Exemple #1
0
 def draw(self, dt=0):
     with util.pushmatrix(gamestate.scale):
         for scn in self.scenes:
             scn.draw()
     if self.blackout_alpha > 0.0:
         util.draw.set_color(0, 0, 0, self.blackout_alpha)
     self.batch.draw()
Exemple #2
0
    def draw(self, dt=0):
        if self.blackout:
            draw.set_color(0, 0, 0, 1)
            draw.rect(0, 0, gamestate.norm_w, gamestate.norm_h)
            return
        self.env.behind.blit(0, 0, 0)
        with camera.apply_camera(self.camera):
            if self.main_group:
                self.main_group.x = self.x_offset
                self.main_group.y = self.y_offset

            with pushmatrix(pyglet.gl.glTranslatef, self.x_offset,
                            self.y_offset, 0):
                self.env.draw()
                self.shadow.draw()
                self.batch.draw()

                self.env.draw_overlay()
                self.convo.draw()

                convos_to_remove = set()
                for c in self.background_convos:
                    c.draw()
                    if not c.active:
                        convos_to_remove.add(c)
                for c in convos_to_remove:
                    c.delete()
                    self.background_convos.remove(c)
Exemple #3
0
 def draw(self, dt=0):
     if self.blackout:
         draw.set_color(0,0,0,1)
         draw.rect(0, 0, gamestate.norm_w, gamestate.norm_h)
         return
     self.env.behind.blit(0,0,0)
     with camera.apply_camera(self.camera):
         if self.main_group:
             self.main_group.x = self.x_offset
             self.main_group.y = self.y_offset
         
         with pushmatrix(pyglet.gl.glTranslatef, self.x_offset, self.y_offset, 0):
             self.env.draw()
             self.shadow.draw()
             self.batch.draw()
     
             self.env.draw_overlay()
             self.convo.draw()
             
             convos_to_remove = set()
             for c in self.background_convos:
                 c.draw()
                 if not c.active:
                     convos_to_remove.add(c)
             for c in convos_to_remove:
                 c.delete()
                 self.background_convos.remove(c)
Exemple #4
0
 def draw(self, dt=0):
     with util.pushmatrix(gamestate.scale):
         for scn in self.scenes:
             scn.draw()
         if self.blackout_alpha > 0.0:
             self.fs.opacity = self.blackout_alpha*255
             self.fs.set_position(0, 0)
             self.batch.draw()
Exemple #5
0
 def draw(self, dt=0):
     with util.pushmatrix(gamestate.scale):
         self.scene_handler.draw_scenes()
         self.ui.draw()
         self.scene_handler.draw()
Exemple #6
0
 def draw(self, dt=0):
     with util.pushmatrix(gamestate.scale):
         self.scene_handler.draw_scenes()
         self.ui.draw()
         self.scene_handler.draw()