def make_image_button(self, active, inactive, state): active = util.pixbuf_from_file(active) inactive = util.pixbuf_from_file(inactive) if state: tempButton = image_button.ImageButton(active) else: tempButton = image_button.ImageButton(inactive) # save these for later tempButton.active = active tempButton.inactive = inactive return tempButton
def setup_background(self): bg = util.pixbuf_from_file("background.png") pixmap, mask = bg.render_pixmap_and_mask() # called after the window is shown style = self.window.get_style().copy() style.bg_pixmap[0] = pixmap self.window.set_style(style)
def setup_background(self): bg = util.pixbuf_from_file('background.png') pixmap, mask = bg.render_pixmap_and_mask() # called after the window is shown style = self.window.get_style().copy() style.bg_pixmap[0] = pixmap self.window.set_style(style)
def __init__(self, processor, table, competition, no_cam = False): self.processor = processor self.no_cam = no_cam if no_cam == False: camera = camera_widget.CameraWidget((640,480)) self.processor.set_camera_widget(camera) else: self.ui_filename = 'dashboard_no_cam.ui' util.initialize_from_xml(self) if no_cam != True: self.camera_widget = util.replace_widget(self.camera_widget, camera) #util.replace_widget(self.targeting_tuning_widget, self.targeting_tuner.get_widget()) self.robot_widget = util.replace_widget(self.robot_widget, robot_widget.RobotWidget(table)) #self.targeting_tuner.initialize() self.table = table self.window.set_title("Kwarqs Dashboard") self.window.connect('realize', self.on_realize) if competition: self.window.move(0,0) self.window.resize(1356, 515) # load the status buttons active_pixbuf = util.pixbuf_from_stock(gtk.STOCK_YES, gtk.ICON_SIZE_BUTTON) inactive_pixbuf = util.pixbuf_from_stock(gtk.STOCK_NO, gtk.ICON_SIZE_BUTTON) for name in ['shuttle_status','ready_status','angle_status']: old_widget = getattr(self, name) text = old_widget.get_label() setattr(self, name, util.replace_widget(old_widget, toggle_button.ToggleButton(active_pixbuf, inactive_pixbuf, text, clickable=False, default=False))) #load the angle buttons for mode in ['truss', 'shoot', 'max']: active = util.pixbuf_from_file('angle_' + mode + '_active.png') inactive = util.pixbuf_from_file('angle_' + mode + '_inactive.png') name = '%s_angle_button' % mode setattr(self, name, util.replace_widget(getattr(self, name), toggle_button.ToggleButton(active, inactive, clickable=True, default=False))) # setup the mode buttons for mode in ['passing', 'loading', 'manual', 'shooting']: active = util.pixbuf_from_file(mode + '-on.png') inactive = util.pixbuf_from_file(mode + '-off.png') name = '%s_mode_button' % mode setattr(self, name, util.replace_widget(getattr(self, name), toggle_button.ToggleButton(active, inactive, clickable=True, default=False))) # setup the fire button active = util.pixbuf_from_file('fire-on.png') inactive = util.pixbuf_from_file('fire-off.png') self.fire_button = util.replace_widget(self.fire_button, image_button.ImageButton(inactive)) self.fire_button.connect('clicked', self.on_fire_clicked) # save these for later self.fire_button.active_pixbuf = active self.fire_button.inactive_pixbuf = inactive # setup the toggle buttons active = util.pixbuf_from_file('toggle-on.png') inactive = util.pixbuf_from_file('toggle-off.png') for name in [ 'auto_scam_button','auto_load_button','auto_retract_button',]: setattr(self, name, util.replace_widget(getattr(self, name), toggle_button.ToggleButton(active, inactive, clickable=True, default=False))) # connect widgets to pynetworktables if self.table is not None: # don't import this unless we have a table, so we can support running # on a laptop without networktables import ui.widgets.network_tables as nt nt.attach_toggle(table, 'auto load', self.auto_load_button) nt.attach_toggle(table, 'auto scam', self.auto_scam_button) nt.attach_toggle(table, 'auto igus', self.auto_retract_button) #angle chooser angle_select_widgets = {'shoot angle': self.shoot_angle_button, 'truss angle': self.truss_angle_button, 'max angle': self.max_angle_button} nt.attach_chooser_buttons(table, 'Shooting Goal', angle_select_widgets) # other chooser widgets = {'Passing Mode': self.passing_mode_button, 'Loading Mode': self.loading_mode_button, 'Manual Mode': self.manual_mode_button, 'Shooting Mode': self.shooting_mode_button } nt.attach_chooser_buttons(table, 'Operator Control Mode', widgets) # robot widget nt.attach_fn(table, 'Scam Angle', lambda k, v: self.robot_widget.set_angle(v), self.robot_widget) nt.attach_fn(table, 'robot distance', lambda k, v: self.robot_widget.set_distance(v),self.robot_widget) # modes nt.attach_fn(table, 'Robot Mode', self.on_robot_mode_update, self.window) # connection listener nt.attach_connection_listener(table, self.on_connection_connect, self.on_connection_disconnect, self.window)
def __init__(self, NetworkTable, frontProcessor, backProcessor, competition): self.netTable = NetworkTable util.initialize_from_xml(self) self.shootPower = [10, 30, 50, 70, 90] self.currentShootPower = 4 # starts the timer self.starttime = None # self.window.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#aaaaaa')) import pango self.font = pango.FontDescription("bold 18") self.fontMono = pango.FontDescription("Monospace 14") self.fontDistanceBig = pango.FontDescription("bold 100") # from wpilib import DriverStation # DriverStation.GetInstance() """# demo: load the images into pixbufs so that Gtk can use them active = util.pixbuf_from_file('toggle-on.png') inactive = util.pixbuf_from_file('toggle-off.png') # demo: create a ToggleButton widget. There are lots of widgets you can create real_widget = toggle_button.ToggleButton(active, inactive, clickable=True) # demo: replace a fake widget in the glade file with a 'real' widget util.replace_widget(self.toggleButton, real_widget) # demo: connect to the toggled event of the real widget, so that our # function gets called when the button state is changed real_widget.connect('toggled', self.on_toggleButton_toggled) """ # ----- Begin Position Set ----- self.netTable.PutNumber("position", 0) # ----- End Position Set----- # ----- Begin Fire Button ----- self.netTable.PutBoolean("BallLoaded", False) self.FireButton = self.image_button( "fire_good.png", "fire_bad.png", False, self.FireButton, "clicked", self.on_fire_clicked ) network_tables.attach_fn(self.netTable, "BallLoaded", self.on_ball_loaded, self.FireButton) # ----- End Fire Button ----- # ------ Begin Compressor Label ----- network_tables.attach_fn(self.netTable, "Compressor", self.update_compressor_image, self.compressoronoff) self.on = util.pixbuf_from_file("compressoron.jpg") self.off = util.pixbuf_from_file("compressoroff.jpg") # ------ End Compressor Label ----- # ----- Begin AutoWinch Toggle ----- active = util.pixbuf_from_file("booleanT.png") inactive = util.pixbuf_from_file("booleanF.png") real_widget = toggle_button.ToggleButton(active, inactive, clickable=True) util.replace_widget(self.autoWinchToggle, real_widget) real_widget.connect("toggled", self.on_autoWinch_toggled) # ----- End AutoWinch Toggle ----- # ----- Begin Cameras ----- self.BackCameraImage = util.replace_widget( self.BackCameraImage, target_widget.TargetWidget((320, 240), self.netTable) ) # ----- End Cameras ----- # ----- Begin Distance Bar ----- self.distanceBar.modify_font(self.fontMono) self.distanceBar.configure(2.5, 0, 2.5) self.netTable.PutNumber("Distance", 0) self.update_distance(None, 0) network_tables.attach_fn(self.netTable, "Distance", self.update_distance, self.distanceBar) # ----- End Distance Bar ----- # ----- Begin Arm ----- self.netTable.PutNumber("ArmSet", 0) self.netTable.PutNumber("ArmState", 0) self.armStateButtonLockDown = self.image_button( "armDownSel.png", "armDown.png", False, self.armStateButtonLockDown, "clicked", self.on_ArmStateLockedDown_pressed, ) self.armStateButtonUnlock = self.image_button( "armUnlockedSel.png", "armUnlocked.png", False, self.armStateButtonUnlock, "clicked", self.on_ArmStateUnlocked_pressed, ) self.armStateButtonLockUp = self.image_button( "armUpSel.png", "armUp.png", False, self.armStateButtonLockUp, "clicked", self.on_ArmStateLockedUp_pressed ) network_tables.attach_fn(self.netTable, "ArmState", self.update_arm_indicator, self.armStateButtonLockDown) # ----- End Arm ----- # ----- Begin Timer ----- self.timer.modify_font(self.font) self.on_timer() # ----- Begin Timer ----- # ----- Begin Robot State Image ----- self.netTable.PutBoolean("BallLoaded", False) self.RobotStateImage = util.replace_widget(self.RobotStateImage, robot_widget.RobotStateImage()) network_tables.attach_fn(self.netTable, "ArmState", self.RobotStateImage.updatearm, self.RobotStateImage) network_tables.attach_fn(self.netTable, "BallLoaded", self.RobotStateImage.updateball, self.RobotStateImage) # this is for whatever the catapult's angle is. network_tables.attach_fn(self.netTable, "ShootAngle", self.RobotStateImage.updatecatapult, self.RobotStateImage) # self.update_robot_state_image(None,None) # ----- End Robot State Image ----- # ----- Begin Robot Angle Widget ----- self.RobotAngleWidget = util.replace_widget(self.RobotAngleWidget, robot_angle_widget.RobotAngleWidget()) self.netTable.PutNumber("GyroAngle", 0) # robot angle widget sending the variable to itself network_tables.attach_fn(self.netTable, "GyroAngle", self.RobotAngleWidget.update, self.window) network_tables.attach_fn(self.netTable, "GyroEnabled", self.on_gyro_enabled, self.window) self.RobotAngleWidget.connect( "angle-enabled-changed", lambda w: self.netTable.PutBoolean("GyroEnabled", w.angle_enabled) ) # ----- End Robot Angle Widget ----- # ------ Begin Power Bar Slider ----- powerslider = self.PowerBarSlider.get_value() # ------ End Power Bar Slider ------- # ------ Begin Graph Window ----- self.GraphOpener = graphwindow.GraphOpener(self.netTable) # self.GraphPlot=graphwindow.GraphPlot(self.netTable) # ------ End Graph Window ------- """ code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here this is to help Matt navigate the code, and he apologizes. """ if competition: self.window.move(0, 0) self.window.resize(1356, 525) backProcessor.set_camera_widget(self.BackCameraImage) self.imageProcessors = [backProcessor] self.tuning_widget = util.replace_widget( self.tuning_widget, detector_tuning_widget.DetectorTuningWidget(backProcessor) ) self.tuning_widget.initialize() # get notified when the robot switches modes network_tables.attach_fn(self.netTable, "RobotMode", self.on_robot_mode_update, self.window) # setup the autonomous chooser self.autonomous_tuner = util.replace_widget( self.autonomous_tuner, autonomous_tuning_widget.AutonomousTuningWidget(self.netTable) ) # show the window AND all of its child widgets. If you don't call show_all, the # children may not show up self.window.show_all() self.setup_background() # make sure the UI kills itself when the UI window exits self.window.connect("destroy", self.on_destroy)
def __init__(self, processor, table, competition): self.processor = processor t = targeter.Targeter((640,480), table) self.targeting_tuner = targeting_tuning_widget.TargetingTuningWidget(processor, t) util.initialize_from_xml(self) self.camera_widget = util.replace_widget(self.camera_widget, t) util.replace_widget(self.targeting_tuning_widget, self.targeting_tuner.get_widget()) self.robot_widget = util.replace_widget(self.robot_widget, robot_widget.RobotWidget(table)) self.targeting_tuner.initialize() self.table = table self.window.set_title("Kwarqs Dashboard") self.window.connect('realize', self.on_realize) if competition: self.window.move(0,0) self.window.resize(1356, 525) # load the status buttons active_pixbuf = util.pixbuf_from_stock(gtk.STOCK_YES, gtk.ICON_SIZE_BUTTON) inactive_pixbuf = util.pixbuf_from_stock(gtk.STOCK_NO, gtk.ICON_SIZE_BUTTON) for name in ['wheel_status', 'ready_status', 'horizontal_status', 'vertical_status', 'target_status']: old_widget = getattr(self, name) text = old_widget.get_label() setattr(self, name, util.replace_widget(old_widget, toggle_button.ToggleButton(active_pixbuf, inactive_pixbuf, text, clickable=False, default=False))) # wheel status is special self.wheel_status.connect('toggled', self.on_wheel_status_toggled) # setup the mode buttons for mode in ['climbing', 'loading', 'manual', 'shooting']: active = util.pixbuf_from_file(mode + '-on.png') inactive = util.pixbuf_from_file(mode + '-off.png') name = '%s_mode_button' % mode setattr(self, name, util.replace_widget(getattr(self, name), toggle_button.ToggleButton(active, inactive, clickable=True, default=False))) # setup the fire button active = util.pixbuf_from_file('fire-on.png') inactive = util.pixbuf_from_file('fire-off.png') self.fire_button = util.replace_widget(self.fire_button, image_button.ImageButton(inactive)) self.fire_button.connect('clicked', self.on_fire_clicked) # save these for later self.fire_button.active_pixbuf = active self.fire_button.inactive_pixbuf = inactive # setup the toggle buttons active = util.pixbuf_from_file('toggle-on.png') inactive = util.pixbuf_from_file('toggle-off.png') for name in ['wheel_on_button', 'auto_feed_button', 'auto_target_button', 'unused_1']: setattr(self, name, util.replace_widget(getattr(self, name), toggle_button.ToggleButton(active, inactive, clickable=True, default=False))) # attach to the targeter widget self.camera_widget.connect('target-update', self.on_target_update) # setup the auto target stuff # -> all of these buttons/RadioButtons use the same callback for name in ['top', 'mid', 'low', 'button']: getattr(self, 'auto_target_%s' % name).connect('toggled', self.on_auto_target_toggled) self.auto_target_button.set_active(True) self.shooting_mode_button.connect('toggled', self.on_shooting_mode_toggled) # connect widgets to pynetworktables if self.table is not None: # don't import this unless we have a table, so we can support running # on a laptop without networktables import ui.widgets.network_tables as nt nt.attach_toggle(table, 'Wheel On', self.wheel_on_button) nt.attach_toggle(table, 'Wheel OK', self.wheel_status) nt.attach_toggle(table, 'Auto Feeder', self.auto_feed_button) nt.attach_chooser_combo(table, 'Autonomous Mode', self.autonomous_chooser) # other chooser widgets = {'Climbing Mode': self.climbing_mode_button, 'Loading Mode': self.loading_mode_button, 'Manual Mode': self.manual_mode_button, 'Auto Target Mode': self.shooting_mode_button } nt.attach_chooser_buttons(table, 'Operator Control Mode', widgets) # robot widget nt.attach_fn(table, 'Angle', lambda k, v: self.robot_widget.set_angle(v), self.robot_widget) nt.attach_fn(table, 'Frisbees', lambda k, v: self.robot_widget.set_frisbee_count(v), self.robot_widget) # modes nt.attach_fn(table, 'Robot Mode', self.on_robot_mode_update, self.window) # connection listener nt.attach_connection_listener(table, self.on_connection_connect, self.on_connection_disconnect, self.window)
def __init__(self, NetworkTable, frontProcessor, backProcessor, competition): self.netTable = NetworkTable util.initialize_from_xml(self) self.shootPower = [10, 30, 50, 70, 90] self.currentShootPower = 4 #starts the timer self.starttime = None #self.window.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#aaaaaa')) import pango self.font = pango.FontDescription("bold 18") self.fontMono = pango.FontDescription("Monospace 14") self.fontDistanceBig = pango.FontDescription("bold 100") #from wpilib import DriverStation #DriverStation.GetInstance() '''# demo: load the images into pixbufs so that Gtk can use them active = util.pixbuf_from_file('toggle-on.png') inactive = util.pixbuf_from_file('toggle-off.png') # demo: create a ToggleButton widget. There are lots of widgets you can create real_widget = toggle_button.ToggleButton(active, inactive, clickable=True) # demo: replace a fake widget in the glade file with a 'real' widget util.replace_widget(self.toggleButton, real_widget) # demo: connect to the toggled event of the real widget, so that our # function gets called when the button state is changed real_widget.connect('toggled', self.on_toggleButton_toggled) ''' # ----- Begin Position Set ----- self.netTable.PutNumber('position', 0) # ----- End Position Set----- # ----- Begin Fire Button ----- self.netTable.PutBoolean("BallLoaded", False) self.FireButton = self.image_button('fire_good.png', 'fire_bad.png', False, self.FireButton, 'clicked', self.on_fire_clicked) network_tables.attach_fn(self.netTable, "BallLoaded", self.on_ball_loaded, self.FireButton) # ----- End Fire Button ----- #------ Begin Compressor Label ----- network_tables.attach_fn(self.netTable, "Compressor", self.update_compressor_image, self.compressoronoff) self.on = util.pixbuf_from_file('compressoron.jpg') self.off = util.pixbuf_from_file('compressoroff.jpg') #------ End Compressor Label ----- #----- Begin AutoWinch Toggle ----- active = util.pixbuf_from_file('booleanT.png') inactive = util.pixbuf_from_file('booleanF.png') real_widget = toggle_button.ToggleButton(active, inactive, clickable=True) util.replace_widget(self.autoWinchToggle, real_widget) real_widget.connect('toggled', self.on_autoWinch_toggled) # ----- End AutoWinch Toggle ----- # ----- Begin Cameras ----- self.BackCameraImage = util.replace_widget( self.BackCameraImage, target_widget.TargetWidget((320, 240), self.netTable)) # ----- End Cameras ----- # ----- Begin Distance Bar ----- self.distanceBar.modify_font(self.fontMono) self.distanceBar.configure(2.5, 0, 2.5) self.netTable.PutNumber("Distance", 0) self.update_distance(None, 0) network_tables.attach_fn(self.netTable, "Distance", self.update_distance, self.distanceBar) # ----- End Distance Bar ----- # ----- Begin Arm ----- self.netTable.PutNumber("ArmSet", 0) self.netTable.PutNumber("ArmState", 0) self.armStateButtonLockDown = self.image_button( 'armDownSel.png', 'armDown.png', False, self.armStateButtonLockDown, 'clicked', self.on_ArmStateLockedDown_pressed) self.armStateButtonUnlock = self.image_button( 'armUnlockedSel.png', 'armUnlocked.png', False, self.armStateButtonUnlock, 'clicked', self.on_ArmStateUnlocked_pressed) self.armStateButtonLockUp = self.image_button( 'armUpSel.png', 'armUp.png', False, self.armStateButtonLockUp, 'clicked', self.on_ArmStateLockedUp_pressed) network_tables.attach_fn(self.netTable, "ArmState", self.update_arm_indicator, self.armStateButtonLockDown) # ----- End Arm ----- # ----- Begin Timer ----- self.timer.modify_font(self.font) self.on_timer() # ----- Begin Timer ----- # ----- Begin Robot State Image ----- self.netTable.PutBoolean("BallLoaded", False) self.RobotStateImage = util.replace_widget( self.RobotStateImage, robot_widget.RobotStateImage()) network_tables.attach_fn(self.netTable, "ArmState", self.RobotStateImage.updatearm, self.RobotStateImage) network_tables.attach_fn(self.netTable, "BallLoaded", self.RobotStateImage.updateball, self.RobotStateImage) #this is for whatever the catapult's angle is. network_tables.attach_fn(self.netTable, "ShootAngle", self.RobotStateImage.updatecatapult, self.RobotStateImage) #self.update_robot_state_image(None,None) # ----- End Robot State Image ----- # ----- Begin Robot Angle Widget ----- self.RobotAngleWidget = util.replace_widget( self.RobotAngleWidget, robot_angle_widget.RobotAngleWidget()) self.netTable.PutNumber("GyroAngle", 0) # robot angle widget sending the variable to itself network_tables.attach_fn(self.netTable, 'GyroAngle', self.RobotAngleWidget.update, self.window) network_tables.attach_fn(self.netTable, 'GyroEnabled', self.on_gyro_enabled, self.window) self.RobotAngleWidget.connect( 'angle-enabled-changed', lambda w: self.netTable.PutBoolean('GyroEnabled', w.angle_enabled)) # ----- End Robot Angle Widget ----- # ------ Begin Power Bar Slider ----- powerslider = self.PowerBarSlider.get_value() # ------ End Power Bar Slider ------- # ------ Begin Graph Window ----- self.GraphOpener = graphwindow.GraphOpener(self.netTable) #self.GraphPlot=graphwindow.GraphPlot(self.netTable) # ------ End Graph Window ------- ''' code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here code starts here this is to help Matt navigate the code, and he apologizes. ''' if competition: self.window.move(0, 0) self.window.resize(1356, 525) backProcessor.set_camera_widget(self.BackCameraImage) self.imageProcessors = [backProcessor] self.tuning_widget = util.replace_widget( self.tuning_widget, detector_tuning_widget.DetectorTuningWidget(backProcessor)) self.tuning_widget.initialize() # get notified when the robot switches modes network_tables.attach_fn(self.netTable, 'RobotMode', self.on_robot_mode_update, self.window) # setup the autonomous chooser self.autonomous_tuner = util.replace_widget( self.autonomous_tuner, autonomous_tuning_widget.AutonomousTuningWidget(self.netTable)) # show the window AND all of its child widgets. If you don't call show_all, the # children may not show up self.window.show_all() self.setup_background() # make sure the UI kills itself when the UI window exits self.window.connect('destroy', self.on_destroy)