def display(self):
     g.screen.fill((255, 255, 192))
     g.screen.blit(g.bgd, (g.x0, 0))
     self.acr.draw()
     utils.centre_blit(g.screen, g.scores, g.scores_c)
     utils.display_number(g.score, g.score_c, g.font1)
     pygame.draw.rect(g.screen, utils.BLACK, g.vinc)
     utils.display_number(g.target, g.target_c, g.font1)
     utils.text_blit1(g.screen,g.percent,g.font1,g.percent_xy,\
                      utils.BLACK,False)
     if g.best > 0:
         s = 'Best: ' + str(g.best) + '%'
         utils.text_blit1(g.screen, s, g.font1, g.best_xy, utils.BLACK,
                          False)
     if g.count == 2:
         utils.text_blit(g.screen, 'twice', g.font3, g.count_c,
                         utils.ORANGE, False)
     if g.count > 2:
         s = str(g.count) + ' times'
         utils.text_blit(g.screen, s, g.font3, g.count_c, utils.ORANGE,
                         False)
     buttons.draw()
     if self.acr.message != None:
         utils.message1(g.screen, g.font1, self.acr.message, g.message_c)
     if g.help_on:
         utils.centre_blit(g.screen, g.help_img, g.help_cxy)
Exemple #2
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 def display(self):
     g.screen.blit(g.sky, g.sky_xy)
     self.soko.draw()
     buttons.draw()
     s = str(g.pattern) + ' / ' + str(g.puzzles_n)
     utils.text_blit1(g.screen, s, g.font2, (g.sx(.5), g.sy(.5)),
                      utils.BLUE, False)
     if not g.demo_mode and self.soko.complete():
         utils.centre_blit(g.screen, g.smiley, g.smiley_c)
Exemple #3
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 def draw(self):
     g.screen.fill((100, 0, 100))
     if self.current == None: self.current = 1
     if self.img == None:
         file1 = str(self.current) + '.png'
         self.img = utils.load_image(file1, False, 'pages')
     g.screen.blit(self.img, self.xy)
     buttons.on(('fd', 'bk'))
     if self.current == 1: buttons.off('bk')
     if self.current == 10: buttons.off('fd')
     s = 'The Flags of the World page ' + str(self.current)
     utils.text_blit1(g.screen, s, g.font1, self.textxy, utils.CREAM, False)
Exemple #4
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 def draw_legend(self):
     g.screen.blit(self.legend, self.legend_xy)
     x, y = self.legend_xy
     x += g.sy(2)
     y += g.sy(.05)
     utils.text_blit1(g.screen,'3     6     9    12',\
                      g.font2,(x,y),utils.BLUE,False)
     y += g.sy(1.25)
     utils.text_blit1(g.screen,'2     3     3     3',\
                      g.font2,(x,y),utils.BLACK,False)
     x = g.sx(14.2)
     y += g.sy(1.75)
     dx = g.sy(1.77)
     for n in g.scores:
         utils.display_number(n, (x, y), g.font2, utils.ORANGE)
         x += dx
 def draw(self):
     # memory
     pygame.draw.rect(g.screen, utils.BLACK, self.memory_rect)
     for box in memory:
         rect = pygame.Rect(box.x, box.y, self.rect_w, self.rect_h)
         pygame.draw.rect(g.screen, utils.BLUE, rect, self.rect_t1)
         addr = str(box.ind)
         if box.ind < 10: addr = '0' + addr
         x = box.x + self.address_offset
         y = box.y + self.address_offset
         utils.text_blit1(g.screen, addr, g.font2, (x, y), utils.WHITE)
         value = str(box.value)
         x = box.x + self.dx2
         y = box.y + self.dy2
         utils.text_blit(g.screen, value, g.font3, (x, y), utils.WHITE)
     # program counter
     box = memory[self.pc]
     rect = pygame.Rect(box.x, box.y, self.rect_w, self.rect_h)
     pygame.draw.rect(g.screen, utils.YELLOW, rect, self.rect_t2)
     # AC
     rect = pygame.Rect(self.ac_xy, (self.rect_w, self.rect_h))
     pygame.draw.rect(g.screen, utils.BLACK, rect)
     pygame.draw.rect(g.screen, utils.RED, rect, self.rect_t2)
     x, y = self.ac_xy
     x += self.address_offset
     y += self.address_offset
     utils.text_blit1(g.screen, 'AC', g.font2, (x, y), utils.WHITE)
     x, y = self.ac_xy
     x += self.dx2
     y += self.dy2
     utils.text_blit(g.screen, str(self.ac), g.font3, (x, y), utils.WHITE)
     # printer
     g.screen.blit(self.printer, self.printer_xy)
     x = self.nos_x
     y = self.nos_y
     for n in self.nos:
         if n <> None: utils.display_number1(n, (x, y), g.font3)
         y += self.nos_dy
     # input
     g.screen.blit(self.numbers, self.numbers_xy)
     if self.input_required: g.screen.blit(self.bright, self.bright_xy)
     x = self.inos_x
     y = self.inos_y
     for n in self.inos:
         g.screen.blit(nos_imgs[n], (x, y))
         x += self.inos_dx
def display():
    aim.do()
    aim.draw()
    if not aim.running: aim.draw_turtle_abs()
    player.delay = 100 * (6 - g.level)
    player.do()
    player.draw()
    g.screen.blit(g.basic_imgs[g.shape], (g.basic_x, g.basic_y))
    g.screen.blit(g.bgd, (g.sx(0), 0))
    if buttons.active('cyan'):
        g.screen.blit(g.magician, (g.sx(1), g.sy(1.5)))
        utils.centre_blit(g.screen, g.sparkle, (g.sx(4.5), g.sy(3.1)))
    angler.draw()
    s = str(g.repeats[g.repeat])
    c = (g.repeat_cx, g.repeat_cy)
    g.text_rect = utils.text_blit(g.screen, s, g.font2, c, (0, 0, 200))
    s = str(g.aim_n + 1) + ' / ' + str(len(my_turtle.aims))
    utils.text_blit1(g.screen, s, g.font1, (g.sx(6.3), g.sy(8.3)), (0, 0, 255))
    buttons.draw()
    g.slider.draw()
Exemple #7
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 def draw(self):
     g.screen.blit(self.bgd,(g.sx(0),0))
     cxy=(g.sx(30.5),g.sy(20))
     utils.display_number(g.count,cxy,g.font2,utils.CREAM)
     for lf in lookFor:
         if not lf.found:
             utils.centre_blit(g.screen,lf.img,(lf.cx,lf.cy))
     if not self.complete and not g.setup_on:
         img=lookFor[self.find_ind[self.current_ind]].img
         cxy=(self.frame_cx,self.frame_cy)
         utils.centre_blit(g.screen,self.frame,cxy)
         utils.centre_blit(g.screen,img,cxy)
         x,y=cxy; x-=self.frame.get_width()/2;x+=g.sy(.24)
         y+=self.frame.get_height()/2; y-=g.sy(.76)
         n=self.found; s=str(n)+' / '+str(self.find_n)
         utils.text_blit1(g.screen,s,g.font1,(x,y),utils.BLACK)
     if self.complete:
         cxy=(self.frame_cx,self.frame_cy)
         utils.centre_blit(g.screen,self.frame,cxy)
         utils.centre_blit(g.screen,self.smiley,cxy)
Exemple #8
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 def draw(self):
     for pce in self.pieces:
         g.screen.blit(pce.img,(pce.x,pce.y))
     x,y,w,h,d=self.xywhd
     utils.obox(g.screen,utils.CREAM,x,y,w,h,d)
     if not self.complete():
         d=g.sy(.2); x=self.green.x; y=self.green.y; s=self.dd
         pygame.draw.rect(g.screen,utils.GREEN,(x,y,s,s),d)
     if self.count==0:
         utils.centre_blit(g.screen,g.target,self.target_c)
         self.number(self.target)
     else:
         s=str(self.count)+' / '+str(self.target)
         rect=utils.text_blit(g.screen,s,g.font2,g.score_c,utils.CREAM,False)
         if self.count>self.target:
             utils.text_blit1(g.screen,str(self.count),g.font2,\
                              (rect.x,rect.y),utils.RED,False)
     if self.count>self.target:
         for pce in self.pieces:
             if pce.state!=0:
                 d=g.sy(.1); x=pce.x; y=pce.y; s=self.dd
                 pygame.draw.rect(g.screen,utils.RED,(x,y,s,s),d)
Exemple #9
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 def display(self):
     g.screen.fill((0, 180, 0))
     buttons.draw()
     if g.state == 1:
         for i in range(g.display_last):
             n = self.cards.yes[i]
             c = self.cards.centres[i]
             utils.centre_blit(g.screen, self.cards.imgs[n - 1], c)
     else:
         for i in range(len(self.cards.yes)):
             n = self.cards.yes[i]
             c = self.cards.centres[i]
             utils.centre_blit(g.screen, self.cards.imgs[n - 1], c)
         self.cards.mouse_over()
     if g.state in [2, 4, 6]:
         utils.centre_blit(g.screen, self.cards.back, self.cards.back_c)
     if g.state in [2, 4, 6, 8]:
         if g.result <> None:
             ind = len(self.cards.yes) - 1
             utils.centre_blit(g.screen, g.result, self.cards.centres[ind])
             if g.state == 8:
                 ind = 3
             else:
                 ind = (g.state / 2) - 1
                 yes = self.yes_bu[ind]
                 no = self.no_bu[ind]
             if g.result == g.tick:
                 if g.perfect: bu = self.yes_bu[ind - 1]
                 else: bu = no
             else:
                 if g.perfect: bu = no
                 else: bu = yes
             bu.draw_down()
     s = str(self.cards.rule_n()) + ' / ' + str(19)
     utils.text_blit1(g.screen, s, g.font2, (g.sx(1), g.sy(1)),
                      (255, 255, 192))
     if g.state == 8:
         utils.centre_blit(g.screen, g.smiley, self.cards.back_c)
 def display(self):
     if g.state == 1:  # normal
         g.screen.fill(g.bgd_colour)
         self.castle.current_room.display()
         self.castle.health_display()
         utils.centre_blit(g.screen, g.bag_current_img, g.bag_cxy)
         if g.wishes > 0:
             utils.centre_blit(g.screen, g.wish_current_img, g.wish_cxy)
             x = g.wish_x
             y = g.wish_y
             utils.display_number(g.wishes, (x + g.sy(2.2), y + g.sy(.9)),
                                  g.font1)
         buttons.draw()
         if g.best > 0:
             x = g.sx(16)
             y = g.sy(20)
             utils.text_blit1(g.screen, str(g.best), g.font1, (x, y),
                              (255, 128, 255))
             x -= g.sy(1.5)
             y -= g.sy(.3)
             g.screen.blit(g.star, (x, y))
     elif g.state == 2:  # inside bag
         grey = 180
         g.screen.fill((grey, grey, grey))
         utils.centre_blit(g.screen, g.bag_base, (g.sx(16), g.sy(11.2)))
         ind = 0
         for obj in g.bag:
             if obj <> None:
                 utils.centre_blit(g.screen, obj.img0,
                                   g.inside_bag_cxy[ind])
             ind += 1
         g.screen.blit(g.inside_bag, (g.sx(0), g.sy(0)))
     elif g.state == 3:  # wishes
         self.castle.wish_display()
     elif g.state == 4:  # map
         self.castle.map_display()