def view_group(group): period, start, end, cache_time = get_period(request, "day") params = { "start": start.strftime(time_format), "end": end.strftime(time_format), "group": group } keywords = cache(tweety.get_keywords, cache_time=cache_time, path=get_req_path(request), **params) if isinstance(keywords, Response): return keywords total = sum([entry["count"] for entry in keywords]) for keyword in keywords: keyword["percentage"] = "{:.2f}".format(keyword["count"] / total * 100) keyword["count"] = display_number(keyword["count"]) nums = range(1, len(keywords) + 1) template_data = { "nums_keywords": zip(nums, keywords), "group": group, "disp_group": display_group(group), "nums": nums, "total": display_number(total), "period": period, "start": display_datetime(start), "end": display_datetime(end) } return render_template("group.html", title=make_title(template_data["disp_group"]), **template_data)
def draw(self): self.draw_legend() utils.display_number(self.count, (g.sx(16), g.sy(8)), g.font2) img = self.scales[self.state] utils.centre_blit(g.screen, img, self.c) g.screen.blit(self.light_img, self.light_xy) g.screen.blit(self.heavy_img, self.heavy_xy) for ball in self.z: if ball.active: if ball != self.carry: img = self.ball_img(ball) utils.centre_blit(g.screen, img, ball.c) if self.carry != None: ball = self.carry img = self.ball_img(ball) x, y = g.pos x -= self.mdx y -= self.mdy utils.centre_blit(g.screen, self.shadow, (x + g.sy(.35), y + g.sy(1.1))) utils.centre_blit(g.screen, img, (x, y)) if utils.mouse_on_img(self.light_img, self.light_xy): self.drop_ball('light') if utils.mouse_on_img(self.heavy_img, self.heavy_xy): self.drop_ball('heavy') if self.result != None: utils.centre_blit(g.screen, self.result[0], self.result[1])
def display(self): g.screen.fill(utils.BLACK) self.board.draw() utils.display_number(g.score, (g.sx(22.6), g.yc), g.font2, utils.CREAM) utils.centre_blit(g.screen, g.star, (g.sx(27.6), g.yc)) utils.display_number1(g.best, (g.sx(28.6), g.yc), g.font2, utils.CREAM) buttons.draw()
def display(self): g.screen.fill((255, 255, 192)) g.screen.blit(g.bgd, (g.x0, 0)) self.acr.draw() utils.centre_blit(g.screen, g.scores, g.scores_c) utils.display_number(g.score, g.score_c, g.font1) pygame.draw.rect(g.screen, utils.BLACK, g.vinc) utils.display_number(g.target, g.target_c, g.font1) utils.text_blit1(g.screen,g.percent,g.font1,g.percent_xy,\ utils.BLACK,False) if g.best > 0: s = 'Best: ' + str(g.best) + '%' utils.text_blit1(g.screen, s, g.font1, g.best_xy, utils.BLACK, False) if g.count == 2: utils.text_blit(g.screen, 'twice', g.font3, g.count_c, utils.ORANGE, False) if g.count > 2: s = str(g.count) + ' times' utils.text_blit(g.screen, s, g.font3, g.count_c, utils.ORANGE, False) buttons.draw() if self.acr.message != None: utils.message1(g.screen, g.font1, self.acr.message, g.message_c) if g.help_on: utils.centre_blit(g.screen, g.help_img, g.help_cxy)
def numbers(self): cy = int(self.y0 + g.sy(.1)) dx = g.sy(.05) cyn = int(self.y0 + g.sy(.05)) for i in range(1, 7): cx = self.dishes[i].cxy[0] - dx utils.display_number(str(i), (cx, cy), g.font1, utils.CYAN) if i == self.dish_n: utils.centre_blit(g.screen, g.ring, (cx, cyn)) cy = int(self.y0 + 2 * self.dy - g.sy(.1)) k = 150 colr = (k, k, k) for ind in range(1, 7): cx = self.dishes[ind].cxy[0] utils.display_number(self.dishes[ind].n, (cx, cy), g.font1, colr) cy = int(self.y0 - 2 * self.dy - g.sy(.1)) for ind in range(8, 14): cx = self.dishes[ind].cxy[0] utils.display_number(self.dishes[ind].n, (cx, cy), g.font1, colr) ind = 0 n = self.dishes[ind].n cx, cy = self.dishes[ind].cxy cxy = (cx, cy - self.dy - g.sy(.8)) if g.state in (8, 9): utils.centre_blit(g.screen, g.blue, cxy) utils.display_number(n, cxy, g.font2, utils.CREAM) ind = 7 n = self.dishes[ind].n cx, cy = self.dishes[ind].cxy cxy = (cx, cy + self.dy + g.sy(.7)) if g.state in (7, 9): utils.centre_blit(g.screen, g.blue, cxy) utils.display_number(n, cxy, g.font2, utils.CREAM)
def display(self): g.screen.fill((0,0,70)) buttons.draw() self.grid.draw() self.slider.draw() utils.display_number(g.score,self.score_cxy,g.font2,utils.CREAM) if self.grid.complete(): utils.centre_blit(g.screen,g.smiley,self.smiley_cxy)
def display(self): g.screen.fill((0, 0, 0)) buttons.draw() self.slider.draw() self.omm.draw() utils.display_number(self.omm.n, g.number_c, g.font2, self.omm.colr_n) s = str(len(om.found[g.level - 1])) + ' / ' + str(self.omm.total) utils.text_blit(g.screen, s, g.font1, g.progress_c, utils.CREAM) if self.omm.complete(): utils.centre_blit(g.screen, g.smiley, g.smiley_c)
def draw_nos(self): s=self.sss; s2=self.ss/2 font=g.font1 if g.level>1: font=g.font2 if g.level>4: font=g.font3 for sq in self.nos: x=sq.x; y=sq.y colour=COLOURS[sq.colour] pygame.draw.rect(g.screen,colour,(x,y,s,s)) cx=x+s2; cy=y+s2 utils.display_number(sq.area,(cx,cy),font,(0,0,0))
def display(self): g.screen.fill((0, 255, 255)) utils.display_number(g.player, g.player_c, g.font3, utils.ORANGE) utils.display_number1(g.wizard, g.wizard_lc, g.font3, utils.ORANGE) img = g.xo_grey if g.state in (1, 2, 3): img = g.xo g.screen.blit(img, g.xo_xy) img = g.magician_grey if g.state in (4, 5, 6): img = g.magician g.screen.blit(img, g.magician_xy) buttons.draw() self.manc.draw()
def display(self): grey = 100 g.screen.fill((grey, grey, grey)) buttons.draw() g.screen.blit(g.help1, g.help1_xy) utils.display_number(g.count, (g.xc, g.yc), g.font2, utils.CREAM) colour = utils.YELLOW if g.helped > 5: colour = utils.RED utils.display_number(g.helped, (g.xc, g.yc + g.sy(6)), g.font1, colour) if g.finished: utils.centre_blit(g.screen, g.smiley, (g.sx(4), g.smiley_y)) self.board.draw()
def display(self): g.screen.fill((128, 0, 0)) self.grid.draw() buttons.draw() g.screen.blit(g.panel, g.panel_xy) utils.display_number(g.count, g.count_c, g.font2, utils.CREAM) if self.grid.yes: utils.centre_blit(g.screen, g.yes, g.smiley_cxy) if self.grid.no or self.grid.count > 2: utils.centre_blit(g.screen, g.no, g.smiley_cxy) if self.grid.count > 0 and not self.grid.yes: utils.display_number(self.grid.count,(g.smiley_cxy[0],g.wrong_cy),\ g.font1,utils.RED) if g.ms <> None: utils.centre_blit(g.screen, g.glow, g.glow_c)
def display(self,wait=False): g.screen.fill((0,0,100)) if wait: utils.centre_blit(g.screen,g.wait,(g.sx(16),g.sy(10))) else: self.rects.draw() buttons.draw() self.slider.draw() if g.magic_show: utils.centre_blit(g.screen,g.magic,(g.sx(27.8),g.sy(3.2))) if g.score>0: x=g.sx(29.5); y=g.sy(8) utils.display_number(g.score,(x,y),g.font2,utils.CREAM)
def draw(self): ind = 0 for item in self.items: g.screen.blit(item.img, (item.x, item.y)) xn, yn = item.x + self.pic_w / 2, int(item.y + self.pic_h + self.gutter_y / 2.5) if item == self.green: pygame.draw.rect(g.screen,utils.GREEN,\ (item.x,item.y,self.pic_w,self.pic_h),self.edge) if g.best[ind] == 3: utils.centre_blit(g.screen, g.star, (xn, yn)) utils.display_number(g.best[ind], (xn, yn), g.font1, (135, 191, 47)) ind += 1
def display(self): g.screen.fill((220, 64, 64)) g.grid.draw() buttons.draw() x = 5 cy = g.sy(3) np = g.grid.counts[1] nw = g.grid.counts[2] if nw > 0: utils.display_number(nw, (g.sx(x), cy), g.font2, utils.ORANGE) if np > 0: utils.display_number(np, (g.sx(32 - x), cy), g.font2, utils.CYAN) x = 3.3 cy = g.sy(13.2) if g.lost > 0: utils.display_number(g.lost, (g.sx(x), cy), g.font1) cy = g.sy(14.6) if g.won > 0: utils.display_number(g.won, (g.sx(32 - x), cy), g.font1) cy = g.sy(18.7) img = g.magician if g.state != 2: img = g.magician_grey utils.centre_blit(g.screen, img, (g.sx(x), cy)) img = g.xo2 if g.state != 1: img = g.xo2_grey utils.centre_blit(g.screen, img, (g.sx(32 - x), cy)) cy = g.sy(9) if g.result != None: # smiley utils.centre_blit(g.screen, g.result, (g.sx(32 - x), cy))
def display(self): g.screen.fill(g.bgd) g.screen.blit(g.tscreen, g.txy) if g.grid_on: g.screen.blit(g.grid, g.txy) if g.grid_nos: g.screen.blit(g.x_nos, g.x_nos_xy) g.screen.blit(g.y_nos, g.y_nos_xy) x, y = g.txy utils.display_number(0, (x, y + g.side), g.font2) pygame.draw.rect(g.screen, (0, 0, 150), (g.txy, (g.side, g.side)), 2) my_turtle2.draw() self.panel() buttons.draw()
def display(self): if g.help_on: if g.help_img==None: g.help_img=utils.load_image('help.png') g.screen.blit(g.help_img,(0,0)) return g.screen.fill((70,0,70)) self.sim.draw() if not g.running: buttons.clear() buttons.draw() self.slider.draw() if g.load_n>0: utils.display_number(g.load_n,self.load_c,g.font1,utils.CYAN) utils.display_number(g.save_n,self.save_c,g.font1,utils.ORANGE)
def display(self, wait=False): if g.state == 1: self.menu_display() #utils.display_number(g.success,(g.sx(.2),g.sy(.15)),g.font2,utils.ORANGE) else: if self.pj.complete(): g.screen.blit(g.bgd, (g.sx(0), 0)) else: # g.screen.fill((g.red,g.green,g.blue)) g.screen.fill(utils.CYAN) self.pj.draw() buttons.draw() utils.display_number(g.success, (g.sx(.2), g.sy(.3)), g.font1, utils.ORANGE)
def ladder(): if g.score>g.best: g.best=g.score if g.best>11: cx=g.sx(30.55); cy=g.sy(13.25) utils.centre_blit(g.screen,g.star,(cx,cy)) utils.display_number(g.best,(cx,cy)) if g.score>0: n=g.score-1 if n>11: n=11 g.screen.blit(g.ladder,(g.sx(26.95),g.sy(13.7))) x=g.man_x0+n*g.man_dx; y=g.man_y0+n*g.man_dy g.screen.blit(g.man,(x,y)) cx=x+g.man_sc_dx; cy=y+g.man_sc_dy if g.score<g.best or g.best<12: utils.centre_blit(g.screen,g.star,(cx,cy)) utils.display_number(g.score,(cx,cy))
def draw_legend(self): g.screen.blit(self.legend, self.legend_xy) x, y = self.legend_xy x += g.sy(2) y += g.sy(.05) utils.text_blit1(g.screen,'3 6 9 12',\ g.font2,(x,y),utils.BLUE,False) y += g.sy(1.25) utils.text_blit1(g.screen,'2 3 3 3',\ g.font2,(x,y),utils.BLACK,False) x = g.sx(14.2) y += g.sy(1.75) dx = g.sy(1.77) for n in g.scores: utils.display_number(n, (x, y), g.font2, utils.ORANGE) x += dx
def draw(self): g.screen.blit(self.base, (self.x, self.y)) for sq in squares: if sq.visible: v = sq.v if v == 0: v = 6 g.screen.blit(imgs[v], (sq.x, sq.y)) colr = utils.CYAN g.screen.blit(self.top, (self.x, self.y)) for rn in row_ns: utils.display_number1(rn.n, (rn.x, rn.y), g.font1, colr) for cn in col_ns: utils.display_number(cn.n, (cn.x, cn.y), g.font1, colr) if not self.complete() and g.ms == None: sq = self.green pygame.draw.rect(g.screen,utils.GREEN,\ (sq.x,sq.y,self.side,self.side),8)
def draw(self, demo=False): w = g.sy(.02) for cell in self.cells: if cell.show: rect = (cell.x, cell.y, self.d + 1, self.d + 1) pygame.draw.rect(g.screen, utils.BLUE, rect, w) cxy = (cell.x + self.d2, cell.y + self.d2) if cell.star: utils.centre_blit(g.screen, g.stars[cell.colour], cxy) else: if cell.val != None: utils.display_number(str(cell.val), cxy, g.font2) else: g.screen.blit(g.gold, (cell.x, cell.y)) if not demo: for star in self.stars: utils.centre_blit(g.screen, g.stars[star.colour], star.cxy) rect = pygame.Rect(self.green.x, self.green.y, self.d, self.d) pygame.draw.rect(g.screen, utils.GREEN, rect, self.green_w)
def draw(self): g.screen.blit(self.bgd,(g.sx(0),0)) cxy=(g.sx(30.5),g.sy(20)) utils.display_number(g.count,cxy,g.font2,utils.CREAM) for lf in lookFor: if not lf.found: utils.centre_blit(g.screen,lf.img,(lf.cx,lf.cy)) if not self.complete and not g.setup_on: img=lookFor[self.find_ind[self.current_ind]].img cxy=(self.frame_cx,self.frame_cy) utils.centre_blit(g.screen,self.frame,cxy) utils.centre_blit(g.screen,img,cxy) x,y=cxy; x-=self.frame.get_width()/2;x+=g.sy(.24) y+=self.frame.get_height()/2; y-=g.sy(.76) n=self.found; s=str(n)+' / '+str(self.find_n) utils.text_blit1(g.screen,s,g.font1,(x,y),utils.BLACK) if self.complete: cxy=(self.frame_cx,self.frame_cy) utils.centre_blit(g.screen,self.frame,cxy) utils.centre_blit(g.screen,self.smiley,cxy)
def display(self, wait=False): if g.state == 1: self.menu_display() utils.display_number(g.success, (g.sx(.2), g.sy(.15)), g.font2) else: if self.pj.complete(): g.screen.blit(g.bgd, (g.sx(0), 0)) utils.display_number(g.success, (g.sx(.5), g.sy(.5)), g.font1) else: # g.screen.fill((g.red,g.green,g.blue)) g.screen.fill(utils.CYAN) self.pj.draw() buttons.draw() if self.bu2.active: if self.pj.all_rotated(): self.bu2.off() else: utils.centre_blit(g.screen, g.smiley1, (g.smiley1_x, g.smiley_y)) utils.centre_blit(g.screen, g.smiley2, (g.smiley2_x, g.smiley_y))
def ladder(self): if g.score > g.best: g.best = g.score if g.best > 11: cx = g.sx(30.55) cy = g.sy(13.25) utils.centre_blit(g.screen, g.star, (cx, cy)) utils.display_number(g.best, (cx, cy), g.font2) if g.score > 0: n = g.score - 1 if n > 11: n = 11 g.screen.blit(g.ladder, (g.sx(26.95), g.sy(13.7))) x = g.man_x0 + n * g.man_dx y = g.man_y0 + n * g.man_dy g.screen.blit(g.man, (x, y)) cx = x + g.man_sc_dx cy = y + g.man_sc_dy if g.score < g.best or g.best < 12: utils.centre_blit(g.screen, g.star, (cx, cy)) utils.display_number(g.score, (cx, cy), g.font2)
def mouse_over(self): for i in range(10): c = self.centres[i] cx = c[0] cy = c[1] w2 = self.w2 h2 = self.h2 if utils.mouse_in(cx - w2, cy - h2, cx + w2, cy + h2): n = self.yes[i] v = value(n) s = suit(n) h = self.help1() if h == 'nos': utils.display_number(v, c, g.font1, utils.CYAN, utils.ORANGE) elif h == 'odd_even': if odd(v): utils.display_number(v, c, g.font1, utils.CYAN, utils.RED) else: utils.display_number(v, c, g.font1, utils.RED, utils.CYAN) elif h == 'suit': utils.centre_blit(g.screen, g.suits[s], c) elif h == 'colour': img = g.red if colour(n) == 'b': img = g.black utils.centre_blit(g.screen, img, c) elif h == 'castle': utils.centre_blit(g.screen, g.castle, c) elif h == 'castle_x': utils.centre_blit(g.screen, g.castle_x, c) elif h == 'xo1': utils.centre_blit(g.screen, g.xo1, c) return
def display(self): if g.state == 1: # normal g.screen.fill(g.bgd_colour) self.castle.current_room.display() self.castle.health_display() utils.centre_blit(g.screen, g.bag_current_img, g.bag_cxy) if g.wishes > 0: utils.centre_blit(g.screen, g.wish_current_img, g.wish_cxy) x = g.wish_x y = g.wish_y utils.display_number(g.wishes, (x + g.sy(2.2), y + g.sy(.9)), g.font1) buttons.draw() if g.best > 0: x = g.sx(16) y = g.sy(20) utils.text_blit1(g.screen, str(g.best), g.font1, (x, y), (255, 128, 255)) x -= g.sy(1.5) y -= g.sy(.3) g.screen.blit(g.star, (x, y)) elif g.state == 2: # inside bag grey = 180 g.screen.fill((grey, grey, grey)) utils.centre_blit(g.screen, g.bag_base, (g.sx(16), g.sy(11.2))) ind = 0 for obj in g.bag: if obj <> None: utils.centre_blit(g.screen, obj.img0, g.inside_bag_cxy[ind]) ind += 1 g.screen.blit(g.inside_bag, (g.sx(0), g.sy(0))) elif g.state == 3: # wishes self.castle.wish_display() elif g.state == 4: # map self.castle.map_display()
def centre(self): # displays entrances/objects if mouse over # 1=open door, 2=closed door, 3=high window if g.box_ms == None: # don't cover box glow for v in 'NSEW': img = None if self.connect[v] == 1: img = g.open_door if self.connect[v] == 2: img = g.door if self.connect[v] == 3: img = g.window if img == g.window and in_bag('ladder'): img = g.window_ladder if img <> None: b = connect_box(v) if utils.mouse_in(b[0], b[1], b[2], b[3]): utils.centre_blit(g.screen, img, (g.cx, g.cy)) return True for corner in corners: top_left = self.obj_top_left(corner) if top_left <> None: obj = self.corner[corner] if utils.mouse_on_img(obj.img, top_left): img = obj.img0 if obj.name == 'token': img = g.token if obj.name == 'fuel': img = g.fuel utils.centre_blit(g.screen, img, (g.cx, g.cy)) if obj.name in jewel_names: v = value(obj.name) utils.display_number(v,(g.cx,g.cy),g.font2\ ,utils.CREAM,None,g.font3) return True if self.name == 'entrance': if utils.mouse_on_img(g.box_closed, (g.box_x, g.box_c_y)): g.screen.blit(g.box_open, (g.box_x, g.box_o_y)) utils.display_number(g.score, g.score_c, g.font2, utils.CREAM) else: utils.centre_blit(g.screen, g.box_current_img, g.box_cxy) return True return False
def draw(self): for locn in self.locns: if locn.state == 0: g.screen.blit(self.back, (locn.x, locn.y)) elif locn.state in (1, 3): if locn.pic or not g.words: g.screen.blit(self.pics[locn.card], (locn.x, locn.y)) else: g.screen.blit(self.front, (locn.x, locn.y)) cxy = (locn.x + self.w / 2, locn.y + self.h / 2) utils.text_blit(g.screen, words[locn.card], g.font1, cxy, utils.BLACK, False) if self.green is not None: pygame.draw.rect(g.screen, self.colors, (self.green.x, self.green.y, self.w, self.h), 5) if self.tries > 0: if not self.sugar: utils.display_number(self.tries, self.tries_cxy, g.font2, utils.CREAM) if g.best > 0 and not self.sugar: g.screen.blit(self.star, (self.star_xy)) utils.display_number1(g.best, self.best_xcy, g.font2, utils.ORANGE) if self.sugar: self.label.set_markup( '<span><big><b> %s (%s)</b></big></span>' % ( str(int(float(self.tries))), str(int(float(g.best))))) if len(self.clicks) == 3: locn = self.clicks[0] g.screen.blit(self.grey, (locn.x, locn.y)) if g.numbers: x = self.xn y = self.h / 2 + self.gutter for r in range(self.nr): n = self.nr - r utils.display_number(n, (x, y), g.font1, utils.CREAM) y += self.h + self.gutter x = self.xn * 2 + self.w / 2 y = self.yn + g.sy(.4) for c in range(self.nc): n = c + 1 utils.display_number(n, (x, y), g.font1, utils.CREAM) x += self.w + self.gutter
def view_keyword(keyword): deluxe = is_deluxe( current_user ) # users in the "deluxe" group can specify their own time period period, start, end, cache_time = get_period(request, "week") if period == "custom": if not deluxe: flash( "Deze functionaliteit is alleen beschikbaar voor goedgekeurde gebruikers.", "error") return redirect(url_for("horti.home")) if (end - start).days > 31: flash("Periode langer dan een maand is niet toegestaan", "error") return redirect(url_for("horti.home")) if start > end: flash("De einddatum moet na de begindatum zijn.", "error") return redirect(url_for("horti.home")) params = { "start": start.strftime(time_format), "end": end.strftime(time_format) } keyword_data = cache(process_details, keyword, params, cache_time=cache_time, path=get_req_path(request)) if isinstance(keyword_data, Response): return keyword_data urls = keyword_data["URLs"][:16] for url in urls: url["display_url"] = shorten(url["link"], 80) del keyword_data["URLs"] keyword_data["tagCloud"] = keyword_data["tagCloud"][:200] photos = enumerate(keyword_data["photos"] ) # number of photo's is limited in processing.py del keyword_data["photos"] display_tweets = 11 max_tweets = 200 keyword_data["tweets"] = keyword_data["tweets"][:max_tweets] keyword_data["retweets"] = keyword_data["retweets"][:display_tweets] keyword_data["interaction_tweets"] = keyword_data[ "interaction_tweets"][:max_tweets] num_tweets = keyword_data["num_tweets"] del keyword_data["num_tweets"] graph = keyword_data["graph"] del keyword_data["graph"] polarity = keyword_data["polarity"] del keyword_data["polarity"] polarity_face = display_polarity(polarity) gtrends_period = { "day": "now 1-d", "week": "now 7-d", "month": "today 1-m" }.get(period, "now 1-d") period_name = { "day": "dag", "week": "week", "month": "maand" }.get(period, "dag") news = [] for item in keyword_data["news"]: item["pubdate"] = display_datetime(item["pubdate"]) del item["nid"] news.append(item) del keyword_data["news"] template_data = { "keyword": keyword, "keyword_data": json.dumps(keyword_data), "deluxe": deluxe, "num_tweets": display_number(num_tweets), "urls": urls, "graph": json.dumps(graph), "photos": photos, "display_tweets": display_tweets, "start": display_datetime(start), "end": display_datetime(end), "period": period, "period_name": period_name, "polarity": polarity, "polarity_face": polarity_face, "gtrends_period": gtrends_period, "news": news } return render_template("keyword.html", title=make_title(keyword), **template_data)