Exemple #1
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def get_shaded_rgb(rgb, point, unit_normal_vect, light_source):
    to_sun = normalize(light_source - point)
    factor = 0.5 * np.dot(unit_normal_vect, to_sun)**3
    if factor < 0:
        factor *= 0.5
    result = rgb + factor
    clip_in_place(rgb + factor, 0, 1)
    return result
Exemple #2
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    def generate_rgbas_array(self, color, opacity):
        """
        First arg can be either a color, or a tuple/list of colors.
        Likewise, opacity can either be a float, or a tuple of floats.
        If self.sheen is not zero, and only
        one color was passed in, a second slightly light color
        will automatically be added for the gradient
        """
        colors = list(tuplify(color))
        opacities = list(tuplify(opacity))
        rgbas = np.array([
            color_to_rgba(c, o) for c, o in zip(*make_even(colors, opacities))
        ])

        sheen = self.get_sheen()
        if sheen != 0 and len(rgbas) == 1:
            light_rgbas = np.array(rgbas)
            light_rgbas[:, :3] += sheen
            clip_in_place(light_rgbas, 0, 1)
            rgbas = np.append(rgbas, light_rgbas, axis=0)
        return rgbas
Exemple #3
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    def project_points(self, points):
        frame_center = self.get_frame_center()
        distance = self.get_distance()
        rot_matrix = self.get_rotation_matrix()

        points -= frame_center
        points = np.dot(points, rot_matrix.T)
        zs = points[:, 2]
        for i in 0, 1:
            if self.exponential_projection:
                # Proper projedtion would involve multiplying
                # x and y by d / (d-z).  But for points with high
                # z value that causes weird artifacts, and applying
                # the exponential helps smooth it out.
                factor = np.exp(zs / distance)
                lt0 = zs < 0
                factor[lt0] = (distance / (distance - zs[lt0]))
            else:
                factor = (distance / (distance - zs))
                clip_in_place(factor, 0, 10**6)
            points[:, i] *= factor
        points += frame_center
        return points