIRNUMSEP) + 1]), gl.SILVER))
            else:
                ren_rect = show_message(screen, dmsg, (col, line), font_size, ("bold"), (len(dmsg[:dmsg.index(gl.DIRNUMSEP) + 1]), before_color))
        else:
            ren_rect = ren.get_rect()
            ren_rect[0] = col
            ren_rect[1] = line
            screen.blit(ren, ren_rect)
            update(ren_rect)
        line = line + 12
        menu_items.append((ren_rect, d))
        if gl.DIRNUM_COLORS:
            gl.MSG_COLOR = before_color

    normal_cursor()
    pygame.event.set_blocked(MOUSEMOTION)
    while 1:
        event = pygame.event.poll()
        pygame.time.wait(1)
        cursor = pygame.mouse.get_pos()
        (esc_rect, close_font) = close_button(screen)
        hover_fx(screen, curdir, menu_items, cursor)
        if platform == 'win32':#
            hover_cursor(cursor, [ren_load_rect, ren_load_subdirs_rect, ren_drive_rect, dirpl_rect, untag_all_rect, view_tagged_rect, filter_rect, esc_rect] + [x[0] for x in menu_items])
        hover_button(ren_load_rect, cursor, screen, " (L)oad ", 0, 18, "topleft")
        hover_button(ren_load_subdirs_rect, cursor, screen, " Subdirs (T)oo ", 62, 18, "topleft")
        if platform == 'win32':
            hover_button(ren_drive_rect, cursor, screen, " Change (D)rive ", 271, 18, "topleft")
        hover_button(dirpl_rect, cursor, screen, " (A)dd To Playlist ", 160, 18, "topleft")
        hover_button(untag_all_rect, cursor, screen, " (C)lear Tags ", 380, 18, "topleft")
        hover_button(view_tagged_rect, cursor, screen, " (V)iew Tags ", 472, 18, "topleft")
        hover_button(filter_rect, cursor, screen, " (S)earch ", 559, 18, "topleft")
        if left_click(event):
            for item in menu_items:
                if item[0].collidepoint(cursor):
                    if pygame.mouse.get_pressed()[0] and (pygame.key.get_pressed()[K_LCTRL] or\
                       pygame.key.get_pressed()[K_RCTRL]): 
                        try: # untag directory
                            gl.MULT_DIRS.remove(os.getcwd() + slash + ' '.join(item[1].split(' ')[1:]))
                            show_message(screen, " " * 30, (440, 40), 10, ("bold"))
                            show_message(screen, "[Dirs tagged: %s]" % len(gl.MULT_DIRS), (440, 40), 10, "bold")
                        except:
                            pass
                    else: # (normal mode) change to a single directory and load its images
                        (num_imgs, file) = do_change_dir(screen, num_imgs, file, item[1])
                        return (num_imgs, file)
        if right_click(event):
            for item in menu_items:
                if item[0].collidepoint(cursor):
                    # tag directory
                    if os.getcwd()[-1] != slash:
                        gl.MULT_DIRS.append(os.getcwd() + slash + ' '.join(item[1].split(' ')[1:]))
                    else:
                        gl.MULT_DIRS.append(os.getcwd() + ' '.join(item[1].split(' ')[1:]))
                    show_message(screen, " " * 30, (440, 40), 10, ("bold"))
                    show_message(screen, "[Dirs tagged: %s]" % len(gl.MULT_DIRS), (440, 40), 10, "bold")
                    
        # allow number keys to be used to change directories
        dirnum = None
        if event.type == KEYDOWN and event.key in (K_1, K_2, K_3, K_4, K_5, K_6, K_7, K_8, K_9, K_0, K_KP1, K_KP2, K_KP3, K_KP4, K_KP5, K_KP6, K_KP7, K_KP8, K_KP9, K_KP0):
            dirnum = get_dirnum(screen, event.key)
            if dirnum != 'backspaced':
                for item in menu_items:
                    if item[1].startswith(str(dirnum)):
                        (num_imgs, file) = do_change_dir(screen, num_imgs, file, item[1])
                        return (num_imgs, file)
                break

        if hit_key(event, K_RETURN) or hit_key(event, K_SPACE) or hit_key(event, K_l):
            (num_imgs, file) = do_load_dir()
            break
        if hit_key(event, K_t): # load subdirs on keypress 't'
            (num_imgs, file) = do_subdirs_too()
            break
        if hit_key(event, K_s): # search
           command_get_filter_info(screen)
           (num_imgs, file) = show_dirs(screen, num_imgs, file)
           break
        if hit_key(event, K_d): # change drives
           if platform == 'win32':
               gl.WAS_IN_CHANGE_DRIVES = 1
               (num_imgs, file) = do_change_drive(screen, num_imgs, file)
               gl.WAS_IN_CHANGE_DRIVES = 0
               break
        if hit_key(event, K_c): # clear tag list
            do_untag(screen)
        if hit_key(event, K_v): # view tagged dirs
           do_view_tagged(screen, num_imgs, file)
           break # break main loop to display properly
        if hit_key(event, K_a): # add curdir to playlist
           command_add_to_play_list(screen, curdir)
           return (num_imgs, file) 
        if hit_key(event, K_ESCAPE):
            gl.ESCAPED = 1
            gl.ADDED_DIR_NUMS = 0
            break
        if left_click(event):
            if esc_rect.collidepoint(cursor):
                gl.ESCAPED = 1
                gl.ADDED_DIR_NUMS = 0
                break
            if ren_load_rect.collidepoint(cursor): # load current dir
                (num_imgs, file) = do_load_dir()
                break
            if ren_load_subdirs_rect.collidepoint(cursor): # load subdirs too
                (num_imgs, file) = do_subdirs_too()
                break
            if platform == 'win32':
                if ren_drive_rect.collidepoint(cursor):
                    gl.WAS_IN_CHANGE_DRIVES = 1
                    (num_imgs, file) = do_change_drive(screen, num_imgs, file)
                    gl.WAS_IN_CHANGE_DRIVES = 0
                    break
            if dirpl_rect.collidepoint(cursor):
                command_add_to_play_list(screen, curdir)
                return (num_imgs, file)
            if untag_all_rect.collidepoint(cursor):
                do_untag(screen)
            if view_tagged_rect.collidepoint(cursor): 
                do_view_tagged(screen, num_imgs, file)
                break # break main loop to display properly
            if filter_rect.collidepoint(cursor):
                command_get_filter_info(screen)
                (num_imgs, file) = show_dirs(screen, num_imgs, file)
                break
        check_quit(event)
    gl.CACHE_DIR_OK = 1 
    return (num_imgs, file)