def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Saber, inventory, level, xp, False, False, usable) self.name = "Lugalbanda" self.specialAttack = "Ninsun Strike" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Caster, inventory, level, xp, False, False, usable) self.name = "Shura" self.specialAttack = "Ère Glaciaire" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Archer, inventory, level, xp, False, False, usable) self.name = "Inanna" self.specialAttack = "An Gal Tā Kigal Shē" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, boss=False): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Archer, inventory, level, xp, True, boss, False) self.name = "Archer" self.specialAttack = "Attaque" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Gilgamesh, inventory, level, xp, False, False, usable) self.name = "Goldy" self.specialAttack = "Enuma Elish" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, enemy=False, boss=False, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Berserker, inventory, level, xp, enemy, boss, usable) self.name = "Frédégonde" self.specialAttack = "Pour mon roi" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)
def __init__(self, posX, posY, characteristics, terrain, inventory, level=1, xp=0, usable=True): super().__init__(posX, posY, characteristics, (0, 0, 0), terrain, Classe.Faker, inventory, level, xp, False, False, usable) self.name = "Ur-Nungal" self.specialAttack = "Gate Of Babylon" self.mapImage = utils.loadBattleMapImage(self.name) self.portrait = utils.loadBattlePortrait(self.name)