def unlock(self):

        asset_name = str(self.current_item.text())

        if self.model_radio.isChecked():
            toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name,
                                    'model')
        elif self.rig_radio.isChecked():
            toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name,
                                    'rig')
        elif self.animation_radio.isChecked():
            toUnlock = os.path.join(os.environ['SHOTS_DIR'], asset_name,
                                    'animation')

        if amu.isLocked(toUnlock):

            if self.showConfirmUnlockDialog() == 'No':
                return

            cmd.file(save=True, force=True)
            cmd.file(force=True, new=True)  #open new file
            amu.unlock(toUnlock)
            self.showUnlockedDialog()

        else:
            self.showIsLockedDialog()
def unlockLightingFile():
    print("unlockLightingFile")
    shotPaths = glob.glob(os.path.join(os.environ['SHOTS_DIR'], '*'))
    selections = []
    for sp in shotPaths:
        selections.append(os.path.basename(sp))
    selections.sort()
    answer = hou.ui.selectFromList(selections,
                                   message='Select shot file to unlock:',
                                   exclusive=True)
    if answer:
        answer = answer[0]
        toUnlock = os.path.join(os.environ['SHOTS_DIR'], selections[answer],
                                'lighting')
    if amu.isLocked(toUnlock):
        reply = hou.ui.displayMessage(
            'Are you sure you want to unlock this file?',
            buttons=('Ok', 'Cancel'))
        if reply == 0:
            hou.hipFile.save()
            hou.hipFile.clear()
            amu.unlock(toUnlock)
            hou.ui.displayMessage('Lighting file unlocked')

    else:
        hou.ui.displayMessage('Lighting file already unlocked')
        return
Exemple #3
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	def unlock_button_clicked(self):
		toUnlock = self.get_asset_path()
		
		if amu.isLocked(toUnlock):
			if self.checkout_dialog.show_confirm_unlock_dialog() == False:
				return
			amu.unlock(toUnlock)
			self.checkout_dialog.show_message("Asset unlocked")		
		else:
			self.checkout_dialog.show_message("Asset not locked")
	def unlock_button_clicked(self):
		toUnlock = self.get_asset_path()
		
		if amu.isLocked(toUnlock):
			if self.checkout_dialog.show_confirm_unlock_dialog() == False:
				return
			amu.unlock(toUnlock)
			self.checkout_dialog.show_message("Asset unlocked")		
		else:
			self.checkout_dialog.show_message("Asset not locked")
Exemple #5
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def unlockOTL(filename):
	asset_name, ext = os.path.splitext(filename)
	toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'otl')
	print toUnlock
	if amu.isLocked(toUnlock):
		reply = hou.ui.displayMessage('Are you REALLY sure you want to unlock this node?', buttons=('Ok', 'Cancel'))
		if reply == 0:	
			amu.unlock(toUnlock)
			hou.ui.displayMessage('Node unlocked')
	else:
		hou.ui.displayMessage('Node already unlocked')
		return
def unlockOTL(filename):
	asset_name, ext = os.path.splitext(filename)
	toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'otl')
	print toUnlock
	if amu.isLocked(toUnlock):
		reply = hou.ui.displayMessage('Are you REALLY sure you want to unlock this node?', buttons=('Ok', 'Cancel'))
		if reply == 0:	
			amu.unlock(toUnlock)
			hou.ui.displayMessage('Node unlocked')
	else:
		hou.ui.displayMessage('Node already unlocked')
		return
	def unlock(self):
		toUnlock = self.get_asset_path()		
		if amu.isLocked(toUnlock):
			if self.showConfirmUnlockDialog() == 'No':
				return
			
			cmd.file(save=True, force=True)
			cmd.file(force=True, new=True) #open new file
			amu.unlock(toUnlock)
			self.showUnlockedDialog()	
		else:
			self.showIsLockedDialog()
		#Update node info
		self.show_node_info()
	def unlock(self):
		print("unlocking!!!!")
		
		toUnlock = self.get_asset_path()
		if amu.isLocked(toUnlock):
			if self.showConfirmUnlockDialog() == 'No':
				return
			if cmd.file(q=True, sceneName=True) != "":
				cmd.file(save=True, force=True)	
			cmd.file(force=True, new=True) #open new file
			amu.unlock(toUnlock)
			self.showUnlockedDialog()	
		else:
			self.showIsLockedDialog()
		#Update node info
		self.show_node_info()
Exemple #9
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    def unlock(self):
        print("unlocking!!!!")

        toUnlock = self.get_asset_path()
        if amu.isLocked(toUnlock):
            if self.showConfirmUnlockDialog() == 'No':
                return
            if cmd.file(q=True, sceneName=True) != "":
                cmd.file(save=True, force=True)
            cmd.file(force=True, new=True)  #open new file
            amu.unlock(toUnlock)
            self.showUnlockedDialog()
        else:
            self.showIsLockedDialog()
        #Update node info
        self.show_node_info()
def unlockLightingFile():
    print("unlockLightingFile")
    shotPaths = glob.glob(os.path.join(os.environ['SHOTS_DIR'], '*'))
    selections = []
    for sp in shotPaths:
        selections.append(os.path.basename(sp))
    selections.sort()
    answer = hou.ui.selectFromList(selections, message='Select shot file to unlock:', exclusive=True)
    if answer:
        answer = answer[0]
        toUnlock = os.path.join(os.environ['SHOTS_DIR'], selections[answer], 'lighting')
    if amu.isLocked(toUnlock):
        reply = hou.ui.displayMessage('Are you sure you want to unlock this file?', buttons=('Ok', 'Cancel'))
        if reply == 0:
            hou.hipFile.save()
            hou.hipFile.clear()		
            amu.unlock(toUnlock)
            hou.ui.displayMessage('Lighting file unlocked')

    else:
        hou.ui.displayMessage('Lighting file already unlocked')
        return
def unlockLightingFile():
    print("unlockLightingFile")
    shotPaths = glob.glob(os.path.join(os.environ['SHOTS_DIR'], '*'))
    selections = []
    for sp in shotPaths:
        selections.append(os.path.basename(sp))
    selections.sort()
    answer = ui.listWindow(selections, wmessage='Select shot file to unlock:')
    if answer:
        answer = answer[0]
        toUnlock = os.path.join(os.environ['SHOTS_DIR'], selections[answer], 'lighting')
	if amu.isLocked(toUnlock):
		reply = ui.warningWindow('Are you sure you want to unlock this file?')
    		if reply == 0:
			hou.hipFile.save()
        		hou.hipFile.clear()		
			amu.unlock(toUnlock)
			ui.infoWindow('Lighting file unlocked')
			
	else:
		ui.infoWindow('Lighting file already unlocked')
                return
Exemple #12
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def unlockLightingFile():
    print("unlockLightingFile")
    shotPaths = glob.glob(os.path.join(os.environ['SHOTS_DIR'], '*'))
    selections = []
    for sp in shotPaths:
        selections.append(os.path.basename(sp))
    selections.sort()
    answer = ui.listWindow(selections, wmessage='Select shot file to unlock:')
    if answer:
        answer = answer[0]
        toUnlock = os.path.join(os.environ['SHOTS_DIR'], selections[answer], 'lighting')
	if amu.isLocked(toUnlock):
		reply = ui.warningWindow('Are you sure you want to unlock this file?')
    		if reply == 0:
			hou.hipFile.save()
        		hou.hipFile.clear()		
			amu.unlock(toUnlock)
			ui.infoWindow('Lighting file unlocked')
			
	else:
		ui.infoWindow('Lighting file already unlocked')
                return
def unlockLightingFile():
    print ("unlockLightingFile")
    shotPaths = glob.glob(os.path.join(os.environ["SHOTS_DIR"], "*"))
    selections = []
    for sp in shotPaths:
        selections.append(os.path.basename(sp))
    selections.sort()
    answer = hou.ui.selectFromList(selections, message="Select shot file to unlock:", exclusive=True)
    if answer:
        answer = answer[0]
        toUnlock = os.path.join(os.environ["SHOTS_DIR"], selections[answer], "lighting")
    if amu.isLocked(toUnlock):
        reply = hou.ui.displayMessage("Are you sure you want to unlock this file?", buttons=("Ok", "Cancel"))
        if reply == 0:
            hou.hipFile.save()
            hou.hipFile.clear()
            amu.unlock(toUnlock)
            hou.ui.displayMessage("Lighting file unlocked")

    else:
        hou.ui.displayMessage("Lighting file already unlocked")
        return
	def unlock(self):

		asset_name = str(self.current_item.text())

		if self.model_radio.isChecked():
			toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'model')
		elif self.rig_radio.isChecked():
			toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'rig')
		elif self.animation_radio.isChecked():
			toUnlock = os.path.join(os.environ['SHOTS_DIR'], asset_name, 'animation')
		
		if amu.isLocked(toUnlock):

			if self.showConfirmUnlockDialog() == 'No':
				return
			
			cmd.file(save=True, force=True)
			cmd.file(force=True, new=True) #open new file
			amu.unlock(toUnlock)
			self.showUnlockedDialog()
				
		else:
			self.showIsLockedDialog()
	def unlock(self):

		asset_name = str(self.current_item.text())

		if self.model_radio.isChecked():
			toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'model')
		elif self.rig_radio.isChecked():
			toUnlock = os.path.join(os.environ['ASSETS_DIR'], asset_name, 'rig')
		elif self.animation_radio.isChecked():
			toUnlock = os.path.join(os.environ['SHOTS_DIR'], asset_name, 'animation')
		
		if not amu.isLocked(toUnlock):
			cmd.confirmDialog(title = 'Already Unlocked'
                                , message       = 'Asset already unlocked'
                                , button        = ['Ok']
                                , defaultButton = 'Ok'
                                , cancelButton  = 'Ok'
                                , dismissString = 'Ok')
			return

		if cmd.confirmDialog(title    = 'Confirmation'
                                   , message       = 'Are you sure you want to unlock this asset?'
                                   , button        = ['No', 'Yes']
                                   , defaultButton = 'No'
                                   , cancelButton  = 'No'
                                   , dismissString = 'No') == 'No':
			return	
		
		amu.unlock(toUnlock)
		cmd.confirmDialog(title    = 'Asset unlocked'
                           , message       = 'Asset unlocked'
                           , button        = ['Ok']
                           , defaultButton = 'Ok'
                           , cancelButton  = 'Ok'
                           , dismissString = 'Ok')
		return	
 def isLocked(self):
     return amu.isLocked(self.workingDirectory)   
Exemple #17
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 def isLocked(self):
     return amu.isLocked(self.workingDirectory)