def process_ai(self): if self.leave_screen: if self.speed > 5: self. speed -= .015 elif self.speed <= 5: self.speed = 13 aitools.go_to_target(self, self.target) else: self.speed -= 0.15 self.velocity = self.velocity.make_normal() * self.speed
def process_ai(self): if self.leave_screen: if self.speed > 5: self.speed -= .015 elif self.speed <= 5: self.speed = 13 aitools.go_to_target(self, self.target) else: self.speed -= 0.15 self.velocity = self.velocity.make_normal() * self.speed
def process_ai(self): if self.leave_screen: pass elif self.active: # Find the distance to the player magnitude = self.target.position - self.position if magnitude.get_magnitude() < 250: # If the player is within x distance then charge the player. self.speed = 7 else: self.speed = 2 aitools.go_to_target(self, self.target)
def process_ai(self): if self.health <= self.world.level + 1: if self.charging: self.speed -= 0.2 if self.speed <= 1.75: self.speed = 1.75 self.charging = False self.text_group.add(self.eye) self.time_until_charge = 7 * FRAMES_PER_SECOND else: if not self.time_until_charge: self.charging = True self.speed = 10 self.eye.kill() self.time_until_charge -= 1 aitools.go_to_target(self, self.target) else: aitools.go_to_target(self, self.target)
def process_ai(self): self.charging = False # Find the distance to the player distance = (self.target.position - self.position).get_magnitude() if self.hide_behind.actor_type == ACTOR_TYPE_BOSS: if distance < 450: self.speed = 10 aitools.go_to_target(self, self.target) self.charging = True self.hiding = False else: if distance < 325: self.speed = 10 aitools.go_to_target(self, self.target) self.charging = True self.hiding = False if not self.charging: self.speed = 7 self.hiding = True aitools.hide(self, self.hide_behind, self.target)
def process_ai(self): if self.charging: self.speed -= 0.2 if self.speed <= 2: self.speed = 2 self.charging = False self.bound_style = BOUND_STYLE_CUSTOM self.time_until_charge = 6 * FRAMES_PER_SECOND aitools.go_to_target(self, self.target) elif self.spinning: self.speed += 0.2 if self.speed >= 40: self.speed = 15 self.charging = True self.spinning = False self.time_until_spin = 7 * FRAMES_PER_SECOND self.velocity += self.velocity.get_perpendicular().make_normal() self.velocity = self.velocity.make_normal() * self.speed elif self.health <= (self.world.level + 1) * 7: if not self.time_until_charge: self.charge() elif not self.time_until_spin: self.spin() else: aitools.go_to_target(self, self.target) elif self.health <= (self.world.level + 1) * 14: if not self.time_until_charge: self.charge() else: aitools.go_to_target(self, self.target) else: aitools.go_to_target(self, self.target)
def process_ai(self): aitools.go_to_target(self, self.target)
def charge(self): self.charging = True self.speed = 11 aitools.go_to_target(self, self.target) self.bound_style = BOUND_STYLE_REFLECT