def checkInter(self, objlist): min_length = 1.0e8 min_object = face(vector3(0.0,0.0,0.0), vector3(0.0,0.0,0.0), 0) for element in objlist: dest = self.intersection(element) if vector3.norm(dest) < min_length : min_length = vector3.norm(dest) min_object = element i_point = vector3.add_vec(self.point, vector3.mul_vec(self.direction, min_length)) return i_point, min_object
def checkShadow(self, start, light, objlist): occluded = 0 o2light = vector3.nrm_vec(vector3.sub_vec(light.point, start)) min_length = vector3.norm(o2light) if min_length > 1.0e6 : print "a"; return 0 ray2light = ray(vector3.sub_vec(start,vector3.mul_vec(o2light, -1.0e-8)), o2light) for element in objlist: dest = ray2light.intersection(element) if vector3.norm(dest) < min_length : occluded = 1 return occluded