Exemple #1
0
 def wait_for_input(self):
     move = input("Enter your next move, 'stop' to interrupt the program\n")
     try:
         target, destination = move.upper().split()
         conversion = lambda letter: 'ABCDEFGH'.index(letter)
         initial_position = vector.Vector2f(conversion(target[0]),
                                            int(target[1]) - 1)
         final_position = vector.Vector2f(conversion(destination[0]),
                                          int(destination[1]) - 1)
         return (initial_position, final_position)
     except ValueError:
         if move == 'stop':
             return None, None
         print("Invalid input, try again")
         return self.wait_for_input()
Exemple #2
0
    def render_tkinter_with_canvas(self, renderer):
        """
        Create the graphical interface with the chessboard and the number 1-8 and A-H.
        """
        root = renderer.thread.queue.get(timeout=1)
        renderer.thread.queue.put(root)
        self.create_menu(root, renderer)
        LETTER_LIST = ("A", "B", "C", "D", "E", "F", "G", "H")
        renderer.canvas = tkinter.Canvas(master=root,
                                         height=renderer.CANVAS_SIZE,
                                         width=renderer.CANVAS_SIZE)
        renderer.canvas.grid(row=1, column=2, rowspan=8, columnspan=8)
        white = True
        for i in range(1, 9):
            self.display_labels(root, LETTER_LIST, i)
            for j in range(1, 9):
                renderer.canvas.create_rectangle(
                    renderer.CANVAS_SIZE / 8 * (i - 1),
                    renderer.CANVAS_SIZE / 8 * (j - 1),
                    renderer.CANVAS_SIZE / 8 * i,
                    renderer.CANVAS_SIZE / 8 * j,
                    fill=('#eccca1' if white else '#c78b57'))
                renderer.cases_position.append((
                    renderer.CANVAS_SIZE / 8 * (i - 1),
                    renderer.CANVAS_SIZE / 8 * (j - 1),
                    renderer.CANVAS_SIZE / 8 * i,
                    renderer.CANVAS_SIZE / 8 * j,
                ))

                white = not white
            white = not white
        # position where the first piece should be on the canvas
        renderer.canvas.piece_position = vector.Vector2f(0, 7)
Exemple #3
0
    def randomise_position(self):
        corner_x1 = random.randrange(self.view.borders.x1,
                                     self.view.borders.x2)
        print(corner_x1)
        corner_x2 = corner_x1 + 40 if corner_x1 + 40 <= self.view.borders.x2 else corner_x1 - 40

        corner_y1 = random.randrange(self.view.borders.y1,
                                     self.view.borders.y2)
        corner_y2 = corner_y1 + 40 if corner_y1 + 40 < self.view.borders.y2 else corner_y1 - 40
        return vector.Vector2f(corner_x1, corner_y1, corner_x2, corner_y2)
Exemple #4
0
    def convert_to_chess_coords(self, position):
        for i in range(8):
            if self.renderer.CANVAS_SIZE / 8 * i <= position[
                    0] < self.renderer.CANVAS_SIZE / 8 * (i + 1):
                position_x = i

            if self.renderer.CANVAS_SIZE / 8 * i <= position[
                    1] < self.renderer.CANVAS_SIZE / 8 * (i + 1):
                position_y = 7 - i
        return vector.Vector2f(position_x, position_y)
Exemple #5
0
 def split_informations(self, file_link):
     with open(file_link) as file:
         infos = file.read()
     info_split = infos.split("; ")
     name = info_split[0]
     money = int(info_split[1])
     monster = info_split[2]
     position = vector.Vector2f(int(info_split[3]), int(info_split[4]),
                                int(info_split[5]), int(info_split[6]))
     msgs = info_split[7].split("\n")
     msgs.remove("")
     return name, money, monster, position, msgs
Exemple #6
0
 def __init__(self, master):
     super().__init__(master=master,
                      width=self.WIDTH,
                      height=self.HEIGHT,
                      bg="black")
     self.reference = []
     # photoImage = tk.PhotoImage(file="characters/main_character.png")
     # self.player_canvas = self.create_image(500, 300, image=photoImage)
     # self.reference.append(photoImage)
     self.npcs = []
     self.grid(row=0, column=0, columnspan=2)
     self.borders = vector.Vector2f(self.WIDTH / 2 - 1240,
                                    self.HEIGHT - 3508,
                                    self.WIDTH / 2 + 1240, self.HEIGHT)
     self.moving = None
     self.menu = False
Exemple #7
0
    def render_tkinter_with_frame(self, renderer):
        if self.display_image is None:
            self.load_display_image_frame(renderer)

        next = None
        if self.next_position is None:
            next = self.position
        else:
            next = self.next_position
        print(next)
        if next == vector.Vector2f(-1, -1):
            self.display_image.grid()
        real_next = self.convert_to_tkinter_coords(next)
        # there might be a better way of doing this
        self.display_image.grid(column=int(real_next.x) + 1,
                                row=int(real_next.y) + 1)
        self.position = next
        self.next_position = None
Exemple #8
0
    def render_tkinter_with_canvas(self, renderer):
        if self.display_image is None:
            self.load_display_image_canvas(renderer)
        next = None
        current_pos = None
        if self.next_position is None:
            next = self.position
            current_pos = vector.Vector2f(0, 7)
        else:
            next = self.next_position
            current_pos = self.position

        real_next = self.convert_to_canvas_coords(renderer, next)
        position_in_canvas_coords = self.convert_to_canvas_coords(
            renderer, current_pos)
        renderer.canvas.move(self.display_image,
                             -(position_in_canvas_coords.x - real_next.x),
                             -(position_in_canvas_coords.y - real_next.y))
        self.position = next
        self.next_position = None
Exemple #9
0
 def update_view(self, x, y):
     """
     Moves the map so there is an illusion that it is the character that is currently moving.
     """
     self.move("move", x, y)
     self.borders += vector.Vector2f(x, y, x, y)
Exemple #10
0
 def update_position(self, direction):
     move_x, move_y = self.DIRECTION[direction]
     self.position += vector.Vector2f(move_x, move_y, move_x, move_y)
Exemple #11
0
 def convert_to_tkinter_coords(self, coords):
     return vector.Vector2f(coords.x, 7 - coords.y)
Exemple #12
0
 def convert_to_canvas_coords(self, renderer, coords):
     return vector.Vector2f(
         renderer.CANVAS_SIZE / 16 + renderer.CANVAS_SIZE / 8 * coords.x,
         (renderer.CANVAS_SIZE - renderer.CANVAS_SIZE / 16) -
         renderer.CANVAS_SIZE / 8 * coords.y)