Exemple #1
0
 def __init__(self):
     self.width = 3
     self.height = 3
     Deferrer.__init__(self)
     Dispatcher.__init__(self)
     self.data = util.make2dArray(self.width, self.height, None)
     self.curPlayer = 1
Exemple #2
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 def __init__(self, state, canvas):
     self.canvas = canvas
     self.gui = Gui(canvas)
     
     self.setState(state, True)
     
     #per-slot background panels. These can change color. Good for decoration.
     self.backgroundPanels = util.make2dArray(state.width, state.height, None)
     for x in range(state.width):
         for y in range(state.height):
             sprite = makeRect(Point(*self.getCornerPos(x,y)), Point(*self.getCornerPos(x+1, y+1)))
             self.gui.add(sprite)
             self.backgroundPanels[x][y] = sprite
Exemple #3
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 def setState(self, state, useFancyAnimations=True):
     #if we ever implement State::unregisterListener, unregister from the previous state if one exists
     self.state = state
     
     self.state.registerListener(self)
     
     self.gui.reset()
     
     #grid drawing is instantaneous if we don't use fancy animations
     animationTime = 0.0
     if useFancyAnimations:
         animationTime = 1.0
     self.gui.add(drawGridEvent(self.canvas, self.state.width-1, self.state.height-1, animationTime))
     
     self.sprites = util.make2dArray(self.state.width,self.state.height, None)
     for x in range(self.state.width):
         for y in range(self.state.height):
             if state.get(x,y) != None:
                 sprite = self.makePiece(state.get(x,y), x, y)
                 self.sprites[x][y] = sprite
                 self.gui.add(sprite)