class Sarsa2Agent(Agent): """ Agent that uses a SARSA(lambda) Input RAW image is preprocessed, resulting in states + Predicted ball position above player + Predicted ball position within the player pad + Predicted ball position beneath player """ def __init__(self, n_frames_per_action=4, trace_type='replacing', learning_rate=0.001, discount=0.99, lambda_v=0.5): super(Sarsa2Agent, self).__init__(name='Sarsa2', version='2') self.n_frames_per_action = n_frames_per_action self.epsilon = LinearInterpolationManager([(0, 1.0), (1e4, 0.005)]) self.action_repeat_manager = RepeatManager(n_frames_per_action - 1) self.trace_type = trace_type self.learning_rate = learning_rate self.lambda_v = lambda_v self.discount = discount self.q_vals = None self.e_vals = None self.initialize_asr_and_counters() def initialize_asr_and_counters(self): self.a_ = 0 self.s_ = 0 self.r_ = 0 self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 self.n_rr = 0 self.n_sa = 0 self.n_episode = 0 def reset(self): self.q_vals[:] = 0.0 self.e_vals[:] = 0.0 self.epsilon.reset() self.initialize_asr_and_counters() def select_action(self): """ Initialize Q(s; a) arbitrarily, for all s in S; a in A(s) Repeat (for each episode): E(s; a) = 0, for all s 2 S; a 2 A(s) Initialize S, A Repeat (for each step of episode): S = S'; A = A' Take action A, observe R, S' Choose A' from S' using policy derived from Q (e.g., e-greedy) update_q() until S is terminal """ self.n_sa += 1 sid = self.preprocessor.process() # assign previous s' to the current s s = self.s_ # assign previous a' to the current a a = self.a_ # get current state s_ = self.state_mapping[str(sid)] r = self.r_ # select action: # - repeat previous action based on the n_frames_per_action param # - OR choose an action according to the e-greedy policy a_ = self.action_repeat_manager.next() if a_ is None: a_ = self.e_greedy(s_) self.action_repeat_manager.set(a_) # Calculate update delta d = r + self.discount * self.q_vals[s_, a_] - self.q_vals[s, a] # Handle traces self.update_trace(s,a) # TODO: currently Q(s, a) is updated for all a, not a in A(s)! self.q_vals += self.learning_rate * d * self.e_vals self.e_vals *= (self.discount * self.lambda_v) # save current state, action for next iteration self.s_ = s_ self.a_ = a_ # save the state self.rlogger.write(self.n_episode, *[q for q in list(self.q_vals.flatten()) + list(self.e_vals.flatten())]) return self.available_actions[a_] def set_results_dir(self, results_dir): super(Sarsa2Agent, self).set_results_dir(results_dir) def update_trace(self, s, a): if self.trace_type is 'accumulating': self.e_vals[s,a] += 1 elif self.trace_type is 'replacing': self.e_vals[s,a] = 1 elif self.trace_type is 'dutch': self.e_vals[s,a] *= (1 - self.learning_rate) self.e_vals[s,a] += 1 def e_greedy(self, sid): """Returns action index """ # decide on next action a' # E-greedy strategy if np.random.random() < self.epsilon.next(): action = self.get_random_action() action = np.argmax(self.available_actions == action) self.n_random += 1 # get the best action given the current state else: action = np.argmax(self.q_vals[sid, :]) #print "greedy action {} from {}".format(action, self.q_vals[sid,:]) self.n_greedy += 1 return action def set_available_actions(self, actions): super(Sarsa2Agent, self).set_available_actions(actions) states = self.preprocessor.enumerate_states() state_n = len(states) # generate state to q_val index mapping self.state_mapping = dict([('{}'.format(v), i) for i, v in enumerate(states)]) print "Agent state_mapping:", self.state_mapping print 'state_n',state_n print 'actions',actions self.q_vals = np.zeros((state_n, len(actions))) self.e_vals = np.zeros((state_n, len(actions))) headers = 'episode' for q in range(len(self.q_vals.flatten())): headers += ',q{}'.format(q) for e in range(len(self.e_vals.flatten())): headers += ',e{}'.format(e) self.rlogger = CSVLogger(self.results_dir + '/q_e.csv', headers, print_items=False) def set_raw_state_callbacks(self, state_functions): self.preprocessor = RelativeIntercept(state_functions) def receive_reward(self, reward): #print "receive_reward {}".format(self.n_rr) self.n_rr += 1 self.r_ = reward if reward > 0: self.n_goals += 1 def on_episode_start(self): self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 def on_episode_end(self): self.n_episode += 1 #print " q(s): {}".format(self.q_vals) #print " e(s): {}".format(self.e_vals) #print " goals: {}".format(self.n_goals) #print " n_greedy: {}".format(self.n_greedy) #print " n_random: {}".format(self.n_random) def get_settings(self): settings = { "name": self.name, "version": self.version, "preprocessor": self.preprocessor.get_settings(), "n_frames_per_action": self.n_frames_per_action, "learning_rate": self.learning_rate, "discount_rate": self.discount, "lambda": self.lambda_v, } settings.update(super(Sarsa2Agent, self).get_settings()) return settings
def set_raw_state_callbacks(self, state_functions): self.preprocessor = RelativeIntercept(state_functions)
class Sarsa2Agent(Agent): """ Agent that uses a SARSA(lambda) Input RAW image is preprocessed, resulting in states + Predicted ball position above player + Predicted ball position within the player pad + Predicted ball position beneath player """ def __init__(self, n_frames_per_action=4, trace_type='replacing', learning_rate=0.001, discount=0.99, lambda_v=0.5): super(Sarsa2Agent, self).__init__(name='Sarsa2', version='2') self.n_frames_per_action = n_frames_per_action self.epsilon = LinearInterpolationManager([(0, 1.0), (1e4, 0.005)]) self.action_repeat_manager = RepeatManager(n_frames_per_action - 1) self.trace_type = trace_type self.learning_rate = learning_rate self.lambda_v = lambda_v self.discount = discount self.q_vals = None self.e_vals = None self.initialize_asr_and_counters() def initialize_asr_and_counters(self): self.a_ = 0 self.s_ = 0 self.r_ = 0 self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 self.n_rr = 0 self.n_sa = 0 self.n_episode = 0 def reset(self): self.q_vals[:] = 0.0 self.e_vals[:] = 0.0 self.epsilon.reset() self.initialize_asr_and_counters() def select_action(self): """ Initialize Q(s; a) arbitrarily, for all s in S; a in A(s) Repeat (for each episode): E(s; a) = 0, for all s 2 S; a 2 A(s) Initialize S, A Repeat (for each step of episode): S = S'; A = A' Take action A, observe R, S' Choose A' from S' using policy derived from Q (e.g., e-greedy) update_q() until S is terminal """ self.n_sa += 1 sid = self.preprocessor.process() # assign previous s' to the current s s = self.s_ # assign previous a' to the current a a = self.a_ # get current state s_ = self.state_mapping[str(sid)] r = self.r_ # select action: # - repeat previous action based on the n_frames_per_action param # - OR choose an action according to the e-greedy policy a_ = self.action_repeat_manager.next() if a_ is None: a_ = self.e_greedy(s_) self.action_repeat_manager.set(a_) # Calculate update delta d = r + self.discount * self.q_vals[s_, a_] - self.q_vals[s, a] # Handle traces self.update_trace(s, a) # TODO: currently Q(s, a) is updated for all a, not a in A(s)! self.q_vals += self.learning_rate * d * self.e_vals self.e_vals *= (self.discount * self.lambda_v) # save current state, action for next iteration self.s_ = s_ self.a_ = a_ # save the state self.rlogger.write( self.n_episode, *[ q for q in list(self.q_vals.flatten()) + list(self.e_vals.flatten()) ]) return self.available_actions[a_] def set_results_dir(self, results_dir): super(Sarsa2Agent, self).set_results_dir(results_dir) def update_trace(self, s, a): if self.trace_type is 'accumulating': self.e_vals[s, a] += 1 elif self.trace_type is 'replacing': self.e_vals[s, a] = 1 elif self.trace_type is 'dutch': self.e_vals[s, a] *= (1 - self.learning_rate) self.e_vals[s, a] += 1 def e_greedy(self, sid): """Returns action index """ # decide on next action a' # E-greedy strategy if np.random.random() < self.epsilon.next(): action = self.get_random_action() action = np.argmax(self.available_actions == action) self.n_random += 1 # get the best action given the current state else: action = np.argmax(self.q_vals[sid, :]) #print "greedy action {} from {}".format(action, self.q_vals[sid,:]) self.n_greedy += 1 return action def set_available_actions(self, actions): super(Sarsa2Agent, self).set_available_actions(actions) states = self.preprocessor.enumerate_states() state_n = len(states) # generate state to q_val index mapping self.state_mapping = dict([('{}'.format(v), i) for i, v in enumerate(states)]) print "Agent state_mapping:", self.state_mapping print 'state_n', state_n print 'actions', actions self.q_vals = np.zeros((state_n, len(actions))) self.e_vals = np.zeros((state_n, len(actions))) headers = 'episode' for q in range(len(self.q_vals.flatten())): headers += ',q{}'.format(q) for e in range(len(self.e_vals.flatten())): headers += ',e{}'.format(e) self.rlogger = CSVLogger(self.results_dir + '/q_e.csv', headers, print_items=False) def set_raw_state_callbacks(self, state_functions): self.preprocessor = RelativeIntercept(state_functions) def receive_reward(self, reward): #print "receive_reward {}".format(self.n_rr) self.n_rr += 1 self.r_ = reward if reward > 0: self.n_goals += 1 def on_episode_start(self): self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 def on_episode_end(self): self.n_episode += 1 #print " q(s): {}".format(self.q_vals) #print " e(s): {}".format(self.e_vals) #print " goals: {}".format(self.n_goals) #print " n_greedy: {}".format(self.n_greedy) #print " n_random: {}".format(self.n_random) def get_settings(self): settings = { "name": self.name, "version": self.version, "preprocessor": self.preprocessor.get_settings(), "n_frames_per_action": self.n_frames_per_action, "learning_rate": self.learning_rate, "discount_rate": self.discount, "lambda": self.lambda_v, } settings.update(super(Sarsa2Agent, self).get_settings()) return settings
class SmartAgent(Agent): """ Agent a SARSA(lambda) approach Input RGB image is preprocessed, resulting in states - (x, y) ball - y player - y opponent """ def __init__(self, n_frames_per_action=4): super(SmartAgent, self).__init__(name='Smart', version='1') self.n_frames_per_action = n_frames_per_action self.last_action = 0 self.n = 0 def select_action(self): self.n += 1 if self.n < startshow: # or self.n % showfreq != 0: return self.last_action p = self.preprocessor res = p.process() if res == 0: action = 0 elif res == 1: action = 3 else: # res == -1 action = 4 # i = self.preprocessor.intercept # frame = self.rgb() # frame[i[1],i[0],:] = 255 # save_image(frame, 'frame_{}_p1_{}_ag_{}.png'.format(self.n, p.p1, p.ag)) # if self.n > endshow: # import sys # sys.exit() self.last_action = action return action def set_available_actions(self, actions): super(SmartAgent, self).set_available_actions(actions) def set_raw_state_callbacks(self, state_functions): self.preprocessor = RelativeIntercept(state_functions) self.rgb = state_functions.rgb def receive_reward(self, reward): pass def reset(self): pass def get_settings(self): settings = { "name": self.name, "version": self.version, "preprocessor": self.preprocessor.get_settings(), } settings.update(super(SmartAgent, self).get_settings()) return settings
class SarsaAgent(Agent): """ Agent that uses a SARSA(lambda) Input RGB image is preprocessed, resulting in states - (x, y) ball - y player - y opponent """ def __init__(self, n_frames_per_action=4, trace_type='replacing', learning_rate=0.001, discount=0.99, lambda_v=0.5, record=False): super(SarsaAgent, self).__init__(name='Sarsa', version='1') self.n_frames_per_action = n_frames_per_action self.epsilon = LinearInterpolationManager([(0, 1.0), (1e4, 0.005)]) self.action_repeat_manager = RepeatManager(n_frames_per_action - 1) self.trace_type = trace_type self.learning_rate = learning_rate self.lambda_v = lambda_v self.discount = discount self.a_ = 0 self.s_ = 0 self.r_ = 0 self.q_vals = None self.e_vals = None self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 self.record = record if record: # 5 action, 3 states # => q_vals.shape == (5, 3) # e_vals.shape == (5, 3) # sarsa.shape == (5, 1) self.mem = CircularList(100000) self.n_rr = 0 self.n_sa = 0 self.n_episode = 0 def reset(self): pass def select_action(self): #print "select_action {}".format(self.n_sa) self.n_sa += 1 #if self.n_sa > 20: #import sys #sys.exit(0) """ Initialize Q(s; a) arbitrarily, for all s in S; a in A(s) Repeat (for each episode): E(s; a) = 0, for all s 2 S; a 2 A(s) Initialize S, A Repeat (for each step of episode): S = S'; A = A' Take action A, observe R, S' Choose A' from S' using policy derived from Q (e.g., e-greedy) update_q() until S is terminal """ sid = self.preprocessor.process() if sid == 0: return 0 # assign previous s' to the current s s = self.s_ # assign previous a' to the current a a = self.a_ # get current state s_ = self.state_mapping[str(sid)] r = self.r_ # select action: # - repeat previous action based on the n_frames_per_action param # - OR choose an action according to the e-greedy policy a_ = self.action_repeat_manager.next() if a_ is None: a_ = self.e_greedy(s_) self.action_repeat_manager.set(a_) #print "running SARSA with {}".format([s, a, r, s_, a_]) """ d = R + gamma*Q(S', A') - Q(S, A) E(S,A) = E(S,A) + 1 (accumulating traces) or E(S,A) = (1 - a) * E(S,A) + 1 (dutch traces) or E(S;A) = 1 (replacing traces) For all s in S; a in A(s): Q(s,a) = Q(s,a) + E(s,a) E(s,a) = gamma * lambda * E(s,a) """ d = r + self.discount * self.q_vals[s_, a_] - self.q_vals[s, a] if self.trace_type is 'accumulating': self.e_vals[s,a] += 1 elif self.trace_type is 'replacing': self.e_vals[s,a] = 1 elif self.trace_type is 'dutch': self.e_vals[s,a] *= (1 - self.learning_rate) self.e_vals[s,a] += 1 # TODO: currently Q(s, a) is updated for all a, not a in A(s)! self.q_vals += self.learning_rate * d * self.e_vals self.e_vals *= (self.discount * self.lambda_v) #if r != 0: # print "lr: {} d: {}".format(self.learning_rate, d) # print "d q_vals\n{}".format(self.q_vals - p_q_vals) # save current state, action for next iteration self.s_ = s_ self.a_ = a_ # save the state self.rlogger.write(self.n_episode, *[q for q in list(self.q_vals.flatten()) + list(self.e_vals.flatten())]) if self.record: self.mem.append({'q_vals': np.copy(self.q_vals), 'sarsa': (s, a, r, s_, a_)}) return self.available_actions[a_] def set_results_dir(self, results_dir): super(SarsaAgent, self).set_results_dir(results_dir) def e_greedy(self, sid): """Returns action index """ # decide on next action a' # E-greedy strategy if np.random.random() < self.epsilon.next(): action = self.get_random_action() action = np.argmax(self.available_actions == action) self.n_random += 1 # get the best action given the current state else: action = np.argmax(self.q_vals[sid, :]) #print "greedy action {} from {}".format(action, self.q_vals[sid,:]) self.n_greedy += 1 return action def set_available_actions(self, actions): # remove NO-OP from available actions actions = np.delete(actions, 0) super(SarsaAgent, self).set_available_actions(actions) states = self.preprocessor.enumerate_states() state_n = len(states) # generate state to q_val index mapping self.state_mapping = dict([('{}'.format(v), i) for i, v in enumerate(states)]) print self.state_mapping print 'state_n',state_n print 'actions',actions self.q_vals = np.zeros((state_n, len(actions))) self.e_vals = np.zeros((state_n, len(actions))) headers = 'episode' for q in range(len(self.q_vals.flatten())): headers += ',q{}'.format(q) for e in range(len(self.e_vals.flatten())): headers += ',e{}'.format(e) self.rlogger = CSVLogger(self.results_dir + '/q_e.csv', headers, print_items=False) def set_raw_state_callbacks(self, state_functions): self.preprocessor = RelativeIntercept(state_functions, mode='binary') def receive_reward(self, reward): #print "receive_reward {}".format(self.n_rr) self.n_rr += 1 self.r_ = reward if reward > 0: self.n_goals += 1 def on_episode_start(self): self.n_goals = 0 self.n_greedy = 0 self.n_random = 0 def on_episode_end(self): self.n_episode += 1 #print " q(s): {}".format(self.q_vals) #print " e(s): {}".format(self.e_vals) #print " goals: {}".format(self.n_goals) #print " n_greedy: {}".format(self.n_greedy) #print " n_random: {}".format(self.n_random) if self.record: a_s = [(e['sarsa'][4], e['sarsa'][3]) for e in self.mem] a_counts = [0] * self.q_vals.shape[0] s_counts = [0] * self.q_vals.shape[1] for a, s in a_s: a_counts[a] += 1 s_counts[s] += 1 print " actions: {}".format(a_counts) print " states: {}".format(s_counts) self.mem.clear() def get_learning_dump(self): return self.mem def get_settings(self): settings = { "name": self.name, "version": self.version, "preprocessor": self.preprocessor.get_settings(), "n_frames_per_action": self.n_frames_per_action, "learning_rate": self.learning_rate, "discount_rate": self.discount, "lambda": self.lambda_v, } settings.update(super(SarsaAgent, self).get_settings()) return settings