def __init__(self, req, path_multiplier=16):
     assert isinstance(req, Request)
     self.request = req
     self.extent = self.request.extent
     self.ctrans = CoordTransform(req)
     self.path_multiplier = path_multiplier
     self.tile = vector_tile_pb2.tile()
     self.layer = self.tile.layers.add()
     self.layer.name = "points"
     self.layer.version = 2
     self.layer.extent = req.size * self.path_multiplier  # == 4096
     self.feature_count = 0
     self.keys = []
     self.values = []
     self.pixels = []
Exemple #2
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 def __init__(self, req, path_multiplier=16):
     assert isinstance(req,Request)
     self.request = req
     self.extent = self.request.extent
     self.ctrans = CoordTransform(req)
     self.path_multiplier = path_multiplier
     self.tile = vector_tile_pb2.tile()
     self.layer = self.tile.layers.add()
     self.layer.name = "points"
     self.layer.version = 2
     self.layer.extent = req.size * self.path_multiplier # == 4096
     self.feature_count = 0
     self.keys = []
     self.values = []
     self.pixels = []
Exemple #3
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 def __init__(self, req, tile=None, path_multiplier=16):
     assert isinstance(req, Request)
     self.request = req
     self.extent = self.request.extent
     self.ctrans = CoordTransform(req)
     self.path_multiplier = path_multiplier
     self.pixels = {}
     self.keys = {}
     self.values = {}
     self.feature_count = 0
     if tile:
         self.tile = tile
         for layer in self.tile.layers:
             self.pixels[layer.name] = []
             self.feature_count += len(layer.features)
             self.keys[layer.name] = layer.keys
             self.values[layer.name] = layer.values
     else:
         self.tile = vector_tile_pb2.tile()
Exemple #4
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 def __init__(self, req, tile=None, path_multiplier=16):
     assert isinstance(req,Request)
     self.request = req
     self.extent = self.request.extent
     self.ctrans = CoordTransform(req)
     self.path_multiplier = path_multiplier
     self.pixels = {}
     self.keys = {}
     self.values = {}
     self.feature_count = 0
     if tile:
         self.tile = tile
         for layer in self.tile.layers:
             self.pixels[layer.name] = []
             self.feature_count += len(layer.features)
             self.keys[layer.name] = layer.keys
             self.values[layer.name] = layer.values
     else:
         self.tile = vector_tile_pb2.tile()