def reload_if_necessary(self, mainWindow): print("MY FILENAME WHEN CALLED:"+self.filename) print(os.path.isfile(self.filename)) if not os.path.isfile(self.filename): self.filename = ad.user_data_dir(appname, appauthor) + "/mygames.pgn" self.index_current_game = None # if still path doesn't exist, we have to create # new default pgn from scratch print("my filename is now:"+self.filename) if(not os.path.isfile(self.filename)): self.create_new_pgn() else: crc = crc32_from_file(self.filename) print("crc caluclated: "+str(crc)) print(self.checksum) if not crc == self.checksum: try: self.init_from_pgn(mainWindow, mainWindow.trUtf8("Re-loading PGN File...")) except BaseException as e: print(e) print("EXECPTION SO CHANING FILENAME") self.filename = ad.user_data_dir(appname, appauthor) + "/mygames.pgn" self.index_current_game = None self.create_new_pgn() else: print("CHECKSUM EQUAL SO DOING NOTHING")
def reload_if_necessary(self, mainWindow): if not os.path.isfile(self.filename): self.filename = ad.user_data_dir(appname, appauthor) + "/mygames.pgn" self.index_current_game = None # if still path doesn't exist, we have to create # new default pgn from scratch if (not os.path.isfile(self.filename)): self.create_new_pgn() else: crc = crc32_from_file(self.filename) if not crc == self.checksum: try: self.init_from_pgn( mainWindow, mainWindow.trUtf8("Re-loading PGN File...")) except BaseException as e: #print(e) self.filename = ad.user_data_dir( appname, appauthor) + "/mygames.pgn" self.index_current_game = None self.create_new_pgn() else: pass
def create_on_startup(cls, parentWidget): # default gamestate is just entering moves gamestate = gs.GameState() gamestate.mode = gs.MODE_ENTER_MOVES # default active engine is the internal one (Stockfish) user_settings = us.UserSettings() user_settings.engines.append(us.InternalEngine()) user_settings.active_engine = user_settings.engines[0] database = None # if existing, recover game state, user settings, and # database that user used before exiting app last time # (by unpickling) # TODO: replace by proper JSON serialization fn = ad.user_data_dir(appname, appauthor) save_dir = fn try: with open(fn+"/current.pgn") as pgn: game = chess.pgn.read_game(pgn) gamestate.current = game gamestate.init_game_tree(mainAppWindow=parentWidget) pgn.close() except BaseException as e: print(e) pass user_settings.load_from_file(fn+"/settings.ini") print("on startup: "+str(user_settings.active_database)) if(not user_settings.active_database == None): database = Database(user_settings.active_database) else: default_db_path = fn + "/mygames.pgn" database = Database(default_db_path) return Model(gamestate,database,user_settings, save_dir)
def create_on_startup(cls, parentWidget): # default gamestate is just entering moves gamestate = gs.GameState() gamestate.mode = gs.MODE_ENTER_MOVES # default active engine is the internal one (Stockfish) user_settings = us.UserSettings() user_settings.engines.append(us.InternalEngine()) user_settings.active_engine = user_settings.engines[0] database = None # if existing, recover game state, user settings, and # database that user used before exiting app last time # (by unpickling) # TODO: replace by proper JSON serialization fn = ad.user_data_dir(appname, appauthor) save_dir = fn try: with open(fn+os.sep+"current.pgn") as pgn: game = chess.pgn.read_game(pgn) gamestate.current = game gamestate.init_game_tree(mainAppWindow=parentWidget) pgn.close() except BaseException as e: print(e) pass user_settings.load_from_file(fn+os.sep+"settings.ini") if(not user_settings.active_database == None): database = Database(user_settings.active_database) else: default_db_path = fn + os.sep + "mygames.pgn" database = Database(default_db_path) return Model(gamestate,database,user_settings, save_dir)