Exemple #1
0
def action_eat():
    options = list(player.inventory)

    if len(options) < 1:
        return new_line('You have nothing to eat.')

    options_string = f'{", ".join(options)}, or nothing'
    food = new_line_input(f'What would you like to eat: {options_string}?')

    if food == 'nothing':
        return new_line('Best to save your food for later.')

    item = get_item(food)
    if not item:
        return new_line(res('fail.unknown'))

    energy = item['energy']
    if not energy:
        return new_line(res('fail.eat'))
    if energy >= 20:
        new_line('Mmmm; looks good!')
    elif energy > 0:
        new_line('Something is better than nothing.')
    elif energy < 0:
        new_line('You may regret this.')
    else:
        return print(res('fail.unknown'))
    player.lose(food)
    player.heal(energy)
Exemple #2
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def action_run():
    global mode
    animal = animals[location[0]]
    player_roll = random.randint(1, 20) + player.strength
    animal_roll = random.randint(1, 20) + animal.speed
    if animal.is_angry and player_roll < animal_roll:
        new_line(res('fail.run'))
        player.tire()
        animal_decide()
    else:
        new_line(res('success.run'))
        directions = ['n', 'e', 's', 'w']
        mode = 'explore'
        action_navigate(directions[random.randint(0, len(directions) - 1)])
Exemple #3
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def action_feed():
    global mode
    options = list(player.inventory)
    animal = animals[location[0]]

    if len(options) < 1:
        return new_line('You have nothing to feed animal.')

    options_string = ', '.join(options) + ', or nothing'
    selection = new_line_input(
        f'What would you like to feed the animal: {options_string}?')

    if selection in options:
        player.lose(selection)
        new_line(f'You try feeding it one {selection}.')
        animal_leaves = animal.feed(selection)
        if animal_leaves:
            if not animal.is_alive:
                player.collect(animal.resource)
            mode = 'explore'
            animals[location[0]] = None
    elif selection == 'nothing':
        return new_line('Best to save your food for later.')
    else:
        return new_line(res('fail.unknown'))
Exemple #4
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def action_navigate(direction):
    options = ('north', 'n', 'east', 'e', 'south', 's', 'west', 'w', 'back',
               'b')
    if not direction:
        direction = new_line_input(
            'Which direction: north, east, south, west, or back?').lower()
    if direction not in options:
        print(res('fail.unknown'))
    else:
        navigate(direction)
Exemple #5
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def action_assemble():
    if len(player.inventory) < 1:
        return new_line('You don\'t have anything to assemble.')

    new_line(f'''Inventory: {player.inventory}
''')
    options = list(player.inventory)

    component_1 = str(input('Component 1: >> ')).lower()
    if component_1 not in options:
        return new_line(res('fail.unknown'))

    component_2 = str(input('Component 2: >> ')).lower()
    if component_2 not in options:
        return new_line(res('fail.unknown'))

    if component_1 == component_2:
        if player.inventory[component_1] < 2:
            return new_line(f'You don\'t have enough {component_1}.')

    return assemble([component_1, component_2])
Exemple #6
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def assemble(components):
    components.sort()
    key_string = '+'.join(components)
    items = get_items()
    product = None
    for item in items:
        if items[item]['source'] == key_string:
            product = item
    if product:
        lose_components(components)
        player.collect(product, items[product]['experience'])
    else:
        new_line(res('fail.assemble'))
    player.tire()
Exemple #7
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def action_inspect():
    options = list(player.inventory)

    if len(options) < 1:
        return new_line('You have nothing to inspect.')

    options_string = ', '.join(options) + ', or nothing'
    selection = new_line_input(
        f'What would you like to inspect: {options_string}?')

    if selection in options:
        return new_line(get_item(selection)['description'])
    elif selection == 'nothing':
        return new_line('Best to keep moving.')
    else:
        return new_line(res('fail.unknown'))
Exemple #8
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def action_check(check):
    if not check:
        check = new_line_input(
            'What do you want to check: location, map, inventory, or status?'
        ).lower()
    if check == 'inventory':
        return new_line(f'Inventory: {player.inventory}' if len(
            player.inventory) > 0 else 'You have nothing in your inventory.')
    elif check == 'location':
        return new_line(
            f'You are standing in a {world_map[location[0]].type} at {location[0]}.'
        )
    elif check == 'status':
        return player.checkup()
    elif check == 'map':
        return print_map(location[0], world_map, animals)
    else:
        print(res('fail.unknown'))
Exemple #9
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def encounter():
    action_input = new_line_input(
        'What do you want to do: look, run, feed, or attack?').lower()
    action_list = action_input.split(' ')
    action = action_list[0]
    # extra = action_list[1] if len(action_list) > 1 else None
    if action == 'run':
        action_run()
    elif action == 'look':
        animal = animals[location[0]]
        new_line(
            f'{animal.description} It looks {"angry!" if animal.is_angry else "calm."}'
        )
    elif action == 'feed':
        action_feed()
    elif action == 'attack':
        action_attack()
    else:
        new_line(res('fail.unknown'))
Exemple #10
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def explore():
    action_input = new_line_input(
        'What do you want to do: look, navigate, forage, check, eat, inspect, or assemble?'
    ).lower()
    action_list = action_input.split(' ')
    action = action_list[0]
    extra = action_list[1] if len(action_list) > 1 else None
    if action in ['navigate', 'go']:
        action_navigate(extra)
    elif action == 'forage':
        action_forage(player)
    elif action == 'look':
        action_look()
    elif action == 'check':
        action_check(extra)
    elif action == 'eat':
        action_eat()
    elif action == 'inspect':
        action_inspect()
    elif action == 'assemble':
        action_assemble()
    else:
        new_line(res('fail.unknown'))