Exemple #1
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	def onMotion(self, evt):
		old_offset = self.offset_pos
		#fix for windows focus policy ( after treeCtrl grabs focus it wont let it back )
		self.SetFocus()
		if not self.moving:
			return
		
		#if not self.moving_proved:
		#	self.pushMotionEvent(evt)
		#	return

		curPos = evt.GetPosition()
		dx,dy = util.div(util.sub(self.prevPos, curPos), float(self.cell_size))
		
		if dx != 0 or dy != 0:
			x,y=self.offset_pos
			x+=dx
			y+=dy
			self.offset_pos=(x,y)
			#self.Refresh()
			self.prevPos = curPos
		
		self.shift(util.mul(util.sub(old_offset, self.offset_pos), self.cell_size))
		#self.update()
		self.Refresh()
		self.Update()
Exemple #2
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    def _callback(self, **data):
        cb = self.template.callback
        if not cb:
            return

        callback_url = sub(cb.get("url"), **data)

        try:
            getattr(requests,
                    cb.get("method",
                           "").lower())(url=callback_url,
                                        data=sub(cb.get("data"), **data),
                                        headers=cb.get("headers", {}))
        except:
            raise Exception(f"Can't send callback to \"{callback_url}\"", 500)
Exemple #3
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def h_xray(bot, id, chan, args, full_msg):
    if chan.lower() not in games: return
    game = games[chan.lower()]
    if chan.lower() != game.names[game.player].lower(): reply(bot, id, chan,
        'Error: it is not your turn.'); return

    args = args.split()
    if args:
        value = args[0]
        if value in '123': value = int(value)
        else: reply(bot, id, chan,
            'Error: "%s" is not a valid 3-sided die value.' % value); return
    else:
        player, opponent = game.player, other_colour(game.player)
        values = [dv for (dc,dv) in game.dice[player] if dc == opponent]
        if not values: reply(bot, id, chan,
            'Error: %s does not possess any %s dice.'
            % (player, opponent.lower())); return
        if not all(v == values[0] for v in values[1:]): reply(bot, id, chan,
            'Error: %s has %s dice with different values; you must specify'
            ' the value to sacrifice.' % (player, opponent.lower())); return
        value = values[0]

    try:
        game.xray(value)
    except IllegalMove as exc:
        reply(bot, id, chan, 'Error: %s' % exc)
        return
    yield util.sub(end_move(bot, game))
Exemple #4
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def end_move(bot, game):
    yield show_board(bot, game, priority=game.winner or game.player)
    if game.winner:
        chan1, chan2 = game.names.values()
        del games[chan1]
        del games[chan2]
        yield util.sub(end_session(bot, chan1, chan2))
Exemple #5
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def h_cancel(bot, id, chan, args, full_msg):
    # Cancel any existing challenge.
    if chan.lower() in challenges:
        opp_chan, colour = challenges.pop(chan.lower())
        reply(bot, id, chan,
            'Challenge to %s cancelled.' % opp_chan, prefix=False)
        yield util.sub(end_session(bot, chan))
    # Cancel any existing game.
    if chan.lower() in games:
        game = games[chan.lower()]
        [opp_chan] = [c for c in game.names.values() if c.lower()!=chan.lower()]
        for game_chan in game.names.itervalues():
            del games[game_chan.lower()]
            bot.send_msg(game_chan,
                'The game of Upoopia has been cancelled.', no_link=True)
        yield util.sub(end_session(bot, chan, opp_chan))
Exemple #6
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	def centerAt(self, logicPos):
		#print 'before centering offset is %s %s'%(self.offset_pos, logicPos)
		if logicPos == (0,0):
			print traceback.format_exc()
		self.offset_pos = util.sub(logicPos, util.div(self.screen_size, 2))
		#print 'after centering offset is %s'%(self.offset_pos,)
		self.update()
Exemple #7
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 def substitute(self, ctx):
     """Formats request template body with current context"""
     result = {}
     for k, v in self.body.items():
         if isinstance(v, str):
             result.update({k: sub(v, **ctx)})
         else:
             result.update({k: v})
     return result
Exemple #8
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def h_resign(bot, id, chan, args, full_msg):
    if chan.lower() not in games: return
    game = games[chan.lower()]
    if chan.lower() != game.names[game.player].lower(): reply(bot, id, chan,
        'Error: it is not your turn.'); return
    try:
        game.resign()
    except IllegalMove as exc:
        reply(bot, id, chan, 'Error: %s' % exc)
        return
    yield util.sub(end_move(bot, game))
Exemple #9
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 def look_at(self, eye, center, up):
     up = normalize(up)
     f = normalize(sub(center, eye))
     s = cross(f, up)
     u = cross(s, f)
     matrix = Matrix([
         s[0], s[1], s[2], 0,
         u[0], u[1], u[2], 0,
         -f[0], -f[1], -f[2], 0,
         eye[0], eye[1], eye[2], 1,
     ]).inverse()
     return matrix * self
Exemple #10
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def adam(gradfun, allparams, num_iters, step_size, b1=0.9, b2=0.999, eps=1e-8):
    natparams, params = allparams[:1], allparams[1:]
    m = zeros_like(params)
    v = zeros_like(params)
    i = 0
    accumulate = lambda rho, a, b: add(scale(1-rho, a), scale(rho, b))
 
    for i in xrange(num_iters):
        grad = gradfun(allparams, i)
        natgrad, grad = grad[:1], grad[1:]
 
        m = accumulate(b1, grad, m)          # first moment estimate
        v = accumulate(b2, square(grad), v)  # second moment estimate
        mhat = scale(1./(1 - b1**(i+1)), m)  # bias correction
        vhat = scale(1./(1 - b2**(i+1)), v)
        update = scale(step_size, div(mhat, add_scalar(eps, sqrt(vhat))))
 
        natparams = sub(natparams, scale(step_size, natgrad))
        params = sub(params, update)
        allparams = concat(natparams, params)
 
    return allparams
Exemple #11
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 def intersect(self, o, d):
     r = self.radius - 0.001
     to = util.sub(o, self.center)
     b = util.dot(to, d)
     c = util.dot(to, to) - r * r
     d = b * b - c
     if d > 0:
         d = d ** 0.5
         t1 = -b - d
         if t1 > 0:
             return t1
         t2 = -b + d
         if t2 > 0:
             return t2
     return None
Exemple #12
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	def onScroll(self, evt):

		pos = evt.GetPosition()
		logicPos = util.div(pos, float(self.cell_size))

		diff = 1 if evt.GetWheelRotation()>0 else -1
		self.cell_size += diff
		if self.cell_size < 1:
			self.cell_size = 1
		elif self.cell_size > 40:
			self.cell_size = 40

		self.calcScreenSize()
		
		#make sure mouse is pointing on the centre  of the scroll area ( just move the pos so that this _is_ the center )
		newScreenPos = util.mul(logicPos, self.cell_size)
		newScreenDiff = util.sub(newScreenPos, pos)
		newLogicDiff = util.div(newScreenDiff, self.cell_size)
		self.offset_pos = util.add(self.offset_pos, newLogicDiff)

		self.update()
Exemple #13
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    def build_response(self):
        """Renders response template with substitutions"""
        if not self.req_handled:
            raise Exception(f"{self.__class__} doesn't handle any request")

        if isinstance(self.template.response, list):
            try:
                status, body = self.template.response
            except ValueError as e:
                raise Exception(f"Invalid response template: {e}", 500)

            if status not in _CODES:
                raise Exception(f"Invalid status code in template: {status}",
                                500)

        else:
            status, body = 200, self.template.response

        self._callback(**self.global_ctx, **self.request_context)
        resp = sub(body, **self.global_ctx, **self.request_context)

        return Response(resp, mimetype=self.template.content_type), status
Exemple #14
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    def _build_ctx(self):

        ctx = {
            **self.template.get_sub_values(self.data),
            **self.url_template.get_sub_values(self.path),
            **self.template.variables
        }

        cache_data = None

        if self.template.key:
            if self.template.create_cache:
                self.cache.add_new(self.template.key, ctx)
            else:
                if self.template.rule:
                    rules = {
                        k: sub(v, **ctx)
                        for k, v in self.template.rule.items()
                    }
                    cache_data = self.cache.find(self.template.key, **rules)

        if cache_data:
            ctx.update(cache_data)
        return ctx
Exemple #15
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 def look_at(self, eye, center, up):
     up = normalize(up)
     f = normalize(sub(center, eye))
     s = cross(f, up)
     u = cross(s, f)
     matrix = Matrix([
         s[0],
         s[1],
         s[2],
         0,
         u[0],
         u[1],
         u[2],
         0,
         -f[0],
         -f[1],
         -f[2],
         0,
         eye[0],
         eye[1],
         eye[2],
         1,
     ]).inverse()
     return matrix * self
Exemple #16
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def h_move(bot, id, chan, args, full_msg, **kwds):
    if chan.lower() not in games: return
    game = games[chan.lower()]
    if chan.lower() != game.names[game.player].lower(): reply(bot, id, chan,
        'Error: it is not your turn.'); return

    args = kwds['a'](args).split()
    if len(args) < 3: reply(bot, id, chan,
        'Error: 3 parameters expected. See "help upoopia".'); return

    colour, direction, value = args[:3]
    if direction in '123456': value, direction = direction, value

    if 'blue'.startswith(colour.lower()): colour = BLACK
    elif 'red'.startswith(colour.lower()): colour = WHITE
    else: reply(bot, id, chan,
        'Error: "%s" is not a valid colour.' % colour); return

    if value in '123456': value = int(value)
    else: reply(bot, id, chan,
        'Error: "%s" is not a valid distance.' % value); return

    if    'left'.startswith(direction.lower()): direction = LEFT
    elif 'right'.startswith(direction.lower()): direction = RIGHT
    elif    'up'.startswith(direction.lower()): direction = UP
    elif  'down'.startswith(direction.lower()): direction = DOWN
    else: reply(bot, id, chan,
        'Error: "%s" is not a valid direction.' % direction); return

    try:
        game.move(colour, value, direction)
    except IllegalMove as e:
        reply(bot, id, chan, 'Error: %s' % e)
        return

    yield util.sub(end_move(bot, game))
Exemple #17
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def h_self_exit(bot, chan, *args):
    if chan.lower() in challenges:
        del challenges[chan.lower()]
        yield util.sub(end_session(bot, chan))
Exemple #18
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	def rectFilter(self, rect):
		ps = self.screenPosToLogic(rect.GetPosition().Get())
		ps = util.sub(ps, (1,1))
		sz = util.div(rect.GetSize().Get(), self.cell_size)
		sz = util.add(sz, (1,1))
		return ['x>=%d AND y>=%d AND x<=%d AND y<=%d'%(ps[0], ps[1], ps[0]+sz[0], ps[1]+sz[1])]
Exemple #19
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 def gradfun(y_n, N, L, eta, phi, psi):
     objective = lambda (phi, psi): mc_vlb(eta, phi, psi, y_n, N, L)
     vlb, (phi_grad, psi_grad) = vgrad(objective)((phi, psi))
     eta_natgrad = sub(add(eta_prior, saved.stats), eta)
     return vlb, (eta_natgrad, phi_grad, psi_grad)
Exemple #20
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def test_sub():
    assert sub(5, 2) == 3, "test failed"
Exemple #21
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 def gradfun(y_n, N, L, eta, phi, psi):
     objective = lambda (phi, psi): mc_vlb(eta, phi, psi, y_n, N, L)
     vlb, (phi_grad, psi_grad) = vgrad(objective)((phi, psi))
     eta_natgrad = sub(add(eta_prior, saved.stats), eta)
     return vlb, (eta_natgrad, phi_grad, psi_grad)
Exemple #22
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def h_upoopia(bot, id, chan, args, full_msg):
    if not chan: return

    # Parse arguments.
    args = args.split()
    if len(args) >= 2:
        opp_chan, colour = args[:2]
        if 'blue'.startswith(colour.lower()):
            colour = BLACK
        elif 'red'.startswith(colour.lower()):
            colour = WHITE
        else:
            reply(bot, id, chan,
                'Error: "%s" is not a valid colour.' % colour)
            return
    elif len(args) >= 1:
        opp_chan, colour = args[0], None
    elif len(chan_link.links.get(chan.lower(), set())) == 1:
        # Implicitly select the single channel to which we are linked.
        [opp_chan], colour = chan_link.links[chan.lower()], None
    else:
        if chan.lower() in challenges:
            opp_chan, colour = challenges[chan.lower()]
            bot.send_msg(chan,
                'A challenge issued to %s is currently pending.' % opp_chan)
        elif chan.lower() in games:
            game = games[chan.lower()]
            [opp] = [chan for chan in game.names.values()
                     if chan.lower() != chan.lower()]
            bot.send_msg(chan,
                'A game of Upoopia against %s is currently in session.' % opp)
        else:
            bot.send_msg(chan,
                'No game of Upoopia is active.'
                ' See \2!help upoopia\2 for starting a game.')
        return

    if not opp_chan.startswith('#'):
        reply(bot, id, chan,  
            'Error: "%s" is not a valid channel name.' % opp_chan)
        return
    elif opp_chan.lower() == chan.lower():
        reply(bot, id, chan,
            'Error: your opponent must be in a different channel!')
        return

    # If not already linked, require operator status.
    if not chan_link.is_linked(chan, opp_chan):
        pre_ms, pre_cs = bot.isupport['PREFIX']
        umodes = channel.umode_channels[chan.lower()]
        umodes = umodes.get(id.nick.lower(), '')
        if not any(m in umodes for m in pre_ms[:pre_ms.find('o')+1]):
            reply(bot, id, chan,
                'Error: only channel operators may initiate a channel link.')
            return

    # Acquire the 'upoopia' mode in this channel.
    if modal.get_mode(chan) == 'upoopia' and chan.lower() in challenges:
        # If another challenge exists, cancel it.
        old_opp_chan, colour = challenges.pop(chan.lower())
        bot.send_msg(chan, 'Challenge to %s cancelled.' % old_opp_chan)
    elif modal.get_mode(chan):
        yield sign('CONTEND_MODE', bot, id, chan)
        return
    else:
        modal.set_mode(chan, 'upoopia')

    if opp_chan.lower() in challenges:
        # If a reciprocating challenge exists, immediately start the game.
        opp_opp_chan, opp_colour = challenges[opp_chan.lower()]
        if opp_opp_chan.lower() == chan.lower():
            del challenges[opp_chan.lower()]
            yield util.sub(start_game(bot, chan, opp_chan, colour, opp_colour))
            return
    elif chan_link.is_linked(chan, opp_chan) \
    and modal.get_mode(opp_chan) in (None, 'upoopia'):
        # Otherwise, if the opponent channel is still linked and does not
        # have any pending challenges, also immediately start the game.
        modal.set_mode(opp_chan, 'upoopia')
        yield util.sub(start_game(bot, chan, opp_chan, colour, None))
        return

    # Otherwise, just record the challenge.
    challenges[chan.lower()] = (opp_chan, colour)
    bot.send_msg(chan,
        'Challenge issued: waiting for %s to reciprocate.' % opp_chan)
Exemple #23
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 def visible(self, eye, point):
     v = util.sub(eye, point)
     o = point
     d = util.normalize(v)
     t = self.intersect(o, d, 0, util.length(v))
     return t is None